Essence of theVending Machines
byWintercat
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AI summary
Lets you summon a variety of vending machines, real and fictional, along with a wallet holding exactly the currency each machine takes — usable only for those purchases — machines that need no external connections, always appear fully stocked, restock every two hours, resist damage heavily and cannot easily be moved, and that you may leave in place accepting local currency for public use, starting with a cap of three deployed at once and rising to four after a month, five two months later and further over time, optionally taking roughly half the sale price of everything they sell as profit. They can dispense anything you have seen or seen pictures of real vending machines selling anywhere in the world, plus out-of-this-world goods — Bioshock Gene Tonics, Plasmids and Vigors (mind the addiction), Cyberpunk 2077 snacks and boosters and more — and some can buy or store items in a pocket dimension for cash or safekeeping. You summon them within about thirty feet into open space, never blocking a doorway, dismiss them from any distance, and can restrict a machine's clientele and inventory by person or group — a police-station machine offering full options to officers and its best stock only to SWAT.
Generated précis — the sections below are the author's original text.
Description
This essence tastes of cold soda and cheap snacks, with a light aftertaste of rust.
Effects
14You gain an ability to summon a variety of vending machines, both real and fictional, as well as a wallet containing the exact currency the vending machine takes to function. You can only use this wallet to pay for purchases from these vending machines, money removed from it for other purposes vanishes before you can hand it over to anyone else.
The vending machines will work without any external connections, and will always appear fully stocked, as well as restocking every 2 hours. They are highly damage resistant, and cannot be moved from their place easily.
Optionally, you can have a vending machine accept local currency and leave it in place to be used by anyone else. You can initially have a maximum of 3 vending machines out at once, but you can increase this cap to 4 in a month, 5 in 2 additional months for a total of 3 months, and to 6 in 3 additional months, at 6 month mark. This can increase up to a soft cap of 20 vending machines total after 153 months, or 12 years and 9 months.
Optionally, you can gain a slice of the profit produced by said vending machines, total to roughly one half the sell-price of any goods the vending machine moves.
These vending machines can offer any products you have seen offered by vending machines in real life, or even seen pictures of real vending machines around the world offering in other countries.
These vending machines can additionally offer things that are out of this world, from various Gene-Tonics and Plasmids and Vigors (be careful of addiction here!) right out of Bioshock series, to various future snacks and boosters from Cyberpunk 2077, to various crafting materials, foods, drinks, and weapons from Dungeons of Dredmor, to others.
Some vending machines may include the option to sell stuff to them, or dump things into them. These will store such goods into an pocket-dimension and sell it for some additional currency, or keep it safe and waiting for you to retrieve it at a later time as you may prefer.
You can summon these vending machines within a roughly 30 feet radius of yourself, into open, unoccupied space, and cannot set them to block any door or other access point. You can unsummon these vending machines from any distance. Unless you place a vending machine with the intent to make it last, it will remain until you’ve finished your business at it plus 30 minutes or so afterwards, before vanishing off.
You may set a vending machine to only work for certain people, certain groups of people, or offer limited inventory to some, and a more full list of options to another.
Example given: Vending machine set up at a police station, only allowing police officers to access full list of options, and allowing the best stuff only into the hands of local SWAT team members. Provides guns and ammunition out of this world, including non-lethal stun rounds, homing bullets, and more. Example loosely based on Cyberpunk 2077 weapons.
Your summoned wallet will contain roughly equivalent amount of money you could earn in the setting the vending machine is from, working a well-paying job for a full day, each time it is brought up. The wallet replenishes any spent funds within a day, but the sum it can hold is capped.
Optionally, this cap can be set to increase by 1 additional day’s pay every week, until at 30 week mark it offers a month’s pay, after which each additional 2 months increases the total by 1 more month’s pay, to a maximum limit of 1 year’s pay after a little shy of three years time.
Note that this is a cap, not daily income, meaning you will still need to save up and let the money build in the wallet for that particular vending machine’s funds. Purchasing goods from another setting’s vending machines does not affect the total built up for another setting’s vending machines. Any real life vending machines share a pool of real world currency, shifting between locations, but calculated based on your current country of residence.
For some settings, such as a Post-Apocalyptic world where ‘regular work’ is rather non-existent, consider the sum that would represent a good haul by a talented scavenger or skilled worker with a patron paying for their day’s work. Use your own judgment.
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- technologyutilitysocialcombatmagic
- Traits
- wealthsummoningcraftingskill mastery
- Keywords
- resourcesweaponsgame mechanics