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Essence of theStrategy Game

byTriggerhappy Jabberwocky

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AI summary

Lets you choose a faction from real history at any period, from fiction, or of your own design, as specific as the United States Army or a particular Warhammer 40,000 Space Marine chapter. You then gain the ability to call that faction forth to do your bidding in the manner of a strategy game, with the scale entirely your choice — forces able to fight at city, national or even intergalactic level — and you decide whether the gameplay mechanics operate as they would in an actual game or behave more realistically. At minimum you possess the basic skills, knowledge and abilities required to lead your chosen faction.

Generated précis — the sections below are the author's original text.

Effects

4
  • Choose a faction either from real life at any point in history, fiction, or if you are up to it a faction of your own design. You may even be as specific as a sub faction such as the United States Army or a Warhammer 40000 Spaces Marine Chapter.

  • Upon choosing you are given the ability to call that faction forth to do your bidding in the style of a strategy game. The exact type of strategy game is also up to you whether you desire forces able to fight on a city level, country level, and even intergalactic should you build up your industry enough. This choice determines the breadth and depth of your pool of units to draw from.

  • Whether the ‘gameplay mechanics’ function as they would in an actual game or behaves in a more realistic way is up to you.

  • At minimum you will have the necessary basic skills, knowledge, and abilities required to lead your chosen faction.

Categories
combatutility
Traits
crafting
Keywords
game mechanics
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