Essence ofCamelot's Crown
byZagreusHades
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AI summary
An Arthurian Essence offering stackable roles: Knight grants skill with knightly weapons, mounted combat and horsemanship plus a bearing of chivalry and hope; Noble grants heightened grace, political intrigue, diplomacy and command of law and contracts; Royal raises all of the Noble's skills to master level so your endeavours reliably succeed; and Mage lets you tap the universe's energies to cast spells, brew potions, craft artefacts and sense magic. Arthur makes you a high king able to rule over other rulers, an unrivalled and universally well-regarded leader with the combat strength to match, while King of Knights adds magic resistance rendering you immune to modern magic and to anything cast by your equals or lesser, plus the ability to operate any vehicle you encounter; Sonic grants super speed equal to every incarnation of Sonic, reaching Mach 1 from standing. Merlin makes you a great advisor who wins trust quickly and radiates wisdom, Magus of Flowers grants an incubus's powers including disguising or altering gender and producing offspring that should not exist, and Guinevere grants incredible beauty that wins affection at first sight along with grace, poise and courtly diplomacy.
Generated précis — the sections below are the author's original text.
Effects
79Knight: You are; a skilled fighter with knightly weapons (bows, swords, lances, axes, shields), talented at horse back riding and mounted combat, a beacon of chivalry and hope, and other talent and skills expected of a knight such as wearing heavy metal armor without issue no matter environment. Your body is also enhanced making you stronger and greatly boosting your physical capabilities (agility, strength, durability, reflexes, endurance, stamina, etc), and senses (stable hands, great eyesight, enhanced hearing, great sense of smell allowing you to detect poisons hidden in food, great taste allowing you to pick up every ingredient in a meal/drink).
Noble: You are the epitome of a noble having; a heightened grace, a knowledge of political intrigue, a skill in diplomacy, knowledge of law and contracts (as well as how to get them to be in your favor), a skill in planning and organizing events and individuals, knowledge of finances, skill in strategy and tactics, and can inspire loyalty in those beneath you. When you enter a setting you can import into a position of nobility such as; count, duke, lord, Lady, duchess, countess, and/or a lower/distant relation to royalty.
Royal: All skills of "Noble" will be heightened to far greater levels putting you at a master to expert talent that would see all your actions and endeavors always succeeding and being able to easily out maneuver any opposition. You are a master of; politics, history, combat, engineering, economics/finances, technology, and public appeal/reputation.
Mage: You are capable of tapping into the energies of the universe to perform magic, allowing you to manipulate reality to a point cast spells, create potions and artifacts, as well as a sense for disturbances in the magical field of the universes and disturbances in it as well as sensing when powerful magic is cast.
Arthur: You possess; the makings of a high king being able to rule over other rulers, are an unrivaled leader of renown, will always be viewed as a good and glorious ruler, combat strength and skill to singlehandedly take down hundreds of opponents at one, can get others to swear an oath of fealty to you that binds them to you, an updating knowledge of the well-being of those under you, an aura that causes those under you to value you and place their loyalty in you (especially if you value them in return), an unshakable courage, a strong sense of honor, a sense for justice and fairness allowing you to find the right path, a magnetic charisma (easily inspire loyalty in others, turn enemies to allies, etc), the capacity to mask your true feelings, mastery of strategy, swift and precise skills with a sword, a powerful regeneration that will allow you to be restored at your prime no matter what (even death) in a time of great need (you can enter a stasis hibernation state with similar feats), a fate/phenomenon that marks you as a true hero and chosen one, the ability to take the form of a bear, and access to a werebear form. You may gain ownership of a number of items including; Goswhit - an indestructible helmet, Wygar - a mail shirt that can protect against nearly any weapon, Prydwen - a fast sailing ship that will always come to your call, Gwen - a mantle that can turn itself and it's wearer invisible, Wynebgwrthucher - a powerful shield that can conjure a dragon mount, Rhongomyniad - a spear/lance, Carnwennan - a magic dagger capable of shrouding its wielder in shadow obscuring them, Excalibur - an unbreakable mystic sword that glows as though on fire, a mystic scabbard that keeps any wounds you sustain from bleeding. You may gain anything else possessed by this individual from any setting that they exist.
King of Knights: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, the ability to infuse your body and weapons with magic energy boosting their capabilities and potential expelling the magic in blasts, incredible instincts (allowing you to predict dangers before they happen, overcome threats that you couldn't normally sense, alert of dangers and threats, alert to the nature of a threat, guide your instincts, and a quick reaction speed), a powerful charisma that allows you to easily command armies and naturally boost the moral and abilities of your allies, a heightened skill and lethality when facing giant bests/foes, battle skill and strength that make you nearly invincible (and completely invisible if you get serious), the magic energy of a dragon (your heart is a dragon, you create magical energy simply by breathing, your power rivals the heat of the Earth's core, and could equal the power of a god), and a blessing that prevents water from impeding you including allowing you to walk on it. You may gain ownership of; a set of impenetrable mystic armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage, an enhanced Excalibur that is the concept of a holy sword made manifest and capable of converting energy/mana into a beam of light capable of destroying anything in its path and that grows stronger when its turned against any foe who plans to destroy the planet, Avalon - the sheath of Excalibur (capable of; healing any wounds in only a few minutes, pausing the aging of its wielder, creating a defensive field that shuts out any physical interference and nullifies all magic), an advanced Rhongomyniad (equal to Excalibur in power, exists as a lance and a tower of light that anchors and stabilizes the layers of world (reality/mundane and illusion/mystery), can manifest the light of destruction, can shapeshift its form (sword, parasol, spear, wand, lamp, ship, etc), the power to bring forth an age of magic and gods or seal them away, the ability to transform into a mystic tree with horned and spear like tentacle branches and barrier like roots, and the ability to generate buildings and structures), an advanced Prydwen that can shift between the form of a indestructible shield and powerful ship capable of bending the water around it, and access to a powerful wind magic (allowing you to generate high pressure air capable of distorting light to make things invisible covering and concealing anything sheathed in the multiple layers of wind).
Sonic: You may possess super speed equal to every incarnation of Sonic, this would make you the fastest living thing capable of going to Mach 1 from a static speed. Your are capable of traveling forward, backward, instant stop and start, scaling vertical surfaces and roofs, running over water, charge up your speed to launch at a faster speed, generate an energy force field, perform sharp turns, launch yourself like a projectile, speed up limbs, and reach the speed of light. You will also possess limitless stamina, a heightened regeneration, advanced precision/reaction time/acrobatics/reflexes, aerokinesis, danger sense, heightened jumping, and a natural passive growth speed with your power growing every second.
Merlin: You possess; the makings of a great advisor (gain the trust of others quickly, gain knowledge to provide the optimal help/support to those you advise, an aura of wisdom and trust, etc), an aura and talent that makes you a great surrogate parent capable of caring and providing the proper knowledge to your wards, the power/phenomenon to designate a champion/leader and guide them to fulfill the vision you wish of them including being able to warp/guide fate, the ability to speak and understand wildlife mundane and supernatural, a talent for teaching and mentoring, a talent for manipulation allowing you to guide and puppet others, access to a young attractive form and an older form that gives an air of wisdom, the ability to live your life backwards and potentially age backwards if you desire it, nigh complete understanding of the past and present, the ability to see the future, a gift for trickery, magic power and skill that place you as the top magic user in the setting (an archmage title, and possessing god-like power), the ability to appear and disappear wherever and whenever you want, the power and skill of a druid, insight and skill in politics and political scheming, a magnetic charisma, immortality (stop your aging, stop your flow through time), perfect memory of anything/everything you learn, a heritage that would qualify you as being half fairy and/or demon/incubus and the powers/abilities expected of such a nature, access to a tree-like shell that can form around you keeping you in stasis and aware of the important things of the world, and the phenomenon/right to be the progenitor of all light/good magic users. You may gain anything else possessed by this individual from any setting that they exist.
Magus of Flowers: You possess; the powers and abilities of an incubus (allowing you to easily disguise/alter the gender of yourself and others, create offspring that should never have been born such as impregnation with a concept to create a child, dream walking and manipulation, etc), talent in swordsmanship, a phenomenon that makes you skilled at running away (making you difficult to catch, and nearly impossible to harm/kill), see time immemorial (past, future, and present in its vast timelines), territory creation allowing for the creation of workshops and pocket dimensions that provide you with an advantage, high speed incantation and beautiful pronunciation, magic item construction, immortality (you will be restored if your body if ever destroyed or damaged beyond repair), hero creation, knight making, great charisma (personal charm), and a talent for illusions (beguile others, illusions so real they effect reality, cage others in dreams). You may gain ownership of; your own copy of the Garden of Avalon, a utopian dimension that includes a beautiful tower surrounded by an endless field of flowers and constantly in a state of daylight, you can manifest this dimension into the world around you no matter the location creating a phantasm of this utopia and an aura of hope, healing allies, and charging their power/strength.
Guinevere: You possess; incredible beauty (easily gaining the affection of others at first sight), incredible grace and poise, a talent for courtly conduct and diplomacy allowing you to easily perform political power plays without others being the wiser, an aura that designates you (or at least has most view you as) all that's good, a phenomenon that pushes romances between you and any that rescue you (can be toggled), a 'destiny' that will pull you into a love triangle with a leader/hero/chosen one/main character and a skilled individual/paragon/main characters rival/heroes friend (can be toggled, doesn't have to lead to tragedy). You may be and/or possess; the ability to split yourself into two bodies (each body being identified as it's own entity, with you being able to choose their perceived relationship by default they are "half-siblings"), and can restore yourself into a singular body, the split bodies will look exactly the same and can share the sand name (yet still be perceived as different entities, while each actually being you). You may gain anything else possessed by this individual from any setting that they exist.
Taliesin: You possess; the master skills and talents of a bard, a gift of prophecy and visions of future events, a talent for guile allowing you to outsmart most others, a talent for performing and infusing magic into your music/voice, and a supernatural beautiful that could pacify a vengeful god and their wrath just by showing your face. You may gain anything else possessed by this individual from any setting that they exist.
Lancelot: You possess; talent and skill that would make you the greatest warrior with almost no equal (you'd always be top three in the setting), a paragon of chivalry, a magnet for the affection and attention of others, mastery of any/all weapons and knightly activities (swords, lance, horse riding, archery, axes, etc), a strong connection to fae with them viewing you as family and being willing to aid you and serve you without any of their normal mischief, an incredible appearance easily attracting the attention of men/woman/supernatural/and everyone else (can toggle for this to have a greater effect on married individuals), access to a battle rage that will push your skills to far greater capabilities, and the blessing of the fairies of water providing you with (access to water magic, makes it so water can't impede you, immunity to drowning, heal while in contact with water,l yourself and/or others, and water based fae/supernatural naturally care for you as though close family). You may gain anything else possessed by this individual from any setting that they exist.
Knight of The Lake: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, the ability to temporarily enhance aspects of yourself (if you were average you'd become skilled, if skilled a master, etc), a mastery of every form of combat being unrivaled, a balanced and binded mind and body allowing you to perform at your full skill even while mentally hindered, the ability to turn anything you hold into a powerful weapon (enchanting and enhancing it to be equal to a weak weapon of legend, unless it's already a powerful weapon of legend), protection from spirits/fae, a luck that increases when your in danger to boost your chance of survival, the ability to generate a phenomenon around yourself that passively hides your true name/capabilities/and appearance it can also be actively used to disguise yourself as another, and a blessing that prevents water from impeding you including allowing you to walk on it. You may gain ownership of; Arondight - a sword that is extremely effective against dragons and draconic beings and can release blasts of energy that move out in a wave to rake down groups or focused into a beam (though focusing it requires concentration), and a magical black armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage.
Shadow: You may be an ultimate lifeform equal to Shadow, granting you; an immortal body (unaffected by age, and unable to die), a natural resistance to diseases/viruses/etc., immunity to nerve effecting substances, the ability to alter your body generating and manipulating a black substance, the power to generate energy fields that can withstand atmospheric reentry, and power to defeat deities and any threat that gets in your way.
Gawain: You possess; an innate sense for woman/maidens are in danger and grow in strength and skill to protect them, skill and talent to be considered as the best warrior of your generation, the ability to succeed in any mission/quest where others have failed, a phenomenon that makes you stronger the nicer you are essentially turning your good karma into strength, a golden tongue allowing you to easily charm and win others over, an aura that passively attracts potential paramours to you, a connection to the sun that boosts your physical capabilities as the sun rises and hangs in the sky (the boost to strength fades as the sun sets). You may gain anything else possessed by this individual from any setting that they exist.
Knight of The Sun: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, a phenomenon that makes your physical capabilities and power three times greater during the three hours between 9am and noon, battle skill and strength that make you nearly invincible, a true prodigy like talent in anything you do, and access to the gift of nightlessness allowing you to have the sun shine at its peak wherever you are/go. You may gain ownership of; a set of impenetrable mystic armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage, and Galatine - a magic sword that can release a broad energy attack that is equal to the heat of the sun scorching the earth and possesses an artificial sun in its hilt capable of purging evil.
Knuckles: You may possess the strength, punching power, hand strength, and upper body strength of Knuckles. Your upper body is highly adapt and specialized with super strength, you may also generate spiked gloves over your hands to strengthen and protect your hands. You are also capable of sensing esoteric energies and utilizing them safely without any issues, especially if they are some form of object.
Agravaine: You possess; an incredible memory allowing you to easily remember and recall those that have wrong you and those you care for, a 'talent' for exposing the wrongs of others, and a skill for bringing forth betrayal. You may gain anything else possessed by this individual from any setting that they exist.
Gareth: You possess; the ability to completely hide your identity, a gentle demeanor, an aura of innocence, magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, a strong constitution allowing you to fight and perform strenuous activities for hours even if gravely injured, and a fair and beautiful appearance (especially your hands, with them never getting rough cracked or injured). You may gain ownership of; a set of impenetrable mystic armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage, a ring of transformation allowing you to disguise yourself, and Ira Lupus a magic lance that can fire ranged blasts and create lethal explosions. You may gain anything else possessed by this individual from any setting that they exist.
Mordred: You possess; a magnetic charm with others viewing you as so nice that no one would be willing to say no to you, an aura of respect, the talent and skill of a good knight, the ability to destroy kingdom and undue systems/organizations, an aura that makes you popular with lesser nobility and commoners, a phenomenon that ensures that should you be fatally injured you will fatally injure your attacker (if you die they to will be destined to die), if in a position of power you can implement a time of peace and harmony, and when you enter a setting you can choose to be the child of any individual in the setting (even if there's no way for them to reproduce, you could be a clone) and you may be the rightful heir to anything your parent has and is. You may gain the sword Clarent, a ornate blade said to bring peace, sense the presence of leaders and mark then as such, as well as inflicting wounds of equal damage that you've taken on those that inflicted them. You may gain anything else possessed by this individual from any setting that they exist.
Knight of Treachery: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, the ability to infuse your body and weapons with magic energy boosting their capabilities and potential expelling the magic in blasts, incredible instincts (allowing you to predict dangers before they happen, overcome threats that you couldn't normally sense, alert of dangers and threats, alert to the nature of a threat, guide your instincts, a quick reaction speed, great efficiency, optimize your fighting habits, and knowledge of how to win by any means), a powerful charisma that allows you to easily command armies and naturally boost the moral and abilities of your allies, a heightened skill and lethality when facing giant bests/foes, battle skill and strength that make you nearly invincible, the magic energy of a dragon (your heart is a dragon, you create magical energy simply by breathing), and a strong battle constitution allowing you to fight even if fatally injured. You may gain ownership of; a set of impenetrable mystic armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage, an enhanced Clarent - a sword that amplifies the authority of a leader (raising their physical capabilities, charisma boosted) and capable of converting energy/mana into red lightning beam capable of destroying anything in its path, and an advanced Prydwen that can shift between the form of a indestructible shield and powerful ship capable of bending the water around it.
Kay: You possess; the ability to grow to giant sizes, an extremely sharp tongue and snarky wit, a strong loyalty phenomenon that makes the loyalty you give and receive like that of siblings, a strong insight into courtly affairs, a high body heat (can be toggled, keep you dry in heavy rain, protection from fire, dry woods, be a space heater for allies), great stamina allowing you to go nine days without sleeping, you can hold your breath for nine days and nights without issue, a talent for testing the skills of others, the skills of a seneschal, and the ability to generate walls resembling Camelot made of mist that can send back any attack that destroys them back at the attacker. You may gain ownership of; a sword that can inflict wounds that no one can heal. You may gain anything else possessed by this individual from any setting that they exist.
Bedivere: You possess; a guaranteed phenomenon to be the sole survivor, the ability to wield any artifact/treasure and know where it belongs, a skill and talent for military command, the skills and talents of a marshal, quick speed especially in combat, the ability to perform even if your handicapped, and an attractive appearance that would qualify you as the third most attractive individual in the setting. You may gain ownership of a spear that can detach its its spear head and manipulate telekinetically. You may gain anything else possessed by this individual from any setting that they exist.
Knight of Loyalty: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, an instinctive talent for battle tactics and dealing with large numbers of opponents, a well organized mind (allowing you to remain calm and collected in an situation, the guarantee to never be confused, the talent for suppressing your emotions, and strong mental resistance), and the ability to raise the defenses of your allies and place a protective field around areas they occupy. You may gain ownership of; Airgetlam - a sword that can become a prosthetic capable of; boosting your physical capabilities (strength, construction, agility, etc), the ability to deflect attacks (powerful divine attacks), the ability to harm and destroy the unkillable, the strength to create craters with each physical hit, and the ability to fire beams of energy.
Percival: You possess; extensive wilderness survival talent and skill, a natural talent for combat, the capacity to be the best knight in the world, and great skill in swordmanship. You may gain ownership of an unbreakable sword capable of cutting through anything. You may gain anything else possessed by this individual from any setting that they exist.
Holy Knight of The Dove: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, divine protection granting you a greater defense and temporary invincibility, a phenomenon that draws holy and arcane spears to you with you being able to use them safely and guard them, and the ability to emit a light that boosts the defenses and heals you and your allies. You may gain ownership of; a set of impenetrable mystic armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage, and Longinus Count Zero, a holy spear capable of generating a field that can nullify any attack and heal most injuries.
Blaze: You may possess pyrokinesis like Blaze, allowing you to create and manipulate fire. Your powers allow you to; be highly resistant to fire, infuse your soul with a natural fire, control foreign flames, propelled flight, fire blasts, delicate flame/heat control/manipulation.
Galahad: You possess; a nature that will allow you to surpass your parents/mentor in all they are, a nature that makes you a peerless warrior, and a purity that makes you immune to corruption and temptation and a holy force. You may gain ownership of a holy sword that; will burn anyone who wields it but you and is capable of bringing forth divine retribution on those you turn it on. You may gain anything else possessed by this individual from any setting that they exist.
Knight of Heaven: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate any vehicle you encounter and ride any beast, a mastery of protecting others and defending yourself, a strong sense of justice making you a perfect judge, mastery in hand-to-hand combat, a talent for blocking Bladed weapons with your bare hands/arms without issue, a talent for disarming even the most skilled of fighters, a enhanced defense and combat advantage against knights and your allies, the ability to boost the defense of your allies by projecting your mental fortitude into a physical defense around them (can share defenses you possess such as resistances and immunities), the ability to reduce the damage allies take, the ability you create a field that makes others temporarily invincible and boosts their power, and the ability to boost your own defense whole simultaneously drawing the attention of your opponents. You may gain ownership of; a set of impenetrable mystic armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage, and Lord Camelot a bladed wall shield that possesses a cross handle attached to a chain allowing you yo fling the shield around and capable of; slashing, bashing, and summoning an ultimate protection/shield materializing the walls of Camelot out of light with its strength being dependent on your will never breaking as long as your will never breaks, you can also cause beams of light to fire from the walls. This shield is extremely heavy to anyone but you and possesses the power to drawing heroes to you/itself.
Silver: You may be a psychokinetic equal to Silver, allowing you to move things with your mind telekinetically, launch psionic force blasts, force portals closed, fly/levitate, create barriers, manipulate everything (including energy), and teleport.
Tristan: You possess; a near supernatural guile allowing you to easily trick others and play the fool when you need to, and an unmatched skill with ranged weapons (especially all forms of bows and archery). You may gain anything else possessed by this individual from any setting that they exist.
Knight of Lamentation: You possess; magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, the skill and talent to operate for at least two days without sufficient energy and maintenance, supernatural skill and talent in archery, the ability to boost the moral of allies and drain the fighting spirit of enemies, an amazing singing voice that can boost any performance you make, and access to the gift of inversion that you may toggle with it making you immune to poison (and any other weaknesses you possess). You may gain ownership of; a set of impenetrable mystic armor that you can manifest and dismiss as you wish and is immune to suffering permanent damage, and Failnaught - a mystic bow with multiple strings capable of; acting as a string instrument, launching invisible sonic vacuum arrows with even the slightest motion from you.
Lamorok: You possess; incredible strength, a mastery or horse riding easily getting your mount to do as you want without trying as though you share a mind with them, a phenomenon that makes you extremely difficult to defeat unless you are extremely exhausted (and even then your a dangerous opponent), the skills and combat instincts to be a one mam army easily taking on multiple skilled opponents for hours even if you had been wounded or caught unaware. You may gain anything else possessed by this individual from any setting that they exist.
Dagonet: You possess; the talents of a fool/joker/jester, a mastery of jokes and pranks with an insight into what others would find funny, a mask/aura of jollyness that raises the moral of others and lightens their heart, a talent for tracking anything and everything, access to a cold tranquil fury that boosts your combat and threat capabilities making you a one man army (and allowing you to suppress the memories of what you did), skills and talent of a master of disguise, a talent for mimicking the voices and mannerisms of others, and immunity to being tricked or deceived. You may gain anything else possessed by this individual from any setting that they exist.
Erec: You possess; looks that make you as attractive as Absalom, the wisdom of Solomon, the strength of Samson, and the generosity of Alexander the Great. You may gain anything else possessed by this individual from any setting that they exist.
Ywain: You possess; a talent for subduing and taming wild beasts especially large cats, and you may gain a completely loyal tame (to you) pet lion. You may gain anything else possessed by this individual from any setting that they exist.
Marrok: You possess the ability to take the form of a wolf and a wolf-man form at will. You may gain a ring that can grant others similar abilities and/or transform individual without control of their transformation back to their human form. You may gain anything else possessed by this individual from any setting that they exist.
Morgause: You possess; a mastery of scheming allowing you to turn full kingdoms into puppets, a talent for spying and infiltration, a mastery of dark sorcery and magics, the ability to merge with another gaining all the are/were retroactively, an attractive appearance/body that won't change even with age and the passage of time as well as easily acting as a honey trap, and the ability to ensure the production of a child. You may gain anything else possessed by this individual from any setting that they exist.
Morgana: You possess; magic power and skill that place you as the top magic user in the setting (an archmage title, and possessing god-like power), strong talent in healing through magic and mundane means, an existence equal to a fairy goddess, a great beauty, a mastery of witchcraft, the power to summon an army of undead warriors, the ability to drain the youth from others adding their life to your own, and the phenomenon/right to be the progenitor of all dark/evil magic users. You may gain anything else possessed by this individual from any setting that they exist.
Witch Queen: You possess; the powers and abilities of an ancient fairy (making you; equal to a nature god, an avatar of mystery and magic, an existence that makes you the most powerful fairy in existence, and granting you incredible power), the talent and skill of a powerful sorceress/sorcerer, the ability to send yourself and others through time and unto alternate timelines (and can send memories to other versions of yourself), charisma that allows you to manipulate and lead others (including identifying their desires), the ability to boost the attack strength of your allies and lower the defense of your enemies, the ability to fully charge a single allies (or yourself) energy allowing them to pull of an ultimate attack and boosting the energy charging/gain of yourself an all your allies, the ability to survive one fatal attack (or death) each time your in combat, boost the regeneration speed of yourself or another, boost the chances of striking vulnerable places on your enemies, territory creation allowing for the creation of workshops and pocket dimensions that provide you with an advantage, high speed incantation and beautiful pronunciation, magic item construction (including; homunculi, clones of others an yourself, powerful artifacts, implant the power and concept of another into another, etc), memory sharing, immortality, the ability create an endless amount of clones that share your properties and abilities and are completely loyal to you, magic resistance that makes you immune to modern magic and magic cast by individuals equal and weaker than yourself, and eyes that allow you to see the truth of all things (see through lies, project the truth). You may gain ownership of a shapeshifting blade (sword, spear, axe, bladed staff, dagger, scythe) capable of severing the mind and soul of others (and can slip that into the body the body of another.
The Lady of the Lake: You possess; powerful magical skill and power, an existence of a powerful divine monarch fae/nymph/merperson/god making you the most powerful, complete control and dominion over water, the ability to sense the potential in youths and spirit them away, an aura that boosts your appearance and beguiles others, the ability to send visions and memories to others, others are willing to give you their secrets and knowledge for your love and affection (even if your love isn't real, or they know that you're only using them or will betray them they will still fall), access to a paradise utopian dimension that you can access from any water source, an enchanting beauty and personality that easily binds others to you even the most playboy-ish scoundrel would bend at the knee for your attention/affection, access to a powerful spell that allows you to trap others in a tree/stobe/crystal cave for eternity, the ability to create and care for magical items/artifacts including ensuring they return to you and are only wielded by the worthy, a divine sense giving you warning of potential emergencies and dangers that can be set to warn you about threats to others, a sense for those favored by fate and the ability to create such individuals, the power to steal the knowledge and skills of others as they teach them to you resulting in them loosing said knowledge (can toggle when you do this, including if they have to be willing to loose the knowledge), power copying, the power to repair magical items, bloodline binding (artifacts that only react to a specific bloodline, passages that only appear for that bloodline, etc), powerful shapeshifting, eyes that can see the truth of all thongs/see through lies/and can project the truth, and access to a spell that traps others in an inescapable garden prison dimension no matter the power of the one you trap (only you can freely them). You may gain anything else possessed by this individual from any setting that they exist.
Iseult: You possess the ability to heal the effects and damage done by any poison no matter its source or nature. You may gain anything else possessed by this individual from any setting that they exist.
Black Knight: You may be and/or possess; the ability to split yourself into 1-13 bodies (each body being identified as it's own entity, with you being able to choose their perceived relationship by default they are strangers), and can restore yourself into a singular body, the split bodies can possess differences from one another (such as gender, age, appearance) but will each be you. You may also generate a black armor/outfit fitting setting/situation that will disguise you. You may gain anything else possessed by this individual from any setting that they exist.
Green Knight: You possess; immortality even if beheaded with both body and head being fully functional without one another and being restored as a singular form, the ability to speak and communicate no matter what, an existence of a powerful immortal nature spirit, the power to return any damage done to you on to the one who harmed you after a year has passed (including tracking them down), and the ability to test land judge the true character of others. You may gain anything else possessed by this individual from any setting that they exist.
Unicorn: You may gain the form/abilities of the Unicorn including; the ability to detect poisons and pollution, a sense of pure/good/virginal individuals, the ability to increase the lifespans of others, a naturally slippery aura making you difficult to catch, the power to block curses and harmful magics, the power to cure injuries and illness, the ability to speak and command all the animals of the universe, a strong connection to magic that would cause the magical field of the universe to respond/react to your well-being (going haywire if your in danger, growing weaker if your injured or sick, etc), and a beautiful pearlescent horn made of pure magic capable of purifying and healing anything as well as granting you powerful telekinesis (you can dismiss it and summon it at a moments notice). You may gain a completely loyal tiger guard and protector.
Dragon: You may be and/or possess the traits and form of a dragon. Dragon tend to possess; immortality barring violence, the power to grow stronger and more powerful the older they get, a perfect memory and recall, long prehensile tongues, an element breath, powerful magic, the ability to sense virgins and identify treasures, the ability to take a human/humanoid form, flight capabilities, the passive absorption of magical energy, sense hoards of golds/riches, an immunity to poisons, traps, bombs, telepathy, scales impervious to conventional weapons, environmental adaptation, a constant knowledge of your placement in the world, an infinite wellspring of pure power that you can tap into and use for any means, a phenomenon that draws fortune to you in all it's forms, an aura of confidence that radiates from you, an enthusiasm that ensures you never grow bored of life or things, and a general phenomenon that ensures success finds you more often than anyone else.
Questing Beast: You may be and/or possess the traits and form of a Questing Beast, a chimeric beast with the head and neck of a serpent the body of a jaguar the tail of a lion and the feet of a hart, capable of; making the sound of thirty hounds on the hunt, an existence that makes you a living embodiment of taboo/violence/and chaos and can bring forth these phenomenon and destruction, passively draw and collect the knowledge of mankind and its advancements, can bring forth and spark great upheaval, a body made from powerful magic especially that of life and death allowing you to instantly kill anything and revive the dying/create new life with a sense of the balance between life and death, and access to a small fox-sized form that's pure white and beautiful to look at.
Set In Stone: You may gain the power, skill, items, form, etc. of anything from any variation of Arthurian legend or setting/worlds that exist as well as settings/worlds that have some kind of link/mention/connection to Arthurian legend such as a mention of Arthur, Excalibur, Camelot, etc.
Avalon's Adaptation: You possess the ability to alter reality/worlds/settings your in creating changes that can be retroactive in nature should you desire. The changes can be as big as altering history and the world's themes, altering the appearance/gender/personality/age of individuals, fuse individuals into a singular being, and/or completely alter the story as you desire.
Dependent on the Artist: You can freely change the appearance and themes of the world, including taking liberties with the changes you make pushing the setting outside what it could normally be and adding characters/crossovers that wouldn't exist. You can also alter a whole setting to fit into the setting you where in (in a Arthurian legend setting alter it so the individuals and world is made up of characters and things from marvel/the last Airbender/star wars/etc).
Once and Future: You possess a blessing that binds you to fate and the setting insuring that should you perish by any means you will be restored fully and untouched by whatever killed/destroyed you. The time between revivals can be a few minutes to centuries.
Pendragon: The blood/blessing of dragons flows through your being granting you; pyrokinesis, fire magic, the ability to manifest an armor of dragon scales capable of deflecting the weapons of man, the ability to speak and understand the languages of draconic beings, the ability to telepathically communicate and bond with draconic beings, command/control over draconic beings, the ability to sense magic, and with training the ability to take the form of a dragon (and in-between forms).
Avalon High: When you enter a setting you may be the reincarnation of individuals from legend. You may optionally choose to designate individuals within the setting to be the reincarnated versions of individuals from Arthurian legend (Arthur, Gwenivere, Merlin, The Knights, Morgana, etc) with fte and destiny leading them to greatness and similar aspects of legend (love triangles, fights for leadership, quests for important things, etc).
Suitable Replacement: You may not truly be the once and future king but your essence is close enough to allow you to fill the role as long as you need, if King Arthur and his knights were trapped away and Merlin needed help freeing him you and your friends could easily be identified as suitable replacements to maintain Camelot and free its king and knights while the populace remains unaware of the change. This will also makes you a spitting image of the one you replace, and allow you to use any special items such as Excalibur.
Fisher King: You are capable of tying yourself to any of your lands becoming the embodiment of the lands with your physical, mental, and emotional health/situation reflecting on to the land and properties.
Round Table: You may gain a large wooden round table capable of easily sitting eleven individuals plus yourself. The table is indestructible can generate chairs for those sitting around it. The table can generate armor, unique weapons, and shields with enchanted emblems that can materialize to aid their wielder (you with gain a dragon shield) for yourself and your 'knights'.
Knight of the: You may gain eleven completely loyal knights, each one; is a knight of great skill and can reach great fame, incredible strength, a talent for protecting the weak, strength yo vanquish any evil, great courage, and an unbreakable loyalty to you. You may design each knight completely, and/or import individuals into the positions with them adapting to match the setting and loosing anything that wouldn't be a part of the setting.
Prison: You may gain an enchanted cave decorated in various crystals. This cave is actually a prison capable of imprisoning anything and anyone no matter their power and nature keeping them trapped for eternity, encasing them in a crystal with only you being able to free them.
Magic Tree House: You may gain a large tree that houses a tree house in its branches. This tree and it's tree house are capable of; hiding itself so only a chosen few (those you choose) can see it, a sense for those with a passion for knowledge and/or great imagination/fantasy, can repair itself back where you import it if destroyed, and can travel to other places and times (even traveling to fictional realms, and if destroyed it has a safety mechanism to send any who traveled in it back to the place and time they left from).
Holy Grail: You may gain a golden chalice capable of turning any liquid poured into it into a potent healing draft capable of healing anything including death and the effects of time restoring youth and life. If you desire you can have it grant eternal youth to those who drink from it.
The Sword: You may gain a sword capable of coating itself in fire from its tip to its hilt with only its wearer being immune to its flames.
The Hamper: You may gain a hamper capable of duplicating and food placed within it perfectly providing enough food to feed hundreds to thousands.
The Horn: You may gain a drinking horn that can produce an unlimited amount of any drink that it's user wishes and will only empty when they wanted to.
The Chariot: You may gain a chariot capable of instantly teleporting itself and any within itself anywhere that you or those you designate at the driver wish it to go.
The Halter: You may gain a halter that can manifest any horse/mount outfitted in itself making them docile and willing to be mounted/ridden by you.
The Knife: You may gain a knife that is capable of splitting into 24 perfect replicas allowing 24 individual to use it at the same time.
The Cauldron: You may gain a cauldron that will cook any meal/potion/etc to perfection. When you use it the cooking process is instant, when others use it their bravery decides the speed of the cooking with the brave being granted a fast cooking time and cowards a slow cooking time.
The Whetstone: You may gain a whetstone that when used by you and the brave/courageous will sharpen a blade so that any wound that draws blood will become fatal and kill the one cut (unless you choose otherwise), and cowards sharpened blades will never be able to draw blood.
The Coat: You may gain a coat that can change its appearance and design to fit any needs, and will always alter its size to perfectly fit anyone who attempts to wear it.
The Crock and Dish: You may gain a crock and dish that can create whatever food you wish without limits.
The Chessboard: You may gain a chessboard that is capable of playing itself, and if you think of two factions will move and alter itself to reflect the conflict of the factions.
The Mantle of Arthur: You may gain a mantle capable of turning itself and it's wearer invisible as well as covering their scents, sound, etc. completely hiding them from any senses and forms of detection.
The Mantle: You may gain a enchanted mantle that will alter its length based on the faithfulness/loyalty of its wearer; reaching the ground for the faithful/loyal and only reaching the thigh/lap of the unfaithful/unloyal.
The Ring: You may gain a ring of your design that is capable of turning itself and it's wearer invisible as well as covering their scents, sound, etc. completely hiding them from any senses and forms of detection.
The Stone: You may gain a stone that can exist as a medium boulder to a large stone platform,in any of its forms its capable of identifying and making it known to others that the one interacting with it is a rightful leader/ruler of the area and/or a hero/individual of great importance. It can do this by creating a weapon only that individual can move or releasing a sound.
Arthurian Legend: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Arthurian worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Arthurian setting, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the Arthurian Legends setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicsupernaturalcombatutilityitems
- Traits
- skill masteryimmunitycompanionsillusionscharismadurabilitystealth
- Keywords
- leadershipdragonimmortalitydivine magicshapeshiftingsuperhuman agilitycloningcraftingflightregenerationresurrectionsummoning