Essence of theAquatic
byZagreusHades
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AI summary
An aquatic Essence whose state options make your body like water — free-flowing, freely reshaped and perfectly adapted to any underwater condition — like steam, granting flight, passage through anything not airtight and high-pressure scalding blasts — or like ice, increasing durability and strength, letting you sculpt claws, horns and wings from your body and drop your temperature. Its Tank Type options draw on sea creatures: Seahorse lets you grant the possibility of pregnancy to anyone regardless of sex or medical obstacle, Clownfish lets you alter your own or others' sexual biology and effectively genderbend at will, Octopus grants enhanced intelligence with an instinct for lateral problem-solving, and Squid grants pigment and texture control amounting to near-perfect camouflage. Shrimp lets you spring-load your arms to strike at up to 23 metres per second without harm thanks to armoured fists, Crab makes you a resilient protector who grows armour suited to guarding a charge, and Hermit lets you summon a shell that serves as an impenetrable shield and bunker with a near-infinite interior that reshapes to your will as a perfect home.
Generated précis — the sections below are the author's original text.
Effects
3Water: Your body is like water free flowing and capable of changing allowing you to alter your form and appearance with ease. You are also perfectly adapted to surviving in any aquatic conditions no matter temperature, depth, etc. though it might take you a few minutes to become accustomed to a new water system (different planets may possess different water levels).
Steam: Your body possesses the ability to develop traits similar to steam allowing you to; fly, pass through anything that isn't sealed air tight, release high pressure heated blasts of steam, raise your bodies temperature and the temperature of your surroundings, immunity to heat, manifest chilling fog that can blanket kilometers with room for growth, and you can even become steam/fog.
Ice: You may gain abilities reminiscent of ice including; increasing your durability and strength, "sculpting" your body into more unique features (claws, horns, wings, etc.), drop your bodies temperature and the temperature around you, immunity to cold, produce ice and freezing blast including feats similar to dry ice, and conjure/control snow, frost, ice, and hail.
Tank Type:
Seahorse: You posses the ability to grant the possibility of pregnancy to anyone/anything no matter gender or normal medical hold ups. This will alter you or those you "bless" with a body capable of carrying a child (or at most 1'000 children) without issue or negative effects and birth them without any complications, the body will adapt to any number of children (though you can toggle a max and min when you activate/grant this) never negatively impacting the carrier with their stomach never becoming to large to incapacitate them.
Clownfish: You possess the ability to alter your biology (and the biology of others), changing their bodies sexual organs, structures, and features. You can essentially genderbend yourself and others including any range between. This also grants you a high resistance to venoms and stings.
Octopus: You possess an enhanced intelligence capable of quickly figuring out solutions for issues and thinking outside the box with your mind simply having a natural instinct when it comes to problem solving. You may also alter your body developing three hearts and can manifest eight tentacles (these may be parts of your body or unattached manifestations).
Squid: You may possess the ability to alter your bodies pigmentation and texture adding up to a highly advanced camouflage that could be excused for being true invisibility, you are also capable of releasing ink that can "cloud" the area around you (this will work in water and air), and you may manifest eight squid arms and two tentacles (these may be parts of your body or unattached manifestations).
Shrimp: You possess the power to spring load your arms to swing your arms at speeds up to 23 metres per second without you suffering any downsides from the impact as you fists will develop a thick armor upon impact, and you are a skilled tunneled digger including being able to weaken/alter the ground transforming it into a quicksand/mud like trap.
Crab: You are a very protective and resilient individual capable of acting as a guard for anything with you developing an "armor" that makes you better fit to protect your charge and defend yourself against their opponents/enemies. You may manifest a pair of pinchers with one being bigger and more durable than the other (these may be parts of your body or unattached manifestations).
Hermit: You are capable of summoning a "shell" that acts as a impenetrable shield and bunker, the inside of the shell is near infinite and capable of warping to your will acting as the perfect home. The shell is capable of changing its size and shape while always being light when you are the one carrying it.
Lobster: You have the power to see the desires of others viewing them as phantom bubbles around others the desires will be random but can be directed based on situation or probing, you can also create bubbles that cause paranoia in those exposed to them. You may manifest a pair of pinchers (these may be parts of your body or unattached manifestations).
Oyster: You have the power to release powerful aphrodisiac, you can manifest these aphrodisiac in a variety of ways releasing it as invisible gases, releasing it through your pores and combining it into your blood/saliva/sweat/etc. You may also generate two near indestructible shield-shells that can encase you.
Eel: You are capable of generating your own electrical charge that you can release and/or cloak your body with. This also allows you to alter yours own and the fertility of others to barren to impossible heights. You may also alter your body to gain a secondary inner jaw that can extend outwards from your throat.
Jellyfish: You are capable of generating cnidocytes, stinger cells that possess a paralytic toxin into anyone exposed to them beside yourself. You can layer these cells on any part of your body with them activating on contact and/or release them as spores into the water/air. Your body has also developed a unique form of immortality that resets you to an earlier stage in life when you are dying, severely injured, starving, or experiencing any other severe health issues with the reset curing and healing you.
Ray: You possess an unnatural grace and flexibility with your every move being flawlessly graceful and enchanting to see. You are capable of manifesting a cloak/shawl that boosts your movement speed and maintains your grace never impeding your movements, you can also gain a whip like tail that you can move with amazing accuracy the tail may possess a barbed stinger on its end (you can toggle this), these may be parts of your body or unattached manifestations.
Turtle: You possess an extremely long lifespan capable of living for thousands of years with your body never atrophying no matter how old you get. Your mind is also greatly enhanced recording everything without loss or chance of corruption/alteration, your mental library will naturally possess vast amounts of ancient knowledge related to the setting.
Whale: You are a being of endless wisdom with you developing wisdom based on the things you hear, see, experience making you a great counselor and advisor. You are also able to manifest an aura of peace and tranquility around yourself the range of the aura will start at only 98 feet around you but can expand with time.
Shark: You are a threatening presence that strikes fear in the heart of many with your movements and presence being able to clear or silence a room without issue. You also possess an authorities energy that makes others want to obey you and your instructions. You may also manifest rows of teeth and can easily replace any loss teeth in the course of a day, you can also sharpen your teeth.
Dolphin: You are a playful presence that ignites joy in the heart of many with your movements and presence being able to bring forth laughter and dispel any uncomfortable presences. You also possess a protective/trickster energy that makes others feel safe around you and authoritative/threatening presence feel fear around you falling apart as you easily weaken their rule. You may also possess a highly advanced echolocation capable of working under any conditions and can even be utilized as a sonar wave to cause temporary paralysis.
Angler: You possess the power to create realistic illusions capable of physically interacting with the world, the illusions themselves aren't very durability but if layered on top of something they will share the durability of the thing they are layered on.
Mythos:
Naiad: You may be a spirit of flowing water such as; springs, rivers, and fountains. You are capable of; freely manipulating water, traveling at incredible speeds through water, teleporting through flowing water into other points of flowing water, and your body can heal and become one with any flowing water.
Nereid: You may be a spirit of the oceans and seas. You are capable of; freely creating water, spread your awareness throughout any body of water your in contact with, teleporting through bodies of water into other bodies of water, your body can heal and become one with any bodies of water, and you can summon forth clothing/fabrics made of silk with real gold threads and accents.
Undine: Your may be and/or gain the powers of an Undine, a water elemental. You will possess; the power to transform your body into living water, complete control and creation of water, knowledge of all water and things going on around/within it, the power to purify water, and you may gain a vase that contains a pocket dimensions of infinite water (with you being able to change the type with a thought).
Merrow: You may be and/or possess the abilities of a Merrow. This will allow you to create caps/headwear that grants its wearers the ability to survive and breath underwater, it will also grant you a form with your body coated in scales with webbed hands and feet (think humanoid fish and/or fish man). If taken with any of the "Tank Type", you may gain a form that incorporates traits from those animals and/or half-human half-"Tank Type".
Selkie: You may be and or possess the abilities of a Selkie, including being able to choose a pinniped to be your "Seal" form. You will possess; an extreme resistance to cold temperatures, traits reminiscent of your pinniped form, the power to shapeshift between your pinniped form and human form by shedding your sealskin, and unlike other Selkie if your skin is stolen or held by another you are not bound to them and your skin will return to you. If taken with any of the "Tank Type", you may gain a form that is of that "Tank Type".
Nix: You may be and/or possess the abilities of a Nix allowing you to create an enchanted lake connected to you and that responds to your wellbeing you will also revive in this lake if your ever killed or fatally wounded. Your lake possesses powerful features including; the power to grant true sight to anyone who bathes in it, and the power to draw and restore souls including reviving those who pass and have bathed in the lake at some point but only if you allow.
Siren: You are capable of splitting yourself into 2-8 bodies, and you can restore yourself back into a singular body, the split bodies can possess differences from one another but will each be you. You may gain; fin-like "wings" for flight and enhanced swimming speed, an enchanting song that "speaks" to the listeners greatest desire and provides an alluring insight into who they are, the song is different for each listener put having the same allure and drawing whoever hears it to you, no matter what is in their way ignoring all dangers and throwing away their sense of survival. You will also possess an instinctual knowledge of routes and water ways.
Mer: You may be and/or possess the abilities of a Merperson, the abilities this give can vary as you may take abilities from any merperson from any setting. The default abilities this will provide include; a fish tail lower half that can change into legs on land, enchanting looks/appearance, a mesmerizing voice, limited control over the weather, limited control over water, limited control and communication of aquatic life, the power to travel between water ways including travel between realms, a kiss that grants water breathing, bio-luminescence, bio-electricity, heal when in contact with water, breath on land and in water, survive in ocean depths, century long lifespans, the power to grant immortality and eternal youth, and a tail strong enough to rattle/tip a pirate ship. You also possess the unique ability to transform into a manatee. If taken with any of the "Tank Type", you may gain a form that incorporates traits from those animals and/or half-human half-"Tank Type".
Ryu (Requires Seahorse): You have awoken a great power aging into a dragon. You will gain; a dragon form (serpentine body, four limbs, no wings), can walk on water including bending rain into platforms to travel on, cause rainstorms, create tsunamis, divine knowledge of medicine, the power to take away and store memories, make people forget the passage of time, and you will gain a paradise palace made of coral on the sea floor.
Cecaelia (Requires Octopus): You have trained in the magics of the sea and waters and their inhabitants. This grants you mystic knowledge in spells, rituals, and potions that can affect many things such as; creating storms, powerful relics of aquatic Magic's (including concept), transform aquatic life (turn sea creatures into sea demons or merpeople, turn merpeople into other sea life or humans, etc).
School: You may possess multiple bodies all linked to you as a hive mind each body boosts the power of the group and boosts the intimidation of the group. Each body can also merge with the others becoming a bigger more threatening beast.
Minnow: You possess the power to shrink to .5 inches in size and any size in between that and your base size. You may also alter the size of others. You may make the change permanent (you can undue it at anytime) or temporary.
Leviathan: You possess the power to grow to 458.46 meters in size and any size in between that and your base size. You may also alter the size of others. You may make the change permanent (you can undue it at anytime) or temporary.
Kraken: You may become a living existence of divine wrath and judgement sensing the wrongs of the world and growing in power to pass judgment/punishment. You possess a mental library that records all threats/issues/crimes/grievances/etc. you can mentally organize each grievance by the individuals effected and/or any other things you would like to organize them by, including warnings/alerts of special issues/crimes like those that effect people close to you.
Scylla: You are capable of creating six dog/eel/dragon headed serpents, they may originate from your body (sprout from your waist, replace your legs) or exist detached but floating around you. Each head is capable of lifting and crushing a full grown man in armor without issue, they are also capable of stretching their already long serpentine "necks" and moving with deadly silence. You and your heads are also capable of surviving in the any water at any depth. You may also choose to gain the ability to gain a serpent/eel lower half in place of legs.
Charybdis: You may gain a large barnacle that you can summon and desummon at will, and anchor to any surface. The barnacle acts as a pocket dimension containing a lavish palace within and survivable to all within, though every part of this dimension is capable of shifting and acting to your will like a living thing. The barnacle can "swallow" large amounts of water always generating a whirlpool no matter the depth of the barnacle to its surface, and expelling that water at great heights and pressure, it also possess "teeth" that will break down any "debris" and leaving anything you want untouched untouched (including expelling things without force or harm coming to them. The barnacle is invulnerable and can't be moved without your desire.
Triton: You possess the knowledge and ability to speak the languages of all aquatic life and semi-aquatic life, you can speak to them telepathically. This power isn't just communication but command as you can call and bend them to your whim making them your personal army to act and behave to your will.
Poseidon: You hold the power to command and create water (fresh and salt), manifest storms of various degrees of danger over any point of water (ocean, river, lakes, fountains, puddles, etc.), raise and lower sea level, and bring forth earthquakes.
Pontus: You may be and/or possess the abilities of the primordial aspect of all waters mundane and magical, you exist as a part of all water and exist as long as an aspect of it does. You possess a catalog of all waters and can create new types of waters (fountains of youth, scrying pools, etc). You may gain and/or be the waters that exist within the setting in all forms, such as; the water on a planet, the water that flows within the planet and living things, and the water that surrounds the planet within its atmosphere. You are also the creator of all waters that already exist.
Thalassa: You may be and/or possess the abilities of the primordial aspect of all aquatic and semi-aquatic life mundane and magical, you exist as a part of all semi-aquatic and aquatic life and exist as long as an aspect of it does. You possess a catalog of all aquatic and semi-aquatic life and can create new types. You may gain and/or be connected to all aquatic and semi-aquatic life that exist within the setting in all forms, such as; the creatures in captivity, the creatures in the wild. You are also the creator of all aquatic and semi-aquatic life that already exist.
Augaion: You may be and/or possess the abilities of the primordial aspect of all storms mundane and magical, you exist as a part of all storms and exist as long as an aspect of it does. You possess a catalog of all storms and can create new types. You may gain and/or be connected to all storms that exist within the setting in all forms, such as; the storms at sea, the storms below the ocean, snowstorm, blizzards, dust storms, benthic storms, etc. You are also the creator of all storms that already exist.
Nereus: You have the gift of prophecy and clairvoyance allowing you to see visions of the future and signs of what is to come. Unrelated you possess the ability to change. You are also capable of changing your form instantly, you are also an expert escape artist and very hard to catch and contain. You also possess the ability to instantly know the answers to any question asked of you, its your choice if you share it or not.
Thaumas: You are an artist of exceptional skill and talent though your true skills show when you create. You may be and/or possess the abilities of the primordial aspect of all the wonders of the waters mundane and magical, you exist as a part of all wonders of water and exist as long as an aspect of it does. You possess a catalog of all wonders and can create new types. You may gain and/or be connected to all wonders of water that exist within the setting in all forms, such as; coral, seaweed, sea glass, plants, etc. You are also the creator of all wonders of water that already exist.
Phorkys: You are a beast of the depths possessing a monstrous form fit to survive in the deepest darkest depths of any ocean you enter. Your monstrous form is made of the creatures of the deep; exoskeleton of crabs and lobsters, tentacles of squids, vision to see in all manor of darkness, power to survive in any depths, bio-luminescence, etc.
Ceto: You are a beast of the depths possessing a monstrous nature fit to survive in the deepest darkest depths of any ocean you enter. Your monstrous nature makes you; the true progenitor of monsters, vision to see in all manor of darkness, power to survive in any depths, bio-luminescence, the gift of prophecy, the power to petrify and conjure jagged stones wherever you desire, and the power to create monsters.
Eurybia: You are the primordial force of the forces of water such as; the tides, waves, undertow, flow, etc. You are the push and pull of all water in all its forms at all levels of strength.
Styx: You are capable of splitting yourself into 5 bodies and can restore yourself into a singular body, the split bodies can possess differences from one another but will each be you. You may possess the abilities to; transform into a river/water based on the rivers of the underworld, create dragons to guard you, create a water that acts as the holiest of water, release an aura of fear that scares even immortals, make oaths and promises unbreakable or suffer a steep price (for a god this would include a year of living motionless death and nine years of their immortality and power stripped from them), when you bind an oath or it is made on your name it becomes the greatest bindings that most be fulfilled no matter who is involved, you are also a boarder between life and death (earth and the afterlife) capable of binding and restraining spirits, you can also make others invincible wherever you touch, create and control a liquid fire/magma/boiling blood, make other forget things from small amounts to their whole life, induce drowsiness, bring forth sorrow, heal other and clean/purge their sins, bring forth a choking freeze that turns others to frozen immovable statues, and release a powerful sonic wail.
Ran: You are the rightful owner to the souls of all who die at sea and/or by aquatic forces (animals, storms, water, etc.) all these souls end up flowing to you and being caught in the mystic net you now possess. You also possess ownership and rulership of an afterlife to store your new souls, the afterlife is yours to design, your net acts as the guide for your dead reaching out gathering them and bringing them to you and your domain.
Aegir: You are the force that guards and grants protection to those at sea and around water. Your power and blessing ensures safety and protection against any and all threats at sea (animals, storms, water, etc).
Island: You may gain ownership of a 749 sq km island. You may design the island as you wish by default it will possess; beaches, forest/jungle, a near endless supply of fruits and vegetables, mountains and cliffs, cave systems, and a few fresh water spring. You may take this multiple times.
Atlantis: Your island may be more like a kingdom with towns, cities, a completely loyal population who live under your rule. This kingdom has been modified to be able to rest in the deepest depths and protect its inhabitants including caring for decompression.
Hafgufa: Your island isn't a simple peace of rock floating on the sea but a living creature capable of moving, eating, and thinking (though its completely loyal to you). You may design your living island (turtle, fish, whale, etc.), if injured or killed it will return after a day. Aside from violence your island is immortal.
Cove: You may gain a private beach cove that can manifest wherever you want/need it. The sand is always fine and soft, the waves are always ideal for your needs, and the cove is always private and well hidden with only you and those you allow being able to find it.
Grotto: You may gain a hidden cavernous grotto that appears wherever you want/need it. The grotto has natural shelving and is completely enclosed you may choose if the grotto is underwater or above land and if the inside is wet or dry, you may also design the entrance. No one can find it enter your grotto without your permission.
Lighthouse: You may gain a lighthouse that you can place anywhere, the lighthouse will maintain itself and the light is enchanted to cut through any obstacles and ensure safe passage. This also includes a lighthouse keeper house that is two stories with; two bedrooms, two bathrooms, kitchen, office, dining room, living room, and workshop.
Ship: You may gain a shapeshifting ship capable of altering itself to fit your need and the setting. The ship can transform from a cruise ship to a yacht to a pirate ship to a raft all in a matter of seconds.
Shell: You may gain a large shell capable of acting ad a chair, bed, and chariot for you. It is always comfortable and can change to fit your needs (the shell type, the size, etc).
Pearl: You may gain a marble sized pearl that holds the power to create bubbles of air (that also protect against compression), the pearl also boosts the singing prowess of the one holding it.
Hippocampus: You may gain a pet hippocampus, a mythical creature that is half horse and half fish. This creature is; completely loyal to you, faster than any sea vessel, strong enough to tear through metal, and capable of transforming into waves and water.
Kelpie: You may gain a pet Kelpie a horse like entity that is carnivorous in nature and capable of traveling by water and land. The kelpie is; completely loyal to you, possesses shark-like teeth, has the power to prevent those riding it from falling/getting off, and the power to shapeshift.
Primordial Ocean: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Aquatic worlds and settings including those that have any aquatic life, granting you access to every power, skill, item, species/race, magic, afterlife, galaxies, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Aquatic worlds and settings including those that have any aquatic life, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into any Aquatic worlds and settings including those that have any aquatic life, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicutilitysupernaturalcreationtransformation
- Traits
- shapeshiftingdurabilityflightsummoningillusionsimmortalitystealth
- Keywords
- leadershipdragonbody modificationdemongender changeimmunityprecognitionresurrectionskill masteryteleportationcloningcompanions