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Essence of theFourth Calamity

byUnwantedOpinion

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AI summary

Makes you a conduit bringing the Fourth Calamity into your world, starting with a one-time full body and voice customisation through a video-game-style character creator with real-time preview, no restrictions on hair or eye colour, control over body hair, and the option to fix your hair at a set length that regrows if cut. Its substance is the power to summon the consciousnesses of people from a world where virtual reality games exist and transfer them into vessels made from your own energy — letting them customise gender, appearance, voice and species from your own form, any form you have access to, or any genetic material you hold, or forcing them into their real-world appearance. Creating vessels costs you energy but destroyed ones can be recreated at will so the inhabitants appear immortal, a dead player sees a death screen offering respawn or logout rather than returning home, you can impose death penalties such as timers or currency loss, and you can comfortably sustain about ten constantly dying vessels — each of which comes with a game-like System interface showing physical, mental and esoteric attributes, luck, health, energy, titles, equipment and levelled ability progress bars, plus HUD sliders letting them tune pain, smell, taste, touch and other senses to taste.

Generated précis — the sections below are the author's original text.

Description

By drinking this Essence, you become a conduit to bring the Fourth Calamity into your world.

Effects

88
  • You can completely customize your body's appearance one single time through a detailed character creation interface, similar to that of a video game. This interface allows you to preview changes in real time, adjusting features such as height, body shape, and size with precise sliders, although you cannot modify any trait to be smaller or larger than 60% of your original form.

  • You can also customize your voice with any tone or style you desire. There are no restrictions on hair or eye colors, and you can decide the amount of body hair, choosing to remove it completely or keep it only in specific areas.

  • Additionally, you can choose whether your hair grows naturally or remains at a fixed length, automatically returning to that length if it is cut.

  • You possess the power to summon the consciousnesses of people from a world where the concept of virtual reality video games exists and transfer them into vessels created from your own energy.

  • You can allow them to customize their vessel by choosing gender, appearance, voice, and species, or you can force them to use their real-world appearance. You can also decide whether their vessel has reproductive organs and choose the species of the vessel.

  • The available species are based on your own, on any other form you have access to, or on any genetic material in your possession.

  • Creating vessels consumes your energy, and if one is destroyed, you can recreate it at will, giving the illusion that the being is immortal..

  • When a player dies, their consciousness does not return to their world; instead, they see a death screen with options to respawn or log out.

  • You can add death penalties, such as timers or loss of currency.

  • At first, you can comfortably maintain up to ten vessels dying constantly without exhausting all your energy.

  • The vessels possess some initial abilities such as:

  • A system that functions as a video game–like interface, granting them access to their stats, skills, and abilities, and serving as a fundamental foundation for their growth.

  • Through their HUD, they can view their physical, mental, and esoteric attributes, luck, health, energy, titles, and equipment.

  • Their abilities are also detailed within the System, accompanied by experience progress bars and levels.

  • They can adjust their senses to their preferred levels through their HUD. With sliders and options for pain, smell, taste, touch, and more, they can fine-tune their sensory experience as they wish.

  • The System also includes an inventory that functions as a personal dimensional pocket, undetectable and immune to theft. The inventory has 80 slots, each capable of holding a single item. Identical items can stack up to 99 per slot..

  • It has a separate, limitless space for storing coins or currencies.

  • The weight and size of items do not matter, as long as they are inanimate and lack consciousness. However, exceptionally large items may occupy multiple slots.

  • Items can be stored simply by touching them, and when retrieved, they appear directly in their hands or nearby.

  • Additionally, the System allows them to instantly equip or unequip clothing or armor, even those without a conventional way to be worn, by moving them directly into or out of the inventory.

  • They are capable of completing non-combat tasks with incredible speed. For example, chopping down a tree or digging a tunnel can be done in a matter of seconds. However, although the tasks are completed at an accelerated pace, their energy or stamina consumption remains the same as if they were performed at normal speed.

  • They are also implanted with the ability to stay entertained, ensuring they never grow bored despite any repetitiveness.

  • Optionally, you can choose how they approach more complex tasks, such as building, cooking, or crafting, in a way that reflects video game mechanics. Building can become as simple as in a construction game, cooking can turn into a fun minigame, and metalworking into a rhythm-based challenge.

  • Each time one of these vessels levels up or maxes out a skill through the System, you gain a slight increase in your own capacity and abilities, allowing you to summon more players.

  • The vessels you create are made of energy that mimics flesh, meaning they do not need to sleep, eat, breathe, or require any form of sustenance. They do not excrete waste, are immune to diseases, and do not age. However, players can feed their vessels to convert food into stamina, as they still experience fatigue from physical activities.

  • If a vessel runs out of stamina, it will attempt to convert its energy into stamina, which causes damage to the vessel until it dies.

  • When a vessel dies, it dissolves into energy particles, dropping any equipment it had equipped.

  • You can revoke the rights of any vessel (read as ban it) that you have created at any time.

  • Players can "log out" simply by willing it or by using a logout button, at which point their consciousness will return to their original body.

  • The players you summon are not immortal in their original world. If they die there or wish to keep playing indefinitely, you can offer them a contract to abandon their world and their physical bodies, making their summoned vessel their permanent form.

  • By default, you can only summon players from one world at a time. To summon from a new world, you must send an "end of service" notice to the players of the current world (except for those who have signed a contract with you). After this notice, the affected players will no longer be able to access their vessels, and you will be free to summon players from a new world..

  • The vessels of the previous players will become unusable, but you can recycle those vessels to permanently increase your power, depending on how powerful those vessels were.

  • Optionally, if this setup is not to your liking, you can modify it as you wish, for example, allowing yourself to summon players from multiple worlds from the beginning, or obtaining Tokens to unlock new worlds after meeting certain requirements, etc.

  • You can add additional features to a person's system. These features can range from a virtual currency system to communication tools such as global, team, guide, or private chat, as well as a party system that prevents members from harming each other while managing loot distribution, and more.

  • You can create equipment based on the enemies defeated by you, your summons, or your allies. The equipment retains some of the enemy's distinctive abilities, although they are significantly weakened, and the item cannot match or surpass the power of the original foe.

  • You can produce multiple copies of each piece without spending much energy, ensuring wide distribution if necessary.

  • You can send the items directly to the vessels inventory or, if their inventory is full or inaccessible, to their mailbox.

  • You can also set up notifications to alert them when new items are received.

  • Optionally, you can automate this ability so that it automatically creates and delivers equipment to the appropriate inventory each time an enemy is defeated by your summons or allies.

  • You can create titles based on your achievements, and the titles you create grant you an increase in your abilities. The greater the achievement, the more significant the boost. For example, repeatedly defeating a powerful enemy might give you a slight increase in attributes, while saving the world would grant you a substantial improvement.

  • Only one title can grant you active enhancements at a time.

  • People will recognize the value of your equipped title and treat you accordingly. You can switch between your titles at will.

  • You can also create titles for others, but only those earned through real achievements grant power. Fake or undeserved titles provide no benefits.

  • Both you and others can combine multiple titles into a single one, creating a composite title with greater boosts.

  • You can create and assign quests to other people, having full control over the details and objectives of each one. Once someone completes your quest, they will receive a permanent increase in their abilities. The magnitude of the improvement depends on the difficulty of the quest.

  • You can create the most valuable currency using your energy as part of the reward, although you cannot spend it yourself.

  • You can also offer copies of your items as rewards, but the more powerful the item is, the more energy it costs to create. The items will be automatically delivered to the person upon completing the quest.

  • If those who accept your quest possess a system, like the players, you can classify the quest as a main, side, hidden, or repeatable quest, and their system will recognize it accordingly.

  • Additionally, you can assign the same quest to multiple people simultaneously.

  • Each time someone completes one of your quests, you receive a slight increase in all your abilities.

  • You passively emit an aura that only affects players, causing them to ignore details that could reveal your secret or harm you. When you disguise your world as if it were a video game, they will be amazed by the realistic graphics or the believable behavior of the NPCs, convinced that it is simply an incredibly advanced simulation.

  • You are also a skilled liar; no one can see through your lies unless you allow them to. Even if the lie is extraordinary, people will rationalize it and accept it as truth, as long as you provide some supporting evidence, no matter how minimal.

  • You are completely immune to any damage from your summons or creations, whether intentional or accidental. If they attempt to attack you, use abilities on you, or employ harmful items, the effects will simply pass through you harmlessly or fail entirely.

  • You are also protected from any collateral damage caused by battles between your creations and summons, being completely immune to the chaos of combat.

  • The loyalty of your summons or creations increases over time. The longer they remain summoned, the deeper their bond with you becomes. You have the freedom to decide whether this effect applies to all your summons or only to those you choose.

  • For example, if a summon remains active for a week, it will begin to trust you. After a few months, its loyalty will become unshakable, ensuring it will never betray you unless you betray it first.

  • If a summon remains active for a year, its devotion will reach the point where it will obey all your commands with enthusiasm and without hesitation.

  • You can create and control an avatar remotely. You can customize its appearance, gender, and voice as you wish. The avatar shares all your powers and abilities, and as it grows stronger, you also acquire the abilities it gains. When you control the avatar, your consciousness inhabits it, leaving your body vulnerable.

  • While controlling it, you are immune to attacks that affect the soul, but mind-altering attacks affect you normally.

  • If the avatar dies, your consciousness will return to your body unharmed, and you can recreate the avatar using your energy. However, if your body is destroyed while controlling the avatar, you will die.

  • Optionally, you can modify this as you wish. Perhaps you can have more than one avatar at a time, perhaps your original body is not left defenseless and functions automatically, or perhaps each avatar is an addition to a hive mind where you are the head, with a copy of your consciousness and none of the usual issues of an unprepared mind, and so on.

  • You are capable of perfectly portraying any role or persona you choose, regardless of your true feelings or intentions. Whether you pretend to be an honorable knight, a venerable cultivator, or a humble village chief, your performance will be so convincing that no one will be able to see through you, unless you reveal yourself.

  • You also gain knowledge of the etiquette and protocol of the role you are portraying. You will never stutter or hesitate when speaking, ensuring that your performance is flawless.

  • You can manipulate the information others obtain about you. Whenever someone attempts to use an ability to learn more about you, you can make the information they receive false.

  • You can make yourself appear extraordinarily strong or weak, alter the details of your abilities, or even create completely fake ones. This also applies to tracking your health and energy levels, making you appear wounded or unharmed after an attack, regardless of the truth.

  • This power works against mind-reading abilities, allowing you to fabricate false memories or thoughts for them to perceive instead of your real ones.

  • You are now the owner of a video game company in the world from which the players are summoned. The company is located in a single building, fully legal and tax-exempt. It has unlimited utilities, and you can access the building through any door simply by thinking about it.

  • The address of the package containing the helmet used to transfer a player's consciousness into a vessel is mysterious and untraceable; however, with this item you can make that address point to your company, if you so choose.

  • Additionally, this company grants you access to the world's internet through a HUD. You can customize your game's website, allowing you to upload promotional videos and create discussion forums.

  • The internet provided is lag-free, completely secure, and untraceable.

  • The building itself is empty, allowing you to decorate and organize it as you wish, and it requires no maintenance whatsoever.

  • You receive an object that serves as a respawn point for you and your summons. You can design and modify its appearance as you wish: a statue, a bonfire, a monolith, or any other form you prefer. When you or one of your summons dies and possesses resurrection abilities, they can choose to respawn at any of the anchors you have placed.

  • You and those you authorize can teleport between the anchors, using them as fast travel points. Once placed, the anchor becomes unbreakable and immovable unless you choose to move it.

  • You can create additional anchors by spending your energy.

  • You gain a pocket dimension that generates dungeons based on past battles you or your summons have won. These dungeons recreate the battles, featuring copies of the enemies you defeated. You can design the dungeons yourself or let them generate automatically.

  • The dungeons created always reflect the theme or style of the enemies they contain.

  • The dimension has no capacity limit, as each person receives their own private dungeon, being the sole challenger within it.

  • If they are in the same party, they can invite other players into the same dungeon.

  • You can also restrict how many people can enter a dungeon.

  • You can create multiple entrances using your energy and place them anywhere you or your summons have visited. These entrances are visible and accessible only to you and those you authorize.

  • Those who enter the dimension can select which dungeons they wish to explore.

  • You own a small shop with a design of your choosing. You can allow others to access this shop through their system if you so choose. The shop specializes in creating cosmetic items for equipment. These items can be layered over existing gear to change its appearance without affecting its functionality.

  • The designs are limitless, allowing you to create, for example, a sword with a spiked handle or clothing that would normally be impossible to wear. Despite the unusual designs, the cosmetic items are always comfortable and do not harm the wearer.

  • Customers who own cosmetic items can remove them from the equipment they're applied to, restoring its original appearance.

  • You have complete control over the price of the cosmetic items you sell.

  • Additionally, your shop also allows you to sell copies of your abilities and powers, although you cannot set their price manually. The price is automatically determined by the power of the ability, the more powerful it is, the higher its cost. If an ability is too powerful, its price will be so high that no one will be able to afford it.

  • You can lower the price by converting the ability into a one-time-use version instead of a permanent one.

  • Optionally, if you wish to be the player instead, you can do so. The gaps this change creates are yours to modify, perhaps the summoner is a real person from that world (whom you can choose), perhaps it's an NPC whose sole purpose is to take your original role, perhaps you are both at once, player and summoner, or everything is decided randomly for added fun.

Categories
utilityknowledgemagicsummoningcreation
Traits
system interfacecloningcraftingimmunitywealthcompanionsgender change
Keywords
enhanced sensesillusionsimmortalityleadershipstealthbody modificationcultivationdurabilityno need to eat or sleeppocket dimensionresurrectionspace manipulation
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