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Essence ofThat Which Goes Bump In The Night

byZagreusHades

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AI summary

An all-optional monster package letting you remake your body and take any mix of classic horror natures: Plasma Play makes you an infinite font of blood with complete control over creating, editing and manipulating it including hiding telltale features from analysis, and Dark and Stormy lets you call down clouds, fog, rain, thunderstorms and lightning at will. The were-creature options give you a human-beast form at least a foot taller, stronger, faster and sharper-sensed than your human one; Patient Alpha lets you infect others into were-animals as their Alpha; Feral grants a large true-animal form; and Whhooo You Are makes the beast form your base state, optionally with no human form at all. Huntsman covers wilderness survival, hunting, tracking, shelter and herbology with a slight mental link to those you hunt alongside, Poltergeist grants levitation, invisibility, intangibility, minor telekinesis and electronic disruption, Phanshee gives you a stage-worthy, tirelessly enduring voice with a chilling allure, and Curse Crafter gives you a natural talent for traps, punishments and curses plus the ability to recreate and break any curse you have encountered.

Generated précis — the sections below are the author's original text.

Description

All parts of this Essence are Optional.

Effects

34
  • You may remake your body.

  • Plasma Play: You are an infinite font of blood, and have complete control over your blood being able to create, manipulate, edit, and control it at will. Your blood also possess special characteristics such as being able to hide any “special” features from any form of detection, mimic other forms of blood, act as a source for magic and similar effects, harden to a point stronger than diamond, and the ability to heal most things even the recently (at least within 24 hours) deceased.

  • Dark and Stormy: You seem to always have dark clouds hanging over your head, essentially you can call forth dark clouds to block out the sun (your choice if it’s just cloudy, raining, or thunderstorms), create a thick fog to blanket the area, summon a lightning and thunder effect for dramatic effects, and you can dim the lights in the area around yourself even creating aesthetic effects like your eyes appearing brighter or completely covered in shadow.

  • Beast-Man: You appear to be a real beast (most of the time), you are able to transform into a human beast form that is at least a foot taller than your human form, stronger, faster, sturdier, has better senses (based on the species). The transformation process is usually accompanied by the sound of bones breaking and reforming, and you may choose a phenomenon that forces the transformation like a full moon. You must choose a mundane animal, if you want you can choose more than one animal.

  • Patient Alpha: You may choose to gain the ability to infect others turning them into Were-animal, you may choose for the individual to be the same animal as you or a animal that fits them. You will also be an Alpha of your species with all that entails, and better control over your instinct.

  • Feral: You may gain the ability to transform into a large version of the animal you choose, the size is at least one foot in height and length greater than the original animals average size but you could choose bigger.

  • Whhooo You Are: Instead of possessing the abilities to transform into a human animal form, the human animal form will be your base state you can choose if this means you don’t have a human form.

  • If you took “Beast of” from the Essence of The Enchanted Lands, you may choose non-mundane animals/beasts.

  • Huntsman: You possesses the skills needed to survive in the wild for extended periods of time this will include; skills in hunting, tracking, shelter building/finding, minor knowledge of herbology, etc. You will also gain a slight mental link with those you are close to and around for extended periods of time, this link will allow you to track one another over vast distances.

  • Poltergeist: You possesses abilities similar to those possessed by most ghost/spirits this includes; levitation, invisibility, intangibility, minor telekinesis, and the power to disrupt electronics/cameras/recordings.

  • Phanshee: You possesses a truly remarkable voice, one truly fit for the stage able to reach even the cheap seats and perform remarkable operas endlessly without damaging your voice or faltering. Your voice also carries a chilling allure that will attract members of your preferred gender(s). Your voice also possess some supernatural abilities like; being able to whisper to a specific individual over vast distances, release a powerful scream that could kill any creature within fifteen feet of yourself, the ability to charm animals and the weak willed, and not actually a voice based power but you can sense when a life is close to ending.

  • Curse Crafter: You have a natural talent for creating traps, punishments, and curses using any abilities at your disposal. You may also gain the ability to recreate any curses you’ve ever seen/encountered and the knowledge of how to break those curses. You may also gain the ability to release swarms of locusts to act as you wish, bring forth deadly storms and meteors, turn water to blood, and release plagues that can affect specific targets.

  • Lightning of Life: You possesses a powerful life force that allows you to grant life to anything, this could include; suits of armor, statues, flesh golems, skeletons, etc. you have complete control over the level of sentience the entity gains. The things you grant life to will be completely loyal and depending on the level of sentience, subservient to you. You may choose what you’re life force looks like when you share it, and you will always be able to generate endless life force to regenerate your body, mind and soul. You may also gain the knowledge and skills to preserve and create flesh golems, carve gargoyle like statues, forge suits of armor, robotics, and any other skills/knowledge to create/find other mediums for your creations.

  • Lurker: You’re kind of a creepy individual able to move silently even in the worst of terrain, teleportation within a mile of your current location and/or the ability to teleport directly behind an individual you know no matter the distance. You also are always aware when your being watched/filmed/recorded/etc. and the location of the eyes/device/etc.

  • Disassembled Dance: You possess the ability to separate your body parts from one another, each part will still be fully functional and can be telepathically and telekinetically controlled by you. You will always know where every part of yourself is and can regenerate anything that is destroyed (this will include memories and other none physical aspects of yourself) as long as a piece of you is still around.

  • Two Selfed: You possess the ability to create multiple personalities and can specialized them creating them for intended purposes, if these personalities are very different from the original personality than others will be unable to identify that the original and personalities are the same individual, you will always be able to regain control at anytime with all personalities being subservient and completely loyal to you. You may also perform a similar transformation on others creating a second personality within an individual who represents all the negative/positive aspects of them, and/or you may also curse/bless a person to physically appear in a form representative of their true personality and change as they do. You may undue any part of this ability at any time.

  • Potions and Alchemy: Your a skilled and talented alchemist, botanist, herbologist, chemist, and potion maker able to identify, recreate, reverse engineer, and create any potions and alchemical substances. You will also gain a perfect memory and recall, that can filter for specific information and create mental hypothesis/simulations in regards to experiments you are undertaking using the knowledge you possess to figure out potential effects.

  • Preserved: You possess a form of immortality this can be similar to that of the vampires, liches, ghosts, etc. this immortality will grant you mental/emotional/personality protection from living for eternity, allowing you to enter a dormant state with a mental timer, immunity to boredom, and the ability to grow in strength as you age and protection from the ravages of time and entropic effects.

  • Don Thy Mask: You may choose to be an above average member of any spooky race, gaining all expected powers, features, and abilities with the weaknesses and drawbacks being weakened and less effective on you. You may also choose to be a hybrid and/or a magic user of your chosen species. You may also choose your status in your species society.

  • Creator: You may choose to be a divine being, this will allow you to choose one or more domains including races/species. You will gain complete control over your domain and the ability to create, modify, and manipulate it. This will grant you a personal dimension/realm that you can use as you want, and other abilities that would be appropriate to a divine being (shapeshifting, servant creation, etc.), including those that would be granted through your domains.

  • Resting Place: You may gain ownership of a a “house” capable of transforming to fit your needs and desires, it can transform into; a crypt, a vast labyrinthine catacomb or sewer system, an intimidating castle, a cove hidden in a cave deep in untouched lands, etc. there is no limit to how it can appear including creating land around itself. The inside of the house is also limitless in potential able to create rooms bigger on the inside, floors that shouldn’t exist given the houses size, even concepts like time and gravity are fluid capable of being changed and created to your whims. The house can be controlled by you completely including through mental commands, the house will self repair if damaged or destroyed, and can always be called to you no matter distance (even between realms/space/time/etc.).

  • Shadow Steed: You have gained a “vehicle” similar in nature to the “resting place”, an object capable of taking most any form and being used for travel this could include; a shadow steed, a flying ghost ship, a hearse, a coach, a scythe, etc. any form it takes can be used as a vehicle and for its intended purposes. This will always be faster than you, is capable of being stored in a pocket dimension and called to yourself at a moments notice, will self repair and regenerate, can create duplicates of itself, and can be controlled telepathically and telekinetically.

  • Appalling Apparel: Similar to the “resting place” and “shadow steed”, this set of clothing is capable of transforming into any outfit/pieces of clothing you want at a moments notice. The apparel is able of self repair, self clean, create copies of itself, and be controlled telepathically and telekinetically.

  • Enchanted Extras: Similar to “appalling apparel”, this size changing chest can contain any “Extras” you desire when you open it this can include; cloaks/coats, jewelry, piercings, tattoos, shoes, accessories, hair dye, makeup, nail polish, etc. each extra can possess an aesthetic feature (a moving tattoo, color changing dyes/fabrics, etc.) and a mystic/utility feature (summon a spectral avatar of the tattoo to fight with you, have a chain necklace transform into chains to bind a target, have a cloak that produces a shadow miasma that covers your features, etc.). Each extra can be added and removed with but a thought and will cause no pain or damage to your body or anyone else’s. The chest can create duplicates.

  • Bleak Bag: Similar to the “appalling apparel”, you have gained a “bag” capable of shifting; its appearance into any aesthetic design, and its physical form to any size and “item of storing” (Wallet, purse, backpack, trunk, moving van, train car, storage crate, warehouse, etc.). The bag has; a limitless containment capacity, the ability to preserve anything within itself, the ability to contain and accept things far bigger than itself like fitting a canoe into a wallet how that works is up to you maybe the canoe shrinks or just vanishes into the bag, the ability to normalize itself and the contents put into and removed from it so no one asks questions, you can always know what is in your bag and retrieve it, create copies of itself that can possess their own space, the ability to move items between one another, be moved telepathically and/or telekinetically, and the ability to be connected to any location/property/“item of storing”/pocket dimension that you own, have the consent to live there and/or possess so that you can transport things directly to them or take things directly from them.

  • Shrouded Setting: You are the leader and owner of a town populated with spooky races living in harmony; vampire doctor, werewolf lumberjack, ghost housekeeper, skeleton sheriff, etc. whatever you desire. The village can adapt to fit into any settings, can keep any advancements and changes, it will also possess powerful wards that can protect and/or hide it from the outside world if that’s something you would desire. The village will repair, and regenerate any materials (ore in the minds, game in the woods, fish in the rivers/lakes, herbs in the grove, etc.).

  • Look In The Shadows: You are capable of transforming a world you are in, by bringing spooky races/species/creatures into the world. You can choose how this is implemented like turning everything into the world into spooky races, adding new individuals of spooky races, etc.

  • This can be combined with the effects of the Essence of The Enchanted Lands’ ability “Release the Magic”.

  • If taken with “Creator” you may choose to be the primordial divinity of the spooky “universe”/beings, granting you all the power and abilities of a primordial being and all the abilities you would expect of a God of any/all spooky races/creatures/plants/materials/worlds including the creation/modifications/manipulation of them and the creation of life. You will be unable to be harmed by any spooky entity/material. You may also transform specific individuals into monsters/spooky races of your choice with the abilities and weaknesses of your design, and can undo the transformation at any point.

  • Xxx: You can lewdify the monstrous nature/aspects of the spooky world; a vampire’s bite is a pleasurable sensation equal to an orgasm, werewolves follow omegaverse rules. This will grant you and your partner(s) as well as most of the world (at your discretion) porn logic this will also allow for porn style “storylines” to occur and can even be used to normalize most lewd actions and fetishes.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any setting with spooky aspects/races.

  • Anyone from any universe.

  • Optionally, you may at any time choose to take a trip into any world with spooky aspects/species, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicutilitysupernaturaltransformationcompanions
Traits
shapeshiftingtelepathyregenerationcloningcraftingpocket dimension
Keywords
curseleadershipskill masterysummoningangelflightimmortalitynecromancyspace manipulationstealthteleportationvampirism
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