Essence ofMountain Ash (Teen Wolf Franchise)
byZagreusHades
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AI summary
A fully optional Teen Wolf Essence whose choices include a 10/10 body fit for sports and running for your life, Young & Stupid to make older people lenient about your misbehaviour, and Age & Wisdom for greater control and far more dangerous competence. Argent Magnetism makes you extraordinarily attractive to the supernatural, so werewolves fall over themselves for you, The Code makes you the ultimate hunter with a self-updating mental bestiary and skill with every weapon and material, and a Garden grows anything usable against the supernatural from wolfsbane to mountain ash — while Wild Hunt makes you far deadlier than any human hunter with a Wild Hunt member's full powers boosted fivefold. Advisor gives you a gift for guiding people through problems and trauma even when you do not fully understand them, a Nematon gives you your own mystical focal point and supernatural beacon that stores and adapts to any world's energies, Betrayed grants the fully unlocked powers of a Darach including those from the fivefold knot ritual with enhanced strength and powerful regeneration, and Banshee grants that role's abilities including sensing imminent death and clairaudience.
Generated précis — the sections below are the author's original text.
Description
Each part of this Essence is optional.
Effects
26“I’m the hot girl?”: Yes, yes you are, this will make you a 10/10 and grant you a great body that is physically fit and healthy perfect for playing sports, running for your life, and to just look good in any clothes you wear.
Young & Stupid: At least that’s what most adults or people older than you will assume, causing them to be more lenient with you and understanding when you misbehave after all they were young once to and understand the appeal of sneaking out to a party or lying about where you’re going.
Age & Wisdom: You have probably experienced a lot in your time granting you better control than others, and just making you far more skilled (and dangerous) than most.
Argent Magnetism: Like a number of the Argent family you possess a unique quality that just makes you extremely attractive to the supernatural. You could have werewolves falling over themselves to be with you and telling you things that they probably shouldn’t.
The Code: You are what all hunters aspire to be being the ultimate hunter of the supernatural possessing; a full and updating bestiary in your head, skill in the use of any and every weapon and material that could be used/needed to hunt a supernatural including a chest filled with tools. You also possess knowledge of the different Hunter codes, teachings, and traditions.
Garden: You may possess a garden that will grow any plants that could be used against the supernatural including wolves-bane, mountain ash, etc.
Wild Hunt: You are a far more deadly hunter than any human hunter could hope to be, you possess the full power and abilities of a member of the Wild Hunt boosted by five, this will naturally include their gear. Optionally, you may possess the power to send the Hunt away or call it to you as you are now the one true leader of the Wild Hunt.
Advisor: You are very good at giving advice and helping others though problems and/or traumas they are going through. Even if you don’t fully understand the issue you know what to say to get them on the right path and help them along. This also grants you the skills and abilities of a fully trained Druid, including a workspace filled with ingredients and materials you may need.
Nematon: You may possess your own Nematon a focal point for mystic energy and supernatural beacon. Your Nematon will store and adapt to any energies present in any world and can always be used to help you when you are in, including providing you a 1-up every ten years or after a new jump starts. This Nematon will possess the full power and abilities of the Beacon Hills Nematon.
Betrayed: You may gain the fully unlocked powers and abilities of a Darach including those gained from the completing of the five fold knot ritual including; enhanced strength, powerful regenerating and healing abilities, enhanced intelligence and skill with your abilities, powerful glamour and illusion abilities, a master of seduction, and near-invulnerability to anything supernatural including direct physical attacks. You do not need to have a hideous scarred form like the canon Darach or have actually gone dark.
Banshee: You may choose to be and/or possess the powers and abilities of a Banshee, including those not listed. Some abilities include; sensing death or when a death is going to occur, clairaudience, premonitions often tied to death you also have access to astral premonitions, divination (Sound, psychometry automatic writing), a psychic connection to other individuals who act as harbingers/messengers of death (banshees, hellhounds), the most well known ability being their scream (to announce/mourn the dead, focus their premonitions, and can be turned into a powerful concussive force), an immunity to supernatural phenomena (kanima venom, alpha bite, mountain ash, etc.), and any other abilities shown by any banshee from the series you may also create a unique ability for yourself.
Network: You may gain either an internal or external updating list of every individual who has a connection to the supernatural and what that connection is, including their general power level.
Beastiary: You may choose to be and or gain the powers and abilities of a supernatural creature from the Teen Wolf universe. If you take a race like Kanima, hellhound or berserker you will not be subject to the will of another and possess full control over yourself and your abilities no master, secondary spirit, etc. Optionally, you may choose a creature from fanon including headcanons as long as they match the general design of the universe (ex. Vampires are just Were-bats possessing; extremely sensitive eyes that don’t do well with sunlight, can increase their healing by drinking blood, and can release a auditory and ocular phenomena that mesmerizes others allowing them to be hypnotized or put to sleep).
Chimera: You may choose to be a combination of two or more supernatural beings and/or just possess the powers and abilities of a creature. You can choose if this is caused by a mutation, experiment, or natural outcome.
Alpha: You may choose to be a leader among supernatural beings, allowing you to change others into the same creature as you, and impose your will on them/others of your species. This will include all other abilities and features of an Alpha, changed to fit your species.
True: You may choose to be a prime example of your species making you stronger, more effective, and just overall better than other examples of your species. This will also grant you a powerful willpower, that could allow you to overcome weaknesses and restraints like mountain ash.
Evolved: You may choose to be an evolved member of your species granting you a greater connection to your supernatural half, were-creatures will gain the ability to transform into members of the animal they are the were of (werewolves to wolves), Kanima develop wings, if an existing experience of evolving doesn’t exist create your own. Optionally, you may possess a greater monstrous form more in line with Peter Hale’s 1st season form.
Beast: You may choose to be an existence that would be regarded as the most powerful, dangerous, and famous member of your species. This will make you as strong as The Beast, including gaining a smoky shadow form, all the features and abilities that you would expect.
Twin: You may gain a twin who is the same species as you if you are a supernatural this will grant the two of you a stronger merged form, the two of you will be extremely capable of working together and fighting side by side. If you are a supernatural and your merged form is killed you will loose access to it for 10yrs or until a new jump/setting, but both you and your twin will survive the death of your merged form.
Pack Mentality: You may create and design (appearance, gender, species, personality, relationships, etc.) ten individuals who will be your loyal friends and allies. Optionally, you may gain a set of nine followers similar to the Oni and Berserkers who will be completely loyal to you and follow your orders and commands without hesitation, you will also possess the knowledge and materials to create new followers of this nature. You can design them as you wish.
Doctor: You may gain a full set of medical credentials and training, this could be veterinary training and/or any human medical training. Optionally, you may also gain the knowledge, skills, and training of the Dread Doctors including a lab with samples of the local supernaturals.
You may gain one or more properties they can be copies of canon properties and/or of your own design, any properties gained through this will possess a unique mountain ash barrier that can keep all supernatural entities and forces out that don’t have your permission this would include beings that would normally be unimpeded by mountain ash (Hellhounds, Banshees, Druids, Chimera, etc.).
You may gain copies of one or more items/resources from the Teen Wolf universe.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from the Teen Wolf franchise.
Optionally, you may at any time choose to take a trip into the world of Teen Wolf, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- utilitymagicknowledgesocialcompanions
- Traits
- precognitionskill masterycharismaillusionsdurabilityenhanced intelligenceflight
- Keywords
- leadershipemotional controlgender changeimmunityintelligencepsychic powersregenerationresurrectionshapeshiftingstealthcreationplant controladaptation