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Essence ofDreamlight Magic

byZagreusHades

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AI summary

A Disney Dreamlight Valley Essence remaking your body free of defects, with the ability to alter your physique at will, a personal reality field that lets you fit any aesthetic without practical hindrance so you can run, climb and fight in the highest heels, and free shifting between masculine and feminine forms both equally and retroactively you. Its centrepiece is Dreamlight Magic, among the strongest forms of magic and capable of feats beyond the greatest wizards, alongside a Companion aura of unimaginable charisma and friendship that leads villains to set aside their schemes and count you a true friend, and the powers of the Forgetting, letting you create night thorns whose passive aura induces forgetting. You may also gain a magical house that restores your energy simply by being entered and is far larger inside than out, your own Dreamlight Valley of eight regions — plaza, meadow, beach, forest, dark woods, plateau, swampy glade and frozen cliffs — a Dreamlight Castle the size of a region in its own right attached to the plaza and holding powerful magic, and protective stone pillars housing mystic orbs that repel corrupting forces and hold the realm stable.

Generated précis — the sections below are the author's original text.

Effects

30
  • The Ruler: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain; the ability to alter you physique (weight, muscle, build) at any time, can freely change your eye/hair/and skin at will including accessing both natural and unnatural colors (two toned hair and eyes, purple skin, eyes like a snake/goat/heart pupils, swirly eyes, alter sclera color, change hair style and length, etc), alter facial features and structures (eye shape, face shape, lips, nose, etc), manifest and change make up that is pretty much a part of you with ease, remain in good health and shape with your body not suffering any drawbacks or negative changes no matter what, a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue, remove your need to eat and sleep (though eating will provide energy and sitting can restore energy as well).

  • You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interfering with you and your actions; run/climb/fight in the highest of heels and longest of dresses without getting caught on things or damaging your clothing, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc), remain clean no matter what you do, etc.

  • You also possess the ability to freely shift between a masculine and feminine form both are truly you and will always be perceived as you retroactively and presently, the two forms can possess different physical traits, features, colors, etc. and will save their appearance and clothing, so when you transform your in the outfit that form was in before you shifted (you start in masculine form wearing a tux and you shift to feminine that was wearing a ball gown you'd be in the gown, and when you shift back to masculine you'd be in the tux).

  • Dreamlight Magic: You possess one of the strongest forms of magic, Dreamlight Magic, a powerful form of magic capable of doing anything such as performing feats that even the greatest wizard in the world, a fairy godmother, and a sea witch would be unable to handle/perform. Dreamlight magic can; dispel darkness/corruption, convert things into memories and unlock/manifest memories (and fragments of memories), craft enchantments (often using symbolism such as; a potion of summers warmth (sunflower and lemon for the sun, ocean water for the beach, sugarcane and garlic for a boost), enchanted shapeshifting object (dreamlight shards, a flower to ground the magic, and a vial to mix), etc). Dreamlight Magic can also act as a key preventing others from using or accessing things unless they have access to the magic, can be fueled to your feet allowing you to create a cloud to glide around quickly on, and so much more with only your imagination being its limits.

  • Companion: You possess a unimaginable charisma and aura of friendship making it so villains a would put aside their villainous deeds and view you as a true friend (and potential the only person they've ever viewed as such), and others would trust you even if you are a stranger in their eyes. You are capable of; seeing the progress of your friendship (with 10 being best friend status, and you being able to see the bar raising), can see/identify three gifts that any individual would love to have (and will boost the friendship gain, the gifts change every day), can unlock quests as you reach level of friendship, will passively gain friendship as you hang out and do things with others, can assign a role to others and anything that falls in that role that you do while hanging out with them will provide greater friendship gain, and gain cool things (clothes, furniture, motifs, etc) based on the individual as you level up the friendship gaining something each level with the tenth thing being gained once you finish grand quest with the individual.

  • The Forgetting: You possess the powers of the corruption known as the Forgetting being able to create night thorns, purple blue vines that can range in size that passively generate a magic aura that makes those around them begin to forget things and are near indestructible with only Dreamlight magic being able to purify them or extremely fizzy drinks. You can also spawn large mushrooms, sea debris, tree trunks, stone spikes, ice spike clusters, bone clusters, enchanted fires and other obstacles, each one is near untouchable by any force except for dreamlight magic (though they usually require an upgrade to get past).

  • House: You may gain a place for yourself a home that restores your energy (literally) by just entering it. The house is magical in nature possessing a far larger interior then its exterior would normally allow and possessing a magic elevator, the building is able to contain/possess twenty floors, each with a main room and an additional three connected rooms for an overall eighty rooms. You can freely add and remove floors and room as well as alter the sizes of the rooms. You may possess access to any house dream styles (aesthetic decorative 'shells' that alter the appearance of the house but not its interior) the game, as well as dream styles based on any settings you have gone to and will go to.

  • Valley: You may gain your own Dreamlight Valley a magic valley made of eight regions including; a plaza, a meadow, a beach, a forest, a dark woods, a plateau, a swampy glade, and frozen cliffs. Each region will produce their own unique fruits, minerals, flowers, crops, fish, and other resources with a few being shared with another region. If taken with "Dreamlight Magic", anytime you enter a new setting you may gain a new valley that will be based off the setting and its worlds in some way, you will be able to freely travel and remember each valley you own. You also gain a connection to the realm as it reflects you, if your fine it will be fine but if your not doing well then it won't do well (flowers naturally spawning wilted and dull, crops growing already rotten, and eventually obstacles and corruption sprouting up).

  • Castle: Your valley may possess a Dreamlight Castle, a majestic castle connected to the plaza and the size of a region in its own right that possesses powerful magic including the creation of at least twenty eight doors that can each become gateways to a realm where new villagers can be retrieved from the realms are made from the memories and emotions of the inhabitants and reflections of their world (whether their real or not is up to debate), the realms also act as sanctuaries guarding the inhabitants from any negative forces while they are inside but also erasing their memories of being outside the realm should they return (though you may learn ways to alter/fix this, and may even learn ways to allow others to visit the realms not associated with them). The castle is extremely large and once a door is locked to a realm it can't be altered so it extremely possible that more doors reside within the castle walls, each door will possess a glyph depicting the world it leads to. If taken with "Dreamlight Magic", anytime you enter a new setting your new valley will gain a new castle based off the setting with realms based on those available to the setting (Note: What is available based on setting is up to you it can be as simple as; if you go to DC Comics then the realms are based on the towns of each hero (Gotham, metropolis, star city, etc), or it can be any setting to have a crossover as well as a base DC realm, or any setting to share a creator (writer, publisher, artist, etc), or even share a theme (super powers, magic, etc). You can choose how wide or narrow the scope.)

  • Pillars and Orbs: Your valley has gained protective features in the form of stone pillars with holes in them that house mystic orbs of potent magic that repellent corruption forces and hold the realm together each orb represents a trait and grows stronger the more of its trait is present in the valley (though your own feelings of the trait are prioritized and hold the most sway), these traits are; Friendship, Power, Trust, Courage, Nurturing, Love, Remembrance, and Unity. If taken with "Dreamlight Magic", anytime you enter a new setting your new valley will gain a new set of eight pillars and orbs based off traits important to the setting or at your design. You are aware of the method to create more pillars and orbs outside the valley.

  • Wells: Your valley possesses mystic pathways that allow for fast travel around its regions. The main well and the most potent will always reside in the plaza and its appearance will naturally reflect the health of the valley and act as the gateway that calls villagers to the valley. Each region will have a single well that are all linked allowing you to quickly travel to the location of another well from another, you are aware of the method to create more wells outside the valley.

  • Islands: Your valley possesses clusters of floating islands, with a singular large floating island for each region of your valley sharing the regions aesthetic, temperature, etc.

  • Isle: You may gain your own Eternal Isle a magic isle made of three regions including; ancient ruins, a dunes, and a wild place. Each region will produce their own unique fruits, minerals, flowers, crops, fish, and other resources with a few being shared with another region. If taken with "Dreamlight Magic", anytime you enter a new setting you may gain a new isle that will be based off the setting and its worlds in some way, you will be able to freely travel and remember each isle you own. You also gain a connection to the realm as it reflects you, if your fine it will be fine but if your not doing well then it won't do well (flowers naturally spawning wilted and dull, crops growing already rotten, and eventually obstacles and corruption sprouting up).

  • Vale: You may gain your own Storybook Vale, a magic vale made of three regions including; the Bind, Mythopia, and Everafter. Each region will produce their own unique fruits, minerals, flowers, crops, fish, and other resources with a few being shared with another region. If taken with "Dreamlight Magic", anytime you enter a new setting you may gain a new vale that will be based off the setting and its worlds in some way, you will be able to freely travel and remember each vale you own. You also gain a connection to the realm as it reflects you, if your fine it will be fine but if your not doing well then it won't do well (flowers naturally spawning wilted and dull, crops growing already rotten, and eventually obstacles and corruption sprouting up).

  • Shop: Your valley possesses a large shop that will restock everyday with a new selection of clothing, furniture, hair styles, accessories, decor, wallpaper, flooring, windows, doors, etc. that will range from general to themed on the settings and connective worlds (The Base valley has things from; Sleeping Beauty, Cinderella, Aladdin, Moana, Frozen, Ratatouille, The Incredibles, Encanto, and other Disney and Pixar works). If taken with "Dreamlight Magic", anytime you enter a new setting the store will update with new stock.

  • Restaurant: Your valley possesses two restaurants that will allow you to work as a chef and waiter, when you serve an individual their order you'll boost your relationship and be paid for your service. The restaurants will sell rare ingredients, pre-made meals, and will open the possibility for creating meals based on the settings. If taken with "Dreamlight Magic", anytime you enter a new setting the store will update with new ingredients and recipes, you can also quickly create meals by placing ingredients in a giant pot.

  • Boutique: Your valley possesses a boutique, a special store that allows you to display your own custom design clothing and furniture. The boutique also possesses a section that allows you to display clothing and furniture in scenes and challenges that would allow you to gain in store credit to unlock new clothes and furniture to design. If taken with "Dreamlight Magic", anytime you enter a new setting the store will update with new clothes and furniture, you also gain access to the ability to create and design custom designs for clothing and furniture.

  • Stalls: Your valley may gain a pair of stalls and a handful of communal buildings. One stall will sell produce and seeds with a version present in each region of the valley and be willing to buy anything you would want to sell, the second will sell materials and resources. The communal buildings present will consist of a fishing boat (fish), a greenhouse (flowers), a garden that will replant itself on its own (produce), and a jewelers to buy/sell gems. If taken with "Dreamlight Magic", anytime you enter a new setting the features will update with new things based on the new valley.

  • Chest: Your valley (and additions) will generate unique chests daily, the chests can contain; clothing, furniture, money, rare money, etc.

  • Pets: Your valley has gained a host of new life with the presence of critters that now live within its grounds, with each region having its own critter. By feeding the critters their favorite food at least three times you can gain a critter as a companion with them helping you by picking up things, gathering more for you, acting as a inventory, and providing you a gift once you've truly bonded to them. Each critter type has their own personality such as; standing near them and letting them get used to your presence, just approaching them as they fear nothing, play a game of chase with them, and slowly approach them waiting tell their comfortable and stopping when they get agitated. The base valley possesses; squirrels (plaza), rabbit (meadow), sea turtles (beach), raccoons (forests), ravens (dark woods), sunbirds (plateau), crocodiles (glade), and foxes (frozen cliffs). The critters will be perfectly pet sized being around the same size. If taken with "Isle", the base eternal isle will include; monkeys (ancient ruins), cobras (dunes), and capybaras (wild place). If taken with "Vale", the base eternal isle will include; owls (the Bind), baby pegasi (Mythopia), and baby dragons (Everafter). If taken with "Dreamlight Magic", anytime you enter a new setting new critters based on the settings will be available.

  • Villagers: You may gain villagers from the various associated media of the setting you enter at base you may gain twenty-two characters to be present in the valley without needing to go to a realm to retrieve them. At base these characters include; The Fairy Godmother, Mirabel, Kristoff, Olaf, Stitch, Daisy, Donald, Goofy, Mickey, Minnie, Scrooge, Peter Pan, Mother Gothel, Scar, Ariel, Eric, Ursula, Tiana, Merlin, Jack Skellington, Sally, and Vanellope. If taken with "Castle", you'll have eleven doors already unlocked and gain access to twenty-two more villagers from the eleven realms accessible through the doors, at base the eleven realms and characters included are; Aladdin (Aladdin, Jasmine), Alice's Adventure in Wonderland (Alice, Cheshire Cat), Monster Inc. (Sully, Mike), Mulan (Mulan, Mushu), Beauty and the Beast (Belle, Beast), Frozen (Anna, Elsa), Toy Story (Buzz, Woody), Lion King (Nala, Simba, Pumbaa, Timon), Wall-E (Wall-E), Moana (Maui, Moana), and Ratatouille (Remy). If taken with "Isle", an additional five villagers will be unlocked (Jafar, Gaston, Oswald, Rapunzel, and EVE). If taken with "Vale", If taken with "Isle", an additional five villagers will be unlocked (Merida, Hades, Aurora, Maleficent, and Flynn Rider). If taken with "Dreamlight Magic", anytime you enter a new setting you'll gain be able to gain new villagers (and unlocked realm doors) from that setting (and all connectives) allowing you to choose the individuals and at what point in their story you gain them to the village Optionally, you may be/replace a villager taking the position of an individual from a fitting setting within the setting framework, such as; any villagers present or any character from the injected settings such as Disney or Pixar from base settings.

  • Inner Child: A piece of yourself once forgotten has developed into an entity all its own, though it looks like you (barring some aesthetic differences, cloaked in shadows with a black and purple theme including skin and clothing). This piece has grown with you and will change with you (maintaining its clothing) but shifting its gender whenever you shift and altering itself whenever you alter yourself as its a true part of yourself though has its own thoughts and feelings.

  • Inventory: You possess three unique inventories; a personal inventory making up a hammerspace that you can access any time but is limited to how much it can contain, a wardrobe inventory that exists in its own pocket dimension and can contain limitless clothing/accessories/pets/etc with you being able to access and change your appearance at will, and a furniture inventory that exists in its own pocket dimension and can contain limitless furniture stuffs and allows you to enter a state that allows you to easily and effectively alter and move furniture and buildings.

  • Event: Every so often an event will unlock granting you access to limit edition things, such as; clothing, furniture, motifs, dream styles, etc.

  • Royal Tools: You possess access and the right to wield the royal tools, a set of powerful artifacts and tools that are indestructible and extremely powerful in nature capable of performing any task and if not able can be upgraded to handle those setbacks. These tools and their upgrades include; a pickaxe (capable of; breaking stone, sea debris, enchanted ice, sand crystals, etc.), a shovel (capable of; digging holes, breaking stumps into sticks, shattering wildebeest bones, etc.), a watering can (capable of; producing energy water, waters enchanted to speed up plant growth, dissolve mystic mushrooms, extinguish magic fire, dissipate fertilizer/animal fecal matter and produce a rosy scent, awaken the memory in water, etc.), a fishing rod (capable of; pulling things from mud/quicksand, showing you the location of guaranteed catches if you fish in that spot, etc.), and a phone (capable of; taking photos along with filters and other features, tracking tasks/quests, displaying a map as well as the location of villagers/produce/houses/etc., and tracks collectibles. If taken with "Wells", the phone possesses a connection to the magic of the wells allowing you to fast travel between them by utilizing the map feature instead of having to approach the wells themselves. If taken with "Isle", you have gained the Royal Hourglass, a staff-like artifact with an hourglass tip, capable of; manipulating time, disputing sand swirls, rewinding damage, etc. If taken with "Vale", you have gained the Royal Net, an artifact with a dream catcher-like net, capable of; catching magical creatures and entities.

  • Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory and features. The interface will display things like energy, health, status effects, exp, needs, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the "player" in the game. Optionally, if you played the game you may gain the outcomes of your game history, including through multiple playthroughs.

  • Dreamlight Ruler: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Disney and Pixar worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Disney and Pixar setting, including fanfic/AU/Crossover/Etc.

  • Optionally, you may at any time choose to take a trip into the Charmed setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicsupernaturalutilityitemscrafting
Traits
system interfacecompanionspocket dimensionshapeshiftingspace manipulationwealth
Keywords
leadershipdurabilityportalscharismadragongender changereality warpingresurrectionsuperhuman strengthbase of operationscreationpossession
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