Essence ofJupiter
byZagreusHades
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AI summary
A superhero-awakening package that lets you remake your body, optionally guaranteed attractive, and even set how others perceive your looks — roguish, broody, femme fatale, cute — toggleable at will. Your baseline awakening grants flight faster than a jet and durability that shrugs off being thrown through a brick wall or falling ten stories. On top of that you may take a wide slate of powers: Bolt for generating and manipulating electricity and electronics; Ghost for selective intangibility; Ruby for near-invulnerable solid-light armour extendable into a shield; Weather for city-wide storms with a clear spot that follows you; Probability for steering likely and unlikely events toward chosen targets; a regeneration so potent you can be reduced to blood spray and pull yourself back together; full-scale telekinesis able to hold an airliner or puppet a whole graveyard into walking, fighting and cycling; and Shuffle, a pool of fifty-two abilities of which one activates for each twenty-four-hour period.
Generated précis — the sections below are the author's original text.
Effects
34You may remake your body as you desire, with an optional guarantee that you will be attractive. You may even choose how others perceive your looks (roguish, broody, femme fatale, cute, boy/girl next door, etc.) you are free to toggle this view and can change it before you activate it again.
Congratulations, you have experienced your awakening granting you superpowers the base abilities provided are: flight capable of out performing a jet, resistance/defense that could see you thrown through a brick wall and falling ten stories and being generally fine a few bruised ribs and some cuts and bruises would be the most damage, enhanced strength that would let you punch a full grown man at least four feet away. The best part? Even if your powers were removed or suppressed you would still maintain your strength and resistance.
Bolt: You have a shockingly useful power allowing you to generate and manipulate electricity (and by extension electrical devices). Untrained and new to your power could see you manipulating a whole cities street lites as you please making them turn on and off in patterns of your choice to causing city wide blackouts, with a few years of learning your abilities you could fire blasts of electricity so price you lite a cigarette in someone’s hands or mess with the controls of a plane just enough to make it slow down and be unable to call for help without worry of crashing. Warning: Avoid water and pools when using your powers while you will be unaffected anything else in the water will not be.
Ghost: You possess the ability to become intangible and will gain an oil spill on water like appearance while your power is active. You will be able to choose what you phase through so there is no worry of you phasing through an apartment floor when you just want to walk through the wall. Warning: People can still perceive and hear you, it is also extremely dangerous to attempt to phase through large dense areas as you could get turned around and loose your sense of direction.
Ruby: You are capable of generating highly invulnerable solid light armor on your body, this armor can be extended two feet in any direction to create a shield like structure but is Manila designed to defend you and enhance your physical attacks. Default color red but you may change it.
Weather: You have control of the weather capable of covering at least a city wide region in torrential rains while leaving a single clear spot that will follow you keeping you dry, you are also capable of creating weather phenomena around yourself like summoning sub-zero winds/snow/ice while in a contained space without worry of any negative effects on yourself.
Probability: You are capable of manipulating probability to cause likely and unlikely events to transpire, you are able to direct who the target(s) are and if you have a general idea you can focus on the ability will provide better results to ensure your needs and desires.
Kind Of Disturbingly: You possess an extremely powerful regenerative ability allowing you to be turned into blood spray and still “pull yourself together”, the moment your injured you begin healing with it being easier and faster if the pieces of you are nearby. You could literally be atomized and you would regenerate, this also ensures your body, bones, etc. are always in perfect condition. Note: You will mainly regenerate from the biggest piece or from your head, any pieces of you left behind will deteriorate removing any genetic evidence of you and no chance of another you springing up in the world. Warning: Your clothing will not regenerate with you, and your pain receptors are not dulled or negated (though your pain threshold has been increased).
TK: Your a full fledged telekinetic capable of lifting and maintaining a full air plane with ease after just being sedated, manipulating a whole graveyard of corpses to move in extremely advanced ways like walking, running, fighting, and riding bikes.
Shuffle: You possess a whole host of abilities fifty-two to be exact unfortunately you don’t have full access to them, every twenty-four hours one of your ability’s becomes active for the whole day allowing you to use whenever you want for the day while your other abilities can be accessed they are temporary and will fade after a few minutes what’s more they activate randomly and will require a trigger such as a card being pulled from a deck. A few of your abilities include; the power to create a shield that reflects anything back to the original user, laser vision, the power to create three clones of yourself (who can each activate their own temporary ability), the power to create water as massive waves, pyrokinesis, teleportation including teleporting others to your location, super hearing, the power to paralyze groups of people for a few hours locking their bodies while leaving them conscious and unable to act, etc.
Pause: You possess the ability to slow or stop time the larger the effected area the greater the strain on yourself (a club full of people is manageable but every person would cause strain on you. You are capable of focusing your power so it only effects specific things mitigating the strain.
Rewind: You chrono abilities allow you to restore things to a past point, rewind a damaged wall restoring it to before the damage occurred even if bits of the rubble are long gone, rewind injured to before they happened with no worry of the wounds reopening at a latter point, effect specific body party to a previous state, etc. Note: This can not be used to revive the dead.
Inorganic: You possess an almost magical ability allowing you complete control over inorganic matter allowing you to manipulate and change it freely.
Persuade: You possess telepathic abilities allowing you to plant ideas/feelings/scenarios/fantasies/visions in the minds of others, if you got the jump on another telepath you could place them under your sway with little issue especially if they don’t know your ability. As an added bonus you are able to read and scan a person’s mind through physical contact without the individual or any power sensors picking up on the use of your ability.
Mind Blown: You have a very specialized telepathy in a few ways; one it requires you to have sight on your intended target, two it can only do one major thing cause your targets head to explode.
Original Telepath: You are an extremely powerful telepath equal to Walter Sampson in power and skill, allowing you to create detailed and realistic mental palaces of areas and people that even their closest friends wouldn’t be able to spot the difference and other telepaths would be completely unaware they where even in a mental prison.
Legacy: You may choose to possess one or more of the power sets possessed by the Sampson family from the Utopian, Lady Liberty, The Paragon, Chloe, and/or her son.
Anything Else: Want a different power or set of powers? Go ahead and take whatever you want or can design.
Twenty City Blocks Destroyed: And not a single casualty you are capable of doing vast amounts of damage without any risk of harming anyone unintentionally ensuring no death or injuries on your part even though you just turned a populated area to rubble.
For the Greater Good: And civilians recognize that. You are always given the benefit of the doubt; destroy someone’s home in a fight? you were catching a bad guy, kill a super villain with literal atomic level abilities? at least he can’t hurt anyone anymore (boosted if he killed someone or multiple someone before you got to him). The point is the general populace will tend to side with you and accept your actions.
Like Are Only Rule: Most of the villain population really doesn’t want to mess with killing there are those psychos, but for the most part villains acknowledge that murder is over the top (giving someone brain damage however was completely acceptable).
Full Override: If all of Mark Millers worlds are truly connected then the villains managed to win wiping the minds and abilities of their enemies and the civilians while gaining control of the world and maintaining a masquerade. You are completely protected from all shifts in the world/reality/timeline having knowledge of how it happened and what the intended outcome/effects were, you will also gain the knowledge needed to blend in with the new “normal” and play the part you would with even powered individuals being unable to spot your deception.
Power Rod: A high tech rod linked to only obey you capable of performing a number of different things like; teleporting itself, it’s user, and anyone else anywhere the user wishes, it is capable of hearing/sensing its user from anywhere and responding to them and firing blasts of energy. Warning: Extremely strong individuals can prevent the rod from teleporting, individuals like the Utopian. Optionally, you may upgrade your rod to be more like Blue Bolts allowing it to teleport without restrictions even to other worlds and dimensions, fire blasts strong enough to harm other supers, telekinesis, healing, and hard light constructs. Note: The upgrades version can not be barred or stopped by anyone but you.
4D Briefcase: A briefcase with a warehouse sized pocket dimension inside it that will house $800 Million. Any money removed from the briefcase will regenerate after ten years, the money can also change to fit any currency needed.
Island Retreat: You are the proud owner of an island made from a single massive chunk of granite, the island possess a very lucrative and opulent casino-hotel, spa and hot springs, as well as a high security underground bunker/vault system. The casino and vault are outfitted with power sensors and ability dampeners that could leave even the strongest super at base human levels of power.
Supermax: You have gained possession of an extremely advanced and important structure a massive prison capable of holding anything within its walls without any potential for escape. While in these walls every power and ability is neutralized and all prisoners are weakened to the human average.
Magic Helmet: Of their is an item or property from any Mark Miller works that you would like you may choose to gain a loyal version of it that will pose you no risk.
Kingsman: You have gained the full training, skills, and items of a full fledged kingsmen.
Origin: You may choose to be like the aliens that gave Sheldon Sampson and his group their powers while also providing all other sentiment life on earth the potential to awaken their own abilities as well. Every century you can choose to send out a call (vague visions) to one individual who will gather five others and seek to follow your call if that group succeeds to figure out your clues they will find themselves led to an island that is under your complete control capable of remaining hidden unless you want it found and capable of keeping any off it who aren’t supposed to be there and keeping anyone else from leaving, the island will test the individuals to see if they are worthy as you would like them to be (it would help if you set traits you wanted them to possess) at the last stage of the test the group will find their emotions heightened and their minds unfocused and if they manage to control themselves and have proven themselves (and not kill one another, a very likely situation) they will be able to open a doorway to you.
You are capable of taking a different form for all who see you being able to choose a filter like: people who were important to the individual, lost loved ones, themselves, regrets, etc. witch each person viewing you as the number one person who qualifies in that area, you can then grant that group superpowers any you wish including long lifespans, you may also decide to release an energy that will grant everyone on the planet and their descendants the potential to develop powers.
You are completely immune to the effects of the powers you give and that evolve from this while also gaining copies of those abilities for yourself at anytime should you wish you can undo the blessing you have granted taking away a single person’s abilities or the whole blessing. Optionally, you may gain the ability to retroactively make it so you were the source of all powers that developed in any setting you enter (alien abilities and powers originated from you even if they didn’t have access to the right circumstances to use their gifts, relics and items that grant powers also stem from you and are a part of your blessing), the world will simply have forgotten your presence and handiwork.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Mark Miller franchise/work.
Optionally, you may at any time choose to take a trip into the any of the worlds that Mark Miller created or helped to create, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- utilitymagiccombatsupernaturalsurvival
- Traits
- regenerationteleportationintangibilitydivine powerwealthresurrectiontelekinesis
- Keywords
- divine magicenhanced sensesleadershiptelepathytime manipulationcloningcompanionsdimensional traveldurabilityflightimmunityperception alterationpocket dimension