Essence of theApocalypse
byZagreusHades
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AI summary
A Darksiders-style Essence letting you remake your body and choose a celestial or infernal nature, where Angelic grants luminous wings for flight and hovering, editable white tattoos, natural defences making you broadly immune to the setting's weapons, a heavenly weapon firing energy blasts, adaptive armour that never impedes you, and a loyal griffin-like Ortho mount; Archangel makes you equal to Abaddon and Azrael with master swordsmanship able to match a being of war and the strength to wield weapons others could not; and the Rod of Arafel gives you a perfect copy of that coveted artefact, which releases a powerful light capable of burning large areas. Demonic grants talons, fangs, claws and wings, while Destroyer makes you equal to the fallen Abaddon and Lucifer with the same mastery of arms; Deadly Sin lets you take the abilities of one or more of the Seven and a divine position in creation's design, and the Talisman of Sin absorbs demons, infernals and the Sins themselves to hold their power. The Flood grants Nephilim nature with immense magical power, extreme physical capability and a form you design, while First Born makes you equal to Death and Absalom, with the power to reclaim abilities others have granted and withdrawn, weak at first but able to grow.
Generated précis — the sections below are the author's original text.
Effects
24You may remake your body.
Angelic: You may choose to be and or gain the above and knowledge of an Angel of the series.
You may gain; luminous wings capable of carrying you and allowing you to hover, White tattoos that you can edit and remove at anytime, strong natural defences making you generally immune to the weapons of humans, supernatural strength, energy manipulation allowing you to create and redirect beams of energy, teleportation that can be used on yourself and others, serpent hole creation allowing you access to easy shortcuts between worlds and different points in the same realm, superior knowledge of weaponry and technology, and access to angelic magic.
You may gain a heavenly weapon capable of firing blasts of energy, an armor that will shift to cover your whole body without impeding your mobility, and a loyal Ortho a griffin-like mount capable of flight and capable of firing angelic bolts of energy.
Archangel: You are an equal to the Archangel Abbadon and Azrael this will grant you; master swordsmanship capable of easily matching a being of war and allowing you to easily wield weapons that would be awkward or uncomfortable for others to wield (to big, long, odd shape, etc.), the power to infuse your magic into your weapons to create flying copies capable of acting on their own or at your command, create light constructs that can be launched at your enemies causing high levels of damage or utilized as a protective aura around yourself burning anyone who attacks you, the strength to contend with a Horseman’s Super Form, immense speed that would resemble teleportation to weaker beings, high durability, illusionary magic, and powerful telekinesis.
Rod of Arafel: You possess a ornate and highly sought after weapon, a perfect copy of the rod of Arafel. The rod possess the ability to release a powerful light capable of burning large areas (especially corrupted areas). While wielding the rod it will boost your power allowing you to regenerate lost limbs, telekinetically move large objects, and possess enough strength/power to defeat the Hellguard. This version is locked to you unable to act against you or in anyway you would disapprove of.
Demonic: You may choose to be and or gain the above and knowledge of a demon of the series. You may gain; powerful and strong talons, fangs, and/or claws, wings capable of carrying you and allowing you to hover, tattoos/horns that you can edit and remove at anytime, strong natural defences making you generally immune to the weapons of humans, supernatural strength, energy manipulation allowing you to create and redirect beams of energy, teleportation that can be used on yourself and others, serpent hole creation allowing you access to easy shortcuts between worlds and different points in the same realm, superior raw strength, and access to demonic magic. You may gain a demonic weapon capable of firing blasts of energy, an armor that can reveal as much skin as you want while still being as effective as though covering your full body.
Destroyer: You are an equal to the Fallen Abbadon and Lucifer this will grant you; master swordsmanship capable of easily matching a being of war and allowing you to easily wield weapons that would be awkward or uncomfortable for others to wield (to big, long, odd shape, etc.), the power to infuse your magic into your weapons to create flying copies capable of acting on their own or at your command, immense dark and corruptive magic, the ability to summon creatures from the Abyss to fight for you, create an area that is impenetrable to others while boosting the strength of your allies, teleportation, you are also capable of transforming into a giant dragon form, powerful fire magic, durability making you immune to all weapons except for something like the Armageddon Blade, and mastery of hand to hand combat.
Deadly Sin: You may choose to be or gain the abilities of one or more of the Seven Deadly Sins, granting you all their abilities and granting you a divine position in the grand design of creation.
Talisman of Sin: You possess access to the Talisman of Sin, an ancient artifact. The talisman has the ability to absorb the demons, infernal, and most importantly the Seven Deadly Sins and holding their powers within. It is also designed to track the sin glowing with the coloration of whatever sin is closest and humming whenever a sin is close, the hum is louder the more sin nearby. The talisman is capable of granting its wielder access to the forms and powers contained within it and can also act as a powerful magic explosive. The talisman is unable to act against you in anyway, and will restore itself if used as an explosive.
The Flood: You may choose to be and or gain the above and knowledge of a Nephilim of the series. You may gain; immense magical power, extreme physical capabilities, you may design your form with most Nephilim possessing a humanoid form but vastly different appearances (horns, wings, etc.), and the strength/power to be one of the greatest threats to creation. You may gain a weapon that is capable of changing its form to fit your needs, including creating a second piece to duel wield.
First Born: You are an equal to the Death and Absalom this will grant you; undesirable power, the power to access abilities that others have granted you and then taken back they will start weaker but can grow to full power again, infuse your energy into other weapons increasing their effectiveness (creating poisonous weapons that would be near unhealable to the best healers in any realm).
Horseman: You may choose to be a canon or a new Horseman, if you choose to be a canon Horseman than you will get their weapons, powers, super form, abilities, knowledge, etc. if you choose to create a new one than you may design all those things for yourself. Horseman possess a number of abilities greater than most nephilim like; being immortal only being able to die from combat, enhanced strength and agility far above the normal nephilim, and the power to transform into an Ultimate form (Death’s Reaper Form) while in this form you are nearly invulnerable and your attacks become far more powerful, you are also able to call upon this form for brief moments by manifesting a smaller ghostly version. As a Horseman you will possess; a powerful weapon fully bound to you, a phantom horse (a horse with supernatural features capable of charging themselves with magic while charging, appearing and disappearing at will, they are completely loyal to their rider).
Guide: You may gain a completely loyal guide bound to you and unable to act against you, this guide may be like Death’s crow or a watcher. The Guide will be physically weak but capable of guiding you and helping you in your mission and day to day activities.
Maker: You may be and/or gain the abilities of a Maker a race of highly skilled craftsmen capable of creating, building, forging, and making incredible things like buildings, powerful weapons, Constructs, and intricate devices.
Hollow: The possess access to Hollow magic, allowing you to create and enter Serpent Holes. Your access to Hollow magic makes your connection to the Serpent Hole Greater allowing you to survive in the realm between realms that they exist in. You have access to a number of magic abilities including; Flame (Granting you fire magic, allowing you to move through lava/fire without issue, double jump, burn away things in your path, a flaming aesthetic, and access to twin bladed flails that can change into claws), Storm (Granting you wind and electricity magic, hover and fly, an electrical aesthetic, and access to a spear capable of summoning lightning and shifting into a double-bladed lance), Force (Granting you access access to force and gravity magic, allowing you to break force constructs and create a shield of force around you, scale walls, a density that allows you to walk underwater and be unmovable to strong winds, a force aesthetic, and access to a heavy hammer capable of changing into a war axe), Stasis (Granting you time and space magic, allowing you to slow the flow of time, walk on water, scale between walls, trap others in a stasis field, a glowing rippling aura, and access to a large broadsword that can split into two swords and can injure individuals on any plane of existence and capable of changing into a set of scythes).
Tree & Well: You possess a key that you can call and dismiss at anytime, the key allows you to enter a dimension containing a Tree of Life & Death. The tree links the realms of the universe you are in allowing you to use it to travel between realms/reality, the tree also contains a locked gate at its trunk that your key is capable of unlocking this gate will open to a different dimension containing the Well of Souls, a pathway used by spirits of the dead to find their way to the afterlife and to other realms when they are reborn. The Well of Souls is a supernatural dimension that holds power over life and death, and acts as a receptacle for the souls of the departed. Once a soul is sent to the Well, it remains there until passing through the City of the Dead, where it is cleansed and made new in order to be reborn into a new life. You have absolute control over your tree and it’s well being able to deny access, passage, and rebirth. The well can restore you from any death/destruction without “a factory reset”.
Crown Of Phantoms: You possess dominion over the Kingdom of the Dead, the place that all spirits from across the different universes go to upon their death. While in the kingdom the spirits are judged, purified, and wait for their time to be reborn or sent to the Abyss. You are of course given a seat of power befitting your position a fortress equal to the The Eternal Throne a floating fortress pulled by two Leviathans.
War Chest: You may gain access to anything from this setting that you would like such as weapons, abilities, buildings, etc.
Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory. The interface will display things like health, status effects, exp, needs, save, replay, chat options, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the “player” in the game including; seeing flashbacks, others POV, moments that are important to you/others even if your not around, playback, etc.
The Creator: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Darksiders worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, afterlives, etc. ever to exist in this setting (Mods, Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding your nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Darksiders setting.
Optionally, you may at any time choose to take a trip into the world of Darksiders, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- supernaturalmagiccombatutilityitems
- Traits
- flightsystem interfaceteleportationdurabilityimmunitycompanionsresurrection
- Keywords
- leadershipdemonangelenergy manipulationsummoningsuperhuman strengthcraftingdragonimmortalityregenerationshapeshiftingskill mastery