Essence ofTeam-Mates
byWintercat
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AI summary
Lets you designate friends and allies as team-mates, benefiting both sides once they accept knowing the terms, with untraceable and unblockable messaging between you whether by telepathy or unbreakable communicators. You and your team-mates can revive one another by rushing to their side and pulling them up, restoring full fighting condition even from lethal injuries including regrowing missing parts and purging toxins, so long as at least one of you is standing — a body carried off or lost can be ashed on a five-minute countdown followed by a one-minute respawn — and you can summon each other by calling for help, with the summoned party choosing whether to accept and arriving unobserved nearby, though you cannot be summoned out of a fight without breaking away unobserved for five minutes first. You start with up to three bonded team-mates and can raise that over time, accelerated by training with prospective members, potentially reaching a legion of a thousand battle-brothers and sisters — and provided you all train together at least two hours a week, none of you suffer skill decay, physical decline or the ravages of age.
Generated précis — the sections below are the author's original text.
Description
This essence tastes of the consumer's favorite drink and briefly instills a feeling of fellowship and pride in mutual accomplishments, before fading and leaving the power resting within.
Effects
13This essence grants you the ability to designate any friends and allies you may have as team-mates, and should they accept, knowing the details, both you and they will benefit from this.
You gain the ability to message any of the team-mates, or be messaged by them, in an untraceable, unblockable manner, whether this is through telepathy, technological communicators that can't be lost or broken, or simply reappear in a pocket when nobody is looking if lost or destroyed now back in optimal condition once more. This will allow transmitting voice, video, physical location and map of the area, or anything of similar level even over vast distances.
You and your team-mates gain the ability to revive other members of the team by rushing to their side, and pulling them back up, restoring their health back to fighting shape, even from lethal injuries. As long as at least one of you is up, the team is still alive. Decapitation or other obviously lethal strikes are useless, as removed bodyparts turn to ash while new ones regrow in their place when pulled up like this, allowing you to keep on fighting. Only when all team-mates are down, is it truly game over. Complete loss of a body sets a 1 minute countdown before such a person will automatically respawn near an ally of choice, existing as an intangible ghost able to swap between team-mates and wander just 10 feet away from them for 10 seconds to make a choice which team-mate to spawn next to.
If a body is not completely destroyed but gets taken away by enemies, or falls somewhere it cannot be easily retrieved, the team-mates can activate a 5 minute count-down after which the body is ashed, which is followed by 1 minute countdown to respawn, for a total of 6 minutes down.
Each time a team-mate is pulled back up on their feet by another team-mate in combat, they receive a powerful healing effect, fixing damage including regenerating missing parts, even from lethal injuries, without any lingering side-effects. Removes any toxins or illnesses that might have contributed to or caused the death, and removes contaminants like toxins, radiation, or unwanted medical effects (tranquilizer, pain-killers no longer necessary once the wound has already been cleared away entirely, etc.). Outside of combat or similar high intensity situations, a team-mate can activate this on another by pulling them up from the ground, or seated. Using it like this out of combat can be slightly tiring to a team-mate, similar to having worked out enough to break out a sweat just a moment ago. In combat, there is no such drawback.
Your team-mates and you will be able to summon one another to your side by calling for help, the team-mates have a choice whether to accept such a summon or not, but can then appear at an unobserved spot within close vicinity of the team-mate in trouble to respond. If this summon brings them to a fight, they can appear at a flanking position to help take down the enemy. This will not work if there is no unobserved spot around, and has to be relatively close to the summoning team-mate, a range that can grow in diameter with practice and time.
You cannot be summoned out of a tight spot by this power, if you are engaged in combat, you must be able to break away and remain unobserved for 5 minutes minimum before you can be summoned back by another team-mate.
You may initially have up to 3 different team-mates bonded to you, but this amount can be raised over time, and practicing together with friends and allies who are not yet team-mates can accelerate the process, and make recruiting these ones in particular easier to pull off later.
With enough time and practice, you may end up heading a legion of 1,000 battle-brothers and sisters, all immortal to a sense as long as you work together that none shall fall and stay down.
As long as you or your team-mates dedicate at least 2 hours a week to working out and practice together, none of you will experience any degradation in skills, physical abilities, or the ravages of old-age. Exceeding these 2 hours a week can even help age team-mates in reverse towards their optimal age for an operator, in a 1:10 ratio. 1 extra hour working out will reverse their aging by 10 hours.
(Optionally) You will get a one-time reset back to your prime age at consumption of this essence, and whenever someone agrees to join your team, they will be given an option to reset their age back to their prime, one time per person. After this, maintaining some practice routine will be necessary to keep at that age.
(Optionally) You will get a one-time boost to your physical condition, as if you had spent the last 12 months partaking in serious exercise on daily basis, when you consume this essence. You will have a free choice whether this is primarily strength-building, or cardiovascular exercise, or a mix of both. You will find it a lot easier to maintain or improve your physical condition further, requiring far less practice to maintain it, the 2 hours a week requirement allowing you to maintain it, and additional exercise gives additional gains easily.
You may share this one-time boost with any team-mates you recruit, granting it to them when they join your team, a one-time gift for each.
- Categories
- combatmagicsummoningsupernaturalcompanions
- Traits
- regenerationcraftingimmortalityintangibilityresurrectiontechnology
- Keywords
- telepathycombat skilldamagedestructionpoison