Essence ofMysterious Revival
byXald
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AI summary
Grants a one-time free change of age and appearance and the power to create the Ghosts of Mysterious Revival — immortal, indestructible entities of immense power, unaffected by mundane force, whose one weakness is gold, which they cannot affect and which can therefore imprison them. Ghosts normally operate by strict killing rules, each with its own condition and method: killing everyone who hears their laughter or crying, killing by clinging to a person's heel, killing through a ringing telephone whether or not it is answered — and you gain one Supernatural Point every 24 subjective hours plus one per person killed by you or your Ghosts, spending them to create Ghosts you may make sentient or not — non-sentient ones following fixed killing patterns while sentient ones are bound by no pattern at all, and both absolutely loyal to you. You can issue mental commands they will carry out within their limits, including overriding their killing rules, you and your Ghosts are immune to one another's effects with the protection toggleable, and more powerful, complex or unusual Ghosts cost more Points, with the system producing the most suitable Ghost whether your specification is vague or precise.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence, which tastes like stagnant corpse water, you gain the following abilities:
Effects
27You gain a one-time, free alteration of your age and appearance to anything you desire.
You gain the ability to create Ghosts, specifically the type of Ghosts that exist in the world of Mysterious Revival.
Ghosts are mysterious entities that possess power far beyond human imagination. They are immortal and indestructible, completely unaffected by mundane physical force.
Ghosts are immensely powerful, yet their power cannot directly affect gold, making gold a countermeasure that can imprison them.
Ghosts do not slaughter indiscriminately and instead normally operate according to strict killing rules, each having its own condition and method of killing. Examples include:
Killing through laughter or crying with anyone who hears the sound will die instantly.
Killing by clinging to a person’s heel, the moment it happened the target will die.
Killing through the sound of a ringing phone regardless whether you answer the phone or not.
Every 24 hours (from your subjective perspective), you gain 1 Supernatural Point, which can be used to create Ghosts.
You can also gain Supernatural Points from killing other people (either by you or your Ghost). You gain 1 Supernatural Points per person.
You may decide whether a Ghost you create is sentient or non-sentient.
Non-sentient Ghosts will follow fixed killing patterns as normal, while sentient Ghosts are not restricted by any killing pattern at all. Regardless of sentience, all Ghosts you create are absolutely loyal to you and will never betray you under any circumstances.
You can issue mental commands to your created Ghosts at will, and they will carry them out to the best of their ability within their inherent limitations, this can also be used to change and override the killing pattern of your Ghost if you wished.
You and any Ghosts you create are immune to friendly fire originating from one another, this protection can be toggled on or off at will.
The more powerful, complex, or unusual a Ghost’s abilities or form are, the more Supernatural Points are required to create it. You can be as vague or as specific as you want and the most suitable one will be created for you.
Ghosts can manifest in a wide variety of forms, ranging from corpses, limbs, and objects to more abstract or conceptual existences such as locations, memories, or phenomena, with increasingly unconventional forms requiring additional Supernatural Points.
You can turn your created Ghosts into puzzle pieces for each other and merge them with one another.
Merging Ghosts increases their terror level, and may result in the emergence of new abilities or combine existing one depending on the compatibility or similarity of the Ghosts involved.
You may spend Supernatural Points to increase a Ghost’s terror level directly, expanding both the strength and scope of its abilities.
Ghosts may develop a Ghost Realm of their own, a space which operates around the Ghost, it can be granted by you at creation, through terror level increases, or through merging with other Ghosts.
At lower levels, a Ghost Realm can enable feats of teleportation, change the perception and sense of others, while at higher levels it can directly affect reality, manipulate time, reverse events, travel across timelines, or summon alternate versions of yourself from different points in time.
Some Ghost Realms may possess unique properties intrinsically tied to the nature of the Ghost that owns them.
Optionally, you may choose to become an anomaly, becoming a Ghost while retaining human consciousness and gaining the ability to devour other Ghosts of the Starving Ghost.
You do not suffer from the corrosive instincts of a Ghost that will slowly erode your mind, retaining your emotions and sense of self while still benefiting fully from the nature and powers of being a Ghost.
Optionally, you may be inserted into the world of Mysterious Revival as a Drop-In, OC Insert, or Self Insert yourself into other characters.
You may choose whether to enter the officially published version of the world or the original version before it was forcibly rewritten.
You may select the time and place of your insertion anywhere between the beginning of the Republic of China era and when the Knocking Ghost Incident at No. 7 Dachang Middle School happened.
- Categories
- utilitycreationsupernaturalmagicsocial
- Traits
- resurrectionimmunitytime manipulationwealthcultivationdurabilityimmortalitysummoning
- Keywords
- leadershipteleportationgame mechanicselemental powersplant controlresources