Essence of theHorseman of Famine
byTyrant_Of_The_Void
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AI summary
Grants uncanny endurance, letting you run marathons without tiring at all and growing further the more you exhaust yourself, along with mastery of crafting both the greatest medicines known to man and the vilest poisons, and an emaciated horse with a dark green mane which despite its appearance has extraordinary endurance and can run seemingly forever, with durability enough to tank a nuclear blast, growing stronger as you do. You gain a set of golden scales that alter the nature of yourself and others, with the catch that improving one aspect must worsen another — adding strength to your legs at the cost of something else — and you can absorb, control and alter disease, starvation and famine down to the conceptual level, taking someone's illness to strengthen yourself while healing them, or storing it inside you for later use. And you control a dark green energy that rots whatever it touches, also usable for physical augmentation and long-range attacks.
Generated précis — the sections below are the author's original text.
Effects
6You gain an uncanny amount of endurance, being able to run entire miles of marathons without tiring one bit, this grows the more you manage to tire yourself out.
You gain a great mastery in the crafting of medicines and poisons, able to craft the greatest medicines known to man or the vilest and deadly poisons.
You gain an emaciated horse, with a dark green mane. Despite its looks, it has an unnatural amount of Endurance, being able to run seemingly forever without tiring, and having lots of durability as it is able to tank a Nuke. Its strength grows as your strength grows.
You gain a set of golden scales that allows you to alter the nature of yourself and others. Though it comes with a catch in that altering one aspect for the better has to cause one aspect to become worse, and vice versa (Adding more strength to your legs, causing you to lose the strength in your arms.)
You gain the ability to absorb, control, and alter diseases, ‘starving’, and famine down to a conceptual level. You can absorb someone’s illness and use it to strengthen yourself (healing the person in the process) or store the illness inside of you to use it on your foes, alter the fertility of a place to make it completely barren from the very earth all the way to the people and animals, and vice versa. You could even ‘starve’ atoms to create truly devastating attacks.
You gain the ability to control a dark green energy that rots anything it comes into contact with. It also allows for a wide range of uses such as Physical Augmentations and long-range energy attacks.
- Categories
- combatmagicphysicalutilitycrafting
- Traits
- durabilityskill mastery
- Keywords
- damagedarknesspoisonstamina