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Essence of theMetro

byTriggerhappy Jabberwocky

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AI summary

Puts you on a one-way trip into the decaying metro system of post-nuclear Moscow, with no refunds, though you choose where you arrive — Polis is recommended — bringing the skills, knowledge and experience of the finest Polis-based Spartan Rangers plus the sort of luck only a first-person-shooter protagonist has when it comes to surviving firefights. You are immune to psychic attack and will not be driven mad by the Dark Ones, and you can sense anomalies and other supernatural phenomena and instinctively know how to avoid them safely. You receive a sealed, secure bunker able to house a small group for years without surfacing, stocked with an armoury of pre-war and metro-made weapons and ammunition plus gas masks and other essentials, and an armoured train hidden on a surface rail line, fuelled and similarly equipped in case you want to leave Moscow — and optionally you will encounter or gradually assemble a close-knit group of expert subordinates, enough to form your own ranger force if you like.

Generated précis — the sections below are the author's original text.

Effects

6
  • You are put on a one way trip to the decaying metro system of post nuclear Moscow. No ticket refunds. You may choose where in the metro you arrive, Polis is recommended.

  • You gain all the skills, knowledge, and experience of the best Polis based Spartan Rangers in the post nuclear war Moscow metro. Furthermore you have the sort of luck that only the protagonist of a first person shooter could have when it comes to surviving fights and not getting killed or permanently injured.

  • You are immune to psychic abilities and will not go insane from Dark Ones interacting with you, you can sense anomalies and other supernatural phenomenon and have an instinctual ability to know how to safely avoid them.

  • Gain a secure and sealed bunker that can house a small group for years without going outside. The bunker has an armory filled with military grade ammunition and guns both from before the war and after that were made in the metro itself. Add in all the gas masks, filters, body armor, and other vital gear for the ruins of Moscow and there isn’t much more that you could want for in equipment.

  • Have an armored train stored away safely and secretly somewhere on a rail line on the surface. It is fueled up and has a similar loadout of equipment as the bunker does just in case you want to leave Moscow.

  • Optionally you will encounter or begin to build a close knit group of subordinates and associates who are experts in their fields or professions. You could make your own force of rangers if you wanted.

Categories
combatitemsmentalreality-warpingsurvival
Traits
craftingimmunitypsychic powerssystem interface
Keywords
mental protection
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