Essence ofStargate
byxcv45
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AI summary
Gives you a free age and appearance change, the training of a highly skilled professional soldier proficient with many firearms and explosives, a veteran explorer's skills with a strong facility for languages including dead ones, and intelligence on the level of Samantha Carter or Rodney McKay for understanding any science and adapting, modifying or repairing unfamiliar technology. You receive an FN P90 with ample ammunition, a Zero Point Module, and a database of the collective knowledge and technological development of the Ancients, Asgard, Nox, Furlings, Goa'uld, Tollan and Tau'ri. Optional additions include a Stargate ship of your choice such as an Asgard Biliskner or a Tau'ri BC-304, an Alteran or Asuran city-ship as a fully functional base powered by a safe version of Project Arcturus and supplied with three ZPMs, naquadah and trinium appearing in the worlds you visit, and Stargate networks appearing to link planets and galaxies — while you may take any Stargate characters as companions and self-insert into the setting or a variant, guaranteed to meet them and resurrecting them if needed.
Generated précis — the sections below are the author's original text.
Effects
14You gain a free age and appearance change to whatever you want.
You have the training of a highly skilled professional soldier and can use many different type of firearms and explosives with efficiancy.
You have the skills of a veteran explorer and are really good with languages, learning even dead ones relatively fast.
You are incredibly smart, alike to Samantha Carter and Rodney McKay, and can easily understand all manner of sciences and even use different technologies and adapt/modify/fix them.
You gain an FN P90 and lots of ammo for it.
You gain a Zero Point Module.
You obtain a database containing the collective knowledge and technological developments of the Ancients, Asgard, Nox, Furlings, Goa'uld, Tollans, and Tau'ri. This of course includes knowledge on how to make ZPMs.
Optionally, you may optain a Stargate ship of your choice, such as an Asgard Biliskner or Tau'ri BC-304.
Optionally, you may gain an Alteran/Asuran City-Ship as a base, fully functional and powered by a complete and safe version of Project Arcturus’s alternate universe variants. If also comes with three Zero Point Modules as backup. This City-Ship is bigger than Atlantis, more comparable to the bigger Asuran ones. Several spaceships can dock in it, and even regular ships too if the City-Ship is the ocean surface. You may also seamlessly merge with another base you may have.
Optionally, you may have Naquadah, Trinium, and so on appear in your world or worlds you go to.
Optionally, you may have Stargate Networks appear in your world and worlds you go, connecting many planets and galaxies through the Network. By default most planets in which Stargates appear will be Earth-like, but some could be a radically different type of planet.
You may have any Stargate characters of your choice become your companions and may choose what relationships/history you have or will develop with each of them (being lovers, friends, etc.), if any, meeting them in positive circumstances.
Optionally, you may Self-Insert into Stargate or a variant (like a fanfic). You may choose when, where, and what world. The specifics are up you; maybe you get dropped in (default), maybe you insert yourself into or replace a certain character, maybe you get reincarnated, maybe you get merged with a local counterpart of yourself, etc.
If you Self-Insert into the above via an Essence or other means, you are guaranteed to meet the chosen companions in-universe (resurrecting them if they are dead by the point you enter the story, which may draw attention).
- Categories
- itemstechnologyutilitycombatcompanions
- Traits
- enhanced intelligenceresurrection
- Keywords
- intelligencevehiclesgame mechanicsbase of operations