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Essence of theAntiquity

byZagreusHades

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AI summary

An Essence of pre-primordial divinity, whose Primordial framework links your nature to other places connected to your domain so that your control expands with each new link, on which foundation Necessity grants the domain and position of pre-primordial fate — what has been, is, and was set to be before destiny existed — making you the true threads of fate, able to rethread past, present and future at a gesture, to create an avatar and lock away your own knowledge of fate, to hide your nature completely, to be immune to damage, erasure and eradication since fate is always present, and to travel along different threads into the setting's other tapestries. Inevitability grants the same standing over pre-primordial time, making you the true sands of time able to rewind, pause and accelerate what has been and will be, with the same avatar option, concealment, immunity and free movement through time's course. Khaos grants the domain of pre-primordial chaos, the essence of all things and nothing, a constant paradox without beginning or end that endlessly creates and destroys while order warps around it.

Generated précis — the sections below are the author's original text.

Effects

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  • Primordial: Your power/nature can be linked to other points/places connected to your domain expanding your control to include the new links with it being added to your domain. This connection can extend over multiple worlds, dimensions, realms, and settings. You may also create avatars to watch over your other points. (Example: “Earth” would let you link yourself to other earths and planets where life exists (Pandora, Kamino, etc. becoming the earth primordial god of those planets).

  • Necessity: You may gain the domain and position of pre-primordial fate, what has been, currently is and was set to be before destiny or fate had even come into existence.

  • You are the true threads of fate and necessity a setting only exists because you deemed it should and then allowed it to populate, you can rethread what has been, currently is, and will be with just a though. Fate and destiny as simple to see and manipulate for you as breathing for you are fate and destiny given form.

  • You may choose to create an avatar and “lock away” your knowledge of fate, just as you can change fate and/or ensure fate passes as intended no matter how much you act within its threads.

  • You may hide your nature completely, and are immune to any form of damage/erasing/eradication/etc. as fate and destiny is constantly present even if the future isn’t set what will be is written by what has been and currently is.

  • You can travel along the different threads to different tapestries of the setting causes by different paths and events.

  • Inevitability: You may gain the domain and position of pre-primordial time, what has been, currently is, and will come to be before time or motion had even come into existence.

  • You are the true sands of time and inevitability a setting only exists because you allowed it to and continued to grow because you let it, you can rewind/pause/fast forward what has been, currently is, and will be with just a though. Time is as simple to see and manipulate for you as breathing for you are time, progress, and inevitability given form.

  • You may choose to create an avatar and “lock away” your knowledge of time, just as you can change time and/or ensure progress passes as intended no matter how much you act within its course.

  • You may hide your nature completely, and are immune to any form of damage/erasing/eradication/etc. as time and progress are inevitable and constantly present even if not in a known form.

  • You can freely move through the course of time.

  • Khaos: You may gain the domain and position of pre-primordial chaos, the essence of all things and nothing, a constant paradox without beginning and end always creating and destroying where order warps and chaos becomes set.

  • You are the true mud of infinity and oblivion a setting only exists because you formed it and haven’t got around to destroying it, you can re-sculpt all things with just a though even making them work outside what would be viewed as natural. Chaos, creation and destruction are as simple to see and manipulate for you as breathing for you are chaos and reality given form.

  • You may choose to create an avatar and “lock away” your knowledge of reality, just as you can change all things.

  • You may hide your nature completely, and are immune to any form of damage/erasing/eradication/etc. as you technically created those things and nothing created by you can erase you or risk destroying itself. Reality warps to your will probably cause and effect all set things have no true reason around you.

  • Heavens: You may gain and/or be the personification of the sky, heavens, and the celestial sphere that holds/houses the gods. You are that which encased planets and produces the skies phenomenon (clouds, rain, storms, air, etc), you are also the heavens the divine connection to the earth. You may take an avatar form and can always gain wings for flight.

  • Earth: You may gain and/or be the personification of the earth/planets, the nurturing planet that substances life and houses all things on and within itself, you can also create life on your own shaping it as you desire. You can sense all things on the planet and travel instantly and manipulate it as you wish. You may manifest an avatar, that will be invincible as long as it is in contact with the planet/earth in some way and if slain will return to the planet to heal.

  • Night: You may gain and/or be the personification of the night, the blanket of darkness that covers the earth and brings forth drowsiness and awakens fear within the hearts of the unprepared. You possess an air of power and mystery that would have even the greatest of individuals take pause against actions that would displease you. You may gain; a chariot pulled by four horses, a wreath of poppies, robes of the night sky, the stars as your personal attendants and companions, black wings, and a palace at the end of the earth.

  • Procreation: You may gain and/or be the personification of procreation, you are the cause of creation and multiplication the force that lead beings to be attracted to one another and reproduce, with you present there are no limitations to how or who can reproduce (same parts, on their own, multiple parents, different groups, etc) or how many are created. You exist at all points in the universe and can’t be destroyed. your power also allows you to create/shape all things, including holding the power to remake the world/universe and recreate it as you wish. You may sprout golden wings granting you swift flight.

  • Darkness: You may gain and/or be the personification of darkness, the underworld, and the boundaries of the universe (between the earth and the afterlife, between life and death).

  • Tartarus: You may gain and/or be the personification of Tartarus, the dark inescapable confines/prison/dungeon deep within the earth. You can contain the greatest dangers, imprisoning anyone and anything sapping their strength and power becoming an inescapable prison that torments all within with punishments uniquely designed for each prisoner.

  • Water: You may gain and/or be the water that exist within the setting in all forms, such as; the water on a planet, the water that flows within the planet and living things, and the water that surrounds the planet within its atmosphere. You are also the creator of; the wonders of water, the dangers of water, and all aquatic life (including having a partial hand in all life with a partial aquatic nature).

  • Sun: You may gain and/or be the personification of the sun (life sustaining light), you can see all things touched by your light, create blisters heat that can cause things to combust, you are also constantly aware of all oaths and promises made. You may gain a chariot that produces light and heat capable of sustaining life and traveling through the air, it can also take the form of a flaming ball of gas/fire.

  • Moon: You may gain and/or be the personification of the moon (energy sustaining light), you can see all things touched by your light, create freezing temperatures that can cause things to instantly freeze, you are also constantly aware of all magic and rituals capable of empowering them. You may gain a chariot that produces light and cold capable of providing energy and traveling through the air, it can also take the form of a ball of stone and ice.

  • Ocean: You may gain and/or be the personification of the great river that encircles the world, existing as all rivers and water that spread and move across the earth.

  • Titan: Your nature is greatly linked to overthrowing and usurpation of others gaining their abilities and all things they owned becoming yours, whenever you overthrow/defeat someone everything that was theirs becomes completely yours and unable of acting against you.

  • Memory: You may gain and/or be the personification of memories and remembrance, knowing all things and storing all memories away within a library only accessible to you, the library containing books for everything and all their memories you can read aloud from an individuals book causing them to remember what you’ve read.

  • Themis: You may gain and/or be the personification of justice, law, divine order, and oracles/prophecy. You are the divine justice and law that watches and organizes the cosmos, you possess a set of scales that can measure anything even the immaterial like the lives of two individuals.

  • Harvest: You may gain and/or be the personification of a golden age, during this age there will be no need fir laws/rules or rulers as everyone will do the right thing, and all are immortal but when they wish they can pass on in a serene way by sleeping. You can cause abundance and an age of plentiful resources.

  • Motherhood: You may gain and/or be the personification of parenthood, capable of raising any children, providing proper care for any child, protecting them from all harm or dangers, dealing with them no matter age or issue, and being the person that those younger than you go to for advice and help. You always now where, the condition of, and how to help/protect your children and family.

  • Mankind: You may gain and/or be the progenitor of mankind (and/or the other sentient life), you are the prime example of mankind (and/or the sentient life you are currently presenting as). You may also generate “your children” and/or four additional aspects of yourself; the Sky Holder (Represents the endurance, strength, power, courage, and daring aspects of mankind (and/or sentients)), the Doomed Power (Represents the prideful, arrogant, rash, violent, and angry aspects of mankind (and/or sentients)), the Fire Giver (Represents the wise, sly, clever, crafty, scheming, and progressive aspects of mankind (and/or sentients)), and the Accepter of “The Gift” (Represents the inept, guileless, foolish, and easily tricked aspects of mankind (and/or sentients)).

  • Brilliance: You may gain and/or be the personification of sight and vision capable of seeing through the eyes of a other things with sight, you also provide the brilliance and value to previous things and can create them from thin air.

  • Original Olympians: You have immense luck and success at ending up in places of power and staying their with any attempts to overthrow you failing, the only way your being removed from power is by your own choice.

  • Sky: You may gain domain over the sky, lightning, thunder, law, order, and divine kingship. You immediately notice and can identify threats to your rule/command, have command over other divinities and natural phenomenon (stopping the sun, moon, and dawn from lighting the sky), and can assign roles/domains to those underneath you in the hierarchy. Your power over the sky allows you to bring forth storms, blasts of lightning, the roar of thunder, and see everything below the skies sight granting a constant birds eye view. You may gain a copy of Olympus a palace in the sky that can be tied to a physical point (like a mountain), where you can rule over.

  • Marriage: You may gain domain over marriage, weddings, legalize marriage, childbirth, marital harmony, family, and divine rulership. You are capable of; performing magic that can’t be undone by others, mapping out the steps to achieve your goals in seconds (and what to say to convince others to do what you want), overpower those younger than you with ease, command divinities, perform adoptions no matter age, invoke madness, bless marriages, figure out how to deal with children, ease pregnancies, and know what your partner(s) are up to and if they are being faithful (if not you know with who and any children produced by them).

  • Sea: You may gain domain over the sea, storms, earthquake, horses, and seafarers. Your powers allow you to raise the oceans, command water and aquatic life, survive in all water temperatures and depths, generate water, create storms that can devastate fleets, and can create and summon sea monsters to serve your needs and attack any target you set them on. You may gain a palace of pearl, coral, and other valuables resting at the deepest part of the ocean where all can live and survive no matter their needs.

  • Crops: You may gain domain over agriculture, fertility of the earth, harvest, Sacred laws, crops, grains, food, health, and famine. You can create/manipulate crops and produce, ensure the fertility of the earth, have knowledge of all sacred laws and rights, prevent things from growing on the earth, and plunge earth into a deadly famine.

  • Underworld: You may gain domain over the dead, underworld, all things beneath the earth, and riches. You hold complete authority over the dead capable of commanding them from anywhere, and have knowledge of when a spirit is dead or alive when it enters and exits your domain, you are always capable of judging the lives of the dead identifying the blessed, mundane, and those deserving of punishment, you can also grant spirits the chance to be revived or reincarnate.

  • You are also capable of generating the riches beneath the earth and materializing them when you desire. You may gain the underworld and afterlife that follows you and has sectors for all dead and a castle for you to reside.

  • You may also gain a completely loyal three headed guard dog capable of shifting from the size of a puppy to the size of a building and all sizes between, this dog is capable of identifying living and dead and can harm the dead sending them back to your underworld.

  • Hearth: You may gain the domain of the hearth, health, home, sacred fire, sacrificial fire, family, domesticity, community, and virginity. You as a living embodiment of the home and family will find that your family (and others) will move to defend you from threats putting themselves between you and any threat, you may bind others together (groups, friends, communities, etc.) within an extended family unit, the fires you hold dominion over are none harmful in nature (for the most part) acting as the flame that warms the home and cooks the food, your flame is also sacrificial granting you a portion of all sacrifices and involvement in all rights, you hold great skills at maintaining the home capable of cleaning/cooking/washing/etc. in seconds, you are unswayed by love and desire with it holding no sway over you unless you want it to, you may also become immovable.

  • Love: You may gain domain over love, lust, passion, pleasure, beauty, sexuality, and procreation. Your appearance is always regarded as desirable and alluring. You can see into the hearts of others persuading them with their own desires, make them feel powerful emotions of love and lust for any target you desire, grant or take the looks of others, and provide great physical pleasure to others. You may gain a clam bed/throne that can teleport wherever you wish it to go and can close becoming an impenetrable shield.

  • Additional Olympians: When you enter a setting you may choose to be the child of anyone (or a couple) important to the setting, you will naturally become important and powerful in your own right with your parents looking favorably on you.

  • Prophecy: You may gain domain over prophecy, healing, disease, archery, protection of young, education, music, dance, truth, light, sun, poetry, oracles, arts, knowledge, herds and flocks, and purification.

  • You are capable of; bringing forth plagues and swift justice to those who wrong you or those you care for, purifying yourself and others of sins, ward off evils, healing injuries/illness, bringing forth and ending epidemics, mastery over archery, transforming a single arrow into one hundred or one thousand, a divine singing voice, mastery over all stringed instruments, can cause all things to move together (mortal and divine), and the gift of prophecy that you can grant to others.

  • You are a naturally deadly force against men/males with your attacks and abilities naturally being more effective against them. You possess a powerful connection to your family that allows you to know when they are in need or are being wronged and teleport to the location to aid them immediately.

  • You may possess a glowing body, a silver chariot pulled by swans, tears of amber, a silver bow and arrows/quiver.

  • Hunt: You may gain domain over the hunt, healing, disease, archery, protection of young, wilderness, wild animals, nature, vegetation, mountains, light, moon, childbirth, care of childbirth, and chastity.

  • You are capable of; bringing forth plagues and swift justice to those who wrong you or those you care for, bringing forth misfortune (frost, sorrow, madness, disease), bringing forth fortune (crops, animals, wealth, health, harmony), preventing the pain of childbirth and ensuring a painless pregnancy and delivery, your clothing naturally shifts to fit your needs, others are willing do give you what you ask for and more, mastery over archery, you are unswayed by love and desire with it holding no sway over you unless you want it to, swift running speed unimpeded by terrain.

  • You are a naturally deadly force against women/females with your attacks and abilities naturally being more effective against them. You possess a powerful connection to your family that allows you to know when they are in need or are being wronged and teleport to the location to aid them immediately.

  • You may possess a glowing body, a golden chariot pulled by gold horned deers bigger than bulls, a golden bow and arrows/quiver, twenty retainers, seven hounds faster than the wind and capable of chasing and finding any animal, and six hounds strong enough to take down full grown bears and bulls each on their own.

  • War: You may gain domain over war, courage, physical valor, brutality, and bloodlust. You are extremely dangerous in the battlefield possessing a feral savagery that strikes fear in your opponents and strengthens your allies, you may also provide things (animals, objects, people, etc.) with savage dangerous qualities for battle and violence like granting dart-like feathers to birds, soldier sprouting teeth to dragon, an near unparalleled skill and mastery over any weapon or item of destruction, and an aura that can drive others into a violent, bloodthirsty, rage induced state.

  • Wisdom: You may gain the domain of war, wisdom, military prowess, civilized war, justice, victory, glory, warfare, protection, handicrafts, and heroes.

  • You possess an unmatched skill in battle and war enhanced by your mind for strategy and problem solving that would have you overcoming a more volatile opponent, you are the ideal soldier/warrior mastering any weapon, combat style (armed and unarmed), the capacity to create nearly unbeatable strategies, you are unswayed by love and desire with it holding no sway over you unless you want it to, and can energize/inspire others.

  • You are also extremely talented in all forms of handicrafts, being an undisputed master.

  • You are also a highly capable teacher and trainer able to cultivate a person into their greatest state and maximize their potential, you can also sense the potential for greatness (heroics) in all beings and identity how much work and reward would come from them.

  • Wine: You may gain the domain of wine, alcohol, vegetation, fertility, festivities, ritual madness, religious ecstasy, theater, orchards, and insanity.

  • You are capable of creating alcohol and other mental inhibitors instantly you could even change liquids from one to another like shifting a lake into wine without any signs of the change occurring, you excel at throwing parties and bring fun and excitement wherever you go (or by granting your blessing), you can also bring forth ecstasy and madness that would drive people insane and just as quickly restore their inhibitions, you can also inherit the deeds of similar beings with you gaining the association and potentially absorbing that being into yourself as an aspect of you, and you can possess the bodies and empower any worshipers of individuals who take part in your activities.

  • You may gain two horns (goat and/.or bull shift between), and the power to take and/or shift into the form of an older individual and a young adult individual.

  • Forge: You may gain the domain of fire, volcanoes, metalwork, artisans, metallurgy, carpenters, forges, sculpting, and blacksmithing.

  • You are an extremely talented crafter and builder capable of creating amazing works including; ever flowing fountains, transforming concepts into physical material (soak a gown in crime/misfortune), blending different things (science, magic, etc), adding enhancements and enchantments, creating automations that act and behave like living beings except never sleep (maid of gold, guards of gold, animals of silver and gold that breath fire), you could even create life, your skills in building and crafts is unmatched and your body is adapted to make it extremely easy for you creating things in minutes if you have an idea or have made something similar before and being immune to any damage/dangers from anything your working with, anything you create is completely loyal to you.

  • You are also capable of creating an surviving in molten lava, molten metals, blazing fires, and burning heat just as you can handle getting doused in extreme cold without issue.

  • Your body is capable of acting and generating any tools you may need for your crafts, you can also create any materials you need.

  • You may gain a pocket dimension of the perfect forge with loyal automaton attendants, the forge and everything within will always do as you wish and command being the perfect workshop.

  • Travel: You may gain the domain of deception, trickster, helper of mortals, good luck, guides, guards, boundaries, roads, travelers, thieves, athletes, shepherds, wit, cunning, commerce, speed, public speaking, and messages. You are extremely loyal fast capable of outrunning and out maneuvering anything, you are also capable of going anywhere no matter borders/guards/concealment/etc. and can bring others along making both you and them unnoticed by any form of detection. You always know where someone is if you have something to give them and can get to them instantly even passing between realms (Olympus, Mortal, underworld, sea), you are a talented and great athlete excelling especially well in racing of all kinds and wrestling. You may act as a psychopomp leading others (usually the dead) into the afterlife. You may gain wings on you head and ankles that can be hidden away.

  • Gods: You are a master at multitasking capable of handling multiple things at once over vast distances and different aspects of yourself without messing up or falling behind. You are also capable of helping others with their work and organizing to get things done fast and efficiently. You are also always aware where you are needed and tend to be in places that need you most.

  • Zag: You may gain the domain of rebirth, inheritance, rulership, and divine potential. You possess the power to hold and command immense divine and cosmic power and authority being the optimal choice to rule or be the heir to any kingdom, you hold the power to shift your form to be a constant match and threat to your opponents gaining the abilities/power/nature/skills of the form you take including; titans, gods, beast, concepts, etc. even if you’ve never seen or witnessed the individual in question. You may gain a pair of horns and become the heir to any thing you want the moment you enter a setting.

  • Psychopomp: You may gain the domain of psychopomp, spring, death, underworld, nature, dead, and living. You possess a wisdom that makes you a great individual to seek council with as your knowledge and advice rises to match the individual talking to you and enhanced to best compliment them and their thoughts/opinions. Your partner(s) will always respect your words and treat you as a true equal, you also become the soft spot in your partner(s) and suitors hearts being able to sway even the hardest and darkest of hearts with them treating you with the utmost care and respect, and you can get them to be softer and more merciful to others.

  • Spirits: You may gain the domain of ghosts, spirits, fog, nightmares, and terror. You can take a form that will cause terror in all who look upon it, conjure fog and mist that creates shadows of monsters and can reveal any ethereal beings, your fog can also call upon/generate the spirits of the departed and bind any rogue spirits. You also act as a psychopomp for the dead and act as a connection between the heavens and the underworld. You may gain a constant retinue of completely loyal ghosts and spirits capable of manipulating the physical world and withdrawing into your shadow, you may also gain a form split down the middle with one half glowing with divine light and the other half coated in infernal shadows.

  • Discord: You may gain access to the Chaos domain allowing you to sow chaos and discord, figure out the best ways to bring something to ruin, release/hurl conflict into the world.

  • Order: You are a font of harmony, agreement, order, civic unity, and concord naturally producing an aura that spreads from you effecting all things around you, if you live in an area or possess a place important to you they will gain this same aura and radiate it. You can calm and end battles/chaos and bring forth a specialized love that unites all people.

  • Magic: You may gain domain of crossroads, night, light, witchcraft, magic, moon, graves, and ghosts. You possess a natural affinity for all magic you encounter wielding it as easy as breathing without suffering from any drawbacks or downsides, you can also create new magic while cloth and teach others the arts of magic no matter their normal affinities. You are capable of traveling anywhere and guiding others on their paths including leading them to choices and possibilities of change and choice. You may gain; a pack of winged wolves capable of dissolving and rising from shadows and light, a pair of torches that can create wisps of flames that produce only light (and/or absorb heat/light) and move at your command, and the ability to split into three forms (a young adult, a mature adult, and an elder) with each body bring you and capable of returning to a single being.

  • Children: You may gain domain of childbirth, midwifery, protection of parents, and protection of children. You are capable of granting painless pregnancies with no complications even into birth (no labor pains, morning sickness, etc.), you can also prevent a child from being born placing an individual in a state of constant labor.

  • Hope: You may gain the domain of Hope. You can ignore, neutralize, and make better all forms of doom, disaster, plagues, and evils. You inspire and help others rise above disasters and overcome trials dissipating evils and providing a fighting chance against any threats or dangers.

  • Doom: You may gain the domain of Doom. You are capable of destroying all things, existing as the inevitable death and destruction that everything mortal and divine eventually faces. Your presence can bring forth suffering, doom, misfortune, and deadly events, your touch can destroy anything you touch. You may also grant others the ability to foresee their own death and moments of destruction/misfortune, an ability you can take back.

  • Ascension: You are always connected to humanity and will never loss yourself or your humanity no matter how much power or knowledge you possess you will always remember where you came from and never become something unfeeling and emotionless.

  • Doctor: You may gain domain of healing, medicine, recovery, doctors, and pharmacists, capable of healing anything without issue, including resurrecting the dead. Your knowledge will expand and grow with all the medical knowledge of any/every world/setting you enter always making you the best healer in the setting. Your healing literally rewrites fate/destiny/reality to make it so the things you heal were never meant to happen (wounds from cursed weapons destined to never heal close up with a touch from you, limbs lost regrow, even reviving the dead (no matter how long will be revived at their prime), even the mind is under your belt of things you can heal), now holds no issues as fate deems it simply wasn’t meant to be. You may also cause an herb to grow that possesses the power to resurrect the dead. You may gain a stick with a single snake wrapped around it, the snakes venom is a potent cure for any malady.

  • Strength: You may gain the domain of strength and power. Your strength only grows with use and training never weakening even with time and age, this will never hinder you as you can always toggle it and the things you lift never suffer or experience any negative effects of being lifted (unless you want them to). You possess a near unshakable bravery (but never to a dangerous point), and are a quick thinker and capable of coming up with plans for any problem. Your strength and power is unlimited and capable of overcoming anything no matter the world/setting even concepts and phenomenon can be subdued by your strength.

  • Cup-Bearer: You may gain the domain of attractiveness, youth, immortality, mercy, service, and ambrosia/nectar.

  • You may remake your body, you will be regarded as the most beautiful/attractive mortal in the world/setting you are in essence the ideal of human looks. You also possess an attraction that will see you drawing extraordinary individuals (heroes, main characters, celebrities, gods, etc.) to you who will seek to win your affection, but will never attempt to harm/displease/take advantage of you by any means.

  • You possess the power to; restore the youth to others (and yourself), grant eternal youth/life to others (and yourself), help others forgive and show mercy to themselves and others (you can turn this inwards on yourself), generate platters of ambrosia that can range in potency (a tasty treat, heal injuries, restore youth, increase lifespan, grant immortality, etc.), generate a bottomless pitcher of nectar that can range in potency (a delicious beverage, heal mental/emotional wounds, restore the mind/emotions, strengthen the mind, grant emotions, protect the mind/emotions/humanity/empathy from the ravages of time and eternity, etc.), generate infinite cups, silverware, plates, bowls, etc. in any style you want at anytime and dismiss them and whatever is on/in them.

  • Soul: You may gain the domain of humanity, souls, spirit, life, and happy endings.

  • You are capable of maintaining your silence and ignoring all who would seek to divert you, harm you, and lead you astray you may also grant the same to others. You possess an aura/nature that ensures you always gain guidance and help that can come from the perfect ally at the time you need it (towers that know the way to the underworld and what must be done to achieve your task, stone, reeds that can show you a different path to achieve your need, rivers that can provide you the right time to take action, gods who will take mercy and even lend a hand without asking for anything in return, animals, etc.).

  • You are also always aware and understand the proper procedures, methods, and care to show/grant to others avoiding causing anger or disrespect unintentionally, you are also aware of proper honors and can perform them quickly and easily such as; organizing a disorderly temple and its offerings.

  • You are also capable of purify ingredients the soul with passion and love, providing the endurance needed to face and overcome all misfortune, pain, and trials.

  • You may also ensure true happiness and happy endings for anyone.

  • You may gain; a pair of butterfly wings, a colony of loyal ants that will come to your aid anytime you want/need including organizing things into separate piles with no mistakes, a basket that can collect/sheer/generate the wool/fur of animals though it will naturally generate golden wool, a crystal vase that contains the black water formed by the Styx and Cocytus rivers, a helpful eagle capable of divine feats, and a golden box capable of containing/generating beauty taking only as much as another is willing to give if opened without permission it will release an infernal Stygian darkness that puts others to sleep, you can also generate two honey cakes and two gold coins.

  • You may also gain a palace made of valuable materials within a paradise like pocket dimension, the palace will provide all you need including invisible servants and music.

  • Group: You are an exceptional leader with groups just naturally running smoother under your leadership and watch, you know the best people for the job and the right ways to delegate and achieve greatness from your groups.

  • Fates: You are capable of splitting yourself into 3 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You possess the domain of Fate, and possess the abilities to; design m/assign the destiny of every being in the universe (mortal and divine), comprehend the laws of the universe, perceive the threads of life and fate of every being, enforce fate and balance the natural order, rewrite destiny, spin new threads of life, see the past, represent the beginning of all things, measure the threads of life, see all moments of the present, represent the now of all things, cut the threads of life, see the future, represent the ending/death of all things.

  • Erotes: You are capable of splitting yourself into 8-100 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess domains that symbolize love and other aspects (Desire, Love Returned, Jealousy, Unrequited Love, Weddings, Marriage, Envy, Hermaphrodites, Effeminacy, Androgyny, Uncontrollable Desire, Sweet Talk, Yearning, Longing, Flattery, Love, Fertility, Athleticism, etc).

  • Your power has no true boundary or limits effecting all domains and individuals, you are also extremely mischievous and capable of getting in and out of trouble (you can also become invisible). You may gain; feather wings that can change color and material to match your desire and grant swift graceful flight they can also transform into butterfly wings, the ability to shift between a child form and adult, you know the perfect matches and compatibility, you are away when feelings are unrequited and when someone’s feelings have been scorned, change your form and the forms of others, mastery of all romantic techniques and situations, and a bow and quivers that produces golden arrows (any all kinds of love) and lead arrows (any all kinds of repulsion and break love) the bow can also become a club with similar abilities to the arrows.

  • You may also gain a palace made of valuable materials within a paradise like pocket dimension, the palace will provide all you need including invisible servants and music.

  • Horae: You are capable of splitting yourself into 3-4 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you.

  • You may possess the domains of Growth, Order, Substance, Time, Fruit, Abundance, Justice, Peace, Prosperity, Farms, Human Justice, Moral Justice, Good Laws, Legislation, Peace, Wealth, Cold Winds, Snow, Ice, Winter, Spring, Buds, Blooms, Youth, Summer, Vegetation, Plants, Growth, Feet, Withering, Autumn, Ripening, Harvest, Seasons.

  • Your power and domains grant you; a constant smell of spring flowers and freshness, great dancing skills, a constant knowledge and aware of time and correct moments, power to bring forth storms, command of the earth and plants, create the blazing heat of summer and the bitter cold of winter, wither and grow plants, grant youth to yourself and others, and knowledge of justice and law while also making others more likely to behave in those rule.

  • Charities: You are capable of splitting yourself into 3-12 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess the domains of Spring, Growth, Good Omens, Leadership, Persuasion, Consolation, Relaxation, Grace, Beauty, Blossoms, Happiness, Good Mood, Good Luck, Play, Banquets, Nigh Festivities, Amusement, Festivities, Charm, Nature, Human Creativity, Goodwill, Fertility, Shining, and Joy. You are the epitome of a good time bringing things of goodness where ever you go creating parties and banquets of food and drinks that never diminish, granting luck and happiness to others, blessing all you come across or cursing them with food that turns to ash in their mouth luck that brings only misfortune.

  • Anemoi: You are capable of splitting yourself into 5-9 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess the domain of the winds. You may possess; wings for flight, command/control over all winds, creation of storms that can toss ships, heated desert winds, winds and storms that destroy crops, gentle winds, harsh cold winds, you may also gain a connection to the seasons and cardinal directions, and you can transform into living wind and clouds.

  • Stygian Waters: You are capable of splitting yourself into 5 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess the abilities to; transform into a river/water based on the rivers of the underworld, create dragons to guard you, create a water that acts as the holiest of water, release an aura of fear that scares even immortals, make oaths and promises unbreakable or suffer a steep price (for a god this would include a year of living motionless death and nine years of their immortality and power stripped from them), when you bind an oath or it is made on your name it becomes the greatest bindings that most be fulfilled no matter who is involved, you are also a boarder between life and death (earth and the afterlife) capable of binding and restraining spirits, you can also make others invincible wherever you touch, create and control a liquid fire/magma/boiling blood, make other forget things from small amounts to their whole life, induce drowsiness, bring forth sorrow, heal other and clean/purge their sins, bring forth a choking freeze that turns others to frozen immovable statues, and release a powerful sonic wail.

  • Muse: You are capable of splitting yourself into 3-9 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you.

  • You may possess the domains of inspiration, literature, science, arts, knowledge, creation, epic poetry, history, song, wind instruments, poetry, lyric poetry, tragedy, sacred poetry, light verse, dance, comedy, astronomy, and you are the embodiment of the movement of water, sound made by striking the air, the sound produced by living things, practice, memory, and song.

  • You can inspire others in all endeavors and steal away their inspiration, you can also grant talent and skill to others and steal it just as easy, you may also make others forget the pain they deal with and their obligation, cause people to sing and dance from their hearts, change the environment to reflect the innermost desires of the individuals, transforming the setting into a musical temporally or as long as you are around the area.

  • Oneiros: You are capable of splitting yourself into 5-100 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you.

  • You may possess the domains of sleep, and all forms of dreams. You will gain; a pair of wings that you can dismiss and summon, the power to put others to sleep, the power to create and design dreams, the power to enter and change dreams including deciding if the individual remembers or forgets it, you can also take and humanoid form (any form you take will be perfect with you being able to replicate the form, skill, gait, features, speech, clothing, everything perfect and without fault), transform into the form of beasts and monsters, frighten mortals, and be liked by divinity, take the form fantasy things and nature (rocks, trees, lifeless things, etc.), create dreams and release them into the world, and grant vision and prophecies.

  • You may also gain a home the constantly provides an air of drowsiness that affects everyone but you and is capable of blocking out all sound, the house comes with two gates one of bones where truthful and realistic dreams will exit from and enter and one of ivory where deceitful and fanciful dreams exit from and enter all at your command, the gates can also act as doorways into dreams.

  • Asclepiades: You are capable of splitting yourself into 6 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess the domains of health, healthiness, sterility, healing, recovery, recuperation, good health, universal remedy, illness, and rejuvenation. You are the ultimate healer and a living being of medicine with your presence promoting healing and recovery for all maladies and issues no matter their nature, you also improve recovery and rehabilitation, you can also instantly clean and sanitize anything, you can also create medicines that provide the perfect and healthy with no side effect medicines, ointments, training regime, etc.

  • Erinyes: You are capable of splitting yourself into 3 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess the abilities to; sense crimes and violations of laws and natural laws (crimes against family members, betrayal of host to guest, abuse of power, etc.), you can always track and hunt down those deserving of punishment, you can see a person’s sins/crimes, you may sprout wings and fly unseen, teleport, manifest endless anger, invoke jealous rage, and cause vengeful destruction. You may also gain a weapon that can shift from a sword, whip, chained mace, and flail. You may also gain a home that’s walls are made of the mouths of monsters ready to feed on any who get to close and an endless darkness making the house unmovable by anyone but you as the walls and darkness are completely loyal to you.

  • Nymphs: You are capable of splitting yourself into 2-3'000 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may choose any type of Nymph/Nature Spirit (Lampades-Underworld, Potamoi-River, Melissae-Honey, Meliae-Ash Trees, Dryads-Oak, Naiads-Fresh Water, Nereids-Sea, Oreads-Mountain, etc.) to be aging the ability to change into your respective natural source (trees, water, flowers, stone, spirit flames, clouds, etc.) your splits can transform into different nymphs, if you would like, you can also create pocket dimensions within your nature source (you may toggle this that a pocket dimension is only accessible from a specific source, a dimension is accessible from any source of the same type, and/or the dimension is accessible from any source), you can also manifest and manipulate your nature source and similar things to it (a Melissae could conjure and manipulate honey, nectar, bees, and flowers), travel through aspects of your natural source, heal faster and generally be stronger when near/in your natural source, become invisible when near/in your source, and you possess a divine appearance and grace.

  • 100 Handed Ones: You are capable of splitting yourself into 3 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You possess the abilities to; manifest fifty heads and one hundred arms (they can be of any species/race/appearance), the extra limbs don’t have to be attached to your body and can instead float around you, you don’t have to manifest all of your extra limbs being able to summon a few and dismiss them, you can also grow to giant proportions to the point your head reaches the sky.

  • Cyclops: You are capable of splitting yourself into 3 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may also create hundred of lesser splits that are generally smaller and weaker than you. You also possess the abilities to; grow to massive heights (fifty feet), can handle extreme temperatures, are capable of crafting amazing things including natural phenomenon and turning them into physical items, and you are capable of appraising anything you set your eyes on.

  • Death: You are capable of splitting yourself into 5 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You are capable of; acting as a guide leading others (mostly spirits/the dead) to the afterlife, sensing when death occurs and identifying the cause, judging a soul and its death (Heroic, Mundane, Sinful, Violent), you can also take a form representative of the individual you pick up (Blessed Death will be someone who praises and honors the dead, Peaceful Death would be someone important to the dead that would make the passage easier, Violent Death would be a monster with blood on its mouth and hands), and you may also possess wings.

  • Gorgon: You are capable of splitting yourself into 3 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You possess the power to transform those who look at you to stone, you can set this to only your eyes or your face in general, you can have the stone be indestructible preventing your statues from being damaged or make them as fragile as you want.

  • You possess the ability to undue any of the petrifications you cause, you can also toggle it to only paralyze not petrify and/or limit the time period it lasts (forever/until you release them, temporary, until a specific thing is given to you in their name, etc).

  • You may also choose to gain the ability to transform your hair into living snakes (having access to any snakes you know of/have existed in the same setting as you), retractable fangs and nails (hands and feet) that are extremely sharp and capable of tearing through stone, golden wings that grant you flight, a serpentine tail that can hold your weight (can have the tail replace your legs or exist alongside them), transform your face into a monstrous form. You can toggle any part of this, and are immune to your own petrification/paralysis.

  • Monster: You are naturally a threat to humanity and civilization existing as a danger that tests heroes and can either advance or pause progress. This doesn’t mean you have to be a rampaging beast or fight it could be as simple as whispering in the right ears or pulling the correct strings. You have a deep knowledge of “heroes” people who can bring forth great change and what they need to face to do it.

  • Typhoon: You may possess the power to reign over mortals and immortal, your very existence is a bane to mortals and divinity with you striking fear into the hearts of divinities, if you manage to be defeated your body and nature will evolve and adapt growing in preparation to overcome the the individual who previously defeated you with your immediately knowing when your ready to strike again, your presence also invokes terror and lawlessness, you can breath a fire that burns away at immortality greatly wounding them, release poison that would dissolve mortals and leave immortals weak, you never tire or need rest, and you are always a threat to the highest individual in power or the most powerful individual. You may manifest one hundred snake heads, transform your limbs into thousands of snakes, change your legs into a miasmic storm cloud, and grow to great heights.

  • Echidna: You may gain the power to “birth” (create) monsters, this can be in the trues sense producing creatures like the Chimera, Sphinx, Cerberus, Hydra, etc. or produce normal children with your partner who will be capable of growing into threats that could destroy cities. When you produce a child you can focus on a target creating a child who will be their greatest bane or focus in a trait that you child will have in spades. You may also ensure your children develop specific abilities/features you (or your partner(s) If you had one(them)) possess. You may toggle all parts of this. You may gain the ability to transform your legs into a serpents tail and/or two serpent tails.

  • Gigantes: You are completely immune to the power/strength/items of divinities and gods being incapable of being killed by gods/divinities. This does not provide protection from humans and mortals.

  • Arachne: You are capable of spinning webbing similar to a spiders but larger and stronger, you can also produce a venom and will possess retractable claws and fangs that can inflict your venom, you can toggle your venom (paralyze, poison, liquefy innards), control/command over spiders (see through their eyes, hear what they hear), and you are a skilled seamster and weaver. You may gain the abilities to; sprout three additional arms, eight spider like legs from your back, transform into a spider, and/or transform your lower half into that of a spiders body.

  • Ophiotaurus: You are a true bane to gods, divinity, immortals, and to an extant mortals as you can produce a smoke that can spread over vast distances including beyond realms. The smokes effect can be toggled; the smoke can temporarily remove immortality and/or weaken those exposed to it, remove any and all protections, kill divinities/immortals/gods without negatively effecting the world, permanently weaken/remove immortality and abilities, and nullify supernatural/magic/divine abilities (temporary or permanently). You may gain the ability to adopt bull and serpentine features, traits, forms.

  • All Seeing: You are capable of manifesting one hundred eyes, these eyes don’t have a be physically attached and can float around you or follow a specific target without loss of focus.

  • The Gift: You are a true plague to mankind possessing; a body literally shaped by a god looking perfect in every way (Hephaestus), amazing skill in needlework and weaving (Athena), an irresistible grace, aura of longing, and a caring touch (Aphrodite), a mind capable of creating believable and undetectable deceits and lies, a mastery of word crafting (Hermes).

  • You may also gain a jar capable of (and/or the ability to) release plagues, sins, all the evils of the world outwards into a setting, you can just as easily capture and seal away things into the jar (yourself) placing them into an unbreakable, inescapable prison capable of completely containing them without issue. The jar (or you) are not bound to only contain evils it can capture and release anything from concepts, ethereal, divine, physical, etc.

  • You can access the abilities/nature/etc of anything contained within the jar (yourself). As long as evils and/or hope exists so to will the jar (you) reform.

  • Amethyst: You may gain an amethyst that will prevent any who hold it from getting drunk or impaired by toxins.

  • Floating Island: You may gain an island unbound to the earth and constantly moving this can float on the water and rise into the sky.

  • Adamantine Sickle: You may gain a blade capable of harming/killing immortals even primordials.

  • Pharmakon: You may gain a pot containing a constantly replenishing herb that has the power to prevent a being from being wounded by mortals.

  • Sacrifice: You may gain the ability to summon the perfect sacrifice for any situation or needs, such as; a sacrifice to a god, a ritual sacrifice, a thing to buy you time, etc. This will always be perfect and extremely good quality.

  • Divine Nature: You may choose one or more things to gain domain over. If taken with “Primordial”, you will be the living personification of the domains you choose/possess. If taken with “Titan”, “Original Olympians”, “Additional Olympians” and/or “Gods”, you will be the god of the domains capable of creating, controlling, and manipulating the domains. If taken with “Ascension”, you were a hero who performed great feats that accumulated into the domains, possessing a history of deeds that would explain the domains. If taken with “Monster”, you may design a monstrous form and weaponize the domains into physical/mental abilities/features you possess.

  • Sacred Animal: You may choose one or more animals to be your sacred animal allowing you to; create them, manipulate them, use them as spies, control them, access their senses, gain access to traits from them, and you may gain an immortal companion of that species who is naturally completely loyal to you.

  • Sacred Object: You may gain one or more sacred objects, this can be similar to; Zeus’ lightning bolt, Poseidon’s trident, Hades’ helm, Aphrodite’s girdle, Athena’s aegis, etc. You may create your own and/or copy an existing one.

  • Sacred Symbols: You may choose one or more symbols (plants/flowers, phenomenon, items, etc.) to be your sacred symbol(s) allowing you to; create them, manipulate them, use them as spies, control them, access their senses, gain access to traits from them, and you may gain an immortal version of that symbol that is naturally completely loyal to you.

  • Transport: You may gain one or more forms of transport capable of traveling sky, land, sea, and moving between realms (underworld). This can take the form of; chariots pulled by large “Sacred Animals”, winged clothing, natural phenomenon (clouds, rainbows, waves, etc.), etc.

  • Followers: You may gain one or more groups of 20-60 followers of your design, they are all completely loyal to you and skilled in the knowledge/skills you would have them be good at including taking care of your affairs.

  • Greece: You may gain a perfect copy of Greece, Olympus, the seas, and the underworld.

  • Constellation Collector: You are capable of transforming things into constellations placing them in a stasis, you can bring them back from their starry state, you may also allow them to be conscious but unable to move or interact, this can also lick them into a constant repeating cycle of what was occurring when you constellation-ed them. You may also transform yourself into a constellation to regenerate and rest. You may gain a pocket dimension to store your constellations.

  • Me, Myself, I: Greek myths possess a number of times where a singular individual was actually multiple (there may have been three Nyx’s or nights, Rhea may have transformed into Demeter, The Primordial King became Zagreus than Dionysus, Primordial Eros became Aphrodite’s son). You may gain one or more bodies that will appear to all others as a completely different being/existence in every way but will in truth be another body you occupy and control.

  • Divine Retribution: You are capable of enacting retribution/justice/payback into those who do you wrong and others will allow it and even side with you for the most part especially if you are in a position higher than (more powerful than) the individual you give the retribution to.

  • Divine Intervention: You may bless and curse others, you will also find that people in power are more likely to provide you with help and throw their support behind you.

  • True Form: You may gain an energy form, a state of being that represents your powers/domain(s) in their purist state (Domain of Sky would be a being of thunder, lightning, winds, and electricity). This form can immediately kill mortals.

  • Hesiod, Homer, Aesop, etc: You may enter a setting and rewrite it to fit your wants or desires even stepping outside the normal design (Hercules is the child of Zeus and Hera instead of from an affair, Medusa and Pegasus exists at the same time with no relationship, some marriages don’t occur, etc).

  • Cosmic Egg: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Greek Mythology worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, gods, primordials, heroes, artifacts, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Greek Myths setting.

  • Optionally, you may at any time choose to take a trip into the world of Greek Mythology, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magicutilitysocialsupernaturalcombat
Traits
flightskill masterycompanionsdivine powershapeshiftingcraftingimmortality
Keywords
leadershipdemondivine magicwealthstealthprecognitioncloningimmunityresurrectionsummoningpocket dimensionspace manipulationillusions
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