Essence ofa Hero
byZagreusHades
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AI summary
Lets you remake your body and grants all three Fable Hero traits at the level of the Hero of Bowerstone: Strength for double damage, halved damage taken even from explosives, and melee mastery; Skill for greater speed, evasion, attack and reload rate, precision shooting and social manipulation; and Will for miracles, a force that affects every material natural or created and can only be blocked by Will itself. You may take one or more canon and unused spells including morality-based ones like Divine Fury and Infernal Wrath, each with AOE and targeted forms and chargeable for more damage, weave two spells together into a stronger combined spell, and craft gauntlets letting others channel Will — with the glowing will lines on your body toggleable — plus Hero titles reflecting your deeds, the makings of a noble able to unite people and places under one banner with the skills of a great monarch and diplomat, and a limited plot armour granting at least two resurrections. You may also undergo a morality-driven metamorphosis granting a major boost to all abilities and phantom wings — white feathers for good, black for evil.
Generated précis — the sections below are the author's original text.
Effects
31You may remake your body.
As a Hero you possess the ability to use all three of the Hero traits at a state equal to the Hero of Bowerstone:
Strength: The Hero Trait that reflects your physique, toughness, health, and skills with melee weapons. Your strength would allow you to deal twice the normal amount of damage and make you resistant (take half the damage) to all forms of damage even from explosions and magic/will. You gain the knowledge of how to; block, break an opponent's block, perform a chain attack, and reverse an opponents (who is similar to you in size) attack performing a lethal move guaranteed to end 2/3rds of the individuals you use it on. You may also choose to toggle your muscles and how buff you appear.
Skill: The Hero Trait that reflects your speed, accuracy, guile, and skills with ranged weapons. Your skill would allow you to; move faster, avoid attacks easier, attack and reload at greater speeds, shoot with better precision, and speak/manipulate others with great levels of ease, convincing stores to sell items for cheaper and buy your items for more. As a user of the skill trait you also gain talents in pickpocketing, lock picking, rolling out of the way of attacks, aiming your shots, zooming your vision, targeting specific body parts/regions to do more damage. You are also ambidextrous.
Will: The Hero Trait that allows you to perform acts of miracles. Will is a force that is so unique that all materials/substances no matter their origin (natural or created) is affected by it, the only way to disrupt/block/negate it is with the use of Will. You possess an internal store of Will power that recharges passively and near instantly when not in combat.
You may choose to gain access to one or more canon spells (may include unused spells), including morality based spells like Divine Fury and/or Infernal Wrath, all spells possess an AOE and targeted form and can be charged up to perform more damage with longer lasting effects.
You also possess the ability to weave two different spells together to create a stronger and more powerful spell, plus the knowledge to create gauntlets that would allow individuals to channel the Will/magic they possess or use will/magic even if they normally wouldn’t be able to.
You may toggle whether you possess will lines, glowing marks usually in blue but can be red, that appear on your body and clothing when Will based abilities are used this also may cause tattoos to glow in a similar fashion.
You may also choose to gain access to Hero titles, titles that others can know and refer to you by instead of your name while also reflecting actions and achievements you have taken.
You also possess the makings of a noble, capable of uniting multiple people and places under a single banner while simultaneously identifying when an action would be viewed as good or bad. You also have the skills of a great monarch and diplomat able to handle all royal duties with ease, including training loyal guards and soldiers.
As a Hero it’s very likely you will face tragedy and so you possess a limited plot armor that will ensure that should you die you will get back up at least twice, essentially two 1-ups.
You may also go through a metamorphosis dependent on your morality, this will grant you a major boost to all your abilities and grant you the ability to manifest phantom wings that appear based on your morality: white feathers for a good pure, black feathers for good corrupt, flaming bat wings for a evil corrupt, bat wings for evil pure, etc.
You may also gain a loyal (to the point of risking/sacrificing its life for you) dog, this good pup is capable of sniffing out treasure, warning you of enemies nearby, grabbing and carrying small items, performing tricks, and teleporting to your location. Best of all if killed or hurt the dog will return fully healed within a day's time. You may also change its appearance to any canon appearance at any time, yes this includes clockwork.
Optionally, you may choose to be Archon equal to the first, William Black. This will boost your Hero Traits to greater levels with your Will seeming to reshape the world to your wishes, and your guile could unite all who follow you into a golden age kingdom filled with peace and prosperity, you also gain a strong mind granting you immunity from psychological attacks, a natural healing factor that will see you good as new in a matter of minutes while in combat and second when out of it. You also have the knowledge to create technology run on Will and similar constructs like the Gargoyles, Expression Statues, Demon Doors, and Cullis Gates. You also possess a limitless pool of Willpower allowing you to use as many spells as you want.
Optionally, you possess the ability to distort time making days and nights seem longer, allowing you to hold off the main plot/story until you are ready. You will always know what will trigger the plot to move forward and get a “feeling” asking if you are ready to move forward.
Optionally, you may choose to be skilled in one or more jobs/professions including pie making, lute playing, sword smithing, and landlording.
Optionally, you may choose to be a Seer allowing you to see glimpses of the future, the ability to read the emotions of others (and identify how to use that knowledge), the power to enter the dreams of others, and an extremely long life that also comes with the toggle-able ability to be immune to attacks performed on you by individuals that share your bloodline and/or your morality.
Optionally, you may gain a completely loyal butler, who will serve you faithfully no matter what you do or how you behave he will stand by your side and offer advice while maintaining your properties and tasks.
Optionally, you may gain a perfect copy of the Spire, a structure built to draw in the natural Will/magic of the world in order to grant wishes. Your spire is capable of granting a wish ever 1,000 years or at the start of a new jump, these wishes can range from any number of desires including reviving the long dead, reviving thousands of dead, granting money, etc. the best part is you won’t have to worry about it accidentally tearing a hole in the fabric of the universe unleashed some great evil. If you or someone you grant permission to possess prophetic powers/abilities the Spire can allow you to see all possible futures and the actions you need to take to ensure that specific threads occur, you can even show these visions of the future to others. The Spire is also capable of creating Shards and Great Shards for you to use and experiment with, plus comes with a regenerating army of Shard Soldiers and Guards.
Optionally, you may gain a copy of the Sanctuary, a pocket dimension outside time and space containing multiple rooms including:
The Main Chamber which contains a large 3D map of the area (at least a continent size) you are currently in, written reports and promises you have made, a cabinet that will gather any gifts/mail intended for you, a status panel that will inform you of your current stats and statistics including things like morality, relationships, number of children, chickens kicked, etc., and access to the Road to Rule. The map allows you to manage businesses/properties, fast travel (teleport) to places you’ve previously been to, and inform you of quests/missions.
An Armory capable of storing any and all weapons you have gathered. Melee weapons will be stored and displayed on the left, ranged weapons will be stored and displayed on the right, and magical weapons/items will be stored in the back of the room. The room is capable of showing/displaying information for each weapon/item stored inside it.
A Dressing Room capable of storing all pieces of clothing, recording any hairstyle (head and facial), and memorizing any makeup and tattoos that you have ever owned or possessed. You are also capable of saving up to three outfits on the three mannequins on the right side wall that you can immediately change into just by stepping up to the mannequin. The room also possesses a cabinet filled with dyes that never run out and are perfectly safe to be used/ can be used on anything from clothing, as hair dye, makeup, and to change tattoo colors. In the back of the room there is a modesty screen that can be used to instantly remove any attire and other aesthetic (makeup, tattoos, piercings, etc.) freely and painlessly.
A Treasury that can store any number of trophies and any amount of funds, it is also extremely easy to transfer money by using the ledger displayed in the center of the room. The room also contains an unpick-able unbreakable chest on the ground floor among where the treasure is displayed and the key to the chest resides in an alcove above the chest that can only be made physical if you possess 5,000,000 or more inside the treasury the perfect amount to climb to reach the key but this will also block the chest and will require the money be removed, the chest will update each jump/world and always contain a powerful/legendary weapon/item, five gold coins, and a tattoo set based on a group/organization that is present in setting.
A Save Room that will contain three alcoves and by standing in one you can create a “save file” of that moment, you may also set one of the slots to auto save when you complete a major event, reach a new location, or some other phenomena. The save slot can automatically activate on your death, transporting you to the most recent save point; this will only be usable once per jump until your chain ends. Optionally, you may upgrade the save room so that it will gain three new slots for every jump/world you travel to, plus gaining three new slots every ten years for you to relocate as you see fit. During your chain save slots from different settings/worlds/jumps will be inaccessible.
And the Road to Rule, a separate pocket dimension connected to the Sanctuary, resembles an important location in the setting and contains ten locked gates with each gate opening once a major event or moment of growth is reached. Once a gate opens a statue of you in that moment will appear next to the gate as well as phantoms resembling your allies, supporters and friends in that moment, and three chests will appear on the other side of the gate that will contain advancement for you. You will also passively collect keys for this realm every time you complete a task/mission/quest that you can use to open the chests.
Optionally, many of the monsters of this world were originally human or possess human backgrounds, such as children being transformed into hobs, adults being infected by belverine, or banshees being spirits corrupted by greed. You may choose to gain the abilities and form of one or more monsters from the setting.
Optionally, you may be a creature from the void you can choose to gain the abilities of any member of The Court, The Crawler, and or the full power of the Corruption itself.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from the Fable universe.
Optionally, you may at any time choose to take a trip into the world of Fable, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- utilitycombatsupernaturalsocialmagic
- Traits
- wealthflightskill masterycompanionsdurabilityimmunitypocket dimension
- Keywords
- leadershipdemonregenerationspace manipulationsystem interfaceteleportationcraftingdivine magicemotional controlmiraclesresurrectionsuperhuman strength