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Essence of theFlipwitch (The Forbidden SexHex)

byWintercat

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AI summary

Makes you a Flipwitch able to switch between male and female forms in an instant, with the powers of an apprentice witch. You carry two soul-bound items summonable at will: a peach whose single bite provides a very powerful healing effect, and a magic wand firing simple magical missiles that hit like a heavy steel mace, with the option to charge power at its tip for a stronger shot. You can use costumes to create convincing temporary illusions of belonging to another profession, so dressing as a doctor lets you move through a hospital unquestioned, and you can eventually borrow monsters' shapes and powers for temporary boosts — an angel's wings adding height to your jumps, for instance — as well as turning into a small ball of magical slime that squeezes through pipes, navigates total darkness and climbs vertical surfaces, or assuming a giant form with matching abilities that always carries one glaring exploitable weakness — and you can also teleport instantly to a place you consider a sanctuary and mark up to four further destinations to jump to.

Generated précis — the sections below are the author's original text.

Description

The taste of this Essence seems to differ to various people, but seems to always begin as one and then turn into another familiar, pleasant taste, before going down the throat.

Effects

8
  • By consuming this potion you gain the powers of a Flipwitch, capable of transforming between male and female forms in a blink, and gaining access to the powers of an apprentice witch.

  • You gain a soul-bound item in the form of a lovely Peach that can be summoned into your hand at will. This peach provides a very powerful healing effect when consumed, all it takes is a single bite to restore a wounded witch or someone else to full health even from death's doorway. The peach only heals the first one to bite it, even if shared among multiple people, but you can summon it again if you need to help heal more than one person. Initially you can summon three peaches in a row before you would need to rest to be able to summon more, but with time and practice you will be able to summon it a dozen times or more each day before resting without any issue.

  • You gain a soul-bound item in the form of a magic wand that can shoot simple magical missiles that hit hard as a heavy steel mace, at least initially. You may choose to let the power build at the tip of the glowing wand before releasing it for a charged shot, that will deal notably more damage at the cost of slower firing rate. The base damage and the power of the charged shot can be increased with time, training, and taking on some challenges to improve faster.

  • You gain a magical ability to use various costumes to temporarily create a convincing illusion of being competent member of another group, dressing like a doctor would let you blend in a lot easier at a hospital, dressing as a member of a cult would let you pass among other cultists unbothered by anyone for looking out of place, and so on.

  • You gain the ability to eventually borrow some monsters shapes and power for a temporary power-up, an angel's wings appearing on you to add a boost to your height in the air after jumping, effectively granting you a double-jump ability, as well as turning into a soaring succubus, momentarily turning into a crimson sultry seductress with bat wings and tail to fly forth at a rapid pace, crossing distance horizontally and allowing you to cover a good distance if starting by leaping off at a decent height.

  • You will also gain abilities like turning into a small ball of magical slime capable of squeezing through pipes and tight spots, navigating in complete darkness and climbing up vertical pipes easily by gripping on space ahead to pull up while turning slippery again on parts sliding beneath to let go without losing mass during such quick ascent.

  • You gain an ability to temporarily take on a giant-form with new abilities suited for the form, but this will usually leave you with an obvious, glaring weakness that can be smacked in between your attacks to force you to return to your normal form, but this does not cause damage to your normal body, and does give you a momentary invulnerability to allow you to slip away.

  • Lastly, you gain an ability to teleport away at a moment's notice to a place you consider to be a safe sanctuary, and the ability to mark up to 4 different places as other targets you can teleport to from your sanctuary at any time, or back. You can move your sanctuary if you consider to have really left a home behind, but temporary trips tend to require you to simply mark a place to travel to and from it to other marked locations. You will eventually unlock an ability to mark multiple locations, even infinite number of them, but getting to that point may take a while.

Categories
utilitymagicsupernaturalsummoningitems
Traits
flightteleportationcharismacompanionscraftingdurability
Keywords
angelillusionsbase of operationsdamagehealinggame mechanicssoul manipulation
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