Essence ofGranblue Fantasy
byxcv45
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AI summary
Gives you a free age and appearance change including any humanoid Granblue race such as Erune, Harvin, Draph, vampire, crystalian or even Astral, incredible willpower to endure hardship and despair, superhuman physical ability sufficient to fight monsters, a profession with several years' experience, and skill as a magic user or alchemist plus one or two weapons or fighting styles. Your potential is prodigious, compressing decades of mastery into a few years across multiple disciplines. Optionally you gain an airship of your own design; become a Primal Beast, an artificial deity that is seemingly ageless and extremely hard to truly kill; obtain a weapon of otherworldly Chaos Matter that bypasses most forms of immortality and can kill Primals; become a Singularity, a vortex of conflicting fates that blinds prophecy and disrupts future sight even for those near you; obtain the King's Eye, viewing near-infinite possibilities across timelines and remaining unaffected by changes to history; take a Boundary Imprint allowing you to draw enormous magical power and ignore causality-based effects; or become the Captain, Gran or Djeeta, with their charisma, powers, memories and attachments.
Generated précis — the sections below are the author's original text.
Effects
30You gain a free age and appearance change to whatever you want. You may also be any humanoid race found in the Granblue Fantasy universe (Erune, Harvin, Draph, vampires, crystalians, etc., including Astrals).
You have incredible willpower to push through hardship and despair.
Your physical abilities become superhuman, being able to easily fight monsters.
You may choose a profession, such as being a mercenary or a doctor or a knight. You now have several years of experience in it and its related skills.
You become a skilled magic user or alchemist, with the specifics being up to you (such as element, specialization, or nature of your magic).
You become skilled with one or two weapons or fighting styles of your choice.
You have prodigious potential, with the speed at which you learn and improve being incredibly fast. You could master several different disciplines in under a decade, reducing decades of effort to a few years.
Optionally, you may gain an airship. Its appearance is up to you.
Optionally, you may become a Primal Beast, a type of (artificial) deity created (with a few exceptions) and used as tools by the Astrals. Primals are seemingly ageless and incredibly difficult to truly kill (with the oldest known being around 2000 years old). The powers of Primal Beasts vary a lot, often focused on an element or theme or purpose, such as shipbuilding or plants (the specifics are up to you). While not anywhere near Lucifer or Avatar or even the Primarchs, you are still on the stronger side of the spectrum, such being able to do stuff on the scale of creating nearly endless wolf familiars or shielding a whole island from continuous bombardment from a fleet of magitech airships. Astrals have no control over you, though.
Optionally, you may obtain a weapon made from otherworldly Chaos Matter, such as a scalpel or sword. Weapons made from this material seem to bypass most forms of immortality, making it potentially lethal against Primal Beasts and other immortals (they also scramble nearby electronics, which may be useful against robots or cyborgs).
Optionally, you may become a Singularity, a vortex of conflicting fates. This effectively makes you a blind-spot to prophesy and future seeing abilities. In fact, you seem to block people from seeing the future just by being near them (with such abilities being more and more inaccurate the nearer they are to you).
Optionally, you have obtained the King's Eye, a discerning gaze that allows you to view nearly infinite possibilities, even across timelines, changes in time, or in the past, and seeing the true nature of things. This also makes you unaffected by changes in history or memory. You may turn the first aspect of this ability on and off at will.
Optionally, you may have a Boundary Imprint, allowing you to enter a state in which you continuously draw enormous amounts of magical power into yourself from the Boundary, increasing your power by a lot and allowing you to ignore causality-based effects, but leaves you very tired once it’s over. It also turns your hair blue while active.
Optionally, you may become the Captain (Gran if male, Djeeta if female), gaining their charisma, powers, memories, experiences, skills, abilities, emotional attachments, and so on. You may assume their form as your own (optional but on by default). This automatically includes the Singularity, King’s Eye, and Boundary Imprint options.
Among the Captain’s various skills and abilities are lock-picking, stealth, dancing, music instruments (harps, drums, guitar), golem creation and maintenance, martial arts and wrestling, horse riding, several forms of magic (elemental, healing, etc.), medicine, alchemy, ninjutsu, and mastery of several types of weapons (swords, daggers, spears, bows, guns, axes, staffs, scythes, and the like).
In terms of power, by the later parts of the story the Captain is powerful enough to fight Eternals with relative parity and beat them (each one an individual able to destroy mountains or snipe someone in an island from another island or comparable for their specialties), later being able to fight all ten of them at once. At your known strongest, you are able to block continent destroying attacks with your sword and fight and harm entities capable of such, even if you are not truly able to affect continents yourself.
Your soul can hijack control of your body, making you more resistant to possession and other effects that would control your body.
Your life and Lyria’s have become inextricably linked together, making it so that neither of you can’t truly die so long as the other is alive. Normally, this life-link would become (and make you) weaker the further you are separated from Lyria (potentially leaving you very vulnerable and in crippling pain if you were in different dimensions), but it has been upgraded and now works fine at any distance and even across dimensions. Your bond with Lyria also means that she benefits from other Essences you have, but to what degree seems to vary from essence to essence and in a manner appropriate to her (you may exclude specific essences from this).
Lyria and Vyrn will never betray you (and viceversa).
You have any pacts and contracts the Captain has made, such as with Primal Beast Cerberus and Automagod Pyet-A.
You have the Captain’s weapons, equipment, outfits, pets, animal partners, and the like. These include (but are not limited to) the six upgraded Seraphic/Primarch weapons (Sword of Valorblaze, etc.) and Seal Weapon Prototype Reboot (Automagod Pyet-A in sword weapon form).
You gain ownership of the Grandcypher, an airship built by a primal beast of shipbuilding. It is around 200 meters in length and able to hold 400+ crewmembers with ease. It also may or may not be bigger on the inside, as it has several cargo rooms and every character that is part of the crew seems to have their own room on it. All of the crew’s items and equipment come stored in the ship.
If you assumed the Captain’s form, you may optionally gain to ability to change between Gran/Djeeta at will.
You may have any Granblue Fantasy characters of your choice become your companions, as well as any characters from other Cygames properties (Rage of Bahamut, Dragalia Lost, etc). You may choose what relationships and history you have with each of these characters (being lovers, friends, etc.). You may choose if the Captain is Gran or Djeeta (or both, however that works). This also includes Crossover characters (such as Joker from Persona 5 or Doraemon).
If you became the Captain, then Lyria, Vyrn, and all other members of the Captain’s crew will automatically become your companions. This includes non-crew Playable characters with friendly relations with the crew and Crossover characters that became stranded or choose to stay in the Sky Realm and joined the Captain’s crew (such as Lelouch from Code Geass and several terribly lost Idolmaster girls who at least gained magic from being isekaid).
If you became the Captain, you may not choose the Captain as a companion. If you try and don’t have the ability to change between Gran/Djeeta, you instead get Djeeta if you are Gran and vice versa. Hope you enjoy having a sibling and AU counterpart.
Optionally, you may have a one-way trip to the Granblue Fantasy universe, at any timeline/location/timeframe of your choice. The specifics are up you; maybe you get dropped in (default), maybe you insert yourself into or replace a certain character, maybe you get reincarnated, maybe you get merged with a local counterpart of yourself, etc. If you insert yourself into the above via this essence or other means, you are guaranteed to meet the companions chosen above under positive circumstances and develop whatever relationships are chosen (resurrecting them if they are dead by the point you enter the story, which may draw attention).
If you enter the Granblue setting as the Captain, you automatically will be inserted into them. This will guarantee that you get involved in the plot, form a like-link with Lyria, obtain the Grandcypher, and meet the various characters and crew members the Captain encounters over the course of the story (assuming you haven’t already done so). This makes crew recruitment gradual rather than all at once. Depending on what point you enter, you may not have the full list of abilities described in the Captain option (yet).
If you go to any universe that has have crossovers with Granblue Fantasy (or meet the characters involved in some other way), you may choose to have the characters involved in those crossovers remember such events.
Instead of inserting into Granblue Fantasy, you may choose to merge the Sky Realm into your world or any world you self-insert into, making its islands appear in the sky. As per above, you are guaranteed to meet the companions you choose.
- Categories
- combatcompanionsmagicitemssupernatural
- Traits
- immortalityskill masterytime manipulationcharismacloningeternal youth
- Keywords
- angelemotional controlgodhoodimmunityresurrectionstealthsummoningtechnologyweaponsanimal controlcombat skillart and music