Essence of theCircus
bywon'tbeusedever
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AI summary
Gives you a free body resculpt to your specifications and a circus that follows you wherever you go, designed as you like with fellow performers either generated from that design or specified by you. The circus is an inherent contradiction — a place of joy and also of some people's deepest fear — and you can embody either side, bringing delight through frightening looks or fear through cheerful ones, backed by an emphasis on practice that finds flaws and hones your act at the cost of the time it consumes, mastery of sleight of hand and concealment to make the impossible look impossible, an instinct for exactly how a joke will land with any audience from one friend to a full crowd, and the ability to summon any circus-relevant equipment from stages and costumes to a deck of cards. Optional roles specialise you further: the Ringmaster, whose voice instantly commands attention and interest; the Clown, highly resistant to damage and pain with a gift for faking emotion to land a joke; the Acrobat, holding impossible acrobatic prowess beyond what the finest performers could dream of; and the Tamer, whose talent with animals amounts to wordless conversation, letting you calm them and direct them with a word.
Generated précis — the sections below are the author's original text.
Description
The Essence is initially covered by a red and white rag, under which is it's purple glittering form. In fact, looking at it, it seems entirely like it is just glitter. Still, on consuming this essence, one gains the following...
Effects
17A free body resculpt to your specifications, it'd be a shame if you were too plain to join your own circus.
Wherever you go, your circus follows. You may design how it looks, and your fellow performers may either be generated based on that, or similarly be designed by you. Performers generated from this may also gain any of the optional parts of this essence. The circus itself is in a pocket dimension, and when you wish to deploy it, all you have to do is mentally place it where it will fit. When you leave the area for somewhere else, it will go back into the pocket dimension, unless you will it to stay for awhile.
The circus is an inherent contradiction, a place of happiness and joy, yet also the greatest fear of some. You may embody both of these, bringing joy even with the most frightening looks, or bringing fear with even the most cheerful sights. This works as a spectrum, with the exact middle being having no impression at all, like the common folk. And if you just want your atmosphere to naturally do it's work, you may turn this on and off.
Practice, practice, practice. Practice is an important part of the show, it allows for you to find flaws and issues, along with training for your parts. However, it also takes up a lot of time that could be used for performing. So, when you and anyone joining in practice for something, it will be much more effective than usual, allowing you to spend more time in front of crowds instead of no one.
When you're trying to wow people, the best way is to do the seemingly impossible. The best way to make it seem impossible is to hide important aspects. You are a master in sleight of hand and hiding things from others, knowing various tricks with which to impress people, or to get away with things you really shouldn't.
It turns out, being funny is a good way to endear yourself to people. Who knew? Before telling a joke, you can tell how it would go over with an audience, be it just a close friend or a whole crowd of people watching the show. This won't inherently make your jokes better, but you'll at least be able to give out your best material. If you want, you can make this activate for anything you do, such as actions or normal dialogue, but be careful so that it doesn't control you.
You are able to summon any equipment relevant to the circus, from the small stages to stand on and costumes, to simply a set of cards. If you can think of a reason it could be relevant, you can summon it at will. These can be unsummoned if you will it as well.
Optionally, you are the Ringmaster. Your voice is a thing of wonder, being able to almost immediately grab the attention of those around you, and inherently bringing interest in what you wish to speak about. You also hold a mastery in leadership and economics, being able to control the show, calculate your profits, and determine the best thing to let go should things start to go south.
Optionally, you are the Clown. Slapstick brought into the real world, you are highly resistant to damage and pain, and are great at faking your emotions to help make a joke land. Slapstick isn't all the clown is good for however, any and all physical forms of comedy, from the simple water dispensing flower, to magic tricks are in the clown's playbook, along with your own makeup of course. And don't forget, the clown is simply the modern day jester, similarly being grandmasters of parody that would make a king second guess executing you on the spot. Someone needs to do it, after all.
Optionally, you are the Acrobat. Flipping and flying around, you are the holder of an impossible amount of acrobatic prowess, doing things that even the top could only dream of. Though do not think that alone will prepare you, there is a level of dance involved in the spectacle, of which you also hold a grace and precision in that would make you be able to awe others with it alone.
Optionally, you are the Tamer. Your talent with animals is astounding, effectively being able to talk back and forth and calm them without words, and effectively command them with the words you do use. You also hold a whip, which you know how to use for style, and for if any issues arise. This whip can also direct any animal you you have tamed towards someone with a swing, but why would you ever want to do that?
Optionally, you are the Strong Man. The pure strength you hold is not to be understated, being able to carry 200kg with a single hand without breaking a sweat, and who knows how much you could carry with both? Though most of your power comes from your ability to hold things, your pure strength is not to be underestimated, being able to crush bricks with pure force, and it'll only improve with some proper technique.
Optionally, you are the Stunt Man. Walking on a trip wire, a motorcycle through flaming hoops, and juggling while on a unicycle? My, you must at least be competent in most anything! Though one trick this jack has mastered is that of balance, being able to feel out the most stable position and return to it at any time, even when close to tipping over. And you will be close to tipping over, the audience loves a good scare after all.
Optionally, you are the Escape Artist. No matter the mechanism, no matter how imminent the death, you seem to be able to get out of most things. Restraints are practically ineffective when applied to you, and can be discarded as one does a piece of clothes. Along with this, you are gifted with a keen observation and an ability to think outside of the box, allowing you to get out of places masterfully despite never being there before.
Optionally, you are the Fire Breather. Though a more specific attraction than some of the others, that doesn't make what you do any less impressive, being able to breath out flames like a dragon. Additionally, you are great with anything fire related, from pyrotechnics to proper campfire safety. And finally, you wouldn't exactly be much of a fire specialist if you weren't resistant to it, so flame will effectively be unable to do anything to your body.
Optionally, you are the Contortionist. Your body is more akin to rubber than flesh and bone, as you are able to go into practically impossible positions as long as you will it to be so. This also makes you perfect for stylishly throwing knives at a spinning wheel, likely with someone on it, a task for which you've been given increased precision.
Optionally, you are the Freak Show. You gain an alt-form of your design, which you may switch to and from when you please. This Alt-Form is odd in a way, from the bearded lady, to the utterly bizarre and seemingly alien. The Freak Show has a certain attraction about them, allowing them to stand out even without doing anything at all. They also serve as a great learner, being able to learn from and replicate the other roles after enough training, along with becoming their own such as a singer. And finally, they hold the greatest ability of all, an unwavering confidence in who and what they are... Which can be turned on and off as you wish.
- Categories
- magicutilitysocialcosmicphysical
- Traits
- skill masterypocket dimensionspace manipulationsummoningflightsuperhuman physique
- Keywords
- leadershipsuperhuman agilitydragonemotional controlsuperhuman strengthfireelemental powersanimal controlart and musiccreationresistanceromance