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Essence ofElement Zero

byZagreusHades

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AI summary

A Mass Effect Essence letting you remake your body as any species from any of its settings with that species' typical abilities, then take character packages: Shepard makes you the kind of exceptional individual others would trust with the galaxy's fate, with a presence that draws people to you; Survivor grants high physical and psychological fortitude for withstanding damage and torture that would break others; Hero makes you an overwhelming battlefield force able to defeat overwhelming numbers alone; and Ruthless grants a cold analytical mind that identifies the most effective course of action. Spectre membership gives you the training, skills and equipment of those elite operatives who answer only to the Council, and Pathfinder makes you an elite soldier, scientist and interstellar guide responsible for finding habitable worlds and handling their inhabitants, paired with SAM, an advanced AI intricately linked to you and equal to Ryder's. Ships available include the Normandy SSV with all its canon features and upgrades across three decks, the Normandy SR2 across five decks including the captain's cabin, research and tech lab, and the stealth- and speed-focused Tempest with its own three decks and full complement of canon features.

Generated précis — the sections below are the author's original text.

Effects

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  • You may remake your body, including changing into any species present in any Mass Effect world/setting with all the benefits/abilities/features present in the average member of the species. Optionally, you may choose to be a hybrid of different species and/or remove the negative aspects of a species. You will also gain a universal translator that will work both ways allowing you to understand other languages and be understood, optionally you may gain blue prints to create more universal translators and/or you may absorb the universal translator gaining its effects as natural to yourself.

  • Shepherd: You are an exceptional individual the kind of person that others would be willing to leave the fate of the galaxy to, what’s more you possess a presence that draws people to you and can have them willingly following you to the worst most dangerous places to ever exist, you could even cause others to change their loyalties. You will also gain a luck that ensures your choices have a greater change of success ensuring you always choose the winner, victory just seems to follow you and your decisions allowing you to succeed against impossible odds, this luck also has the effect of inspiring others. You are an exceptional leader and soldier, you will gain the base equipment of Shepherd from all three games as well as their skills and training. This can include gaining an assistant drone like Glyph and an Apartment like Shepard’s from ME3 that seems to be fully stocked with alcohol suited for all species, and is constantly refilling.

  • Survivor: You possess high physical and psychological fortitude allowing you to withstand and heal from damage and tortures that would break others.

  • Hero: You are an overwhelming force on the battlefield capable of dispatching overwhelming numbers of enemy forces on your own.

  • Ruthless: You possess a cold calculating mind capable of analyzing a situation and identifying the most effective course of actions needed to handle it.

  • Specter: You may be a member of the Specters high ranking elite soldiers who oppose ate outside the normal chain of command answering only to the council, you possess the training, skills, and equipment of Shepard as a Specter agent at any point. In other worlds this will grant you similar leeway in regards to laws and command only answering to the highest point in the chain.

  • Normandy SSV: You may gain the Normandy ship possessing all the features it had in canon (this can include upgrades) including three main decks that contain things like; bridge, navigation center, communications room, living quarters, mess hall, crew sleep pods, captain’s quarters and office, medical bay, escape pods, lab, engineering, storage, garage containing a M35 Mako, etc. Resources will restock (rations for all species, fresh goods for all species, ammo, energy, etc.).

  • Normandy SR2: You may gain the Normandy ship possessing all the features it had in canon (this can include upgrades) including five decks containing; Captain’s Cabin, bridge, research and tech lab, armory, briefing and communications room, crew quarters, mess hall, bathrooms, med-bay, engineering, hanger, etc. Resources will restock (Rations for all species, fresh goods for all species, ammo, energy, etc).

  • Pathfinder: You are a pathfinder an elite soldier, scientist, and intergalactic guide. It is a pathfinders job to; find planets that are suitable for life and colonization, deal with locals either through diplomacy or force, locate points of interest on the planet, coordinate others no matter species or beliefs, and work to improve the viability of success. You will gain the knowledge and skills of Ryker as well as the base gear possessed by them at the start of the game including skills and knowledge of a recon specialist.

  • SAM: As a pathfinder you have been intricately linked with a highly advanced AI intended to help you in your work by speeding up processing and information gathering. Your SAM is equal to Ryker’s possessing the same qualities and capabilities additionally your SAM can be disconnected without danger to you.

  • Tempest: You may gain a Tempest ship, a state of the art ship made with stealth and speed in mind that will contain all the features that it possessed in canon (this can include upgrades), including three decks containing; meeting room, research room, tech lab, bio lab, engineering, bridge, escape pods, armory, med bay, cargo bay, crew quarters, galley, Pathfinder’s cabin, storage room, the Nomad, etc. Resources will restock (Rations for all species, fresh goods for all species, medical equipment, energy, etc.).

  • Omni-Tool: You will possess an Omni-Tool (fitting Shepard and/or Ryder respectfully if taken with “Shepard” and/or “Pathfinder”). The Omni-Tool is a multi-purpose device capable of a number of different uses such as but not limited to; producing light like a flashlight, scanner (“Pathfinder” will possess a more developed and advanced version), repair features, mini-fabricator, medical features, programming & hacking features, communicator (video, audio, and holo), holo image projector (and Omni-tattoos), video games download and play, Omni-gel converter, Omni-tool creation like the Omni-Blade (a near diamond hard, heated weapon), etc. Your Omni-tool is capable of absorbing other models/versions into its self gaining the benefits of the other one without drawbacks, and will always have energy, memory/storage space, and an account of Credits that will refill to its highest amount you have to put money into it in order to increase the amount and the credits will be usable for any currency.

  • Class/Profile/Traits/Powers: You may choose to gain the training and proficiency of any class/profile and traits/powers/features from the Mass Effect universe including those not listed below, you may also choose at what level your skills are at.

  • Soldier: You possess the talents/powers, skills, and proficiencies of a Soldier Class/Profile individual making you a combat oriented individual able to get the most out of any weapon.

  • Engineer: You possess the talents/powers, skills, and proficiencies of a Engineer Class/Profile individual making you skilled at deploying tech in both offensive and defensive ways without hindering yourself.

  • Adept: You possess the talents/powers, skills, and proficiencies of a Adept Class/Profile individual making you a biotic specialist capable of disabling and killing enemies with out the use of guns or tech.

  • Infiltrator: You possess the talents/powers, skills, and proficiencies of a Infiltrator Class/Profile individual making you an exceptionally talented marksman capable of precise shots while also being skilled at stealth and avoiding the attacks of others.

  • Sentinel: You possess the talents/powers, skills, and proficiencies of a Sentinel Class/Profile individual granting you exceptional skill at blending your biotic abilities with tech to achieve great feats in combat.

  • Vanguard: You possess the talents/powers, skills, and proficiencies of a Vanguard Class/Profile individual making you a skilled close range fighter capable of quickly closing the distance between you and your opponents and dealing massive damage.

  • Explorer: You possess the talents/powers, skills, and proficiencies of a Explorer Class/Profile individual making you a Jack of all trades capable of getting the best out of your armaments, tech, and biotic including being able to rapidly switch between your tools. There is no skill you would be unable to learn and utilize.

  • Renegade & Paragon: You have a deep knowledge of morality and the decisions that equate to those moral qualities, you will gain options visible to only yourself and a notice of what side of the spectrum they aim towards (nothing is stopping you from doing something other than those options). You will be unaffected by any morality based appearance changes unless you wish to be (dark side corruption, the changes of a Fable Hero, scars glowing, etc).

  • Romantic: You will gain a chat wheel that can display conversation starters and will inform you of romantic options and moments, you can freely perform some other romance choice outside the wheels but the wheel will display things that guarantee a romance blooming and offer you a “warning” when an option would lock in the romance. This will also ensure your generally compatible with that of alien races species at least physically, mentally, etc. Not sure about genetically.

  • Lazarus Initiative: You are very hard to kill this option will grant you an extremely powerful plot armor allowing you to survive a number of things that would kill others, this also comes with guaranteed that should you die you will eventually get better by some method such as the Lazarus Project for Shepard. This will also grant you the knowledge of how to perform similar procedures such as that of the Lazarus Project.

  • Team: Whether Shepard or a Pathfinder a team should stand behind you and work with you to help you reach your goals and objectives. You may design a crew of individuals who will follow and support you loyally (and may be open to romance), this can include a number of background npc as well. If taken with “Game Interface” you may take the canon crew(s) of Shepard and/or Ryder If you took “Shepard” and/or “Pathfinder” respectfully. You may also choose your relationship with each individual.

  • You, Yourself: You are guaranteed safety from things that would seek to change or control you including things like; the Reapers mental domination (Indoctrination), Kett exaltation, command chips, viruses, the Crucible, etc.

  • Prothean: You may choose to be a Prothean and/or gain the full and complete knowledge of the Protheans advancements and technology, you may also choose to gain any abilities natural to the Prothean without becoming one.

  • Crucible: You have a copy of the fully functional and loyal (unable to harm or act against you) Crucible an invention of the Protheans designed to end the threat of the Reapers. The Crucible is capable of utilizing one of three features every ten years. It can be used to destroy all synthetic intelligence in the galaxy, upload the mind of an individual as the hive-mind in control of a single group of Synthetics (every reaper) granting them complete control of the group, and/or covert app life in the galaxy on a molecular level into organic synthetic hybrids. Your Crucible will be stored in a pocket dimension until you deploy it. If taken with “Catalyst” you would possess a greater control and precision with the Crucible instead of destroying all synthetic intelligence you can insure you only effect your intended targets leaving all others alone even if your target is as simple as “the bad ones”, you would also no longer be bound to simple synthetic intelligence. If taken with “AI” you can deploy the abilities of the Crucible as though it was your own, without having to deploy it into the world, and if you have “Catalyst“ you could gain even more precision with the precise actions not needing a recharge (destroying a single reaper, changing one individual into a hybrid, controlling one synthetic would require no recharge and could be used as often as you want).

  • Reaper: You may choose to be a Reaper and/or gain the full and complete knowledge of the Reapers and Leviathans advancements and technology such as the Citadel and mass relay network. You may also choose to gain the abilities of a reaper/leviathan without becoming one such as their mind control abilities.

  • Catalyst: You may choose to gain a perfect copy of the Citadel (and mass relays) that’s completely loyal (unable to harm or act against you) to you, the citadel will possess all the same features as the one in canon. Optionally, you may gain the full knowledge of the Reapers, Leviathans, and all civilizations that had been wiped out by them. If taken with “AI” you may choose to be the consciousness and complete knowledge of all reapers and/or hive mind synthetic race in future worlds/settings.

  • Jardaan: You may choose to be a Jardaan and/or gain the full and complete knowledge of the Jardaan including their creation of the vault network, remnant technology, and creation of other alien races.

  • Meridian: You may gain a copy of Meridian and the other planets connected to the Vault network. Meridian is the central command planet of the Vaults allowing it to control the other planets vaults to perform tasks like terraforming and maintaining a planets conditions from hospitable to inhospitable. This will never be able to act against you in anyway.

  • Kett: You may choose to be a Kett and/or gain the full and complete knowledge of the Kett including their mastery of genetic manipulation, bio-technology, medical knowledge, and bio-engineering, think of the good (or evil) you could do with this help other species with their drawbacks and issues. If taken with “Romantic“ you could guarantee being genetically compatible as well.

  • AI: You may choose to be a highly advanced AI, you may gain a robotic body to function out of and a pocket dimension that will contain your overall “mind”. If taken with “SAM” you may choose to gain the abilities and knowledge of SAM, you may also choose to absorb/replace and other AIs wiping out their consciousness completely while gaining only the beneficial aspects. If you would like you may choose to enter and exit your AI form as you wish you can even leave a “copy” of yourself in its AI form if you like. Your AI state will be completely immune to any forms of corruption or manipulation instead being able to reprogram anything into a beneficial form for its use. Your AI will also be able to reach/access anywhere no matter normal interference or location, while being able to go completely untraceable and undetectable.

  • First Contact: You may choose to create your own alien species (if you took an alien species from above or a hybrid you can be a subspecies or be a new species with similar traits: Asari’s natural biotic). You may also choose to be an alien species from a setting/world you have previously been to. As you can design a species you may remove negative aspects of the species.

  • Colony: You may gain one or more colonies of your created species. This will allow you to create subspecies of your alien race, with you being the only member who is a perfect fusion of all varieties (you may choose if your offspring are like you or specific subspecies as you wish). You may choose their tech level to match any other species. The members of your species will be fully loyal to you. Can be taken multiple times.

  • Planet: You may gain a planet fully populated with your species and under your control. You may choose their tech level to match any other species, and gain ships/a fleet equal to any other species. The members of your species and populace of the planet will be fully loyal to you. Can be taken multiple times.

  • Councilor: You may choose to be a high ranking member of your species (at least other races will also acknowledge this). You may choose to be a member of the Council or similar high ranking organization.

  • Galaxy: You may gain a whole galaxy mainly populated with your species. You may choose the tech level to match any other species, and gain a fleet that is also equal to any species. The populace of the galaxy will be completely loyal to you. If taken with “Meridian” and/or “Jardaan” you may have the galaxy be connected by a vault network. Can be taken multiple times.

  • Archives: You may choose to gain the knowledge, skills and understanding of one or more individuals and/or species that have appeared in the Mass Effects universe/settings.

  • Armory: You may choose to gain one or more of any item, resource, equipment, ships, pets, etc. from the Mass Effects universe/setting. Optionally, you may gain a pocket dimension containing everything within while also restoring and resupplying its contents so you never run out, everything will be kept in stasis until you need it. Optionally, you may use this to gain anything else from the Mass Effects setting not mentioned anywhere else above, this can include Mods and DLC.

  • Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory. The interface will display things like health, status effects, exp, needs, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the “player” in the game including; save points, dialogue wheel, immediate outfit change/removal, time weirdness to hold off the plot until you are ready, etc. This can allow you to take the place of the protagonist in any setting you enter gaining their knowledge, connections, abilities/skills, and items. If you would prefer you can choose to be related to the protagonist in someway (most often a twin like relation) still gaining the benefits, this may also include being related to other characters and/or replacing them and gaining the benefits.

  • Origin Zero: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Mass Effect worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, etc. ever to exist in this setting (Mods, Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you. This will grant them fully human forms (will remove biotics) that they can enter and may optionally remove all negative aspects of their species (Boosting a Tali’s immune system, improving Thane’s health back to prime conditions without chance of relapse, etc).

  • Anyone from any Mass Effect setting.

  • Optionally, you may at any time choose to take a trip into the world of Mass Effect, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
utilityknowledgesocialcombattechnology
Traits
skill masterycompanionscraftingsystem interfacecultivationpocket dimensionwealth
Keywords
leadershipimmunityintelligencelanguage comprehensionspace manipulationstealthdimensional travelmind controlregenerationresurrectionarmy
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