Essence of theShaman King
byTheIDGuy
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AI summary
Makes you a Shaman, a bridge between the physical and spirit worlds, wielding Furyoku — the sixth sense that perceives the supernatural — which lets you cast an arsenal of spells and replicate or invent any supernatural power you can understand. Furyoku is normally fixed at birth between 100 and 270 and can only be raised three ways: Pseudo Death, cutting off all five senses in extreme sensory deprivation at the risk of death or damage to mind and soul; Near-Death Experience, gaining power as you approach death through hard battles or torture, applying too if you die and are resurrected into a surviving body; and Reincarnation, the slowest but most rewarding method — and you begin at roughly Yoh's end-of-series level with 108,000 Furyoku, eventually reaching Hao's 1,250,000 as it grows. Its potency depends on your determination, integrity and the strength of your faith in something — a higher power, your friends or yourself — and you can perform Spirit Unity, integrating with a spirit to gain its skills and experience, which works best when you either dominate it completely or achieve perfect harmony with it.
Generated précis — the sections below are the author's original text.
Description
By taking this essence your senses expand beyond what they could before, worlds filled with things beyond your wildest dreams have appeared before you as you taste grey morality, enlightenment, faith, nature in it’s purist state and billions upon billions years of collective memories.
Effects
46You became a Shaman, a human able to communicate with spirits and act as a bridge between the physical and non-physical worlds.
You’ve gained access to your Furyoku, or Mana as someone would like to call it, it is the sixth sense that allows those who wield it to perceive the supernatural of the world around giving them a greater understanding of the world around them and worlds beyond with wisdom rarely seen in any world.
With your Furyoku you are able to cast an arsenal of spells to give you an edge in any situation with a rule thumb being that so long as you can understand a supernatural power and how it works you can replicate it or make new ones, with a greater effectiveness for spiritual powers. The more Furyoku you possess the greater your sixth sense and wisdom you possess.
The amount of Furyoku allotted to a person is decided at birth with the average being in the range of 100 to 270, there exists three methods to increase a person’s Furyoku levels.
Pseudo Death: a process in which the Shaman cuts off their five senses with only their sixth sense remaining for them, in other words extreme sensory deprivation. If the person isn’t ready for this they could die with their mind and soul being damaged.
Near Death Experience: as one gets close to death their Furyoku increases. Hard fought battles where one could have died or being constantly tortured in an Iron Maiden are some such methods with this option, in other words think of it like that certain ability a certain formerly monkey tail hero has. [By which I mean Dragon Ball and Saiyan Zenkai Boost].
This same boost in Furyoku is still applied if you die and are resurrected after, however this only works if you have a body to return to.
Reincarnation: Put simply, going through the cycle of reincarnation can increase one’s Furyoku levels. While extreme and time consuming this is the method with the biggest yield gained compared to the other two, recommended only if you need do something in a few hundred or thousand years or so. You have total control over the process of reincarnation allowing you to decide when, where and which bloodline you’ll be reincarnated into.
As you take this Essence you start out around Yoh’s level near the end of the original Shaman King story with a Furyoku level of 108.000, however you will eventually reach the same level as Hao / Zeke with a Furyoku level of 1.250.000 given time as your Furyoku passively increases by small amounts each day even if you do nothing. There is no limit as a Shaman's Furyoku can grow endlessly.
The strength or potency of a Shaman’s Furyoku is determined by their determination, integrity and the strength of their faith in something be it a higher power, their friends or themselves. The stronger these three factors the more potent a Shaman’s Furyoku and the less needed to form an Oversoul.
You are able to Integrate with a Spirit to gain the skills and experience they had as they possess your body, this process is also known as Spirit Unity. To get the most out of this technique a Shaman must either dominate the spirit completely or work in perfect harmony with them, however while you will gain their skills and experience your physical body may not be able to keep up.
A more advance method of drawing upon a Spirit’s power is with a method known as Oversoul in which a Spirit gains a physical anchor to the living world through a medium instead of possessing a Shaman, an Oversoul requires a Shaman’s Furyoku to form a construct and so long as it is unbroken the Shaman doesn’t lose the Furyoku used to create it.
Item Oversouls can take any form the Shaman wishes, be it a sword, gun, shield, transforming car angel, an orbital satellite, legos, a jumbo jet or a giant version of yourself. There is no limit to what form the Oversoul can take, although if you don’t have any preference for it to take Spirits due have a sort of default form of an Oversoul they can take. Unlike Spirit Unity a Shaman can have multiple Spirits and Multiple Oversouls at the same time so long as they can provide the Furyoku for them. Bear in mind, Item Oversouls are specialized in one area like attacking or defending so be mindful of the unspecialized aspects.
Armour Oversouls can be called an evolved state of Item Oversouls and Spirit Unity, with this technique a Shaman and their Spirit ally merged together combing the power of the Shaman’s Furyoku and the Spirit’s Reiryoku. This form doesn’t specialize in one area giving a lot of options for offensive and defensive manoeuvrers with all abilities possessed by the Shaman and Spirit being amplified, a Shaman can use multiple Spirit allies for their Oversoul Armour to draw upon their skills as well. The durability of the armour is dependent on the level of the Shaman’s own Furyoku.
Where normally a Shaman may need a specific type of medium to channel the power of a Spirit you don’t need to worry about this, you can use anything as a medium to use the power of a Spirit with no loss of ability or higher upkeep.
However, if you do use a medium that matches well with a Spirit than it’s power and abilities will be doubled at least with it only growing strong the more well suited, older and more renowned the medium used is.
You are also able to summon Spirits regardless of where they are so long as they still exist in the form you can picture them as, after being summoned they will hear out what you have to say or request regardless of the kind if person they are. You can also bind Spirits, force them to work for you and help them pass onto the afterlife.
Optionally, you may instead choose to be a Spirit yourself with the ability to interact with the world and people as if you were alive along with enough power to put you firmly in Kami Class. However, unlike other Kami Class you do not need to eat souls to maintain yourself.
While Furyoku is the spiritual energy of the living Reiryoku is the spiritual energy of spirits such as ghosts, elementals, angels, gods, demons and all other immaterial beings.
A Spirit’s Reiryoku level determines what kind of Spirit it is with the ranks being:
Ghost Class: This rank is what most spirits fall under, weak nature spirits along with human and animal souls who are less than 500 years old fall under this class. This is also the class that requires the less Furyoku to manifest an Oversoul with.
Seirei Class: Known as Nature Spirits or Sacred Spirits to some, this class is the direct successor to Ghost Class. After 500 years a Spirit can ascend to this higher state of being by shedding physical attachments, ascending above their ego allowing them to take any form freely. This is the highest form a Spirit can take as it’s their Purest Form and are unable to become stronger usually, this is also the Class most Spirit Allies in the Shaman Tournament fall under. But there is a level beyond this...
Kami Class: Gods, Buddhas, Ancient Spirits. These are the most powerful Spirits in the Realm of Shaman King with near bottomless power and can grow stronger by devouring souls. However, since their the most powerful spirits they require the most Furyoku to be controlled. Only powerful and cautious Shaman can use their power wisely. There are 16 known Spirits that fall into this Class.
It’s possible for a Spirit to possess internal traits or powers relating to their lives or what they are, such as a Samurai Spirit masterfully wielding any Katana and strengthening it’s attributes or an angel firing beams of holy power.
Regardless if your a Shaman or Spirit, you have a strong sense of self. Meaning that along side strengthening you Spiritual Power outside forces cannot suppress, manipulate, alter or control you unless you allow it.
You become a master Onmyoji with your only rival being that of Hao Asakura himself, along with abilities such as divination and elemental transmutation your Spiritual Power has greatly increase with you being able to train others to a similar level of power and ability. You can rapidly master other spiritual and magical systems to a similar level of mastery and combine them with your Onmyoji skills.
With this knowledge you are able to train anyone into being a world class Shaman given enough time, the only limit being that they must possess a soul.
Among this Library of knowledge is information on raising a Spirit’s Class, with this training you can help a Ghost Class Spirit to reach Seirei Class and even Kami Class. Although the time needed for a Seirei to become a Kami is twice as long as it would take for a Ghost Spirit to become a Seirei Class.
The knowledge related to the creation of artefacts and technology able to interact with the spiritual is now at your fingertips, allowing you to create means of measuring a being’s spiritual power or power technology with spiritual power. Among this collection of knowledge even lays the means to create an army of zombie soldiers and modify their bodies.
Spirits and those who possess souls will have a favourable impression of you, making it easier for you to get closer to them as well as learn more about them. It will take a lot for them to become completely hostile to you.
With your Furyoku you are able to read another person’s spiritual power to such a degree you can read their thoughts, predict their next move and discern their emotional well-being, with this power you could offer invaluable help to others or manipulate them for your own ends.
You have gained Inner Peace, meaning that whatever hardships that come your way you won’t lose sight of things and act with a clear mind. This Inner Peace also allows you to help and guide others into becoming better versions of themselves, however the type of person they want to become is up to them not you.
Your powers and abilities cannot be stolen, suppressed, copied, negated, altered or messed with unless you allow it.
Optionally you have become one with the Great Spirit, you can choose for it to either be a copy of the Great Spirit from Shaman King or a new Great Spirit that has retroactively grown in the world you’re in. You possess power, knowledge and abilities that can only be called Godly with you able to affect an entire Solar System and, given time to acclimate yourself with your new power, a whole universe. What sort of Shaman King will you be, Oh Ruler of the Stars?
Unlike previous Shaman Kings you are able to move about freely in your physical body, and even if your killed then you can merely resurrect within the Great Spirit and return to the area you were before.
You can summon any Spirit from Shaman King as well as those from worlds you visit to aid you.
As the Great Spirit you are Omnipresent in your range of influence allowing you to know what is going on in the world you’re in along with any connected realms, along with this you can call forth numerous Projections of yourself able to communicate with anything. This Omnipresent awareness can be toggled on and off.
You can seed more Great Spirits into the worlds you visit, either having them retroactively added or appearing as a small gathering of souls when you arrive that will grow into a massive tower of billions of souls in time. As time goes on these new Great Spirits will increase the spiritual power of the universe their in, increasing the Spiritual Power of it’s residents and creating new Shamans as a result. How this affect the cosmologies of other worlds is up to you.
You can choose for these new Great Spirits to be a part of your own instead of their own independent existence, granting you power across the multiverse. However, allowing them to develop as their own beings can earn you new powerful allies in time.
You gain your own Continent of Mu at it’s peak with all their knowledge and creations at your disposal, this place was once home to Shamans in the distant past, the location of the first Shaman King Tournament and remains the location of the Shaman King’s Throne. Your Continent of Mu exists in a pocket dimension from which only you and those you approve of can enter.
You can choose to take any number of Shaman King Characters with you as Companions with their history and relationship with you up for you to decide, are you the reincarnation of Hao’s twin sister from his first life, the Holy Boy to Iron Maiden Jeanne’s Holy Girl or just an exiled Patch Tribe member looking to stir up trouble? Whatever you decide it’s up to you.
You can pick and choice from which continuity your companions come from, meaning you can have the X-Laws from the 2001 anime, Manga Hao and Yoh from the 2021 anime.
If you choose to take any member of the Patch Tribe you have an additional option to consider, that being having the Patch Tribe retroactively added to other worlds you visit with you being able to choose if they are included or not before arriving. Pretty sure certain members will be happy with their Tribe expanding across worlds.
If you become Shaman King the entire Patch Tribe will follow and serve you, it is their duty to serve and protect you as the Shaman King and convert to your religion.
Optionally, you can have ownership of a world class Hot Spring resort. The waters offering healing that restore one’s mind, body and soul, easing whatever burdens they may have. If nothing else it will earn you a nice profit every month.
Finally, you can choose to travel to the world of Shaman King at any point in it’s timeline. Even decide if you want to reincarnated into this world.
- Categories
- supernaturalspiritualmagicutilitycombat
- Traits
- resurrectioncompanionssummoningdimensional travelunlimited growthdivine powertechnology
- Keywords
- angelgrowth potentialdivine magiccraftingcultivationdemondragondurabilityenhanced sensesgodhoodleadershipnecromancyno need to eat or sleeppocket dimension