Essence ofGacha Randomization System
byTheStrongestMageYet
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AI summary
Embeds a metaphysical gacha machine in your soul that rolls for randomised rewards which could be anything — food, pills, skills, knowledge, traits and more — granting tickets at time-based milestones running from one day through one week, one month, quarter-year and half-year, with each milestone unlocking higher rarities, and awarding extra tickets for completing quests, achieving feats, visiting significant places or defeating enemies. The standard scale runs F (Trash) through E, D, C, B, A, S and SS to SSS (Legendary), where F might be a pair of socks and SSS a cheat-tier power or Essence, drawn on tickets ranging from Common through Bronze, Silver, Gold and Platinum to Diamond — a Common ticket typically yielding Common or Uncommon results and a Diamond ticket at least Epic, though even a Common ticket can rarely jackpot into something far better, and no result is ever actively negative. Optional refinements include a pity system guaranteeing a minimum rarity after a run of failures, sacrificing ten lower-tier tickets to make one of the next tier up, randomised but never hostile loyalty for summoned monsters and individuals with master-servant relationships as the norm, and themed tickets such as a Gold Vampire Ticket that narrow the possible outcomes to one category.
Generated précis — the sections below are the author's original text.
Description
This Essence taste like everything and nothing at the same time. (inspired by Odd Yet Overpowered CYOA and My Hero Academia: Restless Gambler Fanfic).
Effects
17A metaphysical gacha machine embedded within your very soul. At its core, this ability allows you to "roll" for randomized rewards that can be literally anything: food, pills, skills, knowledge, traits, powers, items, bloodlines, monsters, even individuals. The list is literally too long to say it all. The power, effectiveness, and usefulness of what you get depends on the 'rarity' of it, and as the name implies the more powerful and useful it is, the lesser the chance for you to get.
Your soul-bound gacha grants tickets at regular time-based intervals, each milestone unlocking access to higher rarity tickets. These milestones include one day, one week, one month, a quarter-year, half a year, one year, 2.5 years, five years and beyond.
But time isn't the only path to growth. You can also earn additional tickets through action: completing quests, achieving remarkable feats, visiting significant locations or drops from enemies. The more demanding or meaningful the task, the greater the quality of the ticket rewarded—allowing driven individuals to accelerate their progression through effort and initiative.
You may design the drop rates, rarity and tiers however makes sense to you, but the standard is:
Tiers; F (Trash) < E (Common) < D (Uncommon) < C (Rare) < B (Elite) < A (Champion) < S (Epic) < SS (Mythic) < SSS (Legendary) - With F tier being a pair of socks, while SSS is Cheat Items/Powers/Essences.
Tickets: Common < Bronze < Silver < Gold < Platinum < Diamond.
With 'Common Ticket' usually giving Common/Uncommon grade stuff, and sometimes 'Rare' tiers; while a 'Diamond Ticket' would give you an 'Epic' ability at the very least.
While extremely rare, even a common ticket could have a 'jackpot' and give a higher grade item.
While the range value of possible rewards is immense, it will never be something negative.
Optionally, you may have a 'Pity System'. After X failed attempts at a rarity tier, guarantee a minimum rarity (e.g., after 3 Silver Tickets without an Elite, the next one guarantees at least Elite).
Optionally, you may sacrifice X lower-tier tickets to make 1 higher-tier one. (Sacrifice 10 Common Tickets for a Bronze one).
Optionally, the loyalty of monsters/individuals summoned will also be randomized, but never outright hostile. The usual is a master/servant relationship.
Optionally, some tickets may have specific themes, (Example: Silver Item Ticket, Gold Vampire Ticket, or Common Skill Ticket) narrowing the possible outcomes to a particular category or motif.
Themed Tickets have better chances of higher grade rewards compared to normal ones.
Additionally, certain actions can award themed tickets instead/alongside of standard tickets. For instance, defeating a pirate may grant a Pirate Ticket, while reaching the Hokage Tower could earn a Ninja Ticket.
You may decide how the items first appear, but the standard is cards. You can't turn the summoned thing back into a card after using them. You may choose to not absorb the power/item you get from Gacha and give it to someone else.
Any power or item you get from this Gacha, will never be able to hurt you if you don't want it.
- Categories
- utilityknowledgesocialsupernaturalmagic
- Traits
- system interfacesummoningwealthcompanionstechnologyvampirism
- Keywords
- leadershipresourcessoul manipulation