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Essence of theWalking System

byTheSilverSerpent

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AI summary

Gives you a System built on walking that awards 1 Exp per step and levels you up once you have walked your next level times 1,000 steps, resetting the count each time — running does not count — along with the [Walking] skill, which prevents fatigue however far you go and lets you use any of your skills without spending SP while walking. You gain HP, MP for mana and SP for your skill pool, each starting at 10 and rising by 10 per level, alongside stats for Endurance, Strength, Dexterity, Mana, Agility and Luck, and your potential is limited only by the time it takes to walk far enough, with no cap on levels or skills and no skill ever interfering with another. New skills, talents and aptitudes level up with use, growing more potent and sometimes unlocking new applications, drawing on either the Skill Pool for esoteric abilities with no supernatural energy source — Danganronpa Ultimate Talents, SCP anomalies — or the Mana Pool for those that do, which you may run as one shared pool or as separate pools per energy type, and you can acquire abilities normally restricted to bloodlines or alien physiology provided you hold the prerequisite skill.

Generated précis — the sections below are the author's original text.

Description

By drinking this minty potion that tastes of fresh air and unlimited potential, you gain the powers of this Essence.

Effects

21
  • A System based on Walking, that gives you 1 Exp for every step. You level up by walking steps equal to your next level x 1'000. When you level up, it resets the step count. Running does not count towards this step counter.

  • The [Walking] Skill: [Walking] Effect: User won't get tired no matter how much they walk. This also allows you to use any Skills you have without consuming any SP as long as you are walking. Running does not count.

  • You get HP, increasing your health, MP, representing your Mana reserves, and SP, representing your Skill Pool. These start at 10, the average, and increase by 10 for every level you get after that.

  • Your stats are representing as:

  • Endurance = Durability and stamina.

  • Strength = Physical Strength.

  • Dexterity = Fine Motor Skills.

  • Mana = The potency and skill you have in using your Mana.

  • Agility = Your physical speed and reaction speed.

  • Luck = How much your luck influences games of chance and abilities that require a degree of luck. Has a very limited effect in protecting you outside of that.

  • Limitless potential, only kept in check by the amount of time it takes you to walk enough steps to level up. You can gain any number of levels, any number of skills. No skills will counteract your other skills, only serving to enhance each other and work seamlessly together.

  • The ability to gain new Skills, talents and aptitudes which level up the more you use them, increasing their potency and possibly unlocking new uses. You gain both the Skills present in the Walking System, and the potential to gain new Skills based on the world you are currently in.

  • New Skills utilise one of these two Pools, Skill or Mana.

  • Skill Pool is for Skills that are esoteric in nature like Danganronpa's Ultimate Talents, SCP Foundation's Anomalous abilities, and anything that doesn't explicitly use a supernatural energy source. Passive skills, like regeneration don't require SP or MP.

  • Mana Pool is for if they rely on a supernatural energy source. You can optionally choose to either use MP for all supernatural energies, or create separate pools for each, or only some. (i.e. CP for Chakra Pool, NP for Nen Pool, SEP for Spiral Energy Pool, etc.)

  • You can gain unique abilities or things otherwise normally limited to Bloodlines or alien physiology, so long as you have the prerequisite Skill to use them. (For example, [Sharingan] is fairly useless without [Chakra System] unless you're using your Mana Pool as the source for that Skill.)

  • Every time you level up, you gain a Skill point, which can be used to purchase a new skill or upgrade an existing one.

  • The ability to upgrade your existing skills endlessly.

  • This synergises with any other Essences you have.

  • You may optionally choose to be sent to the world of Walking System or any other Isekai Setting you want.

  • At Level 1000 you will be able to use the Walking System to Walk the Omniverse, travelling to any worlds and settings you desire. Just make sure you can handle what awaits you there...and what lies between.

Categories
utilityknowledgesupernaturalmagicreality-warping
Traits
system interfacedurabilityregeneration
Keywords
superhuman agilityluck manipulationprobability manipulationauragame mechanicsstamina
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