Essence of theCaptain (Granblue Fantasy)
byxcv45
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AI summary
Makes you the Captain from Granblue Fantasy — Gran or Djeeta — with their charisma, powers, stats, memories, experiences, skills and abilities, optionally keeping your own body, their repertoire covering lock-picking, stealth, dancing, instruments, golem creation, martial arts and wrestling, several schools of magic, medicine, alchemy and more, at a power level that by the late story fights mountain-destroying, island-to-island snipers on even terms and eventually ten of them at once. Lyria and the little red dragon Vyrn join you, and Lyria's lifelink means neither of you can truly die while the other lives; you inherit the Captain's pacts including Cerberus and Pyet-A, their weapons and gear including the six upgraded Seraphic/Primarch weapons, and the 200-metre airship Grandcypher with the Captain's entire crew aboard. Optionally you may insert yourself into Granblue as the Captain at any point after the lifelink forms, and if you took their body, switch between Gran and Djeeta at will.
Generated précis — the sections below are the author's original text.
Effects
13You become the Captain from the Granblue Fantasy universe (Gran if male, Djeeta if female), and gain their charisma, powers, stats, memories, experiences, skills and abilities.
If you want to, you may retain your current body instead of transforming into the Captain’s (stats remain the same).
Among the Captain’s various skills and abilities are lock-picking, stealth, dancing, music instruments (harps, drums, guitar), golem creation and maintenance, martial arts and wrestling, several forms of magic (elemental, healing, etc.), medicine, alchemy, ninjutsu, and mastery of several types of weapons (swords, daggers, spears, bows, guns, axes, staffs, scythes, and the like).
In terms of power, by the later parts of the story the Captain is powerful enough to fight people that can destroy mountains or snipe someone in an island from another island with relative parity, and later can take on 10 such individuals at once.
A blue-haired girl named Lyria and a small red dragon called Vyrn join you in your travels. Because of unusual circumstances, your life and Lyria’s have become inextricably linked together, making it so that either of you can’t truly die so long as the other is alive. Lyria and Vyrn will never betray you (and viceversa). Your bond with Lyria also means that she benefits from other Essences you have, but to what degree seems to vary from essence to essence. Normally, this bond would become (and make you) weaker the further you are separated from Lyria (potentially leaving you very vulnerable and in crippling pain if you were in different dimensions), but this essence upgrades the bond so that it works fine at any distance and even across dimensions. Lyria and Vyrn retain any canonical abilities they have, such as summoning primal beasts.
You have any pacts and contracts the Captain has made, such as with Primal Beast Cerberus and Automagod Pyet-A.
You have the Captain’s weapons, equipment, outfits, pets and animal companions, and the like. These include (but are not limited to):
The six upgraded Seraphic/Primarch weapons. These are the Sword of Valorblaze (Fire), Wand of Charmtide (Water), Gauntlet of Proudearth (Earth), Ring of Wandergale (Wind), Harp of Everlore (Light), Scythe of Darkherald (Dark).
Seal Weapon Prototype Reboot (Automagod Pyet-A in sword weapon form).
You gain ownership of the Grandcypher, an airship built by a primal beast of shipbuilding (basically a minor deity, for all intents and purposes). It is around 200 meters in length and able to hold 400+ crewmembers with ease. It also may or may not be bigger on the inside, as it has several cargo rooms and every character that is part of the crew seems to have their own room on it. All of the crew’s items and equipment comes stored in the ship.
All members of the Captain’s crew join you, appearing alongside the Grandcypher. This does not include Crossover or Fantasy characters (Fantasy characters being those that are explicitly non-canon, possibly from being part of a specific crew member’s delusions). At your choice, Crossover characters that have become stranded or choose to stay in the Sky Realm and joined the Captain’s crew also come along (such as Lelouch from Code Geass and several terribly lost Idolmaster girls who at least gained magic from being Isekaid).
Optionally, you may insert yourself into the Granblue Fantasy world as the Captain, at any point in the timeline after Lyria forms a lifelink with the Captain. If you do, you are guaranteed to obtain the Grandcypher and meet the various characters and crew members the Captain encounters over the course of the story (assuming you haven’t already met them by that point), but this makes crew recruitment gradual rather than all at once.
Optionally and only if your body transformed into the Captain’s, you may gain to ability to change between Gran/Djeeta at will.
- Categories
- magiccombatcompanionsitemsutility
- Traits
- charismagodhoodskill masterystealthsummoningtime manipulation
- Keywords
- angeldragonweaponselemental powersanimal controlart and musicbeast formcombat skillgame mechanicswriting