Essence of thePathfinder
byTriggerhappy Jabberwocky
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Gives you access to the Pathfinder setting and lets you become any race or monster in it, templates optional, arriving with a pre-existing history or as a simple drop-in at whatever location and time you like. You may take any class you qualify for or design custom classes of your own, however balanced or blatantly unbalanced, starting at any level from 1 to 20 and optionally becoming mythic with everything that entails. You begin with a selection of high-quality mundane and magical items and even a few artifacts, with any drawbacks such as alignment restrictions or loss-on-use voided, and at minimum a modest dwelling wherever you start, while classes with specific requirements like clerics and paladins never lose their powers for falling out of favour with their patron deity.
Generated précis — the sections below are the author's original text.
Effects
4You gain access to the setting of pathfinder and may choose to become any one race or monster in the setting with templates optional. In addition you may decide to be dropped into pathfinder with a preexisting history or just drop in setting in whatever location and year you prefer which defaults to Sandpoint, 4707.
You may choose to become any class you qualify for or design your own custom classes however balanced or blatantly unbalanced they may be. In either case you decide what level to start at from 1 all the way to 20 and optionally to become mythic with all that it entails.
Can begin with a selection of high quality items both mundane and magical and even a few artifacts. Any drawbacks of the items such as alignment restriction or loss upon use is void. Either way you will have at minimum a modest dwelling wherever you start.
Any classes that have specific requirements like clerics or paladins will not lose their powers if they fall out of favor with their patron deity.
- Categories
- magic
- Traits
- godhood