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Essence ofLords [Fire Emblem]

byZagreusHades

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AI summary

A Fire Emblem Essence letting you remake your body once with optionally naturally blue hair, making you a Lord with Tactician-adjacent skills and epic talent across most weapons including lances, bows, tomes and shields. Its central gift is Charm, the defining Lord ability, which turns enemies into allies — sometimes after defeating them once or twice — and brings rival kingdoms and factions together behind you. Optional weapons include the Falchion, effective against monsters and dragons and, paired with the Binding Shield, against immortals, while also healing its wielder, and the legendary Yato, said to hold the combined power of five mystic weapons and the power to end any war, which progresses through forms: the base Yato boosting reaction speed, the Noble Yato boosting strength and aerial movement, the Blazing Yato improving on it with greater speed, force and a danger sense, the Grim Yato subtly defending its wielder and granting combat resistance, the Shadow Yato refining that with its own danger sense, the Alpha Yato combining Grim and Noble while remaining active merely by being carried, and the Omega Yato, its true final form, combining Blazing and Shadow at greater strength and extending those benefits to your allies as well.

Generated précis — the sections below are the author's original text.

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  • You may remake your body once, and can optionally make your hair naturally be any shade of blue.

  • You have become a Lord and for an added bonus been given skills similar to a Tactician. Your skills as a lord grant you epic levels of talent with most weapons such as lances, bows, tomes, shields, and the greatest weapon of all; swords. Your swordsmanship skills are a mix of Marth’s, Chrom’s, Corrin’s, and the Ashen Demon themself Byleth, this will undoubtedly make you a feared opponent on the battlefield and a highly valuable ally. You tactical prowess is probably only matched by the Shepard’s own Robin, able to bring even the most scatter brained and craziest of plans to fruition, as well as being able to “see the flow of combat” meaning that during battle time will seem to pause and you will see the battle from a third person birds eye view, you will be able to identify where units can move and where they can attack, your voice will also always reach your allies no matter the distance between you.

  • You also gain the main and most powerful ability of all Lords; Charm. Your charm is able to turn enemies into allies (might have to fight and defeat them once or twice), bring kingdoms and factions that usually would be at one another’s throats to compromise under your banner, even just being near others will improve your relationship with them.

  • Optionally, you may be the proud new owner of the Falchion a sword that is effective against monster, dragons, and when wielded alongside the Binding Shield immortals, the Falchion will also heal the wielded by a fourth of the damage they inflict, and should someone try to use it without your permission the blade will become dull unable to cut anything. The Binding Shield (Marth/Chrome Version) is as the name suggests a shield decorated with five orb like gems. The shield possess the power to unlock any chest, defend against any attack done by dragons, and seal away weakened enemies for centuries. You may also choose to have Naga’s Brand somewhere on your body and pass it on to your children.

  • Optionally, you are now in possession of the famed Yato a blade that in legend was said to hold the combined power of five mystic weapons, and held the power to bring an end to any war. Your Yato can freely change between all its forms:

  • The base form which boost its wielded reaction speed.

  • The Noble Yato which increases the strength of its wielded and moves three the air at greater speeds.

  • The Blazing Yato which is an upgraded version of the Noble Yato being faster and hitting harder as well as granting its wielder a sixth sense for incoming danger, the increases granted by the Blazing Yato persists as long as its on your person (or in your inventory).

  • The Grim Yato which will move in slight ways to better defend the wielder, and grants a slight resistance to effects encountered during combat.

  • The Shadow Yato which is an updated Grim Yato performing similar feats but better as well as granting a sixth sense of incoming danger, the special abilities provided by the Shadow Yato persists as long as its on the wielder’s person or in their inventory.

  • The Alpha Yato that acts as a combined version of the Grim and Noble forms with the added effect of providing the bonuses as long as its on your person/in your inventory.

  • The Omega Yato, this is the Yato’s true and final form holding the combined powers of the Blazing and Shadow forms but at greater strength, and granting those same bonuses to not just you but also to allies within a 31 meters of you, even if the Yato is in your inventory the bonuses will be given. Optionally, you can gain the other four weapons:

  • Fujin Yumi a stringless Yumi (bow) that will manifest both a drawstring and arrows when it’s wielder wishes, is effective against flying targets and will make it easier to traverse difficulty terrain.

  • Rajinto a katana that’s blade can create and channel electricity allowing its wielder to attack from a greater distance, and should the wielder be hit by an attack they would be able to perform a counter attack using the blade no matter the distance.

  • Brynhildr a time that allows its wielder to channel the power and vitality of the earth itself to manipulate the earth, gravity, and life, it will also halve the effect of all magic used against its wielder.

  • Siegfried a sword that produces a dark smoke like magic from its blade, the darkness it creates makes its wielder slightly harder to hit and can be blasted out of the blade at great distances.

  • Optionally, gain access to the Opera of Light a song that will transport you and your allies as well as your opponents to a “Stage” (read as: pocket dimension) for battle meaning no risk of damage to location or civilians. This will also grant you the abilities to summon and form contracts with Mirages (spirits of legendary heroes) who you and others can fuse with gaining access to their skills and equipment, the Mirages you have access to will start with only those from the Fire Emblem franchise but more can be gained from other worlds, all Mirages will be loyal to you regardless of normal personalities. You can also gain the talents of a top tier Idol.

  • Optionally, gain the Major Crest of Flame ie: the Crest of Sothis that which alters the world, your control and power over the crest will be equal to Byleths at the start of their Academy days; stopping time for a few seconds and rewinding time by a few minutes, you will however have its full power without the goddess Sothis sharing your body (unless you want her to share your body). You also gain the Sword of the Creator a powerful blade that’s power is unlocked by the Crest of Flame, what that power is? Legends say it could shatter mountains, it can also take a whip-blade form. Light green hair optional. You may also gain the other Crests and their associated Hero Relics, you will not suffer any negative effects from possessing multiple crests and can choose to take a Dark Beast form at will without losing yourself, you will also be able to grant crests (Major and/or Minor except for the Crest of Flames) to others by placing your hand over their heart and thinking of the crest you wish to bestow, no negative side effects of multiple crests will effect those you give crests to, you can also take crests away by performing the same action. White hair optional.

  • Optionally, Gain a form of magic displayed in FE this can be anything from hero card creation, dream manipulation, or something else. Can be taken multiple times.

  • Optionally, you can be a member of the beastkin examples include the wolves, foxes, rabbits, birds, and cats. Mankete are not an option here. You will be a fully evolved member of your species not needing a beaststone but will be in possession of one that when you and another hold it together will let you turn them into beastfolk of the same species as you, your stone will then provide them with a stone of their own that they will need to transform.

  • Optionally, you can be a Mankete, your choice if it’s the seahorse looking form similar to Tiki, Kirin like form of Corrin, or even the fish-like Astral dragon form of Lilith or even the form of the Immaculate One, or something else entirely. You will be able to control your dragon rage never fearing loosing your mind, and like Corrin you will be able to perform partial transformations to use your draconic powers without going full dragon. Similar to the beastfolk you will not need a dragonstone but will possess one that will similarly be able to grant Mankete forms to others and give them their own stone. Your powers can start at the level of Corrin from FE:Fates or Tiki from FE:Awakening.

  • Optionally, rather then just being a simple Mankete you can be a Deity Mankete (Light) holding power equal to the likes of Naga, Sothis, Mila, Nifl, Askr, and the Rainbow Sage your power is great enough to protect whole continent and is in fact more suited for protection, healing, purifying, and overall “holy” magic, even possessing the power to SEAL away beings of equal or lesser power than yourself. Or if being the good guy isn’t your thing be a Deity Dragon (Dark) with power equals to the likes of Grima, Anankos (Fallen), Medeus, Duma, Múspell, and Embala with the power to tear realms apart and create armies of zom...Risen, your powers are more focused in destruction and corruption, being able to grant people power but infect them turning them into meat puppets for you to play with even being able to claim their souls and the souls of those they kill as servants to your power. You may choose to gain a companion of the opposite force as you their appearance and personality is up to you or become a Deity Dragon (Balance) and gain both powers for yourself. Any Mankete you create will start off as strong as Corrin early in the FE: Fate games.

  • Optionally, it wouldn’t do for a Lord to not have a kingdom to Lord over, you may choose to gain a copy of any kingdom shown in the Fire Emblem franchise or make a new one with its own legends and history. This will include its own Deity Dragons (who may or may not be you) as well as its own Fire Emblem: a weapon of your choice and a design of your specifications that has some special ability equal to the other Emblems, an awakened form that can only occur if the wielded has either the Deity Dragons blessings or is you, and the power to defeat immortals either by killing, purifying, or sealing them away.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Any other character from the Fire Emblem franchise.

  • Optionally, you may at any time choose to take a one way trip into the world of Fire Emblem or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
combatmagicitemssupernaturalutility
Traits
companionsgodhoodcharismadimensional traveldivine powerflightpocket dimension
Keywords
dragonleadershipdemondivine magicresurrectionskill masteryspace manipulationsummoningsuperhuman strengthweaponsfireelemental powerscombat skill
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