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Essence ofMRVL

byZagreusHades

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AI summary

A Marvel Essence letting you remake your body into a superhero physique running on comic-book physics — heels never break and injuries never follow from them. X-Gene lets you become a mutant with designed or canon mutations under perfect control, Secondary Mutation adds further abilities related or unrelated to those, Omega raises everything to Omega level including anything you develop later, and Apocalypse makes you the source of the X-Gene itself, able to use, share, manipulate, enhance, weaken, evolve, revoke and create every ability stemming from it and to transform people at will; Human Interference grants the technologies built to advance mutation, from adamantium claws to Cerebro, while Terrigen lets you be an Inhuman with designed or canon powers and perfect control, and Primagen makes you the source of the Inhumans and every catalyst including Terrigen. Social options let you be a member of a royal family or high-ranking group in any setting you enter, a respected member of any existing team, or an enhanced individual equal to Captain America, Bucky Barnes, Black Panther or an amalgam of several.

Generated précis — the sections below are the author's original text.

Effects

68
  • You may remake your body, gaining a superhero/ine physic as well as gaining comic book physics and rules allowing you to run in heels with out worry of injury or a heel breaking or possessing a body that will never sag or hinder you, this can extend to any abilities you possess.

  • X-Gene: You may choose to be a mutant and or gain the abilities or powers of one. You may choose to design a mutation and/or copy one or more canon mutations. You will possess perfect control of the mutations and none of the negative aspects of the mutations (coping Legion would not give you multiple personalities).

  • Secondary Mutation: You may choose to create one or more secondary mutations to any of your mutant abilities or create new abilities unrelated to those you possess.

  • Omega: You are an Omega level mutant boosting all your abilities to this level and ensuring any abilities you gain/develop will also be at this level.

  • Apocalypse: You are the source of the X-Gene, and all abilities that stem from it are naturally yours to use, share, manipulate, enhance, weaken, evolve, take back, create, etc. Transform people into mutants or mutants into regular humans (or member of the species).

  • Human Interference: Adamantium claws, the U-man’s research, cerebro, etc. technology and knowledge used to upgrade or advance the natural mutations to a greater levels and now you may gain any innovations to a mutations that was not naturally occurring and gain it as a natural and non-dangerous extension of your abilities.

  • Terrigen: You may choose to be a inhuman and or gain the abilities or powers of one. You may choose to design an ability and/or copy one or more canon abilities. You will possess perfect control and none of the negative aspects of the ability you copy (coping Black Bolt would allow you to control when your ability is active and dial the power).

  • Primagen: You are the source of the inhumans and all its catalyst (Primagen and all the lesser catalyst like Terrigen), and all abilities that stem from it are naturally yours to use, share, manipulate, enhance, weaken, evolve, take back, create, etc. Transform people into inhumans or inhumans into regular humans (or member of the species).

  • Royal Family: You may choose to be a member of the royal family and or a member of a high ranking group in any setting/world you enter as well as designate how you are connected or involved in that groups.

  • Avenge: You may choose to be a member of any group that exists in a setting, you will be a respected member with a decent day in the groups actions and going ons.

  • Soldier: You may choose to be an enhanced individual equal to Captain America, Bucky Barnes, Black Panther, some other enhanced human, or an amalgamation of a few of them. You will gain the benefits and strengths of the enhancement with none of the drawbacks and can choose to gain the training and skillset of the individuals you copied.

  • Iron: You are a highly intelligent individual equal to the various members of the Stark family. This will also grant you the knowledge of many of Stark industries advancements and creation (public and personal). You may choose at what point you gain the knowledge and what variation of it. You may gain a personal dimension that will contain every suit to be made/worn by a Stark (all suits will be completely loyal to you and incapable of harming or acting against you in anyway (actively or passively), and will repair if damaged or destroyed) as well as a fully equipped lab capable of recreating any suit with alterations or creating new suits with your input or active participation.

  • Agent: You were made for espionage being a master lier, thief, assassin, spy, actor, etc. Infiltration and secrecy are all weapons in your arsenal and even the most paranoid individuals would fall for your words and actions. You may choose to gain the skills and knowledge (with none of the drawbacks) of any individual who has been or held the title of an Agent.

  • Bug: You have discovered your own brand of Pym particles that seem to only respond to your wishes and desires, if you made a suit and have it to someone else your particles would act as you wanted them to as long as you wanted them to. You have also developed abilities similar to those possessed by any of the Ant-Men suits and variations of it as well as Wasp suits and variations to it as natural abilities that you can place copies of into items and recall at anytime.

  • Recruit: You may gain the powers, skills, knowledge, etc. of any individual who has been, currently is, or will eventually be an Avenger or similar team. Whatever you gain will be unable harm you and all negative aspects removed from it. You may choose to gain the abilities of items as a natural ability within yourself removing the item completely, or possess the abilities to create a phantom copy of the item when needed or it would be more useful to have an item. You may take this multiple times, and can transfer the aspects to another person and recall it back to you at anytime.

  • Sorcerer: You are a magic user, capable of deploying marvel universe magics, you may choose a specialty to be extremely skilled in (one of the best) or you may choose to be an average jack of all trades. Magic and the Arcane is also chalk full of eldritch horrors and madness inducing effects luckily your mind is untouchable to any of those things being extremely strong and healthy, you will never loose yourself due to internal or external reasons being able to untouchable by any forms of madness, corruption, control, etc. this protection will extend to your soul, heart, and body. Go forth and read the most ancient evil texts or dine among the most eldritch of abominations.

  • Spirit: Optionally, you are in a very special group of individuals with noticeable members like Johnny Blaze and Robbie Reyes, that’s right you are host to a spirit of vengeance. As a host to a spirit of vengeance you will be able to; transform from your normal form to a Ghost Rider form (while transformed you won’t require food, water, or need to breath being able to survive under the ocean and in space, you will also possess a flaming skull) and back, possess strength close to Captain America (but could grow to equal Thor and Captain Marvel), durability that would allow you to withstand the strength of the Hulk for a few minutes, a healing factor that could regenerate severe damage like missing limbs and/or a hole in your chest in a matter of seconds, the ability to generate and project hellfire including projecting it through a medium boosting the mediums strength, the power to summon hellfire infused chains that can expand and move to your whims, and a Penance Stare the true power of a Rider that forces the target to feel the pain and suffering they inflicted on others usually ending in a fatal outcome. You will also gain a “mount”(horse, motorcycle, car, etc.) that can be enhanced by hellfire with a thought allowing it to move faster, you can also teleport to its location or teleport it to you and it will repair any damage it sustains in a matter of seconds. Optionally, gain all this without actually being host to a spirit of vengeance.

  • Supreme: Optionally, Dr. Strange has some competition when it comes to the title “Sorcerer(ess) Supreme” as you are a powerful sorcerer(ess) equal to Dr. Strange, possessing vast knowledge of different forms of magic and esoteric knowledge.

  • You are also in sync with any other versions of yourself and are guaranteed to have a great working relationship with your past and future self allowing you to push a desired outcome (this helps if you can actually see the future).

  • You will also gain your own Sanctum Sanctorum, filled with ancient knowledge and a number of rare (read as: pretty useless) artifacts like a totem that can only be used on the plane of dread once every ten thousand years only if its a full moon on that night, while within the Sanctum your powers will be boosted to greater heights and you will possess the ability to perceive multiple paths of the past and future. The Sanctum Sanctorum also possesses powerful wards intended to keep most forces out.

  • Chaos: Optionally, you are a powerful user of chaos magic equal to the Scarlet Witch at her prime without enhancements. Go forth and warp reality and probability to your whims, your magic also possess a stronger effect on celestial and divine beings and those of equal powers. Like every other option this will include protection against your abilities and negative aspects. Optionally, be equal to the Scarlet Witch at her ultimate levels of power.

  • Of One: Optionally, you may choose to gain a modified copy of the Staff of One possessed by Nico Minoru. The Staff would normally require blood in order to be summoned but your’s can be manifested and dismissed with just a thought. The Staff of One is capable of interpreting words and phrases as spells with each spell only working as “intended” once (using the same word in a different language is fine, any language that you have encountered will be viable even if not “real” in the current setting you reside in). The staff can also be used as a focus to channel other forms of magic without them suffering the same limitations that “normal” staff of one spells suffer, you are also capable of channeling spells through the staff even if you are not holding it. The Staff of One is a blood magic based artifact and will be more powerful the more blood it has to work with. The Staff will reset the spells used every new setting and or after a century, it will also give you a subconscious list of any words you have used. The staff can not negatively be used against you, and you can choose who can use it and revoke access at any time. Optionally, you and the staff have bonded completely and you can use its abilities without summoning it or speaking with your thoughts counting as a whole second use (you could say freeze out loud AND inside your head gaining the same/similar intended effect, essentially you can use a “spell” twice out loud and mentally).

  • Nexus: You are the source of magic and the arcane, and all abilities (including from artifacts) that stem from it are naturally yours to use, share, manipulate, enhance, weaken, evolve, tale back, create, etc. Grant others access to this form of magic or remove their ability to access it.

  • Radiation: You are completely safe and non-toxic no matter what you encounter or may come in contact with, you are also capable of absorbing and utilizing in some way (strengthening, healing, blasting, etc.) any and all forms of radiation you encounter, are exposed to, etc. You will never accidentally hurt, harm, kill, in danger, etc. anyone you don’t want to because of anything you may have, had, and/or gain in the future (your radiation infused body will never cause illness/death to your loved ones, even if infused into them).

  • Radio-arachnid: Optionally, like Peter Parker you possess the abilities of someone bit by a radioactive spider. This grants you; a great physical body with boosted skills that could out perform most humans like lifting 500 kg, wall crawling, and a spider sense. You may also gain a constantly regenerating supply of web solution and slingers (optionally you can naturally generate webs), the webbing seems to have the odd ability to “attach” to non-existent ceilings and walls when you are swinging around and yet no one will comment on this. You may also choose to gain the abilities of one or more other Spider themed hero/villains.

  • Totem: You are a true arachnid totem acting as the source of all arachnid based abilities and superpowers and all that stems from them are naturally your to; use, share, manipulate, enhance, weaken, evolve, take back, create, etc. Grant others access to arachnid based abilities or remove arachnid based abilities/features. This will extend to all arachnid based abilities no matter the source and connect you to a pocket dimension with a web that connects all arachnids and arachnid based individuals to you across all boundaries.

  • Gamma: Optionally, you have been exposed to high quantities of gamma energy granting you a Hulk like form. The Hulk is a force to be reckoned with capable of extraordinary feats of strength. You can freely change between forms and don’t have to develop a second personality unless you want to. You may choose your color as well as gain abilities/traits from other Gamma/Hulk heroes/villains (red hulk, she-hulk, a-bomb, etc.).

  • Green Door: You possess a pocket dimension with a Green Door completely loyal to you and inaccessible to anyone else without your permission. Should you die you will form in this pocket dimension and by walking through the door be revived in your ”Gamma” form. You may grant others access to this dimension meaning that should they die they will appear here and by passing through the door gain a Gamma form, you can revoke their access as well as reclaim their Gamma form and abilities.

  • Cosmic: You have been exposed to high levels of cosmic radiation, this has granted you abilities like others who had been exposed to such rays like the fantastic four, you may choose to copy a canon ability. You have also gained the ability to survive in areas where cosmic radiation would naturally occur without suffering any drawbacks or downsides.

  • Super Fantastic: You are the source of all cosmic radiation evolution and mutations, and all abilities that stem from it are naturally yours to; share, use, manipulate, enhance, weaken, evolve, take back, create, etc. Grant others abilities like the Fantastic Four, or make cosmic enhanced individuals like they were before.

  • Alien: No matter your shape, origin, etc. you will find yourself compatible with all other life forms allowing you to; start families, live among them with few instances of distrust. Your body naturally adapts to any location you are in changing to survive in that location and you gain full knowledge of every written and spoken (including brail, Morse code and sign) languages that have existed and currently do exist on the location you inhabit. As an alien you also gain an immunity to all forms of pheromone based abilities.

  • Symbiotic: You are or possess the abilities of the parasitic aliens known as Symbiotes (Klyntar), unlike the average members of the species however you do not require a host to take a humanoid form as you can change from a humanoid state to the normal amorphous blob like form of an unhosted Symbiote, this won’t prevent you from gaining a host should you want to and being compatible with them.

  • You may choose to gain the powers and abilities of any Symbiote including hybrids.

  • You will not have to worry about releasing spawn Symbiotes or only being able to produce a single offspring, you can also choose what is passed on through your genetic memory.

  • You also have the ability to read the memories of others by eating pieces of them, essentially applying a genetic memory to them even if they wouldn’t normally have it to benefit yourself without worry of any possible negative consequences.

  • You will also a planetary adaptability developing new abilities the longer you remain on a planet (Earth Symbiotes developed the ability to create solid constructs and gained acidic traits).

  • You also have no upper or lower limit of how big or small you can change to, this would mainly work to cover any possible host but for you it would allow you to adapt your size. You may also use the Symbiotes disguise capabilities that are usually used to take the form of clothes and suits to adopt a host form appearing as a standard member of the species. You may also remove the weakness that would come from being a Symbiote such as their weakness to fire, sound, emotions, etc.

  • You may also toggle the ability to disrupt magic.

  • King in Black: You are always the strongest Symbiote in existence in any earth. You possess all the abilities that have, are, and will be possessed by a symbiote.

  • You are also able to control any symbiote and host (even individuals who no longer have a symbiote) you are also able to return symbiotes to the hive mind and remove them or create a new hive as you desire. Knull, Anti-Venom III (Enigma Force empowered), and Venom (King in Black) have nothing on you and your powers and abilities. You can create symbiotes that will be completely subservient to you (all symbiotes will retro actively gain this trait when you enter a setting), you have complete control to their genetic memory and will gain access to any new developments from and symbiote without worry of a negative aspect harming you in fact anything that would normally harm or disrupt other symbiotes is a strength to you as you possess a faster adaptation than the others a compound that would kill a symbiote will grant you new abilities.

  • You may call back symbiotes from anywhere at anytime even absorbing them back into yourself erasing them until you call on them again. You may also create symbiotes that don’t require a host and can create the forms they take and abilities they possess.

  • Kree: You may be or possess the abilities of a Kree, you may choose to be and or possess the abilities natural to any Kree or variation of Kree (Blues, Pinks, Ruul, Eternals, Deviants). As a Kree you possess a high resisters to poisons and diseases and your physical capabilities are twice the level of a human of your stature. As added bonus no matter your gender you may gain the seventh sense possesses by Kree woman gaining; clairvoyance, precognition, and the ability to reach into the mind of others (you aren’t surgery to just males) to manipulate their desires and can drain their life force, you have complete control over this ability and can toggle it. You may also revive the Ruuls ability to force evolution to adapt to different environments spontaneously. You will not be subject to the weaknesses possessed by the Kree.

  • Binary: Optionally, you may have been caught in an explosion from some Kree device resulting in you being changed like Carol Danvers, and developing similar abilities. Strength to lift a hundred tons, stamina to stay active for up to twelve hours without tiring, durability to defend against high caliber bullets and energy blasts, near-instantaneous reflexes, flight capability that allow you to travel three times the speed of sound and self propel yourself through space, limited space survival (need to breath, but can hold breath for a few hours just fine), limited cosmic awareness, enhanced healing factor that can be consciously boosted by focusing and is capable of restoring biophysical features, can heal others by transferring energy into them, and the power to control, manipulate, and absorb various energies (including dark magic infused gamma radiation) to boost yourself and your abilities including unlocking a binary form when enough energy is absorbed. Optionally, you may gain knowledge of all Kree based technology and a pocket dimension filled with resources to recreate it.

  • Skrull: You may be or possess the abilities of a Skrull, you may choose to be and or possess the abilities natural to any Kree or variation of Kree (Prime, Deviants “Skrulls”, Eternals, Dire Wraiths). As a Skrull you possess a high resisters to poisons and diseases. As an added bonus no matter your variation you may gain the Deviants Skrulls ability to alter their form to anything they desire as long as it’s solid. You may also gain the Skrulls knowledge of technology and biological alteration, and a pocket dimension full of resources to recreate anything. You will not be subject to the weaknesses possessed by the Skrull.

  • Super: You have been experimented on or vat grown granting you the abilities of any Super Skrull that has been, currently is, or will be.

  • Skree (Requires Kree and Skrull): You are a hybrid similar in nature to Hulking possessing all the abilities of a Kree and skrull while also gaining a boost in strength, potential, and potency to all those abilities. If taken with “Binary” and “Super” you would have all the power boosted to the point you could take on the combined forces of the Kree and Skrull (you may not walk away unharmed but you would walk away).

  • Godly: Not so much an alien but an extra-dimensional being. You are a “god” similar to the Asgardians and Olympian in nature, this will grant you access to the Allspeak. You may choose a pantheon to be a member of as well as gaining one or more domains, you will be in a power bracket equal to Thor. This will grant you a divine object that can strengthen your abilities including allowing you to tap into any yet unlocked potential. You may choose to copy anything from any “god”.

  • All-: Rather than being just a “god” you may choose to be a “God” equal to an All-Father empowered individual such as Thor, Odin, Zeus, etc. this will grant you all the powers and abilities expected of an All-Father at max power.

  • Elder: You are a god equal to Gaea, Set, Chthon, etc. a child born from the Demiurge.

  • Demiurge: You possess the full power, potential, and knowledge of the Demiurge being its complete equal. You will adapt and change to fit the planet you are currently on or reside (are “born” on) in a new setting/earth. Your abilities will never fade from you going somewhere else only growing and expanding.

  • Herald/Host: You may choose to be and or gain access as though you were a host to a force/dimension/being/etc. you will possess power equal to one member of the Phoenix Five no matter the “source” of your abilities. This will also allow you to host contradictory forces within yourself such as both the Lightforce and Darkforce, you will also never suffer from any negative effects from these abilities or from acting as a host (the Phoenix Force couldn’t control you without your permission). You may take this option multiple times (including taking the same source up to six times being equal to a Dark Phoenix Jean Grey).

  • White Event: You may choose to gain one or more abilities and powers that would result from a White event gaining the powersets of Cypher, Justice, Starbrand, Nightmask, and/or Spitfire.

  • [Noun] Force: You and any force you host or possess the abilities of are so compatible and close that you have merged completely becoming one entity (you), this will grant you the full power and potential of the forces you gained through “Herald/Host” equal to the White Phoenix of the Crown. This will grant you a pocket dimension (or multiple) reflecting where your abilities stemmed from that you will regenerate in should anything happen to you (a White Hot Room).

  • Now Then: You are or possess the abilities and nature of a child of one of the four core cosmic/abstract entities or are one of the general abstract entities being weaker than Eternity, Infinity, Oblivion, and Death but equal to the likes of Lord Chaos, Mistress Love, Sire Hate, Now, Then, Entropy, etc. you may choose your concept and or replace an existing member. If you choose to be an abstract entity you will be a cared for member of the family and can choose your parentage and relationships with the other members. You will not suffer the drawbacks of being an abstract entity.

  • World Eater: You may choose to gain the powers and abilities of Galactus the World Eater. Optionally, you may choose to gain the abilities of Galactus the Lifebringer. Optionally, you may gain both abilities allowing you to be constantly at full power as a full fed World Eater and fully realized Lifebringer.

  • Oblivion: You may choose to be and or gain the abilities of Oblivion, becoming near-omnipotent and representing the eventual end of all things and the primordial void. You can restore things that have been erased or no longer exist (ie: non-existence). Optionally, you may be equal to the Multiversal Oblivion.

  • Infinity: You may choose to be and or gain the abilities of Infinity, becoming nigh-omniscient and representing the aspects of space. You are omnipresent though out your universe, and equal to Eternity being weaker than the Living Tribunal in power. Optionally, you may be equal to the Multiversal Infinity.

  • Death: You may choose to be and or gain the abilities of Death, becoming near-omnipotent and representing the eventual end of all life, and all souls belong to you. You can restore things that have died or ignore something allowing it to go forward without dying. Optionally, you may be equal to the Multiversal Death.

  • Eternity: You may choose to be and or gain the abilities of Eternity, becoming near-omnipotent, omnipresent, representation of time, and embodiment of the universe you currently reside in. Optionally, you may be equal to the Multiversal Eternity.

  • OAA: You may choose to be and or gain the abilities of the One Above All, becoming the source of all that is, was, and will be in regards to the Marvel multiverses (life, creation, and love). You will always be stronger than all the things that result from you combined and all these things are yours to; use, share, manipulate, enhance, weaken, evolve, take back, create, etc. You will gain an endless pocket dimension containing ever Marvel multiverse within it and the room to create more should you wish it, you will also gain a House of Ideas.

  • OBA: You may choose to be and or gain the abilities of the One Below All, becoming the source of all that is evil, corruptive, and destructive in regards to the Marvel multiverses (death, destruction, and hate). You will always be stronger than all the things that result from you combined and all these things are yours to; use, share, manipulate, enhance, weaken, evolve, take back, create, etc. You will gain a Below-Place pocket dimension.

  • Resources: You may gain a pocket dimension every resource available from the Marvel universe from chemicals, metals, cannon fodder goons, fabrics, plants, liquids, dna, medicine, research papers, etc. Anything that you would like a constant resupplying source of.

  • Base of Operations: You may gain one or more building/locations this can be of your own design and/or copies of canon locations like the Baxter Building, Xavier’s School, May’s House, Avengers Tower, an island, a copy of Asgard, a moon base, etc.

  • Anything Else: Literally anything else from any Marvel universe/setting that doesn’t appear in any other part of this essence can be taken here this could be powers, items (infinity stones, ten rings, shield, etc.), pets, planets, body/species options (Human Eternals, Vision based android, etc.), etc. anything. If you take an item you can choose to absorb the item gaining its abilities as a natural ability you possess as well as being able to create a phantom copy. If you choose a species you can switch between it and a human form. You will gain completely loyal versions with all negative aspects removed and all things will be unable to harm or effect you in anyway.

  • Cosmicbook: The just take everything option. Gain everything suffer no drawbacks, downsides, or negatives. Share with others and call is back to yourself at any point.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from the any Marvel setting/universe (including any AUs).

  • Optionally, you may at any time choose to take a trip into the world of Marvel, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
utilitysupernaturalmagiccosmiccombat
Traits
pocket dimensionspace manipulationregenerationtechnologyomnipotenceresurrectionsummoning
Keywords
leadershipdemoncraftingdurabilitygodhoodprecognitionteleportationangelcompanionsdimensional travelenhanced sensesflight
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