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Essence of thePocket Dimensional Farm

byWintercat

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AI summary

Binds a pocket dimension containing a farm to your soul, letting you walk in and out as easily as through a doorway, holding tilled fields ready for planting, fenced meadows, a good farmhouse, a barn, a chicken coop, a silo, a windmill, a covered well and a large greenhouse, bordered by a fence beyond which lies looming forest — anyone crossing simply falls asleep and wakes in the farmhouse or the outside world. The farmhouse contains bigger-on-the-inside chests, a replenishing supply of seeds and tools that make work astonishingly light, tilling several rows in a blow and sowing a whole plot with a handful of seed, while crops mature in four to seven days on average and never more than fourteen, starting at decent quality with better specimens appearing over time, and the barn and coop shelter and automatically feed your animals, starting with two cows and four chickens that reproduce without needing a bull or rooster. Produce keeps indefinitely in stasis, imported seeds and animals gradually adopt the farm's accelerated properties, and the farm expands on its own whenever you wish it larger.

Generated précis — the sections below are the author's original text.

Description

This essence links a pocket dimension housing a farm to your soul, granting you control over it and ability to travel to and from this pocket dimension as easy as you could walk through a doorway to another room.

Effects

23
  • There is some open fields tilled and ready for planting, as well as fenced meadows for the farm animals. The farm contains a nice-sized farmhouse, a good sized barn, a chicken coop, a silo, a windmill, a covered well, as well as a good sized greenhouse.

  • The pocket dimension is bordered by a tall fence, leading to looming forest, the border here can be crossed, but anyone that does, will quickly fall asleep and awaken back in either the farmhouse, or the outside world, depending on their preference at the time.

  • The farmhouse contains chests that can hold a lot more inside than should fit in the space they occupy inside the house. There are tools for tilling the fields, watering them, cutting things down, and for building new additions. There is also a replenishing stock of different seasonal seeds in large bags, allowing you to pick and choose what you want to grow.

  • The work with these tools is surprisingly light and easy, tilling several rows in just a single blow, or spreading a bag of seeds evenly to a tilled area with as little effort as tossing a handful of seeds out. Watering them comes just as easily, though placing down sprinklers onto the farm will remove the need to do this.

  • The farm’s produce tends to mature and be ready for harvesting in a very short time, from 4 to 7 days on average, with even longest plants taking just 14 days to reach full maturity. These will be initially of decent quality, but higher quality goods do pop up now and then, and as you gain experience farming, you’ll quickly begin to pick up little things that improve the odds to get a better harvest, and will be able to aim for higher quality crops easily, or lower the quality on purpose to get a slightly lower quality harvest if you so desire.

  • The barn and the chicken-coop will provide shelter and automated feeding for the animals there, initially presenting you with two cows, and four chickens. There is no need for bull or rooster to visit the farm, as new animals can be born periodically, if the animals are particularly happy, and there is still room. These animals will also grow to full maturity remarkably fast, one month being about the upper end of time it may take.

  • You can store an impressive amount of produce indefinitely in stasis in the farmhouse, stored away in large chests, or stored in a fridge ready to be turned into a meal.

  • You can import new seeds for new plants, or different animals onto the farm. The plants will initially grow slower than the farm’s own produce, but still mature within 2 months time at most. Seeds gained from these harvests will contain the farm’s power and mature as fast as seeds native to the farm would.

  • Similarly, the animals placed onto the farm will take some time to adjust to the farm’s conditions, but will eventually begin to produce goods in a similar manner to the initial cows and chickens.

  • The farm will expand on its own over time if the Pocket Dimension Farm’s owner wishes it was bigger, holding steady at the size the owner wants unless they feel they need a bigger farm, or end up feeling they can’t take care of it all any more, at which point it can adjust to suit their wishes better.

  • The Greenhouse on the farm is able to provide ideal growth environment for even rare exotic plants, allowing them to be grown in controlled manner. This will take the initial adjustment period for plants put in place in the greenhouse, but after that, they will produce faster, and more bountiful harvests for their owner. Even magical plants thrive in this environment, unless there’s a divine-level interference, such as flowers only supposed to once in a century at some distant mountain top, because the Goddess of the world will it.

  • Any plants or animal produce from the farm that is brought out will retain its quality, but any seeds will fail to grow as fast outside the farm as they would inside the said farm. They will retain a high resilience against spoiling, lasting a lot longer than usual goods, but any testing will prove them entirely natural, just particularly healthy examples.

  • No tools can be removed from the farm, always left behind on the farm and stored away in a chest if the owner or any of their guests tries to leave with any of said tools still in their possession.

    • There is no such restriction for containers to hold the products in however, and the farm can produce wooden crates or glass jars and bottles to store things in. These containers can be taken from the chests for this purpose and there will always be more as long as there’s produce for them.

  • While the farmhouse can be used as a place to stay, it is rather utilitarian, with a fair bit of space meant for storage, cooking meals for day’s work, and resting for a time before getting back to work. It has running water and electricity, but no internet or television channels by default.

  • The Pocket Dimensional Farm also comes with a shipping crate, which can be used to store things in a manner similar to the chests, holding a lot more inside than it would be apparent on the outside. Things placed into the shipping crate will be ‘sold’ once the lid is closed once more, and the owner will receive a sum of points, that can be conjured with a thought and a word in physical form, forming metal coins that can be used to acquire some goods and materials.

    • Once the shipping crate has created enough points, usually enough food to feed at least 10 people properly, once, a catalogue of various materials and goods will appear in the farmhouse, that comes together with relatively simple order-forms to fill in to purchase these materials and goods. Once placed into the shipping crate and left there, the point total of the purchases will be deducted from the owner’s account, and the goods will appear within an hour on a wooden pallet close to the shipping crate.

    • It is also possible to add small tags found in a container strapped to the lid of the shipping crate to the products placed into it, to mark them waiting for delivery to the world outside the farm. The owner can use a second, delivery tag in the outside world, to have the goods appear at a designated location close to him by ripping the delivery tag in two, and stepping away from the spot. The goods tagged for delivery will appear at the location the tag was torn at on top of wooden pallets after the space is clear, or 10 seconds have passed.

    • (Optionally) Once enough goods have been shipped and some purchases made, it is possible to construct some additional structures to house farm-hands or maids to help out around the farm. Once such a building has been set up, another magazine will appear, with a few possible options changing practically daily, allowing the farmer to look for a suitable farm-hand or maid to help out with the tasks on the farm.

      • These workers will be hard-working and loyal, but respond to the way they are treated, and if feeling abused and mistreated are capable of quitting and leaving, though new ones can still be hired. Workers improve over time and practice however, so losing a well-trained one can set back productivity a fair bit.

      • These workers do expect to get paid, as well as fed and housed, so they require a place of their own, some food from the production or bought with points, and an occasional bit of points paid to them. This amount is rather small by comparison to what the farm can produce, but it can add up.

  • The Pocket Dimensional Farm can be changed with some effort and the materials to do so. Constructing new buildings like sheds larger on the inside than the outside, additional barns, or chicken-coops, or small houses for visitors or workers for the fields can be made, with the farm providing tools necessary to carry out the tasks, but the materials need to be acquired either from outside, or through the shipping crate.

    • Simply digging up a large pond and letting some heavy rains fill it will not take much in terms of materials, just tools and some effort. Constructing proper structures requires wood, metals, bricks and mortar, or whatever else materials are going to be used in the construction. Some materials can be substituted easily by a small consumption of points, providing things like wiring, better insulation, missing glass panels for windows, and so on.

Categories
magicutilitycraftingcompanionscosmic
Traits
pocket dimensionspace manipulationportals
Keywords
leadershipanimal controlplant controlgame mechanicssustenancefood and drink
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