Essence ofAlchemical Madness
bywon'tbeusedever
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AI summary
Gives you a small pocket dimension housing a laboratory you can reach however you like, defaulting to teleportation, along with an endless supply of test tubes each either empty or holding an element you have obtained, with at least two tubes per element regenerating as you use them. The lab's centrepiece is the Combiner, which merges two element-bearing tubes over about twenty minutes into a new combined essence, and what you can do with the results is left largely to your imagination and grows over time — at minimum you may open a tube to release the essence inside. You may optionally replace your own element list with that of any element-combining game, from the relatively grounded Doodle God upward, and optionally add a further room containing a large platform with boxes at its corners labelled for the four starting elements.
Generated précis — the sections below are the author's original text.
Description
This Essence is placed inside a test tube, looking more like it was an ingredient than the drink itself. On consumption, one will feel themselves simultaneously burning, drowning, being buried, and thrown by the wind, before it goes away after a split second. After consumption, one may receive the following.
Effects
6The user gains a small pocket dimension, in which holds a lab and the other parts of this essence. You may access this lab in any way you wish, though the default way is to teleport into it. Any way in can also be used to get out, but only to where one entered.
User gains an endless supply of test tubes, each of which is either empty or containing an element the user has obtained. Each element has at least two test tubes relating to it at a time, and regenerate on being used. At the start, the user has already obtained the elements of Fire, Earth, Air, and Water from their initial experience. These test tubes can be teleported to yourself when you want.
In your lab, you hold a large machine called the Combiner. After placing two test tubes containing an essence in it, it will combine them after about 20 minutes. This combined result is then considered obtained and added to the usable elements. Sometimes it can be obvious, such as Water and Fire creating Steam, way too obvious such as Fire and Fire simply making more Fire, or sometimes just downright bizarre with some later combinations.
The specifics of what you can do with generated essences are up to your imagination and shall grow over time, but at the very least, you may open the test tubes to release the essence inside. This will generate the related object, being, liquid, gas, location, concept, etc. This generally has a safety net of being at most the size of a basketball unless willed otherwise. Do keep in mind that there is nothing inherently protecting you if you unleash a Fire or any other potentially dangerous element.
Optionally, although usually it follows an element list of the user's own making, they may use the element list of any element making game. This can range from the somewhat more grounded like Doodle God, to the insanity of the Elemental games. This may also change the elements which one would start with.
Optionally, you may gain an additional room in your lab. This room contains a single, large platform. At the corners of the platform are boxes labeled after the four starting elements. This place is linked to all others who have grabbed this essence and run on the same elemental system you are, and starting from the very beginning, will slowly grow into a metal tree with rods stretching out between elements as people attempt combining them, making another box representing the produced essence. Do note that the higher one goes, the more that it becomes incomprehensible to understand, as while the platform is large, it eventually becomes impossible to decipher from it's pure vertical scale and amount of elements.
- Categories
- magicutilitycosmiccreation
- Traits
- teleportationpocket dimensionregenerationspace manipulationsystem interfacetechnology
- Keywords
- elemental powersfire