Essence of the24th Soul
byZagreusHades
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
An Essence built on a summoning game's premises, letting you remake your body and take a calm, collected attitude unshaken by the bizarre and steady against impossible odds. You may be a Summoner of either type, calling Sacred Artifacts to fight with or Familiars from other worlds; a Transient summoned from one of the 23 Worlds, typically inhuman in appearance; a World Representative or reserve representative for your chosen world; or, with both Summoner and Summoned, a Hybrid able to call on Sacred Artifacts and Familiars alike. Higher options include Trophy, which makes you the game's prize with the Wanderer role, the Rendering rule, the Boundless Tail Sacred Artifact and the All attribute, 24th, which gives you a soul existing outside the setting's rules so you can upset its systems, Dragon, which lets you rewrite fate and optionally replace the protagonist, and Watcher, an experimented-upon monitor with great skills and knowledge whose purpose is observation but who may intervene at will, carrying a fragment of Solomon's omnipotence and omniscience often marked by white hair.
Generated précis — the sections below are the author's original text.
Effects
42Character Choice: You may remake your body. You may also gain a calm and collected attitude that is never swayed by the bizarre and capable of remaining strong/focused even in the face of impossible odds and eldritch horrors. You also possess a natural attractiveness that draws romantic feeling from others to you.
Summoner: You may be a summoner, an individual capable of summoning things from others worlds. There are two types of summoners you can choose from those that summon “Sacred Artifacts” to fight with and those that summon Familiars (“Summoned”) to fight for them. Sacred Artifact summoners tend to summon artifacts that belong to a Transient that is incompatible with the game system, if a contradiction occurs the result will be a massive “husk” of the origin owner forming and going berserk an “Exception”, if the wielder is the original owner they will go berserk and become an “Exception” themselves. No matter what type of summoner you are a few things are true for all summoners such as; each summoner possess a unique emblem that appears on their body (often the back of one of their hands) and the body of a familiar if the have one, each summon uses their own energies to power the Artifacts/Familiars generally making it dangerous to form multiple contracts with discomfort similar to giving birth, and possess a “Role”, “Rule”, and “Attribute”. You may choose to replace a canon character gaining their Rule, Role, Attribute, and summons (Familiars or Sacred Artifacts).
Summoned: You may be a Transient, an individual from one of the “23 Worlds” things involved in the game. Transients tend to generally appear inhuman (anthropomorphic animals, horned/winged individuals, etc.) but generally humanoid (Old Ones taking a form that other beings are capable of comprehending) with even the human-like individuals still possessing something that is just a little off, though at least eighty percent of transients are anthropomorphic animal/beast men (canine, feline, avian, reptilian, draconic, etc). Transients tend to be God/dess, Heroes, Fairytales, Myths, etc. stemming from their worlds reference. Most transients requires a bond in order to manifest either through a pack with a “Summoner” or the earth to maintain their presence in a new world, when summoned by a Summoner they will materialize near them and gain an emblem similar to their Summoners. Transients possess a “Role”, “Rule”, “Attribute”, “Sacred Artifact”, and come from one of the “23/24 Worlds”. You may choose to replace a canon Transient gaining their “Role”, “Rule”, “Attribute”, “Sacred Artifact”, and connection to the “23/24 Worlds” they inhabit.
Representative: You may choose to be and/or replace the World Representative of you chosen world (“23 Worlds”), or optionally be a reserve representative for your world. Representatives are the individuals at the top of their worlds hierarchy and are essentially responsible to maintaining their worlds system and eliminating any obstacles that threaten their worlds survival. The Rules of Representatives are extremely powerful and rooted to the beliefs of their world. They are also the only true players of the game being the biggest threats in its system, and capable of winning the Trophy.
Hybrid (Requires “Summoner” and “Summoned”): You are a Hybrid being a “Summoned” and a “Summoner”, you are also a hybrid Summoner capable of calling on “Sacred Artifacts” and Familiars (“Summoned”). You will only possess a single “Role”, “Rule”, and “Attribute”.
Trophy: You aren’t a normal individual you are the Trophy of the game, by taking this you gain the Role (Wanderer), Rule (Rendering), Sacred Artifact (Boundless Tail), Attribute (All), a connection to the “23 Worlds” through the 23 Exile souls that now reside within you, and a Familiar. As a Trophy you draw the love, passion, admiration of others to you with ease pulling people into your gravity and making them want you, and find you extremely attractive even effecting eldritch, divine, things outside the normal-scope of normalcy. Wanderer a role that is not tied to any one location and constantly on the move. Rendering a “Rule” that allows for the severing of something. Boundless Tail a “Sacred Artifacts” that takes the form of a ceremonial Japanese sword that holds the memories of the 23 exiles and allows for the utilization of the rules of rendering, it can only utilize a single rendering at a time. The sword is capable of cutting anything (physical, metaphysical) anywhere (from any world). All a rare “Attribute” that exists outside the normal attributes taking no extra damages and no other attribute having any resistance against it. The Exiles are 23 individuals who had been killed/removed/left their original worlds and have been coalesced into you, those close to the soul will be able to sense/recognize its presence or feel a similarity come from you. The exiles includes; Susanoo (World: Takamagahara, Rule: Render Authority), Yoshitsune (World: Land of Wa, Rule: Render Distance), Anynurakkur (World: Kamui Kotan, Rule: Render Stasis), Nuwa (World: Penglai, Rule: Render Heaven/Sky), Ahriman (World: Middarth, Rule: Render Reality/Fiction), Varuna-Kamadeva (World: Deva Loka, Rule: Render Reincarnation), Kinmamon (World: Nirai Kanai, Rule: Render ???), ?Rainbow Snake? Or ?Kai? (World: Oceanic Realm, Rule: Render ???), Jamukha (World: Xanadu, Rule: Render ???), Asura (World: Shangri-La, Rule: Render ???), Freyr (World: Yggdrasil, Rule: Render Defeat), Veles (World: Kitezh, Rule: Render Death and Songs), Lugh (World: Tir na nOg, Rule: Render Gap/Weak Points), Shaytan (World: Eden, Rule: Render Gravity), ?Shaytan? (World: Gehenna, Rule: Render ???), Eurynome (World: Olympus, Rule: Render Bloodlines), Tiamat (World: Babilim, Rule: Render ???), Heyoka (World: Great Spirit, Rule: Render ???), Quetzalcoatl (World: El Dorado, Rule: Render Ground), Seth (World: Aaru, Rule: Render ???), Cthulhu (World: Old Ones, Rule: Render Dreams and Reality), ??? (World: Heliopolis, Rule: Render ???), ??? (World: Utopia, Rule: Render ???). Familiar Lil’Salomon a “Butler” who can temporarily freeze time and is unnoticeable to most people and can help to guide you and inform you of things. You also do not suffer from the same weakness/drain that other summoners suffer from by forming multiple contracts as you possess a limitless reserve of energy that supplies your summons.
24th: You are a true Protagonist possessing an upper hand in most cases this provides a 24th Soul that exists outside the rules of the world/setting allowing you to upset the balance/systems of the setting/worlds/fate/everything. You can upset and change the playing field being an incomparable and unique existence with no equal or obvious source, your presence can be used to destroy faith/hierarchies/progress of worlds or used in beneficial ways to improve/help/evolve things into better states/forms. You are also capable of choosing/designing your body and gender every time you enter a new world/setting, are always able to leave as you can never be bound to a setting if you don’t want to be, and can influence the actions of others.
Dragon: You have adapted and been given a chance to change fate and rewrite destiny (optionally, if you enter the setting you will be provided this should you wish to replace the MC). By taking this your Role will change from Wanderer to (Dragon), Rule (Rendering and Omnipotence), Sacred Artifacts (Boundless Tail (Rendering) and the Ring of Solomon (Omnipotence)), Attribute (All), and a better connection to Lil’ Salomon. Omnipotence is the rule housed within the Ring of Solomon capable of allowing its wearer to know all things from the past, present, and future allowing them to analyze the events of the past and recognize the patterns to create a new path that can lead to achieving your desired present and future, it can also free you from any confinement but it will only free you not others. Boundless Tail has been upgraded to a stronger form and capable of holding/releasing greater amounts of power. Lil’ Salomon is capable of transforming into a shadow version of Boundless Tail allowing you to duel wield and use a second Rule of Rendering, including clashing both swords with to contradictory Rendering to transform yourself into an Exception (minus the size) granting you overwhelming strength and the capacity to change fate (exiles can’t defeat their world representative as they rank beneath them in their original worlds hierarchy causing Boundless Tail to loose its power, but becoming an exception overrides that) you will temporarily loose the use of your sword hand after utilizing the double dragon technique (becoming an exception) signifying the dangers of using such power continuously. The Ring of Solomon is a “Sacred Artifacts” capable of binding any angels, demons, and even dragons to the service of the wearer no matter their original world, it can also bind multiple souls/memories into a single vessel. The Ring can’t be taken from you with its wards protecting you and itself, the only way it can be taken is if given away however giving it away will result in you being banished from the world.
Watcher: You may be and/or possess the abilities of a monitor, an individual who has been experimented on and provided with great skills and knowledge. Your purpose is to observe the setting and the movements/actions of its inhabitants spotting any changes and how they occurred.
You have no need to interfere, but can choose to if you want.
You possess a piece of omnipotence and omniscience from Solomon (may gain white hair as a visual sign of this connection).
You are also capable of remembering events within time loops and temporal anomalies and possess a enhanced artificial intelligence that helps you deal with the extra information (you may possess an item that stores the memories within) and making you a genius, and perceive the Roles of others.
You are capable of seeing the world in a detached manner similar to a game and seeing it in a personal and human light, an ability you can share with others making them detached or granting them human emotions and empathy. You are also immune to genetic diseases such as the cloning disease the other Monitors suffer from and can cure the genetic diseases of others. Your mind is also capable of constructing plans that can lead to the most beneficial next steps in evolution and what needs to be done to achieve it.
You may be and equal to AIsaac, Bertro, Curren, and/or Duo.
Admin: You may be and/or possess the abilities of a Administrator, being a member of the managerial staff allowing you to; ensure the flow of the setting, make sure everything is running smoothly, make things exciting and enjoyable, witness all the details and events from every perspective (audience member, actor, backstage, and lighting). As an admin you possess the privilege to; read the background data/information of others, hold multiple guild memberships, alter user information (change role, rule, name, affiliation, and hide them).
Exception: An exception occurs when a contradiction occurs in the game’s state, this is commonly a result of conflicting Rules (ex. Binding and Rendering, think the Teumessian Fox (always escape) and Laelaps (always catch)), but can also result from other things like paradoxes or conflicting beliefs, most of the time two Exceptions are summoned at a time. The results of the conflict is the Rule going berserk releasing power that can surpass fate and causing one of two effects if the Rule/Sacred Artifacts don’t belong to the wielder such as the case with some Summoners the Exception will be the Rule taking on a Husk form that looks like its original owner as a destructive giant that would have humans looking like dust, the other form of exception results if the Rule/Sacred Artifact belongs to the user the result is the Rule going haywire and overloading it’s wielder making them go berserk and grow to greater size. In order to stop an Exception a hierarchy must be present with the opposing forces deciding who dominates and who submits usually by touching the Exception and giving a kiss to a location important to the summoning (Summoning Emblem or Lips), if they are a member of a group then the leader of the group can designate the hierarchy, once a hierarchy is set the conflict will no longer occur and the Exception and its damage will fade with no one but those involved in the events remembering. You may import your memories or the memories of others into their belongings with the potential that if they clash with an equal opposing force an Exception will be summoned into reality. Optionally, If taken with “24”, you and the other 23 souls have become a truly united force as you can manifest them into the world to fight alongside you or ask for advice (they can manifest as physical beings or spiritual/mental beings that only you can perceive). If you also possess “Dragon” then your connection is far more powerful rather you and the others souls were never simply random individuals but alternate versions of one another from different worlds that fused together, you possess all the memories, abilities, forms of the souls and can manifest them but now they are simply another body for your mind you are also fully capable of existing as an Exception without suffering any drawbacks or madness, you may also create 24/25 Boundless Tails that can be controlled telepathically, 23 of them will resemble swords from the worlds of the 23 souls/exiles and possess the appropriate Rendering, the other two will appear as Boundless Tail and Lil’ Salomon shadow boundless Tail form, should an Exception occur you can fuel it into yourself or manifest the Exile under your control.
Role: You may choose a Role, the purpose you were meant to fulfill by the world. Roles are paired with a “Rule” and act as symbol of a person’s destiny/fate, as the Role tends to effect the expectations of those around them and what the individual is weak against (Wanderer would be susceptibility to abilities that “Wash Away”, because of their Roles nature of being unable to stay in one place) and strong against. It is only possible to possess a single Role and extremely difficult to change it (but not impossible) as it’s possible to change, trade, and/or discard a Role often requiring an extreme change of mindset, experiencing an impactful event, and sometimes the acquiring of an item of importance. A role will provide you with the skills to fulfill your role making you an extremely talented individual in regards to the role you choose.
Rule: You may choose a Rule, the supernatural/otherworldly abilities/powers/nature of an individual. When a Rule is utilized it enacts itself into reality overwriting the natural laws of reality with its own nature, a “Role” and “Sacred Artifacts” are needed to utilize a Rule as the Role impacts the effects of the rule and the Sacred Artifacts allows the actual use of the ability by focusing the Rule. Rules are the power an individual possess and can have a mixed nature acting overtly or conceptually with the effects being general and effected by the Role as long as they fit the general idea of the Rule, the effects can be changed by the faith/belief of the majority of a world and/or the beliefs of the user with belief becoming the truth.
Sacred Artifact: You may gain a Sacred Artifact, a divine object that acts as the vessel for a “Rule” and grants access to the Rule. Sacred Artifacts can only hold a single Rule with multiple Rules being dangerous to the Artifact and wielder. Sacred Artifacts can take a variety of appearances and shapes ranging from; objects, weapons, accessories, body parts, etc. Only the intended wielder of an Artifact can utilize it, however it is also possible for someone to hand down an artifact granting another access to it and the rule it holds (the artifact will always remember its past owner(s)). Artifacts are made of dark matter and can be upgraded, repaired, and modified with the use of Dark Matter. You may possess take this multiple times, if you do take this multiple times you may also take “Rule” multiple times to choose what Rule is tied to what artifact. You may also choose to gain copies of canon artifacts now bond and completely loyal to you.
Pillar: You may have (one of) your Sacred Artifacts become a Pillar, a specialized Artifact that stores memories within itself even if time/reality/etc. are rewritten/reset allowing you to access the memories inside and remember what’s occurred (you can also share the memories with others. You are immune to your identity, mental state, and emotional state being eroded or negatively impacted by gaining the knowledge of multiple years/eons of memory being reabsorbed. If taken with “Monitor”, you can utilize the Artifacts of others even if you are not synched up to them without issue.
Attribute: You may choose your Attribute, an affinity you possess often based on your nature or abilities. You may choose a basic Attribute including; Fire (Weak to Water, Strong against Wood, Associated with Fire, Fames, and Heat), Water (Weak to Wood, Strong against Fire, Associated with Water, Aquatic Life, Cleaning/Purification), Wood (Weak to Fire, Strong against Water, Associated with Nature and Plants), Aether (Takes Double Damage from Nether, Associated with Light, Goodness, a Connection to Heaven), or Nether (Takes Double Damage from Aether, Associated with Darkness, Evil, a Connection to The Underworld).
Rare: You may instead choose to possess a Rare Attribute; Infernal (Weak to Valiant and Infernal, Strong against World and Infernal, Associated with Shadow Beings, Shadow Controllers, and Dark Lords), Valiant (Weak to World and Valiant, Strong against Infernal and Valiant, Associated with Heroes and Inheritors of Important Things), World (Weak to Infernal and World, Strong against Valiant and World, Associated with an aspect of the Worlds System).
Super Rare: You may instead possess a Super Rare Attribute; All-Round (Weak to Null, Strong against Infinity, Associated with those unconfined to a system, existences outside the world, and possess all the lower ranked attributes), Infinity (Weak to All-Round, Strong against Null, Associated with those unaffected by the limits of the world, exist as beings bigger than the worlds system), Null (Weak to Infinity, Strong against All-Round, Associated with beings that exist nowhere or don’t exist at all). These Attributes take and give regular damage to the other Attributes.
Guilds: You can create Guilds, an organization or group of individuals with similar views/intentions/goals or just friends. By forming a guild you can; utilize abilities outside of battle, power up allies, know when members of the guild are in conflict/battle, create territory for your guild, see who is in your territory, spot imposters, set ranks/hierarchy of the members. You may also gain a safe house for your guild to utilize with it seeming to expand on the inside to fit your guilds needs. You may also choose to import into an existing group/guild/team when you enter a setting.
Crafter: You possesses the knowledge to create, upgrades, repair, and modify Sacred Artifacts, being equal to every member of the Crafters guild combined. You also possess a constantly resupplying stock of dark matter that is safely contained in a pocket dimension only you can access.
Loop: You can initiate a temporal and spacial “reset” with the only drawback being it has to occurs within an “enclosed” space (the meaning of this can be vague and general or obvious like a building). The reset will remove the memories of Everyone within the space. You can set conditions for the loop when it occurs and ends, there can be any amount of conditions such as; when you or a specific individual dies, if a taboo occurs, the worlds destruction, etc. resulting in the loop occurring and you everything being reset to the point you first activated the loop, and have the loop end when a specific condition is met. When the loop occurs all things are restored within the area to the point the loop was initiated including; memories, lives, damage, etc. If a portal/gate/etc exists the loop can reach through them into those other worlds effecting them as well. The area outside the enclosed space is unaffected by the loop and nothing outside can interfere with the inside. You are immune to the memory reset of your loops, can store vast amount of memory, and will never be warm down from constant repeats. If taken with “Exception” you can hijack another loop or similar phenomenon by initiating your own loop at the same point the other loop occurs even if you enter it at a later time, you will know when a loop has occurred and can instantly place your own loop over it, with you being deemed with the higher authority.
Walls: You can manifest walls to create an enclosed space of any size that can prevent entrance and exiting, including barring travel to other worlds/dimensions. You can manifest these as physical walls that are strong but can be overcome or conceptual walls that will appear physical but be powered by the belief of those within (as long as the majority believe its impassible and indestructible it will be). You may also create guards (often in the form of dragons), that possess infinite power and growth in order to protect and guard the wall. If taken with “Exception”, you can override the walls/boundaries of others by placing your walls in the same space as theirs, this will also grant you control over their guards should any exist.
Gate: You are capable of creating temporary connections to other realities/worlds/dimensions, allowing for the temporary opening of portals that cross into those areas and allow for the summoning (and desummoning) of things/individuals from those places. If taken with “Pillar”, you can use your pillar to bind heaven and earth and create permanent large gates that allow individuals to travel between worlds, often taking the form of pillars of light. If you also possess “Exception”, you can create 23 permanent gates to different worlds, with potential for more with practice.
Phone: You possess a phone that is always fully charged, repairs any damage or issues, always possesses memory/room, produces its own signals (wi-fi, cellular, etc.), and Is constantly adopting the newest and best technology and software from the world/setting including any new settings/worlds you may visit.
App (Requires “Guild”, “Loop”, “Walls”, and “Gate”): Your phone comes pre-loaded with a special app that possess many great features such as; voice calling, chat messaging, video messaging, guild/group maker/organizer, knowledge the location of other app users, a map and GPS feature, group chat, stickers, profile, a summoning feature that removes the need for training/skill and acts to help focus your intent to summon and perform magic, creates battle zones that utilize a lesser form of “Wall” and “Loop” with the battle zone acknowledging an enclosed space or creating one to fit the needs of the combatants and resetting everything within the space (damage, death, injuries, etc.) except for the memories of the individual who were involved in the battle (Note: no one can see what’s occurring in the enclosed space or take action from outside it, if others possess the App they can see what’s inside but not interact), provide rewards for completing things (battles, goals, missions, etc.), a summoning Gacha based on the setting and parallel worlds within it, a record of all summoning history and contracts to make it easier to resummon something, track the hierarchy of you and opponents/other app users, initiate battles that must be excepted. The app will update to include future magical/abilities in a setting. You may grant others access to their own version of the App choosing what system is accessible and you can choose to make it general like allowing halo the populace to activate it, it being freely available in an App Store, or a select few you choose being able to access it.
School: You may gain ownership of a school including; dormitories, teachers, staff, club rooms, supplies, paperwork, etc. with all things being constantly cared for and maintained (damages, electric, water, food, supplies, funds, etc.) You can store and import the school, you may choose to have Transients among the staff and students, and supply human forms to anyone who needs one. You are capable of signing anyone up for your school in any position, you can also import into a position in any school in a setting.
Merch: You may gain a pocket dimension containing a limitless supply of merchandise (Toys, Stuffed Animals, figurines, keychains, buttons, pins, accessories, etc.) based off the individuals in the setting. You may also gain a full wardrobe within the dimension that contains every outfit and mundane versions of Sacred Artifacts within the setting, and repair any damage. You may also choose for this dimension to gain new layers any/every time you enter a new setting. If taken with “Events”, the dimension will store any gifts you receive restoring to a perfect state anytime they are returned, or restoring them if lost or destroyed. It will also create the perfect gifts for your intended target while also fitting the event such as chocolate for valentines, if you could make the gift then it will be created as though personally handmade to you and give off that feeling.
23/24 Worlds: You may gain the original or a copy of one or more of the worlds/settings of this setting including; Tokyo (Earth), Takahamahara (Shinto), Land of Wa (Japanese), Kamui Kotan (Ainu), Penglai (Chinese), Middarth (Pre-Islamic, Arabian, Zoroastrian), Deva Loka (Hinduism), Nirai Kanai (Ryukyuan), Oceanic Realm (Australian, Polynesian, Hawaiian, Pacific Ocean, Atlantic Ocean), Xanadu (Mongolian), Shangri-La (Tibetan, Buddhist, East Asia), Yggrasil (Norse), Kitezh (Slavic), Tir na nOg (Celtic, European), Eden (Holy, Former Holy, Abrahamic), Gehenna (Demonic, Abrahamic, Occult), Olympus (Greek), Babilim (Babylonian, Mesopotamian), Great Spirit (Indigenous North American, North American), El Dorado (Mesoamerican), Aaru (Egyptian), Old Ones (Lovecraftian), Heliopolis (???), Utopia (Science Fiction). This can also include Canaan, any world you take will become stable and able to survive without their system (Old Ones is Azeroth’s dream and will vanish if he wakes up, but by taking it you can a perfectly stable version that would remain). If taken with “Events”, you can gain pocket dimension containing event locations such as the Dragon Palace, Hot springs, Water Park, Beach, etc. If taken with “Exception” and either “Summons” and/or “23/24/or Dragon”, then normally your power would be diminished to fit into the Games system with you being locked into a Role with your Sacred Artifacts holding your Rule (Power) in a limited state, with this your powers weren’t diminished by the system but your own intent, you can freely unlock your full power/authority/form without issue or negative effects and reseal it to an appropriate level. Obviously if taken with “23” or “Dragon”, the power of the Exiles is untainted and at full power.
Events: You can initiate special events with time being put aside for them and a group of your friends and main characters getting together and may also include meeting new people of importance, this can include special moments with the individuals involved. Events include things like; Holidays (Valentine, Christmas, Halloween, New Years, etc.), Fun Events (Hot Springs, Beach Days, Water Parks, Festival’s, Dates, etc.), and a special butterfly effect that may result in you experiencing the past of those close to you and even “physically” or only visible to the individual your connected to present.
Limited Summons: You are capable of instantly changing your clothing (or undress), and can instantly “reckon” your abilities, items, and armor/clothing to fit any event or theme.
Inventory: You may take anything else from the Tokyo Afterschool Summoners setting that you would like. This can include granting humanoid forms and emotions/mentality to beings that would normally not possess them.
Crossover: You may gain anything from any any other Life Wonders setting/works. This can include changing or taking the closest match for things to that world from the options of this essence (“24” would make you the protagonist of Tokyo Afterschool Summoners, but you could choose for it to instead/also grant you the protagonist abilities/traits of Live A Hero and/or Fantastic Boyfriend). You may take this multiple times.
Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory. The interface will display things like health, status effects, exp, needs, save, replay, chat options, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the “player” in the game including; seeing flashbacks, others POV, moments that are important to you/others even if your not around, playback, etc.
The Game: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Tokyo Afterschool Summoners worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Tokyo Afterschool Summoners (and others if taken with “Crossover”) setting.
Optionally, you may at any time choose to take a trip into the world of Tokyo Afterschool Summoners (Or a different setting if taken with “Crossover”), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicutilitysupernaturalsummoningcombat
- Traits
- divine powersystem interfacecompanionsimmunitydimensional travelomnipotencepocket dimension
- Keywords
- divine magicdragondemonangelleadershipspace manipulationcraftingenhanced sensesintelligenceportalsresurrectiontechnology