Essence of theVirtual Pet
byUnwantedOpinion
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AI summary
Downloads a game onto a trusted device belonging to someone somewhere in the multiverse who finds your world and personality interesting, making you their virtual pet — or, optionally, letting you alter your own reality to be more interesting, take a life in another world including a fictional one, or become the master yourself and pick someone from the multiverse to watch. Reality protects your master so they always have time to play, their device always works and any replacement arrives easily, and although called a Master they are better described as a Sponsor, since to them you and your world are a hyper-advanced game that feels real and a bond forms readily. You need do nothing but live your life — pursuing goals, enduring hardship, striving forward — while your master spends their world's money on packages and gifts for you: a birthday cake when nobody else remembered, a survival kit or local map when you are lost in a forest, a replacement sword better than the one that broke, or an Advanced Barriers Comprehension Package when facing an enemy with a domain expansion; a tutorial ensures above-average talent in your world's power system, purchases are unlimited given money and will with the most useful items generally costing more, and occasional special events offer optional participation, such as farming zones yielding materials your master can use for you.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence, you become someone's virtual pet.
Effects
21The moment you drink it, a game will be downloaded onto a trusted device belonging to someone in the multiverse. The chosen person will find your world and personality interesting, whether because you are who they wanted to be, because you're entertaining, because your life offers them a chance to grow, or for any other reason. Whoever acquires you will be a competent and caring master.
Optionally, you can alter your current reality to make it more interesting to yourself, gain a life in another world (even fictional), or become the master. In that case, you may choose a person from the multiverse, real or fictional, to be your "virtual pet".
Your master is protected by reality so they are never unable to play. Each day they will have enough time to spend with you, their device will function correctly, and if a device change is necessary, the game will transfer seamlessly.
While referred to as a "Master," it is more accurate to call them your Sponsor. To this person, you and your world are like a hyper-advanced game that feels real, making it difficult not to form a bond with you, and potentially with anyone you interact with.
You don't need to do anything beyond living your life as usual: pursue your goals, realize your dreams, experience joy, endure hardship, and strive forward.
Meanwhile, your master can spend their world's money to buy packages or gifts for you. If you exist in a fictional world with a power system, the tutorial ensures you gain above-average talent in it, along with basic related gifts.
Sad because no one remembered your birthday? Rejoice! Your master did. Blow out the candles.
Lost in a forest? Your master can buy you a survival kit, or even a map of your surroundings.
Sword broke mid-battle? Your master can buy you a replacement, perhaps even better than your original.
Facing an enemy capable of domain expansion while you cannot? Your master can buy you the Advanced Barriers Comprehension Package.
Whenever your master has the money and the will, they can purchase unlimited things for you, from generic to extremely specific things for your world. Keep in mind that the most useful things are often the most expensive, at least have the decency to express gratitude. That would makes your master happy.
Occasionally, your master will get special events. You may choose to participate or not. These can include zones to farm useful materials (e.g., a forest to collect resources that your master can use to create potions via a rhythm minigame, or a mineral cave for crafting equipment via a puzzle minigame). Rarely, unusual missions appear, such as assisting someone in another part of the multiverse (adding them to a group chat) or defeating weak golden enemies that drop money. "In-game" money is worth way less than the master's world currency but can still be used for gifts or packages, or even withdrawn as real-world money.
Your master may also receive additional content packages, often with costs that make them question their purchase and curse the game designers. These packages add new content to your world, for example:
In a normal world, they could add Gates and Magic Power.
In a world like One-Punch Man, it could retroactively add characters and Espers from Mob Psycho 100.
In a fantasy world with few threats, it could introduce Demons and a Demon King.
In a martial-arts style world, it might create a new cultivation path or realms.
During combat, your master can offer strategic guidance, control vehicles, operate NPCs in multiplayer dungeons, or suggest actions during critical decisions. The only limit is cost, the more intrusive their intervention, the higher the expense.
Eventually, once certain hidden requirements are met, you may exit the "game" to join your master and provide as much support as they have given you throughout your life.
Additionally, your master will take screenshots, collect CG of key moments, and keep a record of "cool lines" you've said, so prepare for some secondhand embarrassment if you change drastically over time.
Finally, your master may gift items you might prefer to discard. Whether you keep them is your choice, but remember some are collectible; acquiring enough may bring you unexpected benefits.
- Categories
- utilitysocialcombatmagicsupernatural
- Traits
- wealthdimensional travelcraftingcultivationskill masterystealthsystem interface
- Keywords
- demoncurseresourcescombat skillcreationplant control