Essence ofHelluva Hazbin
byZagreusHades
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AI summary
A Hazbin Hotel and Helluva Boss Essence granting great musical talent so you can break into song and dance at any moment complete with backing music, the power of Redemption to change others for better or worse, and Dealer, making you a silver-tongued master manipulator, charismatic and charming enough to bend almost anyone. Hobby grants excellent skill in any pursuit — cooking, alchemy, dance, gambling, hosting, inventing, tinkering, hunting — and can be taken repeatedly, while the racial options let you be a Hellborn demon from the lower tiers of imps and hounds or the second tier above them, a Sinner born from a human who died in sin, an Overlord with the power sinners acquire through deals or force along with high intelligence for reading micro- and macro-expressions and the option to become a deal-making demon trading in souls and intangibles, or one of the Ars Goetia, Hellborn royalty with power well beyond an Overlord's.
Generated précis — the sections below are the author's original text.
Effects
35Show Tunes: You possess a great musical talent capable of breaking out into song and dance at a drop of the hat and sounding amazing, this will even include music and background vocals were needed, it may even include others joining in even if not around you with their song syncing to yours if experiencing similar emotions/situations. For the most part no one will comment viewing the song as an actual conversation or as though it never occurred based on the wishes and intent of the singer, of course you can toggle this to people acknowledging the musical nature.
Redemption: You are capable of changing others either for the best (helping them overcome their issues/trauma, make up for their sins, change their ways, behave in nicer more positive ways, etc.), or the worst (pushing them towards their darker intents, leading them to embrace sin, helping them embrace their darker desires, etc.).
Dealer: You are an extremely dangerous individual possessing a silver tongue and a voice like silk. You are a master manipulator, extremely charismatic, and charming capable of bending anyone (given enough time) to your will and getting anything you desire your every word wrapping around them gently binding them in your web and pulling them to your desired course while also possessing a pleasurable feeling to those who act on your words not even realizing what they did/gave until its to late. You also can sharpen your tong and poison your words being able to quickly identify the words that will hurt and sting the most breaking through any walls or defences seeping into the mind and remaining with eating away at their thoughts silently echoing your words in their voice, you can also utilize this to tell them what they need to hear even if it hurts. You may toggle every part of this.
Hobby: You may gain excellent skills and talent in any skill set such as; cooking alchemy, dance, gambling, “entertaining”, hosting, inventing, tinkering, hunting, etc. You may take this multiple times.
Hellborn: You may be and/or possess the abilities of a Hellborn Demon of the two lowest levels of the hierarchy. The lowest members are Imps and Hounds, and the second tier is made up of the rest of the Hellborn demons like Succubi and other natural demons. Hellborn demons tend to share abilities among their species, with the same species sharing the same abilities (Imps are immune to earthly fire, prehensile tails, those with wings have flight, etc.). Hellborn are capable of; reproducing even with different species, and are capable of being killed by normal means. All demons possess; longer lifespans then humans, limited shapeshifting, and a high pain tolerance and greater defence/resistance. Some demons possess; the ability to take a human form that may still possess some minor demonic traits, a greater form (stronger, larger, and more monstrous), and wings granting them flight. You may design your demon form based on your desires, and/or replace a canon demon and/or copy a canon demon.
Sinner: You may be and/or possess the abilities of a Sinner, demons “born” from humans who sinned before they died, and now reside in Hell as punishment. Sinners possess similar traits to Hellborn demons but also possess a number of differences including; possessing widely different appearances (including their Greater Form), abilities unique to each individual (usually includes the creation/manipulation of an element/phenomenon), physically ageless and immune to death from normal means (only Angelic Weapons can kill Sinners), unable to reproduce, and are confined to the Pride Ring and incapable of traveling to the other rings.
Overlord: You may be and/or possess the abilities and power equal to an Overlord, sinners who have gained great power either through deals or force. Overlords usually rule over areas with their reputation being greatly spread among the denizens to the point that anyone weaker or of lower in rank would cower in fear.
You are also highly intelligent capable of quickly deducing the correct ideas/knowledge based on the information around you including the behaviors of others spotting their micro and macro reactions, you are also highly skilled at keeping your emotions in check. Overlords possesses all the normal abilities of a “Sinner” but to far greater levels of power and usually in greater amounts, they also possess; powers to summon/create/manipulate element(s)/phenomenon(s), summoning objects and people, demonic magic, teleportation/warping, and greater shapeshifting.
You may also choose to be a Deal making demon capable of increasing your power through deals and offering up/gaining intangible things like souls through transactions, if taken with “Dealer” you are far more dangerous than anyone would expect as you could get someone to give you anything after only a single conversation.
Ars Goetia: You may be and/or possess the abilities and power of a Ars Goetia, Hellborn Demonic Royalty, possessing power similar to the “Overlords” but to far greater levels including; far more powerful and capable magic, a number of different/unique abilities (petrifaction, telekinesis, possession, remote viewing, reanimation of corpses even beyond realms, elemental manipulation/control/creation, portal creation, high pain tolerance, greater shapeshifting, teleportation, and astral projection. Unlike normal Hellborn you can only be killed by Angelic Weapons.
Sin (Requires Dealer): You may be and/or possess the abilities and power of one (or more) of the Seven Sins (barring Pride). The sins possess all the traits of the “Ars Goetia” but to far greater levels to the point of being nearly regarded as godly beings in terms of power and influence. As a sin you may embody a deadly sin, gain a color scheme based on the color of that sin, and gain a circus act based design (Wrath-Orange, Gluttony-Yellow-Beast Tamer, Greed-Green-Clown, Lust-Blue-Magician, Envy-Purple, Sloth-Pink), you can act outside your sins sphere of influence with out danger or worry but you also possess a close connection with it allowing you to sense it’s presence. You also possess; deals that are eternally binding, Greater shapeshifting and body manipulation (shrink, suppress features, take human form), access to a far larger and more dangerous demon form, and abilities based on your sin. If you enter the setting you may replace a canon sin or exist as a co-sin.
Prince/ss: You may be and/or possess the abilities and power of a Prince/ss of Hell like Charlie. You will possess power equal to “Sin” but the potential to grow far stronger with time and practice. You will also possess; a far more humanoid form, powerful shapeshifting, a fearsome and powerful demon form that will boost your power above “Sin”, can sprout wings for flight, conjugation/manipulation of hellfire, powerful demonic magic, knowledge of multiple languages, diplomacy, and greater political sway when/if you choose to use it.
Fallen: You may be (similar to) and/or possess the abilities and power of Pride aka: Lucifer. You will possess all the abilities of “Prince/ss” but to far greater levels capable of effecting a whole realm. You will also possess; a humanoid form, retractable wings for flight, powerful angelic powers that hold sway over demonic powers, powerful shapeshifting capable of extreme changes, and powerful hellfire that could kill anyone below you in power and greatly harm those of equal strength. You are also the embodiment of the “Sin” of Pride with a color motive of red and a Ringleader motive.
Heavenborn: You may be and/or possess the abilities of the Heavenborn Angels, being equal to the “Hellborn” with Cherubs being the Imp equivalents. Angels generally don’t appear human (though their are exceptions) with most possessing ethereal, alien, animals, and somewhat humanoid forms. The powers of angels seem to have a connection to those of demons as angelic powers hold dominion over demon powers. All angels; can summon portals to heaven and earth (with higher level individuals being able to restrict the power of lower ranking individuals), possess halos and wings, telekinesis, and the ability to summon and dismiss items.
Innocents: You may be and/or possess the abilities of an innocent, humans who were good and kind before they died allowing them to pass on to heaven. Equal to “Sinners”.
Executioners: You may choose to be and/or possess the abilities and power of the Executioner Angels. Equal to the Overlords, possess goat-like horns, spiked halos, wings, LED screen mask capable of emoting, weapon masters, and the ability to summon Angelic Weapons.
Dominos: You may choose to be and/or possess the abilities and power of the Dominios Angels. Equal to the Ars Goetia.
Virtue: You may choose to be and/or possess the abilities and power of the Virtues. Equal to the “Sins” (Patience Red, Temperance Orange, Generosity Yellow, Chastity Blue, Charity Green, Diligence Light Blue).
Seraphim: You may choose to be and/or possess the abilities and power of the Seraphim. Equal to the “Prince/ss”.
Archangel: You may choose to be and/or possess the abilities and power of the Archangel. Equal to the “Fallen”. You also gain a connection to the Virtue of Humility and the color purple. Note: If Hellborn and Heavenborn (or any of their upgrades) are taken you may design alternate form for hell and heaven, and an amalgam form mixing the two natures.
Asmo Crystal: A crystal capable of creating portals between realms and to different locations. It can transform into any form of jewelry, and create a human disguise.
Angel Weapon: Weapons that possess unique enhancements that allow for the permanent death of sinners and demon royalty. The weapons are no more durable than a common version and come in a multitude of shapes and sizes including; swords, spears, axes, guns, etc.
Grimoire: A powerful and magic tome containing vast knowledge of spells and prophecies. It’s magic can allow for the creation of portals between realms and vast distances like galaxies, human disguises, blessing crops for years, etc.
Business: You may gain a business, building, and workforce that will provide a decent income even without you actively running it or maintaining it. This could be something like a hotel, club, theater, bar, etc.
Assistant: You may create two highly competent and completely loyal individuals who will be able to manage and organize all your affairs, they will also be able to act as your proxy even in important matters.
Region (Requires Overlord and/or Executioners): You may gain control over a city size expanse of land including command over the individuals living in it who are weaker than you or below you in status. You also have knowledge of everything that goes on in the area.
Domain (Requires Ars Goetia and/or Dominos): You possess dominion over an expanse of land equal to thirteen cities, and can command the individuals living in it who are less powerful then you and of lower rank. You also possess a vast and lavish castle and loyal attendant who sees to your will, as well as four Hound (or Angelic equivalents) guards.
Ring (Requires Sin and/or Virtue): You possess command, dominion over a whole Ring equal to the rings of Hell, you may take the ring that corresponds with the Sin you are. Or the Angelic Equivalent.
Hell (Requires Fallen and/or Archangel): You may gain Hell or a copy of it with all of its inhabitants, buildings, products, rings, etc. Or the Angelic equivalents.
Vice: You may gain anything from the Helluva Boss/Hazbin Hotel setting/world.
Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory. The interface will display things like health, status effects, exp, needs, save, replay, chat options, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the “player” in the game including; seeing flashbacks, others POV, moments that are important to you/others even if your not around, playback, etc.
Purgatory: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Helluva Boss/Hazbin Hotel worlds and settings granting you access to every power, demons, angels, skill, item, species/race, planets, galaxies, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Hazbin Hotel/Helluva Boss setting.
Optionally, you may at any time choose to take a trip into the world of Helluva Boss/Hazbin Hotel, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
SC-sence of the P-ataphysical
Type-Yellow: You may be a True Polymorph capable of manipulating and altering your physical form and appearance, as a true polymorph each form you take becomes your base while your in it (you can save forms you've taken previously and set them to act as a "true base" to utilize the appearance of being a less rate polymorph type), you are no longer reliant on vital organs for life and consciousness (though you can still possess those features and toggle/act like they are needed), you can also transform into any animal, human, humanoid, organic, and non-organic shapes, you also possess the ability to transform into non-organic materials (stone, fire, mist, etc).
Safety Procedures: You are immune to all anomalous effects and abilities as well as; mental, physical, spiritual, temporal, special, reality, pataphysical, memetic, etc. warping/alteration/manipulation/control/disruption. You will never suffer any drawbacks from the things you encounter (you could still be physically injured but wouldn't be altered or warped an example would be you could hear SCP-336's true voice and not experience any effects). This will provide you with a strong mental psyche capable of handling whatever you encounter without issue no matter how messed up or eldritch. You may choose to toggle this ability including making it so only beneficial things can effects you, and set up safety measures that will activate and purge any effects should something start occur that you wouldn't want/like.
Classified: You are capable of completely hiding yourself and others (including events, locations, etc.), this includes the complete destruction of history/records and the recreation of new one that are completely realistic with even the deepest searches coming up as legit with no inconsistencies or chance of others finding what you've hidden or any possibility of the truth coming to light unless you or the things you hid making it known (You are still protected however, if you hid an individual and they revealed that they were hidden they would be unable to reveal you no matter what tactics were utilized as you would simply vanish from their recollection with this working on anyone and anything, you would also know when a hidden thing is revealed). You are also capable of becoming a true blind spot in every sense of the world/reality/multiverse/etc. with you being able to hide your presence from everything going unnoticed or being forgotten the moment you leave with no evidence of you being left behind. You can toggle this to any points including allowing specific things to "remember" you.
Pacify: You posses a property that makes everything around treat you kindly and in a friendly/peaceful/positive manner with even the most violent/volatile/bloodthirsty/insane/feral/eldritch/unfeeling/etc. things being effected and treating you with respect and kindness (SCP-682 wouldn't harm you or have any desire to, willingly allowing you to interact with it and it with you), this also provides you with an unnatural charisma capable of easily forming relationships with anything. This pacifying nature temporarily ceases should you take direct aggressive actions against another, the pacifying will only be ceased on the thing you took action against and will restore itself after a few seconds to hours based on the severity of the aggression you displayed. If taken with "Safety Procedures", you can create a blanked field around you that will provide others with the protections you have including pacifying things the only difference is that others will be treated with indifference or neutrality rather than the Immediate friendly positive behavior that is given to you but relationships can be built, this field will also provide protection from the other properties of the individual(s)/things present. You may also prove the effects of the field to specific individuals with it remaining on them as long as you want it to (permanently, temporarily, set a specific time limit, set a specific condition, remove it whenever you wish, etc).
SCP: You may be an SCP choosing to be a new entity, copy an existing one, and/or completely replace one.
Disruption: Your powers and abilities are purely focused on yourself and effecting you, with each one having a personal effect on you in some way (most likely beneficial). You may gain/copy abilities that are equal to this state/description. If you take any of the options below you can boost abilities to match the highest level you take and toggle/limit back down to the lower levels as you wish. This will extend to all abilities/powers/special things you possess not just anomalous properties or things from this essence.
Dark: Your powers and abilities have a greater range though still quiet weak being able to effect yourself and a single other individual. You may gain/copy abilities that are equal to this state/description.
Vlam: Your powers and abilities have a greater range though still quiet weak being able to effect yourself and a small group of individuals, with potential to grow to a full apartment complex with time and effort. You may gain/copy abilities that are equal to this state/description.
Keneq: Your powers and abilities have a greater range being able to effect yourself and a whole city, the speed of your abilities/spread is also quite fast easily spreading over your max range within minutes. You may gain/copy abilities that are equal to this state/description.
Ekhi: Your powers and abilities have a greater range being able to effect yourself and easily blanket over a large city in a matter of seconds, a country in a matter of minutes, and a planet in a few hours. You may gain/copy abilities that are equal to this state/description.
Amida: Your powers and abilities have an unimaginable range being able to effect yourself and blanket all the known world in seconds and the whole universe in minutes. Your power and abilities have the potential to shatter any form of concealment with no way of being contained, except by your own desire. You may gain/copy abilities that are equal to this state/description.
Risk: Your powers and abilities are purely focused on yourself and effecting you, with each one having a personal effect on you in some way (most likely beneficial), and being otherwise unnoticeable to others by any means. You may gain/copy abilities that are equal to this state/description. If you take any of the options below you can boost abilities to match the highest level you take and toggle/limit back down to your lowest. This will extend to all abilities/powers/special things you possess not just anomalous properties or things from this essence.
Notice: Your powers and abilities have a greater effect though still quiet weak being generally unnoticeable and unassuming unless your being closely watched with the overall effect being benign to the world around you. You may gain/copy abilities that are equal to this state/description.
Caution: Your powers and abilities have a greater effect being noticeable to those around you as an oddity but can easily be explained away and overlooked, with the overall effects still being quiet weak ranging from benign to easily managed. You may gain/copy abilities that are equal to this state/description.
Warning: Your powers and abilities have a greater effect being obvious in nature and quiet noticeable in its effects on the world with the results having the potential for mild to severe effects on the world around you. You may gain/copy abilities that are equal to this state/description.
Danger: Your powers and abilities have a great effect being extremely noticeable and prominent with obvious signs and traits, with the overall effects having the potential for severe even deadly outcomes/effects on the world around you. You may gain/copy abilities that are equal to this state/description.
Critical: Your powers and abilities have an unimaginable effect being able to effect the world around you instantly with results that can be impossible to recover from resulting in major impact when you utilize it, others would be filling to challenge you. Your power and abilities have the potential to shatter any form of concealment with no way of being blocked/prevented from use, except by your own desire. You may gain/copy abilities that are equal to this state/description.
Safe: You naturally give off an aura that makes other view you as none threatening and completely safe in every way overlooking any dangerous or normally threatening signs, and should you break this aura it will regenerate after a few days (though you may have to earn back privileges, of course it will be easy to do). No matter how many times you break your "safe" aura those around you will never build up a resistance even when shown proof of your multiple infractions. You are also capable of "baby proofing" everything about yourself and anything you use have possessed (came in contact with) making them harmless. You can toggle every part of this including dismissing specific "baby proofing".
Euclid: You are extremely difficult for others to get a read on with tests and observations never providing any hard facts or knowledge, tests of any kind (blood, dna, polygraph, x-rays, etc.) wouldn't display anything of importance simply returning as inconclusive. Even the greatest professional would have difficulty figuring you out (body analysis, therapists, doctors, etc.). Most of the time others will wrongly make assumptions that benefit you in someway. You can share your difficulty to understand with other links linked to you such as items, creations, etc.
Keter: You are an extremely slippery individual being able to escape anything (physical, situational, etc.) nothing can truly hold or contain you with exits simply creating themselves when you desire them. This grants you an unimaginably knowledge of all things that could be used to contain (knots, locks, security systems, etc.) and all the ways to get around it (lock picking, system hacking, guard schedules, alert codes and triggers, etc.), of course that information is good to have it's not actually needed as paths simply open up to you with; doors opening on their own, cameras glitching repeating footage, guards switching out or passing by a few minutes to late/early, weapons not working, etc. even if you were sealed in a completely enclosed structure or locked away in a different dimension you could focus this ability and create an exit. You could escape the most secure facilities with personnel only realizing once you were long gone. This ability can work in reverse allowing you to break into anywhere.
Thaumiel: You are capable of creating the perfect containment for others with each one being perfectly suited to the thing your are containing and with no way of escape/breach/release except by you deeming it so. Nothing can escape he containment's you create no matter their powers, abilities, strength, nature, etc. You can also personalize each containment setting them as; punishment (a hellish containment meant to break and hurt those contained), prison (a bland neutral containment with the potential to redeem those contained), paradise (a perfect eden meant to provide all that the contained could want, a containment that the contained wouldn't want to escape from, but would be fine being removed from (a feature you can toggle)), and any mix between those three settings. You may also choose if these containment's are; physically occupying a space, connected to a physical "path" such as a door or key that can turn any door into an entrance to the containment, and/or an impenetrable pocket dimension. Each containment will have a "visitor center" that is completely indestructible and inaccessible to the "contained" it also protects all within from the hazards of the containment zone and its occupant(s) no matter their abilities (the center can create "safety suits" that provide the same effect should the visitor like to explore, the suits don't actually possess a physical appearance or presence and can immediately teleport the wearer to the center at anytime), each containment can also utilize "sample/testing" feature, cleaning features, and stasis feature that can effect anything.
You may grant the contained access to a way to enter and leave their containment, including setting a set exit point.
You are always aware of the containment areas you have created and what's going on with them (the state of the occupant, if others are visiting and if they are suited up or in the center, if the containment center could use a "reboot"/cleansing, etc.). If you dismiss a containment you can choose where the contained is released (where you contained them, where you are, at a previous fixed point, etc). Containment's can exists even if you no longer do.
Neutralize: You are capable of removing/neutralizing the properties of any/all beings no matter their source or power, this process will first remove the most dangerous aspects before moving onto the less dangerous to ensure the greatest possible chance of survival to the effected thing. You are also capable of destroying/killing any being no matter its properties/nature or normal immunities/resistances/regeneration (SCP-682, Scarlet King, etc. wouldn't be safe from you). You can undue the neutralization and even partially utilize it. Anything you neutralize or destroy won't have a negative effect on the universe/setting, even if you destroy a personification of a universal concept things will still run smoothly without that personification around.
Apollyon: You are a being of incomprehensible power and highly dangerous capable of destroying and recreating the universe to your desire.
Archon: You are capable of creating and maintaining the veil/masquerade that separated humanity from the unknown/anomalies, you can choose how strong the veil is including creating weak points or repairing it and identify where breeches occur. You are also tied to humanity never loosing your humanity or sense of human nature no matter how powerful/eldritch you are/become.
Hiemal: You possess an aura that naturally weakens other preventing them from utilizing their full streaming and also creates a "cage" preventing those within from leaving the area with them simply being returned to their room/cell.
Tiamat: You are a threat to any and all organization and are capable of easily breaking things like the masquerade and veil with simply a thought. You do have some level of control over the outcome of your actions choosing if chaos ensues, a peaceful transition, or something in between.
Type Black: You may be and/or gain/copy the abilities of a low to mid tier God or Demi-God (example include Cupid, Able, etc.). Allowing you to produce Akiva energy and it making up most of your body spreading across the world to connect you to your domain. Some abilities you possess include; being able to be invisible to most beings except the enlightened (or those utilizing the correct technology/magic) including allowing you to slip past most security and detection to fulfill your role, some form of enhanced travel, some kind of item that helps you to channel and utilize your domain, the power to utilize your domain as a anomalous force and a true force (Cupid's arrows were normally anomalous not actually injuring those hit simply providing the love effect, but it could be utilized as a weapon to injure and kill), a mental compass of were your domain is most needed including where your personal touch is required, etc. You are also an intricate part of the universe making it extremely dangerous for others to contain or harm you as your well-being will impact the world and can lead to an end of the world crisis if not fixed.
Type Ex Machina: Rather than being and/or gaining/copying the abilities of a a low to mid tier god you can do so with a high level god and deity, this means you are far more powerful and it's far more dangerous to mess with you as you are such a prominent piece of the universe that if something happened to you (or you simply wanted to) the whole universe would shift including other anomalous being effected.
L'Engle: You may be and/or gain/copy the abilities of a being that resides on a higher dimension but is capable of manifesting an avatar into lower dimensions to interact with them, if your avatar is destroyed you can simply recreate it in a matter of weeks.
Type Blue: You may be and/or gain/copy the abilities of a thaumatologist (Witch, Wizard, Mage, etc.), allowing you to tap into the mystic energies of the world (Elan-Vital Energy an energy produced by all conscious beings) in order to manipulate/warp reality to an extent.
Type Cyan: You may be and/or gain/copy the abilities of a spectral/spiritual/ghostly entity allowing you to perform feats natural so spectral entities such as; intangibility, invisibility, possession, etc.
Type Green: You may be and/or gain/copy the abilities of a reality bender, allowing you to rewrite and shape reality and the rules of the universe through your will and desire alone.
Type Grey: You may be and/or gain/copy the abilities of a Reanimated Dead, this will allow you to revive if killed, fatally injured, or destroyed. If your body (or where your body was before) is in a "safe" place that doesn't hold any risk of you perishing again you will quickly heal and revive with all maladies being purged from your body (including anomalous entities that may have caused you to expire), if there is the potential of death your body will rapidly putrefy until nothing's left and deform in the closest safe location. This resurrection also works through natural causes with your body resetting itself to its prime (or younger/older if you wish) and restoring your health. You can toggle this including setting a time limit of how long before you revive, if taken with "Type Cyan" you can change the time limit reviving before the set time.
Type Ochre: You may be and/or gain/copy the abilities of a narrative manipulator, making you a pataphysical entity and allowing you to manipulate the pataphysical.
Type Red: You may be and/or gain/copy the abilities of a regenerator, allowing you to quickly repair any damage to yourself. You may utilize multiple means of regeneration such as; requiring matter to add to your form in order to heal injuries with the limits being the "fuel" you'll need to utilize to heal yourself, and the second and far more useful your body will simply regenerate without the need for a fuel restoring itself by its own power without impacting you and doing so in seconds including regrowing limbs/organs/vitals/bones/etc. your body will never be negatively impacted by you fast healing with everything snapping back into perfect place and all signs of trauma/wounds disappearing. If taken with "Type Grey", your body heals wounds/illness/corruption/trauma/etc. than they occur and is capable of constantly purging itself of any negatives such as poisons/viruses/possession/etc. (though you can toggle this such as allowing you to drink alcohol and actually experience its effects). You will also have constant knowledge of everything that has entered or attempted to harm you without suffering any negative impact from the constant knowledge update.
Type Ebbinghaus: You may gain the abilities to affect, create, remove/destroy, rewrite, restore, witness, record, copy, transfer, steal, seal away, etc. memories. You can perform these feats in multiple ways such as touch, voice, sight, creating a medium (spray, gas, light, etc.), and even simply by wanting to do it without being around. Memories are your toys to play with as you see fit.
Type Freud: You may gain the abilities to affect, create, remove/destroy, rewrite, restore, witness, record, copy, transfer, steal, seal away, etc. subconscious thoughts. You can perform these feats in multiple ways such as touch, voice, sight, creating a medium (spray, gas, light, etc.), and even simply by wanting to do it without being around compelling others to follow the actions you implant in them. The subconscious is your controller to play with and everything around you is a character to play as you see fit.
Type Gorgon: You may gain the abilities to paralyze others. You can perform these feats in multiple ways such as touch, voice, sight, creating a medium (spray, gas, light, etc.), and even simply by wanting to do it without being around the way this manifests can also occur in multiple ways such as; transforming things to stone like the type namer, truly paralyzing the body, placing things in stasis, stealing/freezing momentum, etc. nothing is immune to your paralysis with everything being effected in some way (computers stuck in constant load, guns jamming, etc).
Type Helmholtz: You may gain the abilities to affect, create, remove/destroy, rewrite, restore, witness, record, copy, transfer, steal, seal away, etc. memetics. You can perform these feats in multiple ways such as touch, voice, sight, creating a medium (spray, gas, light, etc.), and even simply by wanting to do it without being around. The memetics are yours to control and play with as you see fit.
Type Mendel: You may gain the abilities to affect, create, alter, remove/destroy, rewrite, restore, witness, record, copy, transfer, steal, seal away, etc. genetics. You can perform these feats in multiple ways such as through touch, voice, sight, creating a medium (spray, gas, light, etc.), and even simply by wanting to do it without being around. Genetics and biology are your playground and art supplies to do with as you see fit including creating things that by all account shouldn't be possible.
Type Pygmalion: You may gain the inverse abilities of "Neutralize" instead of removing properties you can; create, grant, evolve, change, manipulate, edit, recreate, utilize, and restore all anomalous properties and abilities allowing you to create new SCP. You have a full mental library that contains complete knowledge and awareness of every property that has been, wasn't, currently is, couldn't be, has yet to be, and can never be and you can utilize all of them including transferring/granting them to others. You will never loose access to the properties and can never be harmed by them with all properties failing to effect you unless you decide otherwise. If taken with "Tiamat", "Apollyon", "Critical", and "Amida", your protection and control of anomalies extends past those you personally create or have a role in.
Type Indigo: You may be and/or gain/copy the abilities of a technological (cyborg , AI, nanomachine, etc.), allowing you to utilize technology and granting you technological advancements additions including the ability to create and manifest beryllium bronze including as bionics of your own body. You are immune to any technological problems and negatives that could arise from your new technological state including but not limited to; EMPs, Viruses (including anomalous in nature), hacking, etc. You are capable of adapting and interacting with other forms of technology and can "speak" to it as well as its connections (internet, cameras, phones, speakers, microphones, etc).
Type Anomalous: You may be and/or gain/copy the abilities of one or more SCP or other anomalous thing, including choosing other "Types" not listed in the essence like; Spatial, Temporal, Space-Time, human hybrids, artifacts, etc. You can modify any abilities you take removing any negatives/drawbacks/weaknesses, make them toggle-able, and decide how they work for you (do you summon the pizza out of thin air or throw up a prestige pizza box with the pizza inside.
Old Family: You may choose to be a member of the "biblical" family that includes the likes of; Adam, Eve, 336 (Lilith), 076-2 (Able), 073 (Cain), 7673 (Luluwa), 8076-2 (Ava), and 4840-A (Set) with you being able to choose your link to the family (sibling, aunt, uncle, partner, etc.) or you may choose to gain the ability related to these individuals without any relationship. You may gain these abilities from this option; Be a child of the sun and possess extraordinary power equal to the first of the kind and constructed by two gods making you the strongest known member of your species, extreme knowledge of the universe and great intelligence, a slowed aging process allowing you to live centuries in your prime with only hair/nails/etc. growing and changing and biological immortality, reality bending abilities (bring the dead back to true life, create life/sentient, transform celestial bodies into items, etc., powerful magic (place irrevocable curses/spells in place, create Ways including into other universes), no need for food or sleep and unaffected by sickness, a voice that can cause changes to those who hear it such as making them infertile or placing them in a coma and developing into a chimera-like beast or human "children" (you can choose if this works the same as SCP-336), omniscience, a perfect copy of SCP-4840 that bends to your whim without strain, a perfect copy of SCP-076-1 tied to you and only you can lock/unlock it (you can also "tie" others to it allowing them to revive from it), skills and talents in battle (including various knowledge of multiple martial arts) and tactical knowledge equal to Abel, the power to summon blades weapons from a dimension tied to you, superior physical attributes (speed, strength (rip through five steel doors, tear a human in half), stamina (superior lung capacity), durability (could use your own intestines as weapons and keep fighting, survive multiple headshots, etc.)), immunity to age-acceleration, resistance to mind manipulation, the power to challenge gods, quick learning/adaptability and teaching/training, a passive ability that makes it so and attacks/damage you would sustain is reflected back on the attacker leaving you unharmed (though you still feel the pain, this includes test samples being from the tester not you), cause all soil-based life within 20 meter radius to gradually die and materials derived from plants that you touch to rot/disintegrate, photographic memory that is fast acting with a quick flip through a book being enough to remember and recollect it all, a beryllium bronze body or limbs granting you enhanced strength (easily break the floor of a car and stop it with your feet, throw around multiple individuals) and high resistance with your body quickly repairing (your bronze can perfectly imitate the appearance and feel of true skin and generate new bronze to repair damage), numerous occult/arcane/magic symbols/sigils tattooed over your body that boost your magical abilities and can be hidden. You may toggle each ability and limit them. You may also choose to take any of the mentioned individuals as companions, including cleansing them (making them safe) to be around/travel, essentially making them fully human without anomalous properties or having their powers locked away unless you reactivate (and can deactivate) them.
Scarlet Connection: You may choose to be a member of the "eldritch" family with sinister connections that includes the likes of; 682, 999, and five (six) others with you being one of the seven children of the Scarlet King or you may choose to gain the ability related to these individuals without any relationship. You may gain these abilities from this option; make anyone in your presence happy, cure mental disorders (depression, PTSD, pacify serial killers, anomalous mental issues, etc.), the power to pacify others with potential to effect beings equal to the Scarlet King, cause others to die from uncontrollable laughter, release pleasant smells with each person smelling a different scent based on them, create A sound wave that causes everyone in a ten mile radius to become crippled by laughter, strength to tear through reinforced steel easily, you are absolutely unkillable (even if; cut to pieces with them simply pulling back together, etc.), powerful regeneration that can allow you to heal any injury you sustain (even missing limbs), the power to adapt to every solution to ensure your survival (developing multiple eyes to keep sight on an enemy, developing metal coating, growing new body parts/features, etc.), immunity to pain, razor sharp claws and teeth, becoming rage incarnate, and become unknown (every piece of info on and related to you both physical and mental being erased) granting you reality warping and pataphysical manipulation and developing resistance to other reality-warpers. You may toggle each ability and limit them. You may also choose to take any of the mentioned individuals as companions, including cleansing them (making them safe) to be around/travel, essentially making them fully human (or providing a human form) without anomalous properties or having their powers locked away unless you reactivate (and can deactivate) them.
Sssscerpent Sssibling: You may choose to be a member of the "serpentine" family that includes the likes of; 3000 (The Eel), and 4343 (The Serpent) with you being able to choose your link to the family (sibling, aunt, uncle, partner, etc.) or you may choose to gain the ability related to these individuals without any relationship. You may gain these abilities from this option; a large serpent-like body, psychic abilities (cause madness, mental communication, etc), production of Y-909, a substance that can remove memories and cause amnesia, power and strength of a god-like being, the power of destruction and what's not, the power of creation and what is, reality manipulation as easy for you as a blink of the eye and the making of a noise, biology manipulation, creation and manipulation of a smoke like SCP-4343-1, and a perfect copy of the Wanderer's Library that bends and obeys your will and whims. You may toggle each ability and limit them. You may also choose to take any of the mentioned individuals as companions, including cleansing them (making them safe) to be around/travel, essentially making them fully human (and gain a human form) without anomalous properties or having their powers locked away unless you reactivate (and can deactivate) them.
Dear Deer: You may gain the abilities of 2845 allowing you to; perform transmutation and reconstruction as you desire with the matter you play with remaining active (materials remaining in the state you set them as no matter what they would normally become in the environment a simple example would be ice remaining as ice even in a desert).
SCP-###-123s: You may gain one or more additional bodies/entities/aspects of yourself, you may completely design the nature of this from things like; another body that holds your consciousness, a minion/servant entity(entities) you can create/produce to serve you, the result of you infecting others and causing some kind of change, a form shift you can take, etc.
SCP-###-J: You may gain the form/abilities of any -J (joke) SCPs. You can toggle abilities and edit them removing weaknesses and/or limitations.
Chaotic Canon: This is a setting that lack a true canon or multiple paths of canon. When you enter a setting you can decide what is canon this can be a general idea or you can hand pick/create the canon for each individual (you can do this while in the setting not just the moment you enter).
Fairytale Endings: This is a setting where darkness, tragedy, and for the most part general edginess is common place and expected with few happy ending (and most aren't permanent). You are the antithesis of this darkness as you possess the ability to gather/collect the poor individuals of the setting and grant them a happy/peaceful "ending". When individuals die in a setting they are brought to you with you existing as an afterlife and possessing pocket dimensions that appear as the real world (you can put multiple individuals in the same pocket), you can erase their memories of the traumas of the setting or allow them to remember it. You may also retrieve individuals before they pass sensing their pain/sorrow/downfall and whisking them away to one of your pocket dimensions. You can design your pocket dimension but they will default to near perfect copies of the individuals base world without the things that threatened them, each dimension is inaccessible to anyone/thing except for you and those you allow.
Agent: You are the ultimate agent and soldier possessing extensive knowledge and skill of combat, weapons, laws, etc. you are the equal to a full team of the most skilled and elite agents. You are also a reality sink being completely immune to ontokinesis (reality warping).
Researcher: You are the ultimate researcher and scientist possessing extensive knowledge and skill of science, research, development, anomalous research, etc. you are equal to the greatest minds in this setting including being able to develop anomalous things.
Medical: You are the ultimate medical professional and could prove a vital importance to any setting. You have extensive knowledge and skills in; medicine, surgery, trauma, therapy, psychology, biology, etc. you even possess the ability to heal/repair/cure/help with any damage no matter source/origin (physical, mental, spiritual, etc).
Council: You are a highly skilled leader and manager capable of overseeing an infinite number of individuals/projects/organizations/files/etc. and ensuring they run smoothly (even being aware of every bump and issue that can/is/will arise). You also possess a threatening aura that ensures others respect/fear you and follow your rules commands. You may gain false/spare bodies to act in your place and/or that you will be restored within should something happen.
Organization: You may gain a full organization equal to one or more of the groups in this setting including gaining; multiple mobile task forces, multiple recovery teams, a council that is completely loyal to you and will oversee and run the organization in your place, multiple research groups, multiple medical personnel, multiple hidden sites and organizations, multiple workers/personnel (including spies/undercover individuals scattered all over the world and in every sector/field), etc.
Cult: You may gain a widespread and highly influential group that is completely loyal to you and will work to further your goals and attempt to fulfill your wishes by any means you would accept.
Class-D's Hands: You may gain a constantly replenishing supply of infinite mooks and unimportant background characters that you can use however you want and no one will question their disappearance.
Artifacts: You may gain a near perfect copy of any item/artifact anomaly/SCP that is completely loyal to you and unable to harm or act against you in any way shape or form. You can toggle their anomalous properties including removing weaknesses/drawbacks and choosing who can utilize it. You can store these in their own pocket dimensions.
Archives: You may gain near perfect access to anything else from any SCP setting, it will be completely loyal to you and toggleable including any other needs wants you may want/have/need.
RPC Authority: You may gain access to any variation of the SCP setting including RPC, fanon, etc. This can allow you to access to any lunging from those settings in regards to options in this Essence.
Ragweed: Ragweed is the GOC typing used to refer to anomalous from Alternate Universes, but this option allows you to travel to alternate universes as well as create your own "canon" world/setting based on the setting your entering (have entered). With each "new canon" setting you create existing in its own pocket dimensions that only you can enter, manipulate, control, etc.
SCP-001: You may be an individual capable of holding the title SCP-001 who are always; the most important SCP/anomaly in the setting, capable of world changing or ending feats, possess power that could alter the whole setting. You may choose to fully copy the powers, skills, form, properties, soldiers, etc. of one or more of the dozen entities that have held/could hold the title of SCP-001 (or equivalent). It is also common for these beings to contradict the nature and canon/reality of the setting making it malleable to you.
(If you possess "Tiamat", "Apollyon", "Critical", and "Amida" and take any of the "Type" options present in this Essence you may choose to be the most powerful individual of your type having the power and ability to match every other individual of the same type combined and still treat them like infants. Your power would also stretch beyond multiversal levels and you could exert complete control over anomalies of the same type(s) as you.)
Author: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all SCP worlds and settings granting you access to every power, skill, item, species/race, planets, alternate realities, 001, galaxies, knowledge, afterlives, SCP, anomalous, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any SCP setting.
Optionally, you may at any time choose to take a trip into the world of SCP, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- supernaturalutilitymagiccombatsocial
- Traits
- shapeshiftingstealthflightimmunitycompanionstechnologyresurrection
- Keywords
- demonangelleadershipsummoningreality warpingregenerationsystem interfaceportalsskill masterycharismadurabilityillusions