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Essence ofCerebro

byZagreusHades

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AI summary

A superhero Essence granting a comic-book physique — attractive, permanently healthy and free of physical, mental and emotional defects — plus writer-level reality warping that lets you set or activate rules within a setting's narrative, Scene Shift to repair the collateral destruction superpowered fights cause, and Quick Change, a personal reality field drawing on the places you own and any pocket dimensions you hold. X-Men makes you a natural team player whose teammates instinctively look out for one another, and Xavier grants a talent for recruiting and funding powerful people while turning you into an excellent leader. Character packages follow the X-Men roster and their Horsemen counterparts: Wolverine grants tremendous willpower, emotional control, resistance to mental manipulation and a gift for forming family bonds, Storm grants a calm regal aura, complete emotional control and atmokinesis with a psionic connection to air currents, while Death and Famine represent advanced and modified versions of those powers — Death adding psychic constructs, blasts, astral projection, force fields and flight with base powers boosted tenfold, and Famine adding immunity to weather, lightning blasts from eyes and mouth and planetary reach at the same tenfold multiplier.

Generated précis — the sections below are the author's original text.

Effects

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  • Comic Book Physique: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain a comic book style physique being; attractive, constantly in good health and shape with your body not suffering any drawbacks or negative changes no matter what, and a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue. You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interfering with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc).

  • Based on the Writer: You possess a form of reality warping that affects the multiverse and narrative of the world, you can consciously set things into the rules of the setting and/or activate rules on specific conditions like having rules only focused on you (ex: if your a mutant you may be immune to mutant detection and dangerous enzymes, etc.), or only work in specific situations and under specific conditions. You can utilize this in multiple ways such as; becoming immune to fourth wall breaks, being able to break the fourth wall, etc. When you enter a setting based on a greater setting you can import into the setting as a character/individual who exists in the main setting but hasn't/doesn't exist/appeared in the version of the setting you enter gaining a version of their life, relationships, memories, personality, abilities, skills, and powers reminiscent of the setting (you can design this to a degree as long as the general shape is there).

  • Scene Shift: A world of superpowers ensures destruction to the world and scenery such as; collapsed buildings, crushed cars, dropped property values, etc. You possess a limited (though large, growing if you were involved to coat everything) specialized reality warping that undoes the damage done to the scenery and environment reverting things back to before they were destroyed or battle occurred. No one will ever question how these repairs occur, the greater the damage the more time it takes to repair though places important to you personally will be given priority.

  • Quick Change: You possess a personal reality field that allows you to pull from places you own, reside in, keep things stored, and any pocket dimension you possess. This field however is heavily specialized only grabbing clothes and accessories you could carry on your person. The field can be set with pre-set outfits (+ Items) that you can instantly swap into even ignoring some of the fields "rules", and every time you switch out of an outfit that doesn't have a pre-set a temporary pre-set will be registered. The switch can occur in a fraction of a second, and you can use it with others taking their clothing (your choice if it's a switch with them being put in your clothes or a theft with you taking their clothes) though they have to be willing or restrained/unconscious. You can call clothing and accessories to you without immediately having them on.

  • X-Men: You are talented at working in teams, with the teams and people you work with and support naturally looking out for each other and going out of their way to help each other. This also makes it easier for different people to coexist and cohabitate no matter their various differences.

  • Xavier: You possess a skill in funding important/powerful people/individuals and convincing them to join you and work with all others you recruit, this also turns provides you with the skills of a great mentor able to help others improve and sympathize with others (understanding them, advising them, helping them improve their skills/powers), and extensive knowledge of mutants and genetics. You possess; advanced telepathy capable of covering vast distances (mind reading, mind control, mental manipulation, memory manipulation, perception manipulation, etc).

  • Death: Your powers have been advanced and modified providing; physical constructs of psychic energy, psychic blasts, astral projection, force field creation, flight/levitation, and base powers boosted tenfold.

  • Wolverine: You possess; an incredible strong will allowing you to easily control your emotions and resist mental manipulation, can form familial bonds/relationships with others and they will form similar bonds with others, and are one of the most skilled fighters in the universe. You possess; a powerful regeneration (heal any injury, complete regeneration from a single cell, resurrection of self, functionally immortal, don't age, immunity to poisons/toxins/diseases, don't require as much sustenance and air, etc), greater physical capabilities (strength, agility, reflexes, endurance, survive harsh terrain and environments), heightened senses (hear over vast distances, see in dark, track others by scent), three retractable bone claws that are stored in the forearms and extend out from the knuckles, and an indestructible and unbreakable adamantium skeleton (you can toggle the adamantium infusion).

  • Storm: You possess; a calm and regal aura, are a natural role model, and have complete emotional control. You possess; atmokinesis (manipulate and control the weather, psionic connection to air currents/water vapor/electrical energies on a minor and major scale, flight/levitation, resistance to hot and cold temperatures, modify temperatures, control precipitation/humidity/moisture at a molecular level, lightning generation, electromagnetic atmospheric phenomena manipulation, atmospheric pressure sensing, weather dispersal, and manipulation of natural forces).

  • Famine: Your powers have been advanced and modified providing; immunity to weather and its phenomenon, lightning blasts from your eyes and mouth, planetary reach, and base powers boosted tenfold.

  • Beast: You possess; genius level intellect in multiple fields including ancient knowledge and civilizations. You possess access to a blue ape-lie physiology that provides you with; strength to bend steel girders, enhanced speed and agility, great reflexes, incredible balance, powerful endurance, and prehensile feet. You can enter and exit your beast form.

  • Cyclops: You are a talented leader having a natural aura of authority that has others following your order and looking to you for guidance, you can also release an air of maturity with others often developing a view of you reminiscent of an older sibling, and are a skilled pilot and driver. You possess; optic blasts (red concussive energy blasts, can control intensity and size, can control active and inactivity).

  • Jean: You are naturally gifted in everything, and will always become well liked by everyone and any group easily becoming a popular individual. You possess; advanced telepathy capable of covering vast distances (mind reading, mind control, mental manipulation, memory manipulation, perception manipulation, etc), and advanced telekinesis (manipulate matter, manipulate inanimate and animate, levitate/fly, etc).

  • Nightcrawler: You are a naturally fun loving individual easily defusing situation with a quick joke and easy grin. You possess; enhanced physical capabilities (agility, reflexes, balance, strength), the ability to cling to surfaces with your hands and feet, and teleportation (inter--dimensional phase shifting, two mile radius at base, spatial awareness to avoid teleporting into things). You may gain access to a form that possesses; fluffy velvet-like fur over your body, fang-like canines, pointed ears, and a long prehensile tail strong enough to hold your full weight. You can shift in an out of this form.

  • Shadowcat: You are capable of maintaining a cheerful and optimistic persona and mindset no matter what you face/experience. You possess the ability to become intangible allowing you to phase through solid matter, you can provide other people and things intangible properties.

  • Rogue: You are a master of sarcastic responses and can quickly come up with witty responses and remarks. You possess the ability to absorb the life force, memories, personality, abilities, skills, and powers of others through physical contact. The gained things are temporary fading over time, the longer your in contact the longer the power is in effect, can utilize multiple at once, with time you may learn to access previous absorptions, your immune from suffering strain of absorbing the life force, memories, personality, abilities, skills, and powers of others, and you can toggle your power on and off.

  • Spyke: You are extremely talented at any sport you partake in, and when you enter a setting you can retroactively import as a family member to one of the main members of the setting. You possess the ability to manifest a self-replicating bone based exoskeleton/endoskeleton, can extend/retract/fire/produce bone spikes from your body, your body will seal any wounds from this immediately and without signs of injury, you can heat your spikes, shoot them with the strength to pierce steel, and generate body plates.

  • Iceman: You are a true joker having a joke for any situation and being able to get a chuckle out of anyone, and your skilled at drawing the attention of others to you and maintaining their attention. You possess the ability to manipulate thermal energy generating extreme cold to freezing, invulnerability to cold weather, cryokinesis (ice and snow manipulation, ice and snow constructs), ice shell/armor, telekinetic ice manipulation, cold wind generation, and freeze things at an atomic level.

  • Cannonball: You possess the power to generate thermochemical energy you can use this generation to; propel your body through the air (your body manifests a protective force making you and others invulnerable while in flight, negating the effects of momentum), and can generate explosions and blasts.

  • Berzerker: You possess the power to generate, absorb, and manipulate electrical energies around you, you can utilize this to release bolts of electricity, generate shocks or blast equal to lightning, overload machines, and enhance your bodies capabilities.

  • Jubilee: You possess the power to generate bright bursts of multi-colored plasma-like from your hands, you can; direct/arrange/shape the plasma, have them set in a dormant form that explodes when you want them to, create constructs of the plasma, toggle their strength from merely a blinding light to destructive blasts, and you can reabsorb them without issue.

  • Magma: You possess the power to; generate and manipulate geothermal energy, control the movement of tectonic plates (can cause seismic upheaval), generate and control molten rock, projectile blasts of lava, create miniature volcanoes, generate intense heat capable of melting steel, immunity to intense heat and lava (could swim to the center of the earth through magma vents, and access to a fiery form.

  • Multiple: You possess the power to create an endless amount of identical living duplicates (along with anything they are holding), each can think/feel/and act independently but are guided by the original through a telepathic and empathetic connection, and you can reabsorb any clone gaining their memories and experiences.

  • Sunspot: You possess the power to absorb solar energy to charge your cells augmenting your physical capabilities (strength to lift 50 tons at base, gain nourishment from solar energy, could survive in the cold of space, etc), fire and heat immunity, fire and heat absorption to augment your power, and pyrokinesis.

  • Wolfsbane: You possess the power to transform in yo humanoid wolf form and a full wolf form, you possess heightened senses (scent greater than a wolf), claws and teeth/fangs when partially or fully transformed, and greater physical capabilities.

  • Brotherhood: You are a master criminal and delinquent having knowledge of multiple criminal activities (lock picking, slight of hand, etc), and have an instinctive knowledge of the winning side and the best ways to save your own skin should the need be present.

  • Mystique: You are a master of deception and can easily mimic the personality and ticks of others. You possess the ability to shapeshift into whoever and whatever you want, your shapeshifting is extremely precise retaining fingerprints, perfect voice patterns, identical eye designs, your also harder to detect even being able to mask your scent from the best trackers, and a highly advanced mind that makes you immune to mind reading.

  • Pestilence: Your powers have been advanced and modified providing; the ability to take on the form of multiple creatures at once (swarms of birds), transform your body into inorganic forms, take a liquid form, heal and regrow limbs, and your base powers are boosted tenfold.

  • Toad: You possess; a superhuman jump reaching great heights and distances, a long (8 meters) prehensile tongue, an adhesive spit that hardens when it dries, and can cling to walls with your hands and feet.

  • Avalanche: You possess the ability to generate seismic waves from hands allowing you to manipulate the ground and shift the earth, and you are immune to seismic waves.

  • Blob: You possess; great strength (9'100 kg), heightened endurance, invulnerability, and immovability as long as your in contact with stable ground.

  • Quicksilver: You possess; superspeed (reach mach 5), fast thinking speed, resistance to friction and kinetic impact with your skin and eyes being protected, can survive on low oxygen, don't expiration fatigue, and have super reflexes and reaction time.

  • Scarlet Witch: You possess; the ability to change probability to your advantage causing the improbable to occur, the power to hex others making them loose control of their powers and abilities, and access to chaos magic allowing you to warp reality.

  • Magneto: You possess; the ability to manipulate any kind of metal and to a lesser degree the electromagnetic spectrum, alter the state of metal to a liquid-like state, generate magnetic pulses, effect metals over great distances, and your mind is shield from psychic abilities.

  • War: Your powers have been advanced and modified providing; space survival, electromagnetic manipulation, gravity manipulation, force field generation, true flight, and base powers boosted by tenfold.

  • Sabretooth: You possess; heightened senses tracking pray for miles utilizing old scent trails, enhanced regeneration (heal fast, remain in physical prime, don't age, immune toxins/disease), razor sharp claws and canines, and enhanced physical capabilities (survive harsh terrain, survive sub-zero temperatures).

  • Gambit: You are a cunning, manipulative, charming, and a master flirt knowing just the right words to get a desired effect from those around you. You possess the ability to convert the energy in things into pure kinetic energy accelerating them or charging them resulting in an explosion. The explosion size and intensity of charged items is based on the mass of the item, with smaller objects charging faster.

  • Colossus: You are a talented artist in most any mediums. You possess the ability to transform your entire body into an organic steel becoming near-invulnerable and gaining; enhanced strength (lift 100 tons), enhanced stamina, enhanced durability, and no need for food/water/oxygen while in this form.

  • Pyro: You possess the ability to manipulate fire in any form, animating and shaping it but unable to create/generate it from nothing.

  • Mastermind: You possess the ability to make others see, hear, feel, smell, and taste things that aren't present, manifest powerful illusions, alter the memories of others all the way to their early years, and telepathy.

  • Boom-Boom: You possess the ability to create pure orbs of plasma that can range from the size of marbles to beach ball sizes, the orbs will detonate within two yo ten seconds after creation, they generate explosions of concussive force, you can reabsorb the orbs before they go off, and are immune to explosions produced by your orbs.

  • X-23: When you enter a setting you can import as a genetic clone of a character in the setting, you will gain abilities similar to your genetic donors.

  • Angel: You possess the ability to sprout wings granting you flight/levitation, you can travel at high speeds, you are capable of; carrying 92 kg, can breathe in high altitudes, can process food faster, and can survive in extreme weather conditions.

  • Forge: You possess a great intuitive creativity and understanding of any device and technology imaginable, an enhanced intelligence, an empathic understanding of machines, the ability to perceive mechanical energy, and can create incredible technology out of mundane things.

  • Havok: You are a skilled surfer. You possess the ability to absorb electromagnetic energy and sunlight converting it into destructive beams that can be fired from your hands and you can control the intensity of, and you are immune to the powers of your relatives.

  • Destiny: You possess the ability of foresight allowing you to see future possibilities of events and the future in general.

  • Leech: You possess the ability to disrupt energy fields allowing you to shut things down temporarily, including the powers and abilities of supers/mutants.

  • Apocalypse: You are guaranteed to be the strongest and most powerful member of your species, you will only grow in strength as you age never growing weaker even if you remain dormant for years. You possess; above genius level intellect, super level physical capabilities, an extremely long lifespan, advanced telepathy (greater than Jean Grey and Charles Xavier, mental manipulation), telekinesis, force field generation, molecular manipulation, teleportation, shapeshifting, power augmenting, power enhancements, and power granting.

  • Juggernaut: You possess; true invulnerability, heightened strength, great endurance, and are physically unstoppable when you get moving.

  • Morlock: You are a master of stealth and secrecy capable of remaining hidden, and you can find hidden/unnoticed paths suh as sewers and underground pathways.

  • Caliban: You possess the ability to detect the location and presence of the X-Gene and/or other biological mutations.

  • White Queen: You are a highly seductive individual capable of turning other to your side with your flirting, especially if you truly care for the individual, and others will give you second (3rd, 4th, etc.) chances no matter what you do. You possess; advanced telepathy capable of covering vast distances and multiple minds (mind reading, mind control, mental manipulation, memory manipulation, perception manipulation, illusions, astral projection, etc), psionic blasts, and an organic diamond diamond form (nigh-invulnerable, enhanced physical capabilities capabilities, psychic immunity, do not age, and no need for food/water/oxygen while in this form).

  • Psylocke: You possess unmatched skill in martial arts, and swordsmanship. You possess; telepathy (mind reading, mind control, mental manipulation, memory manipulation, perception manipulation, illusions, astral projection, etc), telekinesis, minor precognition, and can generate psychic energy constructs.

  • Mutant: You may be and/or possess the form and abilities of a mutant, you may design the abilities provided by your X-Gene and the level/power of your abilities.

  • Romantic Sub-Plot: You are an extremely charming and magnetic individual, easily drawing attractive individuals of your type and preference who would be interested in a romantic relationship with you. The magnetism works across species, with beings that normally don't experience feelings and emotions being made to feel and swayed by your affection. This easily allows you to redeem/corrupt anyone to your side/morality. Fate will conspire to pull you and your romantic partner together in team ups and get together with you and them just ending up in each other's company (if a group splits up your guaranteed to be with your love interest). When one of you are in danger your strength will be increased and fate conspires to ensure safety for you and them. When you enter a setting you may designate one of the individuals present in the setting as your soulmate.

  • Suit: You may gain a supersuit that is completely adapted to you and any abilities/features you possess making it near indestructible in terms of you and what you can do. The suit will always be comfortable and highlight (show off) your best features, it also has an effect that as long as you wear it no one will recognize you as anyone but your costumed state unless you tell them. You may copy canon costumes, they will be completely loyal to you and unable to act against you, or gain non-sentient versions if you copy something like the Scarab.

  • Vehicle: You may gain one or more vehicles of your design, the vehicle will be highly advanced, repair any damage, and never run out of gas/energy, or can also be called to you from anywhere at anytime. You may take copies of any vehicle, it will be completely loyal to you and unable to act against you.

  • Adamantium: You may gain an unlimited supply of adamantium, a nigh-indestructible metal.

  • Gem of Cyttorak: You may gain a powerful red gem that produces a special radiation that effects mutants enhancing their powers to a fully realized state. The radiation provides the mutant with full advancement of their power and development, enhancing them completely, granting full control of the abilities, and removing any downsides or drawbacks.

  • Image Inducer: You may gain a device disguised as an accessory such as a watch, this device is capable of projecting a holographic disguise on its wearer covering any unnatural appearance.

  • Helmet: You may gain a supply of helmets (helmet, diadem, hat, etc) that are capable of blocking telepathy and other psychic abilities.

  • Cerebro: You may gain your very own copy of Cerebro a high-tech device that is constantly scanning the world and detecting the activation and use of powers/x-gene and providing their location. The device is capable of boosting the powers of a telepath, allows them to greater range and allowing them to detect individual minds both super and mundane. Your version can exist as a secret room underneath any property acting as a security center and monitoring system, and access to a portable helmet version.

  • School: You may gain ownership to an estate. The main building is two stories and possesses a basement equal or greater to the size of the building and three to four sub-basements. The second floor has; 13 bedrooms each capable of accommodating two individuals (or four if bunk beds are utilized), 2 large bedroom with an attached bathroom, 1 communal bathroom (4 toilet stalls, 3 shower stalls, 4 sinks) on the left side of the house and completely reflected on the right side (making a grand total of 26 bedrooms, 4 large rooms, and 2 communal bathroom). In the center of the second floor resides two study halls, a computer room, a small library and two reading rooms. The ground floor contains; a parlor, kitchen, dining room, two half bathrooms, sitting room, day room, grand library, common room, lounge, reception area, dean/principles office, and a apartment (living area, bedroom, full bath, kitchen). The basement contains; a large laundry room, two storage rooms, a wine cellar, workshop, a theater, and self sustaining appliance facilities (generators). The first sub-basement contains most of the true classrooms (13 in total), as well as offices for the teachers and faculty break room. The second sub-basement contains; gym facilities, a danger room (battle simulation room), medical facility, locker rooms, and fitness center. The third sub-basement contains highly advanced security systems and lockdown mechanisms acting as the safest and most secure place on the property and potential in the setting. The grounds of the estate are vast and completely enclosed some features of the estate include; a Stable house, a Garage (including a retracting floor capable of storing multiple vehicles in a basement area underneath the garage), a courtyard with an optional statue/fountain feature, a garden, boathouse, atrium, observatory, hedge garden (optional hedge maze), basketball court, pool, lake (with a hidden hanger bay underneath that can open to contain and release jets), woods/forests, and two athletic fields.

  • Danger Room: Your property has been enhanced with a high-tech defense system that extends to its exterior. This also comes with a highly advanced sub-basement that acts as a training room creating projections, weapons, obstacles, etc. to train those in it in their ability and prepare them for scenarios. The defenses and room will repair and upgrade as needed.

  • X-Gene: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Marvel worlds and settings granting you access to every powers, skill, item, species/race, magic, afterlife, galaxies, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. This may also include other settings based on choices taken in the Essence.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from the X-Men: Evolution setting, including fanfic/AU/Crossover/Etc.

  • Optionally, you may at any time choose to take a trip into the world of X-Men: Evolution, or a variation of it. This can be an alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
utilitymagicmentalsurvivalsupernatural
Traits
immunitytelepathydurabilityflightskill masterypsychic powersenhanced intelligenceregeneration
Keywords
superhuman agilityintelligenceshapeshiftingstealthtechnologycharismaillusionsleadershipmind controlreality warpingtelekinesisastral projectioncloning
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