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Essence of theFullbringer

byVanbers

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AI summary

Makes you a Fullbringer with a one-time appearance change and innate spiritual awareness that lets you see past the veil of death to ghosts and spirits. Since all physical matter has a soul, you can pull on those souls to move or alter things — drawing a drink to your mouth at a distance, or manipulating the water in the air; though Fullbringers lack the raw power of their counterparts, sustained training can still take you very far, and most develop Bringer Light for high-speed movement, but the defining ability is Object Affinity: the more you care for an object, the more power you can draw from its soul, with any object at all eligible though larger and more inherently powerful ones are harder to claim. What a Fullbring grants depends on the object's purpose and on why you feel affinity for it, so boots might enhance kicks or movement, and unlike most powers it grows through emotional development rather than training — for you, without any ceiling, deepening endlessly as you experience more alongside it — and while most Fullbringers manage only one, you may hold countless affinities.

Generated précis — the sections below are the author's original text.

Description

By drinking this friendship-tasting Essence from a skull-shaped bottle, you become friends with the world.

Effects

21
  • You gain a one-time change to your appearance, as you desire.

  • As a Fullbringer, you are Spiritually aware, you can peer past the veil of death and see things such as ghosts and spirits innately.

  • All physical matter in the world has a soul, and as a Fullbringer, you have the ability to manipulate them. Everything can be manipulated by 'pulling' on it's soul to manipulate it's movement or alter it's physical characteristics.

  • As an example, a Fullbringer can make a drink assist them in drinking it by pulling on the soul to draw it into their mouth at a distance. Alternatively, a Fullbringer can pull on the soul of Water in order to stand on it without falling in, or on the soul of Air particles to allow them to stand on air. A Fullbringer may not hold the raw power of a Hollow or Shinigami, but in terms of sheer versatility they are unmatched, limited mostly by their stamina, which can be trained.

  • Though, despite not initially having the raw power of their counterparts, Fullbringers that train themselves significantly can still train to be powerful. Such as, for example, becoming strong enough to 'pull' on the souls of the elements making up air to hold a continent in the sky. Though, obviously, such an action would take an immense amount of strength and training in the Fullbringer arts.

  • The most common technique most, if not all, Fullbringers either possess or develop eventually, is that of 'Bringer Light'. This high-speed movement technique allows for incredibly swift movement through manipulating the ground to become more elastic and assist their jumps, manipulating the air to reduce resistance, and so on, effectively manipulating the world around them to massively boost their movement speed and force of their attacks. Such movements are accompanied by a flickering green light called 'Bringer Light'. The ability to use this technique is a sign of beginning to master the ability to Fullbring. With enough training and practice, every movement you make will be as if the universe itself is assisting and supporting you.

  • However the defining ability of Fullbringers is that of 'Object Affinity'. Due to their ability to manipulate the souls of objects, the closer and more affinity a Fullbringer has for an object, the more power they can pull from it. Objects with a powerful emotional component related to the Fullbringer, or objects that the Fullbringer loves and cares for, or even just objects the Fullbringer feels a strong emotion towards, such as pride, can allow said Fullbringer to do even more powerful and strange things with it. With the emotional resonance, a Fullbringer can not only pull on the object's soul, but empower it with their own, causing it to transform and gain new abilities. In addition to souls, objects also possess memories, and as the holder experiences various events, the object experiences them as well, with memories being engraved into it's existence each time it is touched. As a result, objects with long histories with their wielder will demonstrate stronger Fullbringers while developing and once 'awakened'.

  • The object in question can be anything. Small, large, intricate, simple, anything at all. However, the larger and more powerful an item naturally is, the harder it will be to make into your Fullbring.

  • What power an object grants largely relates to the purpose and function of the object, as well as the reasons why you feel an affinity for it. A pair of boots might enhance kicks or movement speed, a Sword might cut deeper, bypass defenses, or launch sword beams. Incredibly esoteric abilities are likely to manifest towards the end of their development, such as a bookmark that can transform into a sword that allows you to insert yourself into the memories and past of those cut by it, as if placing a bookmark into the book of their life.

  • Unlike other powers which grow through training, an object's Fullbring grows through your emotional growth, the more you care for it and come to rely on it, the more power it will display when it is called upon. Objects will take different appearances as they develop, even radically different ones. Objects will grow and develop over time, until they reach a final point of 'awakening' where their ability is 'set'. When this occurs, a large amount of energy is released. Even after this, they can grow in strength and potency, becoming stronger and harder to resist, but the overall mechanics of their ability are largely solid at that point, barring an extreme event.

  • For you, however, an object you hold an affinity for will grow and develop with you, without end, as you experience more alongside it.

  • While many Fullbringers tend to only have an affinity for a single object, it is entirely possible for Fullbringers to have countless, though it is difficult for many to have any beyond their first.

  • You, however do not have this problem. In fact, you find it easier to develop links with objects in general, as if the world itself is extending it's hand waiting for you to grasp it. While most objects will initially have weaker abilities, those you grow to cherish over time will show you more and more power when you wield them.

  • In fact, unlike other Fullbringers, you have the ability to bond yourself to an item, which will allow you to summon it to yourself, and even repair itself from destruction within your soul. However, you can only have one 'non-awakened' Fullbring bonded like this at a time, Fullbrings that awaken however do not count towards this limit. This is an innate ability you have, but you can also teach this technique to other Fullbringers you awaken or encounter.

  • The growth of a Fullbringer can be stimulated by negative spiritual energies you encounter, allowing you to grow faster in negatively charged environments, or when facing evil beings that give off large amounts of negative spiritual energy.

  • If you ever die, then while your body might fall, you will wake back up as a spirit, and it is entirely possible for you to find ways to get a new body. As a spirit, your Fullbringer abilities are not gone or removed, and remain available to you.

  • You can awake the ability to Fullbring in others, though they will start weak, and won't innately know techniques. However, should you decide to teach them, those you teach will find themselves growing stronger far more rapidly than a Fullbringer that learns on their own or is taught by someone other than you.

  • Additionally, you can also 'trade' Fullbrings around, allowing people to trade the objects they have an affinity for with one another. However, said object will never be as powerful with someone that doesn't have that emotional resonance with it.

  • Lastly, you gain an overall affinity for spiritual arts you encounter. You find them easier to learn and cheaper to use, just like your Fullbringer abilities. As well, souls and 'sentient objects' will tend to be more at ease around you, and generally see you in a more positive light unless you do something to harm them or theirs.

  • Optionally, you can choose to have a portion of the Soul King held in your soul. The Soul King was a being of immense, godlike power, and having an aspect of him in your soul will enhance it to a significant degree, enhancing all spiritual arts you use or learn, including your Fullbringer abilities. You will find souls far easier to call on and more responsive. You will also develop an esoteric ability of some sort, unique to yourself, depending on the portion you hold.

  • Examples of parts of the Soul King you can have range from a single hair or bone, to an arm, to even his skeleton or cardiovascular system, or even more esoteric things like his 'soul chain', so long as it can be defined as a single 'part'.

Categories
supernaturalspiritualmagiccombatknowledge
Traits
godhoodnecromancyshapeshiftingsummoningsystem interface
Keywords
soul manipulationlightmemory manipulationteachingweaponselemental powersgame mechanicsresistance
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