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Essence ofGames

byZagreusHades

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AI summary

An explicitly sexual Essence built from party games, giving you the power to initiate an F.M.K. choice binding three people to three actions, unlimited enchanted bottles that compel a spinner and their target to obey the results of spin the bottle, the ability to designate any space as 'heaven' — a perfect private area nothing outside can perceive — and an aura that compels others to follow the rules of truth or dare, forcing a choice and its follow-through. Smash or Pass lets you present a list of names or photographs and receive an honest answer with the choice's meaning adjustable, and you can freely change which actions are on offer and who is involved, including options that should be unavailable such as three versions of one person, and you can name yourself as the target, which bypasses the requirement that the individual exist in the setting. Never Have I Ever gives you an internal monitor flagging what you have done that those around you have not and vice versa, Would You Rather makes whichever option is chosen become reality even where that requires altering the world, and Twenty Questions gives you unerring instinct for the questions that lower someone's guard before you reach the ones that matter.

Generated précis — the sections below are the author's original text.

Effects

21
  • F.M.K: You possess the ability to initiate a decision of three actions with three individuals, the base actions are some grouping of; kissing, marrying, killing, or having intercourse. When you initiate this decision and the three individuals you designate are within the setting/exist you can choose to have fate and reality bend to make the interactions occur. You can freely choose and change the actions including actions not usually grouped or offered, and you can designate the choice to yourself (if you designate yourself as the target you can ignore the aspects of their ability that requires the individual to exist/be in the setting with a version of them that's open and willing to perform the actions forming.

  • Spin the Bottle: You possess the ability to create an unlimited amount of bottles and can enchant them so when they are used in a game of spin the bottle they compel the spinner and the one pointed at to fulfill the action, rules previous set for the game. The bottles never give vague results and can't be cheated, except by you as the bottles will always point where you want and at who you want even if you aren't the one to spin it.

  • 7 Minutes in Heaven: You possess the ability to generate and/or designate a space as 'heaven', making it a perfect private place with nothing within being exposed/perceived outside the space (no sounds, no nothing), you can also ensure that the space isn't disturbed for a set time. You can manipulate the time within the space making it longer or shorter than the time outside (seven minutes outside may be a few seconds within the space or hours), you can have a timer set for how long the space remains.

  • Truth or Dare: You can release and aura the compels and forces others to comply with the rules of truth or dare, forcing a choice and making the individual follow through by either; speaking the truth (though they can choose how much to share of it), or making them follow through with the dare given (though you or the one who asked them can allow them to change their choice.

  • Smash or Pass: You can create a list with names and/or photos and initiate a choice of smash or pass (you can change the choice and/or its meaning), you'll always get an honest answer and if you desire and the lists subjects exist/are present in the setting you can allow fate and reality to cause the actions to occur.

  • You can freely choose and change the actions including actions not usually grouped or offered, and the individuals (including; normally unachievable options like an interaction with three of a single individual, or a version of an individual but the opposite gender, etc).

  • You can designate the choice to yourself (if you designate yourself as the target you can ignore the aspects of their ability that requires the individual to exist/be in the setting with a version of them that's open and willing to perform the actions forming), you may also choose to have the choice passively active on you with you going about your life and if you mentally or verbally identify smash and/or pass as you see it you can cause it to happen, either through the creation of a version of them that's open and willing to perform the actions, drawing the actual entity to you, and/or creating a temporary representative to fulfill the action with.

  • Never Have I Ever: You possess an internal monitoring system that alerts you to things that you've done that those around you haven't or have done it, and alerts you to things they've done that you haven't. If you focus on a particular individual and a particular thing you can see the story behind it and a 'scene' of the thing occurring.

  • Would You Rather: When you present a choice to another and/or are presented with a choice (directly or indirectly) you can cause the chosen choice to become reality and occur altering reality if need be. You can choose if the choice fades away or remains as you wish.

  • Twenty Questions: When you want to learn more about someone you are always aware of the perfect questions to get them to lower their guard and not notice right away when you lead up to the important questions. You can release an aura that forces others to partake in a game of twenty questions with every answer they give being completely honest and open, but they'll be immune to you aura for the next twenty hours.

  • Two Truths, One Lie: You are a skilled liar easily capable of masking any tell and faking tells when you desire even the best lie detector would be unable to spot your lies unless you allowed it to, and just as easily you can spot a lie without fail being able to literally sense truth and lies as their given always discerning them without fail.

  • Charades: You are a master at getting complex thoughts/messages across through body movement alone, and can just as easily identify the messages/thoughts of others no matter how poorly their attempts are.

  • Hide and Seek: You are a true seeker capable of finding anyone or anything that been hidden or currently hiding as though a trail of light guides you to each of your targets. You are easily the best rider capable of completely hiding your presence and covering your tracks preventing anything or anyone from finding you without your desire to be found.

  • Role Play: You are a skilled actor, vocal mimic and voice actor, easily capable of slipping into a role and/or creating a role without fail. You are always perfect in your interpretation and will always know just what your role would say and do. This can also provide you with a great voice.

  • Video: Your extremely talented at all things technological easily mastering controls and getting the most out of any machine such as unlocking special features finding hidden features and identifying bugs in the system (you are also a talented coder and programmer capable of easily reading a program and altering it if you so desire).

  • Card: You have an unmatched luck in any situation where cards are involved as you always know what cards have been played, what cards could be in the deck, and what cards are most likely in play. What's more any deck of card simply seems to be shuffled to ensure your win even if its not obvious at first glance. This also makes you skilled at slight of hand and a true talent at card shuffling and tricks.

  • Dice: Chance and luck are always on your side no matter the situation, dice are the easiest display of this luck as you always know just what the dice will display as they always land on the number(s) you want them to as you shake them (or when you consciously spread your luck to another's dice for a round, or bad luck depending on your intention).

  • Strip: Whenever you are a part of a game you can designate a 'loss condition' either as a result of loosing or choosing to forfeit you can make the loss of clothing the consequence of failure to win or comply. You can choose if this is a true action the individual must comply with or if their clothing simply becomes transparent to your eyes only, you can freely end this ability as you desire.

  • Drink: Whenever you are a part of a game you can designate a 'loss condition' either as a result of loosing or choosing to forfeit you can make the loser take a drink or grow inebriated as (you can designate the 'strength' of the effect) the consequence of failure to win or comply. You can choose if this is a true action the individual must comply with or if they simply grow more inebriated the more it happens, you can freely end this ability as you desire. You also possess the ability to generate an unlimited amount of beverages of any kind whenever you want and can be immune to the effects of alcohol.

  • Game Master: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all games granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.

  • Optionally, you may choose to receive any individual from any game as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

Categories
utilityreality-warpingsupernaturalknowledgesocial
Traits
skill masterymagicimmunitystealthsystem interfacetechnologycompanionsgender change
Keywords
angelleadershipmind controlreality warpingprobability manipulationcreationluck manipulationauraart and music
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