Essence of theBeastmaster
byZagreusHades
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AI summary
A Beastmaster Essence letting you remake your body with a toggle keeping your looks, health and clothing permanently at movie-star quality however filthy your surroundings, and granting the Beastmaster's own gifts: telepathic communication with animals, glimpses of their thoughts and memories, and influence over them. Jade Ring gives you an inquisitive, constantly planning mind that draws knowledge from the natural world, Beast Tamer grants the training to domesticate and teach animals who become loyal friends immune to hostile powers, and Love gives you a love strong enough to push timid people to great feats while greatly increasing the chance that those you love come to love you. Creature options let you be or take the abilities of a flame beast of fire and smoke whose blasts send grown men flying and burn stone, a Spider Witch with a spider's lower body, clawed hands, mandibles and eight eyes, a bat-winged birdman built for climbing, a unicorn — rare, magical and white with a single horn — or a minotaur, half man and half bull, born of union between human and beast and possessing a perfect physique.
Generated précis — the sections below are the author's original text.
Effects
44Running Wild: You may remake your body. You may also gain a toggle that will ensure your body, looks, health, and clothing are always perfect and movie star quality, you could run through the most muddy path in white clothes and they would remain completely immaculate, wounds will heal and fade without scarring or permanent damage, your body can survive and thrive without care/hygiene and always leave you looking (and smelling) amazing.
Beastmaster: You may be and/or possess the abilities and skills of the Beastmaster allowing you to communicate and understand animals telepathically, see glimpses of their thoughts and memories, exert control over them, see through their eyes and learn from them (cooperation from ants, defense and use of senses from wolves, offensive strikes and weak point strikes from snakes, etc). You are also always able to perceive the magical world and things that others are blind to. You may also gain Dar's skills in tracking and fighting. If you enter the setting you may choose to be a member of the Sula Tribe.
Jade Ring: You may possess an inquisitive and constantly thinking mind that is always forming plans and advancing progress. Your mind takes flight and forms knowledge from the natural world allowing your to create things like medicines, farms, written languages and other things that make life easier and lead to progress, you may already possess a pretty vast collection of knowledge (medicine, herbs, farming, physics, riddles) and linguistic insight. You may gain a jade ring that marks you as a free thinker, the ring can also glow in the dark. If you enter the setting you may choose to be a Eiron.
Beast Tamer: You may gain the skills and training of a beast tamer capable of teaching and domesticating animals with them becoming loyal friends that follow your command and become immune to the powers of a beastmaster.
Love: You possess a strong love that can push even the most timid individuals to great feats of strength. When you love an individual the chances of them loving you to will increase greatly and grow exponentially to the point they would do anything even give their life or take one to see you happy and healthy. They would never do anything to displease you and never become crazy or dangerous from their love but it will empower both of you and can see you overcome great odds and obstacles. Your partners will also never turn from you or be swayed by others and should by some miracle they slip up it will only reinforce your presence in their heart and cause guilt to them that they will ensure they never slip again. When you enter a setting you may choose an individual from the setting to be your fated partner, with you two eventually finding one another and overcoming any curse of loneliness and loss.
Pyro: You may be/gain (and/or take the abilities of a) flame beast a creature of fire and smoke capable of releasing blasts of fire that can send grown men flying and burn stone. If you choose to be one you will still possess their weaknesses to water but will reform from the closest flame/fire source. If you gain one you can summon and dispel it without issue, even if its destroyed. If you take the abilities you will possess all the power with none of the weakness.
Arachnophobia: You may be/gain (and/or take the abilities of) a Spider Witch, monsters that possess the bodies of spiders in place of legs, human upper body with claws on their hands, mandibles and eight eyes on their humanoid head. Spider witches are stealthy creatures capable of traveling up walls and upside down and possess extremely strong webs that they can shoot out quickly from their mouths.
Avian Envy: You may be/gain (and/or take the abilities of) a birdman, though far more bar like in appearance the bird men are a race of bat winged humanoids with talented hands built for climbing and only capable of gliding short distances, they "hug" their victims enclosing them in their wings before spitting an acid and eating them leaving nothing but bone and clothing behind.
Purest Magic: You may be/gain (and/or take the abilities of) a Unicorn, pure white horses with a single horn growing from their head. Unicorns are extremely rare and magical creatures possessing blue blood and the power to cure injuries and illness, unicorns are creatures of freedom and will die in captivity. If you gain a unicorn you will be able to call it to you and feel when it is injured or in danger. If you take this option in any form you may gain a Tiger who will guard and protect the unicorn.
Maze Monster: You may be/gain (and/or take the abilities of) a Minotaur, a beast that is half man and half bull born of the union between human and beast. Minotaurs possesses the perfect body and physical attributes (grace/flexibility of a serpent, strength of a lion, speed of a gazelle, etc), and the monstrous head of a bull. They are creature that have the heart of men and the instinct of beasts unable to speak with words (but capable of speaking with a Beastmaster telepathically). If taken in any form the Minotaur will not be cursed to eat human flesh and you may allow it to switch between both forms human and monster.
Curse of Youth: You may be/gain (and/or take the abilities of) a Nymph of the Fountain, a nymph cursed by the gods and put under a spell that prevents her from moving and allows her to enchant any water with the power to bestow youth on to any who drink it. If you gain the power or become a nymph you are not cursed with immobility and can full toggle all parts of this.
Sea Life: You may be/gain (and/or take the abilities of) an Atlantean, an evolutionary offshoot of humans that developed the ability to survive on land and in the sea, possessing features of sea creatures like gills and webbed limbs. Atlanteans are able to speak like humans and communicate with/like animals similar to the Beastmaster telepathically but with far less power and control.
Umpatra: You are capable of gaining the skills and abilities of others by devouring their heart.
Roam the Sky: You have been granted a modifier version Sharak's curse granting you; the power to transform between your normal form and the form of a bird (defaulting to a golden eagle), an immortality making you untouchable to the powers of life and death and any you are in contact with.
Life and Death: You may be the midwife and the reaper that overseas life and death, you possess two aspects within yourself one oversees life the other death both can judge a being and sense the purity of a beings heart. The midwife overseas life, birth and renewals symbolized by water bringing the child into the world allowing others to release and start new beginnings. The reaper overseas death being an unescapable predator and beast (defaults a lion) symbolized by fire, that can hunt and kill anything (Except immortals).
You possess a knowledge of the balance of the universe and when it has been upset such as life and death being altered you can also manipulate the balance bringing the dead back to life.
You may separate your two aspects from yourself and have them act freely upon the world keeping things in check one a life is lost a new one will be created.
You may also gain a copy of the liquid rock the gateway and controller of life and death.
Hero King: You may be a being born with a great fate to unite all people under your banner and bring forth an end to all strife and chaos. You possess the abilities to shift your body to blend in with your surroundings like a chameleon but more than that you exist as all races and genders being freely able to switch between them.
Valhalla: A place between heaven and earth that holds all memories good and bad and exists within the past, present, and future. It can bring peoples mind/soul to its plane making them experience they're past (or travel to their past) to learn a lesson though nothing can be changed with things occurring as they would have. Beings with souls can perceive visitors of Valhalla and beings with gifts like the Beastmaster can recognize travelers of Valhalla, beings withouts souls are unable to perceive travelers of Valhalla or interact with them passing through them as tough they don't exist.
Seer: You may gain the powers of a seer allowing you to see visions/images of events though only parts of the whole story jumbled and without full context. Your power can be focused if you possess a physical thing connected to what you seek.
Phoenix: You may be and/or gain the abilities of a Phoenix, golden birds that are the children of the sun capable of taking a human form and command over fire. Phoenix are capable of masking their presence to animals making them only see their bird form, can conjure phantom traits of their bird form when in their human form, and can be reborn from their ashes. You may also gain a golden basin that will collect your ashes and rejuvenate you should you die.
Sorcerer: You possess the gift of magic allowing you to perform a number of phenomenal things such as; creating illusions, barriers, stopping time, creating life (like unicorns), turning things into constellations, creating storms, teleporting, lightning blasts, transmogrification, potions, break and alter curses even those created by gods, etc. the only true limits of a sorcerers power is their knowledge and imagination. Sorcerers are beings that we're once humans but have become something new not naturally immortal they can be if powerful enough. You may be equal to the Sorceress, Sharak, and the other sorceress.
Ancient One: A powerful near omniscient sorcerer who has knowledge of the past, present, future, parallel worlds, big bangs that have been and will be, and far more. You may possess power And knowledge equal to the ancient one making you one of the more powerful beings in this setting capable of performing feats like teaching/turning others into sorcerers, granting and possessing immortality, altering age to flow backwards or forwards, and far more.
Demon: You may be and/or possess the abilities of a Demon, demons are soulless entities of great power and abilities some represent aspect of nature (animals, water, etc), chaos, are monsters (succubus, gorgons, etc). Demons can form deals with humans gaining the humans soul and providing them (the human) with abilities and as long as the human lives the demon will hold their soul and be immune to all harm, should the human die the demon looses their protection. You may be equal to the demon who blesses the Beastmaster; Curupira, who is capable of; easily flinging mortal men around like rag dolls even when greatly outnumbered, teleporting, shapeshifting, commanding animals, resurrecting the dead, sucking the life from others leaving only a husk behind, granting the abilities of "Beastmaster" to others who pass her test, and far more you may copy her abilities or create your own including a unique form such as Curupira looking human-like but possessing backwards facing feet. If you take the abilities of a demon you may copy the abilities of a demon and take the option multiple times including choosing to be a demon once.
Of Darkness: You may choose to be and/or possess the abilities of a being of great darkness equal to the daughter of darkness and Balcifer, and capable of feats similar to their own.
God: You may choose to be and/or possess the abilities of a god, beings far to difficult to explain and understand possessing power greater than "Ancient One" and "of Darkness" a true force of creation and destruction with power far outside what others possess and existing at all points (past, present, future, parallel universes, etc.) no matter what occurs (Big Bang, reshaping of the universe, etc).
Sanctuary: You may gain a beautiful natural sanctuary hidden from all dangers or threats. This sanctuary has a cave that can be used as a house, a few waterfalls and pools of fresh water for bathing and drinking, is surrounded by plants and nature, and paths will never form to give the location away with only you and those you show being able to find it.
Staff: You may gain a strong staff made from a bone like material one side of that staff possesses a sharp blade that never dulls and the other a strong club. The staff can be split down the middle for easier travel and duel wielding, you may also gain a "vest" that can holster the staff pieces. If lost, destroyed, taken it will always return to you.
Amulet: You may gain an amulet with a milky quarts like gem, the gem will depict the image of someone you care for when you thing of them and look at it, this will be a moving image from f them happy and smiling but not show you them at the current time.
Sap: You may gain a small chest of petrified sap from an ancient tree, a powerful spell component that contains all the wisdom of the ages.
Horn: You may gain the horn of a unicorn, an item of great power capable of acting as a sharp and deadly weapon but it's true power is that it holds the same power as the unicorns capable of healing an injury and illness.
Lily: You may gain a basin of fire lilies, lotus like flowers of great magical power with the greatest claim being their medicinal purpose as they can cure any poison/venom/toxin.
Animal Friends: You may gain one or more loyal animal friends who will fight and serve you faithfully. If taken with "Beastmaster", you may gain two ferrets that are extremely stealthy and tricky capable of chewing through ropes and always capable of aiding you in some way, a tiger of great strength and power far greater than others of their kind, and a golden eagle who possess the traits of "Roam The Sky" without the human form and will share its sight with you.
Wardrobe: You may gain a vast wardrobe similar to the people of the setting from the loincloths of Dar to the vast wardrobe changes of the Sorceress.
Mountain Castle: You may gain a mountain shaped like a castle with a central chamber that houses a quartz basin filled with water that can act as a scrying pool to see place and people you wish to see, the castle will also possess a storage of magical ingredients and can create a constant blanket of fog on its floors.
Cave of Darkness: You may gain a bleak and dark cave that holds an aura of malice and fear, with all beings loosing their powers within except for you and those you allow no matter how powerful they may be. The cave possess a burning pool of water that can be used to scry and communicate with others.
Water Cavern: You may gain a cave hidden underwater with the entrance being magical in nature as it prevents the water from entering inside the cave where plants grow and flourish and the air pure, a stone table resides in the cave and anyone who has died when placed on the table will be reborn into an animal form moving onto a new life.
Tribe/Army: You may gain a territory and a group of people this may be a tribe of people with you as their leader or an army with you as their king, either way the people will flourish and be completely loyal to you and your desires no matter how you lead. You may invite others to your group or forcefully conquer others under your rule.
Nature and Magic: You may gain anything from any Beastmaster setting (skill, powers, abilities, species (power, form), items, locations, etc.
New Era: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Beastmaster worlds and settings granting you access to every power, skill, item, species/race, planets, magic, knowledge, artifact, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Beastmaster setting.
Optionally, you may at any time choose to take a trip into the world of Beastmaster, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicsupernaturalutilitycombatcompanions
- Traits
- stealthflightimmortalitytelepathyimmunityskill mastery
- Keywords
- demonleadershipcurseenhanced sensessummoningteleportationangelcraftingdivine magicdurabilitygender changeillusions