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Essence ofGreyskull

byZagreusHades

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AI summary

A Masters of the Universe Essence letting you remake your body and take a perfect copy of the Sword of Power, an indestructible blade that deflects and absorbs energy attacks, cuts through most substances and can cut holes in reality to open portals, granting strength enough to lift and throw mountains and buildings, weld metal by pressing it together, shift the orbit of moons and more — plus innate benefits including a telepathic sense for powerful beings, and a wrist-mounted laser. The Sword of Protection offers a near-indestructible counterpart with comparable strength and its own set of empowerments, while Guardian makes you a magic user equal to the Sorceress with vast knowledge of the universe's secrets, Dark Magic trains you as Skeletor's equal in teleportation, telepathy, hypnosis, illusion and reflection, and Horde gives you a technologically advanced mind like Hordak's capable of building machinery that mimics and cooperates with magic. You may also take an animal companion in the mould of Cringer or Spirit — large, capable and so loyal it will put itself in danger to protect you.

Generated précis — the sections below are the author's original text.

Effects

25
  • You may remake your body.

  • Power: You may gain a perfect copy of The Sword of Power, an indestructible blade capable of; deflecting and absorbing energy attacks, cutting through most substances, cutting holes in reality to create pathways to different dimensions, empowers it wielder with cosmic power, is capable of firing bolts of energy or releasing magic pulses, transform into a God Slayer Mode where the blade splits in half revealing an emerald-like blade underneath that gets framed by the two halves of the original blade, and the power of Transformation that alters its wearer and potentially an animal companion into an alternate form that also results in the sword growing. The Transformation can be maintained indefinitely only ending when you want or when you have sustained to much damage (though the amount of damage can be increased with practice and experience) such as being at the center of two explosions or being hit by a powerful attack such as the Ram Stone of Zalasia which can create an energy blast capable of piercing any barrier and toppling any obstacle. While transformed you will be granted a number of benefits and abilities including superhuman speed, agility, strength, stamina, and endurance.

  • Your strength will allow you to; lift and throw objects such as mountain and buildings, wield metal to feather by pushing them together, physically change the position and orbit of moons, break the strongest metal in the universe (Photanium), and make you a match for pre-Crisis Superman. The other physical enhancements include speed that could allow you to outrun an explosion and move your arms fast enough to create a counter to a tornado, a jump that would allow you to reach great heights and always land on your feet, great acrobatic skill and talent.

  • You will also gain a few benefits not provided by the sword but innate to you transformed or not these include; a telepathic connection that allows you to sense the presence of powerful beings and commune with those you hold dear, an impressive intellect that could have you easily outsmarting your foes, and an exceptionally powerful talent and aura of a leader that easily draws people to you and makes them want to follow you with even your enemies preferring to have you surrender rather than destroy you in fear of making you a martyr and causing others to stand against them.

  • You may also gain a wrist mounted laser gun.

  • Honor: You may gain a perfect copy of The Sword of Protection, a near-indestructible blade capable of; deflecting and absorbing energy attacks, cutting through most substances, empowers it wielder with cosmic power, is capable of firing bolts of energy or releasing magic pulses, transform into any weapon or object the wielder commands it to (flaming sword, lasso, helmet, shield, boomerang, etc.), allow its user to draw on the mystic energies of the world to strengthen themselves, and the power of Transformation that alters its wearer and potentially an animal companion into an alternate form. The Transformation can be maintained indefinitely only ending when you want or when you have sustained to much damage (though the amount of damage can be increased with practice and experience) such as being at the center of two explosions or being hit by a powerful attack such as the Ram Stone of Zalasia which can create an energy blast capable of piercing any barrier and toppling any obstacle. While transformed you will be granted a number of benefits and abilities including superhuman speed, agility, strength, stamina, and endurance.

  • Your strength will allow you to; lift and throw objects such as mountain and buildings, wield metal to feather by pushing them together, and physically change the position and orbit of moons. The other physical enhancements include speed that could allow you to outrun an explosion, move your arms fast enough to create a counter to a tornado, and dodge/reflect multiple incoming attacks, a jump that would allow you to reach great heights and always land on your feet, great acrobatic skill and talent. The wielder will also become an empath capable of feeling the emotions of others, gain the ability to mentally communicate with animals, and powerful healing abilities. The sword possesses a weakness it is not truly indestructible as the gem that rests in its hilt can be broken preventing the user from transforming powerful magic can repair the gem (or it will do so on its own in twenty four hours).

  • You will also gain a few benefits not provided by the sword but innate to you transformed or not these include; a telepathic connection that allows you to sense the presence of powerful beings and commune with those you hold dear, an impressive intellect that could have you easily outsmarting your foes, and an exceptionally powerful talent, charisma, and aura of a leader that easily draws people to you and makes them want to follow you with even your enemies preferring to have you surrender rather than destroy you in fear of making you a martyr and causing others to stand against them.

  • Guardian: You may become a powerful magic user equal to the Sorceress gaming a vast wealth of knowledge and power into the secrets of the universe and magic. Your abilities include; projecting a telepathic image to others across vast distances including beyond realms and time, the power to sense the thoughts/emotions/and motives of others, teleportation of yourself and others across great distances, the power to modify and grant others temporary abilities such as the power of flight, the ability to disguise and alter yourself, telekinesis, illusions, pyrokinesis, magic shield, powerful magic blasts, and so much more.

  • Dark Magic: You have been trained in the dark arts of magic becoming an equal to Skeletor allowing you to perform acts such as, teleportation, telepathic communication, hypnosis, create illusions, reflect magic, create a freeze ray, scrying through a medium such as crystal balls or mirrors, release energy and/or lightning from your body, etc. You may gain a perfect copy of the Havok staff a powerful mystic focus capable of granting it wield access to a vast wellspring of raw power and capable of firing blasts of magic and suppling the energy needed for powerful magics. You have also gained a greater cunning and intelligence as well as proficiency with swords especially duel wielding.

  • Horde: You possess a Technologically advanced mind capable of building highly advanced machinery and devices capable of mimicking magic and working with magic similar to Hordak. You have also developed a number of cybernetic enhancements to your body including; transforming your arm into an energy cannon, transforming into a tank, transforming into a rocket for fast travel, a vacuum arm, rotor blade arm capable of creating powerful whirlwinds, a buzzsaw launcher on you chest, etc. all these transformations are instant the moment you want them. You are also capable of building robotic minions and already possess an army’s worth of them.

  • Animal Companion: You may gain an animal companion similar to Cringer and Spirit, this animal will be extremely loyal not hesitating to put its life in danger to protect you while also being large and strong enough to be used as a mount and carry you. They are also high susceptible to transformation similar to Cringer into Battle Cat and Spirit into Swift Wing.

  • Grayskull: The legendary and honored Castle Grayskull can now be yours or at least a perfect copy. A place of wisdom and center of culture as well as a storehouse for all knowledge in the universe hidden under the form of a frightening fortress surrounded by a near bottomless abyss moat that reaches all the way to the center of the earth its on. The castle contains a number of rooms and magic including a collection of magical doors within a portal chamber that can lead to various places all over the planet with some leading to other planets in the setting (Eternia has a portal to Etheria).

  • Arms: You may gain ownership of any items, objects, buildings, etc. from the Masters of The Universe setting such as; a Solar Sailor Ship (Capable if traveling through the air, space, water, and underwater), a Starship Eater, Ram Stone of Zalasia, etc.

  • Native: You may gain the abilities, species, skills, and knowledge of any characters from the Masters of The Universe setting such as; Shadow Weaver’s magic, Peekablue’s Divination and ability to see the far reaches of the universe, Mermista’s Water and Sea Life Manipulation and Merfolk Form, Men-At-Arm’s Inventive mind and strategic mind, Frosta’s Ice and cold manipulation, Perfuma’s plant creation, etc.

  • Or Not (Requires Native and/or Arms): Instead of taking from the Masters of The Universe setting you may take from any series that have been involved in a crossover with it such as; the DC comic (justice league, Superman, Injustice) and Thundercats.

  • Omens: You may gain a perfect copy of the Sword of Omens the legends sword of Thundera. The blade is nearly indestructible, razor sharp capable of cutting through most substances, and extremely reflective. The sword is able to; changing size from a dormant dagger form to its awakened longsword form, release blasts of energy whose power and strength level can be toggled (only stunning those hit, tasing them, full electrocution, melt titanium and solid rock, blast structures with explosive force, and even fully vaporize a target), release enough energy to overload energy absorption abilities/defences, repel and overpower the full firepower of a starship, generate force fields, control temperatures (create heat/fire and cold/ice), materialize solid energy constructs, levitate and fly on its own (and if it’s being held to its wielder), teleportation, returning to it wielder no matter distance or obstacles, transform other felines into Thundereans forms temporarily or permanently, and generally grant it’s wielders command. All the power of the sword stems from The Eyes of Thunders a sentient gem on the hilt of the blade that is all seeing, all powerful, a font of galactic/universal energies, and connected to all life energies, the eye possesses its own abilities including; the creation of a signal/beacon that calls for backup and empowers allies it is also capable of being weaponized having the power to blast a hole from the center of a planet to its surface in a matter of seconds, its is also capable of holding together/restraining/and restoring the energies of a planet in destruction restoring it in the process, warm wielder of danger, access to sight beyond sight (see across vast distances, find hidden things, spot impending dangers, spot allies in trouble), release energy blasts, heal and regenerate wound and injuries, break spells, remove the control of spells/mind control/trances, dominion over other magic, control over technology, reverse magic, create and control weather, project a physical representation of itself usually in the form of a black and red cat. The original sword is unable to be touched by beings of pure evil or used for evil deeds, your version can but only if you allow it and it can’t be used against you. If destroyed or damaged the sword will regenerate and be stronger than before. You may gain the Claw Shield to act as a sheath for the blade. Optionally, You may remove the sentients of your Sword, replace it with your own gaining its form and abilities as innate to you, or keep the sentients at a completely loyal sword.

  • Dark Sarcophagus/Light Dais: You may gain a Sarcophagus and/or a Dais that you will return to if defeated or killed, once returned you will begin to be restored to full health and power only taking twenty four hours if killed. You may also grant others access to your immortality/regenerator and remove access at anytime. You may possess the ability to create whatever variant you chose.

  • Totem of Dera: A totem resembling a miniature golden staff with a diamond shaped crystal that possess amazing healing abilities that are strong enough to bring life to inanimate matter.

  • Home: You may gain a copy of Etheria and/or Eternia. If taken with “Or Not” you may gain a copy of Thundera and/or other planets from crossover settings. You may store them in a pocket dimension.

  • Universe: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all He-Man/She-Ra (if taken with “Or Not” this extends to those) worlds and settings granting you access to every power, skill, item, species/race, realms, galaxies, knowledge, afterlives, magics, techniques, pantheons, etc. ever to exist in this setting (Mods, Fanfics, Canon, etc) while also granting you complete control over anything from those settings. You can also grant things from these settings to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and any time in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any She-Ra/He-Man setting.

  • If taken with “Or Not” you may take anyone from any of those potential settings.

  • Optionally, you may at any time choose to take a trip into the world of He-Man/She-Ra (if taken with “Or Not” any of those settings are also available), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
combatmagicitemsutilitysupernatural
Traits
companionstechnologyskill masterydurabilitytelepathyenhanced intelligenceflight
Keywords
leadershipsuperhuman agilityillusionsintelligenceteleportationcraftingdimensional travelmind controlportalsregenerationshapeshiftingstealthsuperhuman speed
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