Essence ofHoyoverse
byxcv45
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AI summary
Gives you a free age and appearance change including into any humanoid Hoyoverse race, unshakable willpower with faster-than-normal recovery from trauma, high combat skill with a mastered style or weapon of your choice, and a naturally peak-human physique that training can push to superhuman feats before any enhancements. You are fated to meet interesting people and objects, highly sociable and charismatic, a harem protagonist, and competent at swimming, climbing and cooking, while being immune to Honkai, Abyss and Ether corruption and the Mara Curse with high resistance to other corruption. You are extremely compatible with the settings' energies — Imaginary, Quantum, Honkai, elemental, Ether and magical — learning to use them with sufficient practice, carry a Natural Stigmata as a Stigma Awakened granting honkai energy use, enhanced physique and a special Stigmata ability, have your will overlap with the Aeons' Paths as a Pathstrider drawing power from Destruction, Hunt, Erudition, Harmony, Nihility, Preservation or Abundance, wield all seven elements of Teyvat without needing a Vision, and hold great talent for the mystical arts with training available in Alchemy, Adepti Arts, Onmyoudou and more.
Generated précis — the sections below are the author's original text.
Effects
65You gain a free age and appearance change to whatever you want. You may also choose to be any humanoid race in Hoyoverse works.
You have unshakable willpower and resolve to keep going through all manner of hardship, pain, and despair. You also recover from trauma and depression a lot quicker than normal.
You are a highly skilled fighter and have mastered a style or weapon of your choice in which you are exceptional at (swordsmanship, martial arts, guns, or so on).
Your physique is naturally peak-human, and training can allow you to achieve superhuman feats. This is before enhancements enter the equation (be it from honkai energy, having a Vision, etc.).
You are fated to encounter all sorts of interesting people and objects and are a highly sociable and charismatic individual able to easily make lots of friends. You are also a harem protagonist and many people will end up falling for you.
You are also skilled in swimming and climbing, and know how to cook.
You are immune to Honkai Corruption, Abyss Corruption, Ether Corruption, and to the Mara Curse. You are also highly resistant to other manners of corruption.
You are extremely compatible with the various energies in Hoyoverse (Imaginary, Quantum, Honkai, Elemental, Ether, Magical, etc.). You can adapt and learn to use these energies through sufficient exposure. If you can use such energies, you don't need to fear giving people honkai, ether, etc. corruption (unless you want to).
You gain a Natural Stigmata and have become a Stigma Awakened. This allows you to use/wield honkai energy, as well as enhanced physical ability. Your Stigmata also has a special ability, such as telepathy, time stop, illusions, memory/information manipulation, controlling shadows, or the like. You are also fully space capable and don't need to breathe, being able to operate in space without problem and are unaffected by most of its dangers like background radiation (cold still affects you). As a special bonus, you can be both a Stigma Awakened and a Herrscher without conflict.
Your will has overlapped with the Aeon's Paths (Destruction, Hunt, Erudition, Harmony, Nihility, Preservation, Abundance, etc.), allowing you to draw power from them as a Pathstrider. By default the Path you stride on will be the most compatible with you, but you may instead directly choose up to 3 Paths. The nature of the powers this gives depends on the Path(s) you stride, such as a Pathstrider of Remembrance obtaining powers related to memory. Striding on multiple Paths is possible. You may decline becoming a Pathstrider.
You gain the ability to use/wield elemental energy and the seven elements of Teyvat (Anemo, Geo, Electro, Dendro, Hydro, Pyro, Cryo), granting you elemental powers without the need of a Vision or the like.
You have great talent for the mystical arts and skills, and may also receive training in one or more such arts/skills of your choice that exist in Hoyoverse (Alchemy, Adepti Arts, Onmyoudou, Silver Moon style magic, ninjutsu, Yunkai Summit arts, etc.).
You have extreme tolerance for having things of great power within you (Stellarons, Herrscher Cores, Coreflames, etc.), even multiple of them.
You have gained the ability to enter contracts with mythological spirits (or other sorts of powerful spirits) and infuse them into weapons, boosting their power far past what it should be.
Your body has been treated with Soulium nanomachines and gained Soulium-like qualities, improving its specs (strength, speed, durability, endurance, recovery ability) by a considerable degree, especially durability, such that conventional weapons pose little threat to you.
You have gained the skills and talent of a legendary Overseer that could lead an organization to glory for centuries. You are incredibly charismatic and have the equivalent of centuries of expertise at leadership, planning, administration, and manipulation and their various aspects.
Optionally, you gain 3 Artificial/Schicksal Stigmata of your choice, increasing your ability to wield honkai energy. This won't affect your health/lifespan. These Stigmata each have their own power and synergistic effect depending on the combination. This also gives you a bonus regarding inheriting or improving skills the person the Artificial Stigmata was made from was good at.
Optionally, you receive an Imaginary Stigmata Implant, increasing your to wield honkai energy. Choose a Basic Configuration (Fire, Frost, Metal, Rock, Wind, Water, Blood, etc.) for the implant, which will determine what abilities you gain from it. These abilities stack with similar ones, such as a Void Basic Configuration enhancing those of a Void Herrscher.
Optionally, you become a MANTIS, integrating the genes of a Honkai Beast of your choice into yourself, which you are highly compatible with. This has minimal side effects, if any. This enhances your physical ability and ability to use/wield honkai energy, and also gives you special abilities related to the Honkai Beast your merge with. You are also unable to die of old age (you don't age past your prime). This includes Active Honkai Reaction, a transformation that fully unleashes the power of the Honkai Beast(s) within you. If you undergo AHR, you remain fully in control of yourself and can return to normal at any time. The MANTIS process also enhances innate qualities you may have, such as latent psychic powers (notably so with a Honkai Beast compatible with those qualities).
Optionally, you become a Brahma Chimera, a mix of 100 or so different Honkai Beasts whose powers have fused and compounded together. As a Brahma MANTIS, this mix of powers has given you a variety of abilities, and you also obtained a transformation beyond even AHR alike to Kevin's Deliverance Form. This inherently includes the MANTIS option.
Optionally, you become a Herrscher, manifesting a Core within you. As a Herrscher, you have a natural mastery of honkai energy and an Authority that grants you dominion and powerful abilities over an element or aspect of nature/reality. By default this Authority is whichever is most compatible with you, but you may choose your Authority if you want. This may be an original or canon Authority, except for Finality. Your nature as a Herrscher grants you incredibly resistance to attacks and effects based on space/time/gravity. You also have the Time Fracture ability, allowing you to stop time. Your will remains yours and you are not beholden to the Honkai.
Optionally, you receive the Authority of Finality and become its Herrscher. As a Herrscher of Finality, you are vastly most powerful than most others Herrschers, have near absolute control over Honkai, have access to all other Herrscher Authorities as the Authority of Finality is their origin, and have dominion over Time in various ways (access to Absolute Time Fracture that can freeze even people normally immune to time stop, can reset/rewind time for up to 50'000 years at a planetary scale, etc.). You can also use the Authority of Finality to make others into Herrschers, granting them a Core/Authority. You can also travel between Worlds. This inherently includes the Herrscher option.
Optionally, you gain a SWARA, a powerful mental suggestion that notably improves/optimizes your muscle mass and neural responses (reflexes and memory). This SWARA doesn't have side effects and is compatible with Active Honkai Reaction and the like. You also learn the basics of and have enormous talent with the Edge of Taixuan martial art, though mastering it is up to you.
Optionally, you gain an Astral Harness which draws power from the Sea of Quanta and can manifest as a special battlesuit.
Optionally, you have gone through the X-10 Experiment and gained quantum powers similar to Seele's.
Optionally, you have been blessed by the Imaginary Tree and become a False God stronger than the average Herrscher. Your connection to the Imaginary Tree grants you access to the Imaginary Authority and an effectively infinite supply of imaginary energy. Among other possible uses, this Authority also makes you effectively immortal with powerful regeneration while your connection to the Tree remains.
Optionally, an Aeon of your choice has made your their Emanator, granting you immense power. The nature of these powers depends on the Aeon/Path, but clashes between Emanators have been known to destroy planets and even stars. You can also travel between Worlds on your own. Your Emanator status will never be revoked by the Aeon.
Optionally, you become host to a Stellaron. It is completely stable inside you and allows you to draw power from it and use imaginary energy.
Optionally, you gain or more Coreflames of your choice (Passage, Law, etc.), up to one of each type, obtaining their Divine Authority. You do not have any side effects from this. Each type of Coreflame aligns with one of the Aeon's Paths (Passage → Harmany, Law → Order, and so on).
Optionally, you gain a Vision. By default your Vision is of the Teyvat element closest to your nature, but you can choose whichever Teyvat element you want. You won't suffer any consequences for losing your Vision other than being unable to use the elemental powers it grants until you recover it.
Optionally, you gain a Delusion, an artifact similar to and in some ways stronger than a Vision. Your Delusion is of whichever Teyvat element you choose. Your Delusion has no side-effects on you.
Optionally, you gain one of Teyvat's Elemental Authorities (Anemo, Geo, Electro, Pyro, Hydro, Cryo, or Dendro), granting you vast power and dominion over the chosen Element and elemental energy. You may also grant fragments of your Authority to others in the form of Visions of the corresponding element.
Optionally, you gain a Gnosis, a Vision-like object than amplifies and holds high amounts of elemental power, giving even Archons a notable boost. Much like the Vision option above, you will not lose your ambitions for losing it. The Gnosis has additional powers depending on its Element, such as the Geo Gnosis allowing the creation of Mora.
Optionally, you have learned Khaeriah's methods and research on the Abyss and the use of Abyssal energy, including the Seven-Shifting Serpent technique that can mimic Teyvat's elements.
Optionally, you gain a Moon Marrow, a type of energy core which is a potent source of Kuuvahki energy. Kuuvahki energy is similar to elemental energy.
Optionally, you gain a Sacrifice Core, giving you Etheric powers. Unlike normal Sacrifices, you don't need to transform to use these powers.
Optionally, you become a Novarch with dominion over one of the 81 Aspects (War, Peace, Infinity, Finity, etc.), giving you powerful abilities over that concept. You also gain the ability to use Aspect Magic (with a focus on your Aspect).
Optionally, you gain the Consciousness Mapping ability. This allows you to project yourself or travel to other worlds, even projecting yourself into other people.
Optionally, you gain the ability to absorb corrupting powers such as abyssal energy safely even in great amounts, also increasing your resistance to such energies. This can allow you to "purify" others by absorbing their corruption.
Optionally, you become a peer to the members of the Genius Society, possessing vast intellect and talent for the sciences and research few could dream of. Biology, engineering, robotics, AI, mathematics, Honkai/Imaginary sciences, magical theory, and more are things you are more than capable of, before you even get to whatever your area of expertise may be.
Optionally, you gain an Aether Cartridge and become able to use Aether Editing like Punklordians, allowing you to hack reality for a variety of effects.
Optionally, you gain a group of Soulium clones/avatars. These clones have specs comparable to the above option and allow all the functions of a normal body (eating, sleeping, etc.), being a near-perfect replica of your own body. These Soulium clones can also shapeshift into others by obtaining DNA samples. You are in a semi-hivemind with them, allowing you to freely switch consciousness between your main body and a clone or between clones with a little effort, even in case of death, though you may only control one body at a time. If you have some sort of hivemind option (such as being a Herrscher of Dominance or something else), you may control multiple clones/avatars at once instead of having them remain inactive.
Optionally, you gain a set of Astral Rings and become their supporting AstralOp. The Astral Rings' powers tailor themselves to the individuals you give them to. Astral Ring users can enter a state called Stellar Outburts than enhances their powers in certain ways depending on the ring. Astral Rings may have additional powers.
Optionally, you gain one or more of Earth's Divine Keys (Judgment of Shamash, etc.) or the Sugars' Alien Key, up to one of each. If the Divine Keys of Domination are chosen, you get a full set. If you are sufficiently powerful and skilled with imaginary/honkai energy, you may transform/upgrade Divine Keys past even their 0th Release, such as turning Judgment of Shamash into Shuhadaku of Uriel and beyond.
Optionally, you gain one or more of Izumo's Sentinel Swords (Truth, Sky, etc.), up to one of each.
Optionally, you obtain a set of 4 Herrscher Cores, manifestations of Authorities. It is up to you what to do with them, such as trying to make Divine Keys out of them or give them to people to make them Herrschers or whatever else. If you are a Non-Finality Herrscher, you can directly absorb some/all of these Cores and become a Multi-Core Herrscher alike to Flamescion or Rimestar.
Optionally, you have an ELF (Equipment: Living Form) as an assistant/helper. This ELF will be loyal to you regardless of its personality and will never run out of energy. You may also obtain a customized Bangboo helper instead or in addition.
Optionally, you gain one or more complete Artifact, Relic, Planar Sphere, Disk Drive, etc. sets of your choice, up to one of each set.
Optionally, you gain one or more Light Cones, W-Engines, etc. of your choice, up to one of each (no duplicates).
Optionally, you gain a version of flying battleship Hyperion. This version of the Hyperion can travel the multiverse and go to alternative/bubble worlds and other dimensions. You may have it gain the spaceship refit.
Optionally, you gain your own Serenitea Pot, a small autonomous pocket world for you to live in and store things. It comes with a Teapot Spirit to act as a butler/manager. Customizing and decorating it will be up to your own efforts/resources.
Optionally, you gain a large of stock of Soulium and knowledge of the process to make more.
Optionally, the Aeon's Paths spread to worlds you go to (Self-Insert, etc.), allowing people to Pathstriders.
Optionally, you and/or companions gain from this or other essence gain Synesthesia Beacons (if you/them don't have them already), allowing for easier communication.
Optionally, you become one or more of these Hoyoverse Player Avatars, gaining their memories, experiences, skills, abilities, relationships/bonds, and so on. How this works if you become multiple of them is up to you. If you do this and insert yourself into their works, you get self-inserted into them by default (because they are you). This automatically includes some options:
Captain: Consciousness Mapping, Hyperion.
Traveler: Corruption Absorption, Serenitea Pot, Moon Marrow (Eternal).
Trailblazer: Stellaron, Coreflame (Time, Worldbearing).
Proxy: Yunkai Summit Arts.
You may gain any Hoyoverse characters of your choice as companions (including collab characters). You will quickly grow a bond with them. You may choose what relationships you will develop with each of these companions (romance, friendship, etc.). This can resurrect the chosen companions if relevant, which may draw attention. If relevant (self-insert into their world, world merge, etc.), you are guaranteed to meet these companions in-universe. If you became a Player Avatar, you automatically gain these companions:
Captain: Captain's Crew (Rosemary Rita, Luna, Kongming, Asuka, Ai-chan, etc.).
Traveler: Paimon.
Trailblazer: Astral Express Crew (March 7th, Dan Heng, etc.), Chrysos Heirs (Mem/Cyrene, etc.).
Proxy: Proxy's sibling and Eous.
Optionally, you may Self-Insert into the Hoyoverse (Honkai Impact 3rd, Honkai Star Rail, Guns GirlZ, Genshin Impact, Zenless Zone Zero, FlyMe2TheMoon, etc.), a variant (fanfics, etc.), or any setting with official crossovers with Hoyoverse (Nasuverse, Evangelion, etc.). You may choose when, where, and what world. The specifics are up you; maybe you get dropped in (default), maybe you insert yourself into or replace a certain character, maybe you get reincarnated, maybe you get merged with a local counterpart of yourself, etc.
- Categories
- magicsocialsupernaturaltransformationutility
- Traits
- cloningcompanionsskill masterytechnologytime manipulationdimensional travelimmunity
- Keywords
- charismadurabilityintelligenceleadershipresurrectioncraftingcursedivine magicemotional controlflightillusionsimmortality