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Essence of theEntity (Parahumans)

byxcv45

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AI summary

Makes you an Entity, an interdimensional gestalt of trillions upon trillions of Shards — a relatively small and young one — with each Shard an organic-crystalline structure between city and moon sized serving its own purpose, and power reserves so vast that running every Shard at full output for tens of millions of years would barely dent them. By nature you hold a vast array of offensive, defensive and stealth abilities, incredible mastery of dimensions and parallel worlds so that moving between them is easier than walking and timelines can be grouped for study, perfect memory with absurd multitasking, processing and analysis across unfathomable quantities of data, speech carrying the force of a supernova and communication through heat or wavelength, extraordinary adaptability that lets you integrate new energies, abilities, technologies and knowledge through research, and observation reaching across intergalactic distances and multiple dimensions to study planets and view their futures. Among your most notable assets are a Path to Victory Shard as a defence against anything that might catch you off guard, faster-than-light travel through space, and Sting, the Entity-versus-Entity weapon whose attacks ignore specific physical laws, pierce most defences and harm multidimensional beings.

Generated précis — the sections below are the author's original text.

Effects

18
  • You have become an Entity, an interdimensional gestalt being comprised of trillions upon trillions upon trillions of Shards. You are a relatively small/young Entity.

  • Each of these Shards can be compared to cells or organs that make up your being, organic-crystalline structures that vary in size between city-sized and moon-sized. Each Shard has different purposes and abilities and a vast range of applications and functions.

  • You have an enormous well of power reserves, such that you could run all your Shards at full power for tens of millions of years and still not be anywhere close to exhausting it, in addition to the normal ways an Entity may gather energy.

  • By the very nature of your existence you have a vast array of powers and abilities, be it for offense, defense, stealth, and so on.

  • You have incredibly mastery of dimensions and parallel worlds, traveling through them easier than a person walks, folding in and out of multiple dimensions, grouping together sets of timelines for convenience, isolate and fortify an specific dimension against intrusion, and so on.

  • You have perfect memory and utterly absurd multitasking, processing, analysis, and data gathering ability, able to sort through unfathomably large amounts of data in efficient ways. You are also highly defended against cognitohazards and the like.

  • You can speak with the force of supernova and can communicate in a variety of ways such as heat or wavelengths.

  • You are incredibly adaptive and have enormous learning ability, and with enough research and experimentation integrate new energies, abilities, technologies, or knowledge into your being, find new ways to improve or use existing ones, and how such may mix and match or interact. Stealing other people’s notes helps.

  • Your observation abilities are immense, able to see and research planets and see their future(s) and the like from intergalactic distances and multiple dimensions away.

  • Among your most notable future seeing abilities is a Path to Victory Shard, one of your best defenses against powers, abilities, etc. that may catch you off-guard.

  • You are able to travel through outer space at faster than light speeds.

  • A staple part of the Entity toolkit is Sting, allowing attacks to ignore specific laws of physics, pierce most defenses, harm multidimensional beings, etc. Its primary role is Entity vs. Entity combat.

  • If you desire so, you are able to make Avatars similar to how the diminished Warrior made its Scion avatar. Repairing such avatars or making new ones in case of complete destruction takes little effort.

  • You may split Shards or Shards clusters from yourself and make someone their host, making them a Parahuman (or Parawhatever, as the case may be). What restrictions or lack of you may apply to these is up to you. Shards tend to have preferences in what sort of abilities they may grant depending on their role/function. Relationship with host may vary.

  • Optionally, you have received and integrated intact copies of the sum total of Shards that make up the Warrior, Thinker, Loner/Abbadon, and Apollyon Entities. This increase in size and number of Shards will not bring you any problems.

  • You may have any Parahumans characters of your choice become your companions and may choose what relationships/history you have or will develop with each of them (being lovers, friends, etc.), if any, meeting them in positive circumstances.

  • Optionally, you may Self-Insert into the Parahumans setting (Worm, Ward, etc.) or a variant (like a fanfic or crossover). You may choose when, where, and what world. The specifics are up you; maybe you get dropped in (default), maybe you insert yourself into or replace a certain character, maybe you get reincarnated, maybe you get merged with a local counterpart of yourself, etc.

  • If you Self-Insert into the above via an Essence or other means, you are guaranteed to meet the chosen companions in-universe (resurrecting them if they are dead by the point you enter the story, which may draw attention).

Categories
combattransformationutilityknowledgemagic
Traits
cloningcompanionsdimensional travelperfect memoryresurrectionskill masterystealthsuperhuman physique
Keywords
superhuman speedtime manipulationcombat skill
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