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Essence of4546B

byZagreusHades

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AI summary

A pick-and-choose Subnautica Essence whose Player option remakes your body into excellent condition, letting you swim indefinitely without fatigue, the bends or nitrogen narcosis. Other options let you become or take traits from any alien species in the setting, from ordinary flora and fauna such as a Mesmer's hypnotic lure or a lava lizard's magma armour, or from Leviathan-class creatures including sizes from 20 to 200 metres — with Worm granting vibration sensing and the ability to superheat parts of your body as though they contained raw alkaline metals, Sea Emperor granting telepathy with vision projection, a long goal-driven lifespan and Enzyme 42 production, Ancient allowing a form akin to the ancient Leviathans at 70 to 1,300 metres, Warper granting generated gates for warping yourself and allies in and out of battle, and Architect granting their advanced spacefaring knowledge along with their seven-to-eight-foot frame and long lifespan. Kharaa gives you a natural connection to the bacterium, immunity to it and the power to start an outbreak, while Enzyme 42 lets you produce enough of the enzyme to neutralise the bacterium across an entire planet within minutes.

Generated précis — the sections below are the author's original text.

Effects

27
  • Player: You may remake your body, you will possess a really good physical shape capable of; swimming infinitely without suffering fatigue or other negative effects (The bends, nitrogen necrosis, abnormal muscle development, etc.), holding your breath for forty-five seconds, no need for sleep, controlled emotions (remain calm under pressure and while in danger), a mind capable of housing another consciousness, and a boosted immune system that would let you survive longer from diseases/bacterium. You also possess an extraordinary luck that would ensure you have the best chances of survival (like landing in a safe spot away from most other threats/dangers). You are also in possession of a number of skills and talents including; the piloting of land, sea, and aerospace vehicles (including piloting those that would usually require a team all on your own), plumbing, engineering, maintenance, genetics, and general problems solving.

  • Alien: You may be and or possess traits/the abilities of any of the alien species shown in the franchise/setting.

  • Fauna: You may take anything from the average flora and fauna of the setting such as; a Mesmer’s hypnotic attraction, a lava lizards ability to swim through lava and develop a magma armor, etc.

  • Leviathan: You may take anything from any of the Leviathan class Fauna including gaining a size ranging from 20-200 meters in size.

  • Worm: You are capable of sensing noise and vibrations and where they are coming from, you can also super heat parts of your body as though you possess raw alkaline metals in those parts of you body that produced extreme heat when exposed to water allowing you to move through ice with ease and the added bonus that you move water back behind you and freeze it covering your passage/travel and leaving no trail.

  • Sea Emperor: You may be like the Sea Emperors possessing a telepathic ability including vision projection, a long lifespan especially if you have a goal to accomplish, production of enzyme 42 to break down your food, and you may gain a endlessly resupplying school of peepers that will serve you and act as your spies.

  • Ancient: You may be a creature far different then what has previously been matching or being similar to the ancient Leviathans including measuring around 70-1'300 meters in size. You may also gain protection from starvation because of your size and food intake.

  • Warper: You can generate “gates” allowing you to warp yourself and others at will, including bringing forth allies of backup to support you in battle before returning them after a few minutes (seven tiny, two-six small, two medium, one large), you can even teleport things out of one man vehicles anything bigger becomes impossible. You are also immune to the pressures of the deepest parts of the ocean.

  • Architect: You may be or possess similarities to the Architects including their highly advanced space faring knowledge. Architects are generally seven to eight feet in height, possess long lifespan (96 years is considered young and seven hundred would still not be considered old), biological and technological allowing them to upload their minds into data hubs and/or new bodies without issue, a slight telepathic hive connection to one another, bioluminescent biological and technological hybrid centaur-like bodies (quadrupedal lower half, humanoid upper body with two arms and a single head, and six wireless multi-tool drone hands linked to the body), a heart that moves blood and nutrients and acts as the primary energy source for the technological parts of the body, no need for air or food (no respiratory system or digestive system), capable of surviving in most environments including extremely hostile ones, a dense skeleton that would rank a ten on the Mohs test and highly resistant to shattering, tissue capable of resisting high energy impacts, protect against most external forces, and highly elastic to conform to the bodies movements without issue. If taken with “PDA”, “Scanner”, “Knife”, “Fabricator”, and/or “Technology” you can implement those devices/tools into your drone arms including things like habitat builders, repair tools, etc.

  • Kharaa: You may be/possess a natural connection to the Kharaa Bacterium being immune to its effects and capable of creating an outbreak of it. The bacterium generally causes sickness within two weeks before eventually killing the host by shutting down their immune system and causing genetic mutations to their dna altering the body until it can’t function properly. The bacterium is capable of entering through the skin and can cause increased aggression in its host. If taken with “Enzyme 42”, your strand can adapt to become immune to the cures of the base strand.

  • Enzyme 42: You are or possess the natural abilities to produce high amounts and concentration of the Enzyme allowing you to neutralize the bacterium of the whole planet in only a matter of minutes. If taken with “Kharaa”, you can always cure your own bacterium and any other illnesses, sicknesses, diseases, bacteriums you encounter.

  • Technology: You possess the knowledge of the technology and general knowledge of the setting including allowing you to recreate any technology produced by the humans if this setting, so anything Alterra Tech has produced. You may also gain one or more copies of any of the technology including spaceships, devices like the habitat builder, vehicles, etc. If taken with “Architect” you may gain knowledge and access to their technology including; alien archs (teleporters), quantum enforcement platform (a weapon capable of firing a beam that can bends around a planet to strike its target), wireless powered biomechanical life (Warpers), Data Hubs (mind storage), new bodies created from multiple species, keys (tablets that act as personal computer, id, and are capable of surviving thousands of years without damage/degradation), Ion Cubes, Robots, conscious transferal without ill effect on the individual, drone arms linked to your body, etc.

  • PDA: A multipurpose device that can be stored in a hammerspace when not in use, the PDA possesses; an AI (that keeps you informed of health, oxygen levels, food and drink needs, approaching dangers including the environments, and provide information about areas and materials within, translate writings and sounds if close enough to known languages), monitor vital signs, access to inventory (including an inventory hammerspace), blueprint storage and viewer (includes recipes for survival needs based on location, will place recipe on any vision screen), signals and checkpoint marker and recorder, photo management and camera feature, log and message tracker (can also download log messages from other PDAs), encyclopedia and databank records, communication, and a paper doll interface that allows for fast equipment of items/clothing.

  • Knife: You may gain a survival knife capable of being used to harvest materials, and defend you, it has also been upgraded to heat up and cook foods making them immediately ready for consumption.

  • Scanner: A device that is capable of creating new blueprints (and scanning technology to develop a blueprint for that item) to upload to your PDA, and analyzing unknown entities. The scanner will record technology adding their blueprints to the PDA allowing them to be constructed (especially if you possess a fabricator), it can also break down damaged/useless devices into their base materials, scan organisms and display known records (if the entity is new it will provide a name and begin a new entity record, includes theories on behaviors and evolution, and threat/approach assessment), scan the vitals of living things and display them on its screen (including self scans to determine your physical well-being, search for foreign bacteria and illness and provide diagnosis and potential ways to care for the issues).

  • Fabricator: A device that is capable of rearranging matter at an atomic level to change matter into things like food, water, tools, equipment, etc. The size of your fabricator can change as big and small as you need and can “stick” to a surface you would want it to. Your fabricator also always possess energy and power. You may also gain a trunk nearby that is always filled with raw, basic, and advanced materials to be used in the fabricator. If taken with “Architect”, your fabricator can transform into a full fabricator base capable of generating bigger and more complex constructs like viable bodies, technological and biological hybrid bodies, techno-organic life forms, and other advanced technology it simply needs a blueprints/base design to begin working on your creations and will come pre-loaded with Architect body blueprints, the chest will also contain any alien matter needed.

  • Alien Containment: A containment device capable of mimicking any environment to safely contain and monitor life. The base container is capable of maintaining ten fauna and sixteen flora but can be increased by stacking or placing another container close to the other with them merging into a single container. If two species are present in the container and are compatible they will reproduce, eggs stored in the container will hatch within 3-5 days, you will be informed when an egg hatches/birth occurs including what the species is. Animals will be passive while in containment including to one another (since the container will care for all their needs), any animals born in the container will continue to be passive to you even if removed from the container. You may create as many containers as you want with the only issue being space, this can include changing the environment of the container (though this will prevent them from merging), your containers will also contain hatches that are only capable of being opened by you or those you allow, the container will also be able to keep anything contained within without issue. If taken with “Architect”, you may also change the base size of the container and may include a pocket dimension within it making the container far bigger on the inside then should be possible for its exterior with the inside expanding/shrinking to fit it’s inhabitants needs.

  • Aquarium: You may take one or more of any of the Flora and Fauna of the setting with you and a container specifically designed for them kept safe in a pocket dimension that you can import and return at anytime.

  • Lifepod: A small vehicle meant to act as a escape pod and help to maintain life until rescue/help can arrive. The Lifepod possesses; 250km range radio and broadcasting radio, wall mounted fabricator (create survival equipment, render organic material edible), a medical fabricator (generates one first aid kit every ten minutes), air-break and floaters (equipped for land, sea, space), three solar power cells, two emergency exits (floor and roof), a fire extinguisher, and a small storage space (two all environments protection suit, two nutrient blocks, two drinkable water provisions, a medkit, and two flares).

  • Cyclops: A fifty-four meter long, twelve meters wide, fourteen meters tall submarine capable of; traveling at depths of 1'700 meters, storing one single person vehicles (prawn suit, Seamoth), acting as a mobile base, capable of being furnished and upgraded with amenities, possessing three external cameras (above, below and behind), three speeds (slow, standard, flank) with faster speeds making more noise, six power cells, two fire extinguishers, a HUD (display depth, engine power, compass, engine on/off, speed setting, warning of attacks/fire/leaches, camera views, noise dampener, decoy launcher, shield generator, sonar, threat indicator (display nearby hostilities and show if they are currently hostile), proximity warning, floodlights, damage indicator, fire suppression, color scheme and name editor, lights control, etc).

  • Planet: You may gain a perfect copy of the planet, you may choose for the copy to be un-tampered with, similar to from the first game and spotted with Architect ruins, or similar to the first and possessing more human settlements and structures.

  • Mode: You may change the “Mode” of the universe or at least your presence in the universe from; Hardcore (You possess one life, and will not be warned of your needs like health/food/water/oxygen/etc.), Survival (You can respawn from death dropping some of your inventory (that can be reclaimed if you return to the area, or nullified if you are in a safe area like a house), you will be alerted of your needs health/food/water/oxygen/etc. when low, you can also create save points and reload them.), Freedom (Respawn similar to Survival, you have no need to eat or drink), Creative (Grant you Sandbox style rules, you cannot be killed or die, you don’t need possess “health”, you don’t need oxygen, food, or water, can craft anything without materials or blueprints, vehicles, tools, appliances, and bases/homes/properties don’t need energy to operate and can’t be damaged).

  • Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory. The interface will display things like health, status effects, exp, needs, save, replay, chat options, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the “player” in the game including; seeing flashbacks, others POV, moments that are important to you/others even if your not around, playback, etc.

  • Bases of Life: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Subnautica worlds and settings granting you access to every power, skill, item, species/race, realms, galaxies, knowledge, afterlives, magics, techniques, pantheons, etc. ever to exist in this setting (Mods, Fanfics, Canon, etc) while also granting you complete control over anything from those settings. You can also grant things from these settings to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and any time in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Subnautica setting.

  • Optionally, you may at any time choose to take a trip into the world of Subnautica, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicutilitytechnologysurvivalsupernatural
Traits
system interfaceimmunitypocket dimensionspace manipulationcompanionscraftingno biological needs
Keywords
no need to eat or sleeptelepathyemotional controllanguage comprehensionleadershipmind controlnecromancyresurrectionshapeshiftingsuperhuman strengthteleportationelemental powers
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