Essence ofDanmachi
byxcv45
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AI summary
Gives you a free age and appearance change including into any mortal Danmachi race such as elves, pallum or even Xenos, tremendous willpower and endurance for pain and hardship, and prodigy-level talent for adventuring and dungeon-diving covering camping, identifying how best to fight each monster type and how to loot them. You receive a Falna, the gods' blessing that extends your lifespan and augments your senses and Basic Abilities so that even a fresh Level 1 carries some superhuman capability. Optionally you may instead become a Deity wielding an Arcanum rather than a Falna, able to grant Falna to mortals and teach other deities to do the same, and optionally have an Orario-style great dungeon appear in the worlds you visit — while you may take any Danmachi characters as companions with relationships of your choosing and self-insert into the setting or a variant, guaranteed to meet them and resurrecting them if they have already died.
Generated précis — the sections below are the author's original text.
Effects
9You gain a free age and appearance change to whatever you want. You may also be any mortal race in Danmachi (elves, pallum, etc, even a Xenos).
You possess incredibly willpower and endurance to pain and hardship.
You are a prodigy in matters relating to adventuring and dungeon-diving, such as how to camp outdoors, identify the best ways to fight a specific type of monster, how to best loot a monster, and so on. This also makes you a really good fighter.
You now have a Falna, a blessing of the gods that augments your lifespan, senses, and Basic Abilities (with even a fresh Level 1 having some degree of superhuman physical ability). The effects of the Falna increase as your Level does. You start at Level 1, with your stats all at I0. You seem to obtain (beneficial) Skills at a much higher rate than other people, and whenever there are multiple Development Abilities to choose from at Rank Up, you instead obtain all of them. Do note that the Falna is an addition/enhancement to what is already there, so you may not notice much change at first if for example you are already the equivalent of a Level 5. You may choose if your Falna is bound to a canon Danmachi deity or if it’s self-updating (in which case you may update if yourself by meditating for a while).
Optionally, you may become a Deity, having divine powers in the form of your Arcanum instead of a Falna. This allows you to grant Falna to mortals (and teach other types of deities to do the same). Unlike Danmachi deities, you have no problems having children the normal way if you were already capable of doing so (to the potential jealously of the local deities). You are also skilled in hiding your divinity.
Optionally, you may have a giant dungeon alike to Orario’s appear in worlds you go to.
You may have any Danmachi characters of your choice become your companions and may choose what relationships/history you have or will develop with each of them (being lovers, friends, etc.), if any, meeting them in positive circumstances. If you companion Bell, you may have him be a girl instead. If you companion Ais Wallenstein, you may have her regain her Spirit powers from the DAL crossover. If your Falna is bound to a deity, you automatically gain them as a companion.
Optionally, you may Self-Insert into Danmachi or a variant (like a fanfic). You may choose when and where. The specifics are up you; maybe you get dropped in (default), maybe you insert yourself into or replace a certain character, maybe you get reincarnated, maybe you get merged with a local counterpart of yourself, etc.
If you Self-Insert into the above via an Essence or other means, you are guaranteed to meet the chosen companions in-universe (resurrecting them if they are dead by the point you enter the story, which may draw attention).
- Categories
- divinecosmiccompanionsknowledgesocial
- Traits
- godhoodskill masterydivine powerresurrection
- Keywords
- divine magicemotional controlcombat skill