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Essence of theNobilis

byVirgilSun

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AI summary

Gives you the power of a Nobilis Noble, defender of one or more abstract concepts, created according to either 2nd or 3rd edition rules with powers and weaknesses following that edition's mechanics, plus the Immortality Gift for free. You have no Imperator, so the death of anyone sharing your Estate cannot prevent you using it or destroy it, and your Estate is fused to you permanently, unable to be taken or to leave on your death and strengthened against metaphysical attack even by a Riding of Excrucians, while you create your own Chancel by the rules of your edition without sacrificing human souls or killing Actuals, fortified so that even scores of Warmains struggle to breach it. You get a one-time choice to lessen or remove your capacity to cause dementia animus so mortals can witness your powers without going mad, you can travel the World Tree and the wider Nobilis universe, beware Excrucians, and you carry a self-contained instance of your Estate into worlds that lack it.

Generated précis — the sections below are the author's original text.

Description

With this essence you gain the power of a Noble, a defender of one or more abstract concept.

Effects

9
  • Create your character according to either 2e or 3e rules, and your character's powers (and weaknesses) will work according to the mechanics of that edition.

  • You can gain the Immortality Gift for free.

  • You have no Imperator, and so the death of one sharing your estate cannot stop you from using your estate or destroy it.

  • Your estate is fused to you permanently and cannot be taken or leave upon death.

  • Your estate is strengthened against metaphysical attacks, making it much harder to undermine, even by a Riding of Excrucians.

  • Create your own Chancel according to the rules of your chosen edition, without needing to sacrifice human souls or kill Actuals. Your Chancel is strengthened against attack and infiltration, making even scores of Warmains hard-pressed to cross the boundary.

  • You have a one-time choice to lessen or remove the chances of causing dementia animus; without it mortals will be able to see you use your powers without going mad.

  • You gain the ability to travel to and around the World Tree and the rest of the Nobilis universe. Beware the Excrucians though.

  • You carry a self-contained instance of your Estate with you, even to worlds or universes that do not possess it.

Categories
combatcreationsupernaturalutility
Traits
immortality
Keywords
damage
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