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Essence of theDragon Rider

byZagreusHades

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AI summary

A How to Train Your Dragon-adjacent Essence whose Tamer option gives you an aura that renders beasts, especially dragons, passive and docile while letting you instantly grasp their needs, and whose Rider option binds you to anything you mount so no manoeuvre can throw or unseat you. Intellect grants a mind that rapidly forms tactics and reads opponents' patterns, Warrior makes you a powerful combatant skilled with most weapons and exceptional unarmed with advanced physical attributes, Inventor makes you ingenious enough to build devices far ahead of your time, Hunter makes you a master of survival and of tracking, capturing and killing any target you fix on, Healer gives you the highest possible medical knowledge for any being or malady in any setting, and Witch adds extensive knowledge of poisons, herbalism, anatomy and divination. Chief makes you persuasive, charismatic and empathetic enough to see and draw out the good in others so that 85% of your enemies join you, and Dragon Raised lets you hear actual words where others hear only roars and growls.

Generated précis — the sections below are the author's original text.

Effects

84
  • Tamer: You have a natural aura/presence that causes beasts (especially dragons) to become passive, docile, and tame for you. You are quick too identify the care and need for the beast you tame and can train others to do the same, though your beasts will always be of a higher caliber and skill than others. This aura will activate and strengthen especially if the beast in question have experienced trauma, pain, and have been trained by others insuring your safety against any negative dispositions/loyalties they may have.

  • Rider: You possess a phenomenon that 'binds' you to anything you mount/ride, preventing you from falling off, being thrown from, and/or slipping off no matter what maneuvers or actions are taken. The only way your coming off is if you want to come off, you can even focus this effect on specific points of your body.

  • Intellect: You possess an amazing mind capable of quickly forming and understanding tactics and strategies while also picking up on the patterns of your opponents and giving you a sense of what actions they may take allowing you to be at least one to two steps ahead of your opponents. Your cunning, wisdom, and intelligence are all highly advanced with few others being able to outperform you in mental tasks.

  • Warrior: You are a powerful combatant and warrior skilled with most weapons and exceptional in hand to hand combat, this will also advance your physical attributes allowing you to perform amazing feats such as; catching arrows/darts, taking hits from dragons, being bit by multiple animals/beasts even poisonous ones and coming out just fine, punching out dragons, taking out multiple groups of armed soldiers, etc. Your strength, speed, durability, reflexes, stamina, etc. are all highly advanced with few others being able to outperform you in physical tasks.

  • Inventor: You are a highly creative, inventive, handy, ingenious, and perceptive individual capable of creating advanced devices and items ahead of your time. Your creations can be advanced by adapting and copying the biological elements of other beings.

  • Hunter: You are a dangerous individual being a master of survival and the tracking, capturing, and slaying of any target you set your eye on. Once you've set something as your target your actions and mind will begin to focus and generate moves/methods to subdue and capture your prey and depending on the precision/preciseness of your target this will provide a compass that allows you to track your target no matter what and know its current wellbeing.

  • Healer: You are an expert medical practitioner with your knowledge updating any setting your in gaining the absolute highest level of medical knowledge possible for any/ever being, malady, illness, etc. present in the setting and that you come across.

  • Witch: Similar in some sense to the "Healer", but with a few other abilities such as; an extensive knowledge of poisons, herbalism, anatomy, and divination/fortune telling. Your knowledge and abilities are so powerful and of such high caliber that it could be confused for true magic (though your divination may actually be mystic in nature).

  • Chief: You are a highly persuasive, charismatic, and empathetic individual easily being able to see the good in others and bring it out of them with 85% of your enemies joining you. This also makes you an exceptional leader capable of overseeing and managing the needs of many.

  • Dragon Raised: You may have been raised by dragons, or not, either way you have developed the ability to understand dragons, were others will hear roaring/growls/purrs/etc. you will hear actual words and fully understand them as well as being able to talk to them in kind and be understood just as easily.

  • Dragon: You may be and/or possess a dragon form and abilities. Most dragons possess a few similar traits with the occasional outliers such as; being warm-blooded, a natural adaptivity to their terrain and environment, a form of firepower (fire, water, sound, electricity, air, etc.), a somewhat omnivorous diet, fear of eels, toxic/vulnerability to Blue Oleander/Grimora/dragonvine/etc., limited shots, blind spots, weak point that can knock them out, flame/magma resistant body/scales, wings capable of being used for flight/combat/protection (they also heal by growing out and eventually dropping the injured part, natural compass/navigation towards important locations, strong bones caps of withstanding extreme impact, etc. You may choose to create a new dragon and/or copy a canon dragon (or use a canon dragon as a base).

  • Attack: You are a skilled and deadly combatant capable of identifying your opponents weaknesses after only a single meeting, your body has also been honed becoming stronger and deadlier.

  • Speed: Your speed is greater than most other living things easily being able to outperform and outrun most things no matter the mode of travel (running, flight, swimming, digging, etc.). You also possess amazing reaction allowing you to change direction in an instant and immediately switch between travel methods instantly without loss of speed.

  • Armor: Your scales are extremely tough making you nearly immune to most things, the average weapons/tools of the humans of the time will have no chance of harming you, more advanced or specialized weapons and tools would also prove less effective on you but could be dangerous at great numbers, natural things like other dragons are also less dangerous against you allowing you to shrug off most of their attacks (claws, teeth, firepower, stingers, etc.). If anything does manage to harm you, your hide will adapt to be more resistant to the threat.

  • Natural Immunity: You may negate some of the inherent weaknesses of other dragons such as; Gronckles being immune to Dragon Root, Whispering Death being immune to Dragon Nip, Scauldron being immune to Blue Oleander, Stingtails being immune to Sagefruit, Death Songs/Typhoomerangs not being scared of eels and even being able to eat them, Silkspanners immunity to dragonvine, etc. Essentially you are unaffected by what other dragons are affected to mitigating/removing weaknesses and you may also gain advantages from the mitigation such as extracting the dangerous parts (plant poisons) and adapting it to your own body and use. This can include the abilities of other dragons and beast, such as their poisons and venom. You may take this multiple times.

  • Firepower: You may choose a form that your firepower takes including; Fire (Lava, Napalm, etc.), Water (Steam, Ice, etc.), Acid, Electricity, Sound, Air, Poison, Other (Amber, Mist, Teeth, Silk, etc). You can choose the appearance and effects of this including if certain things change it such as Gronckles producing different 'magma' depending on their diet.

  • Additional Firepower: You may possess additional forms of firepower such as additional 'breath' weapons and/or may gain/add additional ability/features such as; launch-able spines, flame jacket, rotating teeth, paralyzing stinger, camouflage, attractive/repelling odor, bioluminescence, etc. You may take this multiple times.

  • Shot Limit: You may choose a limit to your firepower blasts, from 1-20 shots before you need to rest to regain your used shots. If taken with "Additional Firepower", you can choose your shot limits for your breath attacks.

  • Tv Magic: You can forget having a limit or need to recharge as you seem to always have a full tank allowing you to fire multiple times without having to keep track of any power reserves or attack limits.

  • Venom: Your body is capable of producing a toxin of your choice, you can choose the effects of the venom you produce and how you produce it such as; paralyzing, sleep, deadly, hallucinogenic, etc. bring produced from your saliva, mucus, teeth glands, etc. You may take this multiple times.

  • Antidote: Your body not only produces a potent venom but also a powerful anti-venom capable of acting as an antidote for any venom/poison your exposed to or encounter.

  • Jaw Strength: You possess powerful teeth and jaw strength. Your teeth are near unbreakable and in a constant state of healing and replacement of any diseases or loss, each tooth is extremely sharp and strong capable of easily chewing through dragon-proof metals. The other parts of your mouth such as your gums, tongue, jaw, throat, etc. are equally enhanced and adapted improving your biting force.

  • Stealth: If you don't want to be found then truly nothing but the keenest could find you, your scent blending into the environment within a few minutes of being present, your steps being so light that no tracks are led behind, a sixth sense that informs you when your being followed and/or watched and the direction of any would be trackers.

  • Egg: The first stage of a dragon's life, when you enter a setting you can begin in a similar state at the very beginning of your life (you can choose if you enter the setting at its time or at some point in the settings past leading up to the present). If you ever are killed/die you can be reborn, with your "egg" forming in a safe place where it will be found and cared for.

  • Tiny Tooth: The stage in a dragons life soon after hatching, what would be a baby/infant to humans. In this stage dragons tend to be small and rather adorable with many of their more grown up trauma it's being softer and less refined. You can enter this stage and while in it others will be less inclined to harm you and may even take it upon themselves to care for you and guard you no matter species. Natural immunity to mental control and persuasion.

  • Short Wing: The juvenile/teenage stage, larger then their infant stage but smaller than full grown stage. At this stage their full power is limited and weaker than the adults of their species but tend towards being faster and more mobile than the adult members because of their smaller size.

  • Broad Wing: The adult stage of a dragon, when they are fully developed possessing complete control over their abilities and are essentially at the prime of their life.

  • Titan Wing: The rarest stage for a dragon to achieve, when a dragon lives for a long enough time they undergo a metamorphosis becoming; faster, stronger, and bigger than the other members of the species. This can also result in a change in color, developing more spikes/features, greater power, and may unlock abilities that aren't typically for the average members of the species (Dramillion Titan wings gain the ability to camouflage themselves and develop a unique multicolored fire).

  • Lead: When you are among your own kind it is obvious to see that you are difference from the average members, perhaps a difference in coloration, a feature not possessed by the others, etc. Whatever differentiates you from the others marks you as the leader of the other members with them following your lead and command, they may even go out of their way to protect you and care for your wellbeing.

  • Queen: You are a powerful and intimidating force, capable of leading multiple different species and individuals without issue. You possess a limited hive mind that allows to a level of control over those living and born within at least a mile of you, with you being viewed as the leader of that group. The 'workers' of your nest can be made to pamper you, you can also be the most dangerous and destructive force in the group.

  • Alpha: You may be an Alpha Species dragon, and/or a dragon that has managed to unlock an Alpha gene allowing you to; qualify for the title of King of All Dragons, possess a powerful hive mind control over all dragons (with only true loyalty to another being able to weaken and potentially break your command), your mind control can bend others to your will calling them from kilometers away with your call traveling over land/sky/water without issue, your control can also be set as a passive phenomenon even while you sleep or are otherwise unconscious. You may choose to possess an extremely large size equal to the other King of Dragons.

  • Jormungandr: Your draconian nature is a threat to all other dragons, as you are the apex predator when it comes to dragons as your prey. You possess the ability to produce a deadly gas that is lethal to dragons, flora, and all other living beings, though for dragons this gas saps their strength leaving them easier to pick off. You are also capable of easily surviving years without food and water without suffering any drawbacks.

  • Lycanwing: A made-up species of dragon believed to possess a bite that causes those bitten to transform into more members of its species. You are the realization of this myth given form (with some modifications), you are capable of shifting between a human form and a dragon form of your design or you can use the original lycanwings assumes form (you can also adopt traits of your two forms and mix them including becoming a humanoid dragon). You can toggle a venom that will result in others developing into true lycanwings or have their form be dependent on dragons they've encountered/are close to/share a bond with/etc. (this won't result in individuals developing extra heads if their dragon has such features).

  • Variable: You may choose to be a variant/subspecies of a dragon species even if it's a dragon species you designed.

  • Strike: You may be regarded as a member of the Strike Class, the dragons most known for their incredible speed, high intelligence, and unbelievable power. You may be and/or take the attributes of other Strike Class dragons such as;

  • Night Fury: You may possess; intelligence above most other dragons, stealth especially in the dark, night vision, echolocation, impressive speed that could reach faster than the speed of sound, perfect night time hunter, plasma blasts, etc.

  • Snow Wraith: You may possess; exceptional digging skills easily moving through ice/snow/permafrost/earth in cold environments, a powerful frost blast, thermal vision, and a natural adaptability towards arctic environments.

  • Triple Stryke: You may possess; three prehensile scorpion-like tails each capable of acting independently, each tail possesses its own unique poison with those effects being; numbing/paralysis, hallucinogenic, and agonizing pain.

  • Stoker: You may be regarded as a member of the Stoker Class, masters of fire and flames with many possessing unique abilities and uses for their flame.

  • Monsterous Nightmare: You may possess; the ability to produce a highly flammable gel from your body, you can also generate a coat of flames over your body.

  • Fireworm: You may possess; the ability to heat your body to extreme temperatures rivaling magma and potentially the sun (though you can dial your temperature), possess twelve limbs, produce a wax and fire gel that can recharge the flames/energies of those who consume it, a powerful venom that can reignite the inner fire of others and kill others who's bodies aren't capable of holding it (you can toggle who your venom harms and helps).

  • Night Terror: You may gain the ability to create swarms of clones of yourself they will have a different coloration but be capable of acting in formation with you to impersonate other, you can also scan others adopting their form into your mimicking repertoire. Your swarm clones require your presence in order to flock in formation, you can teach others to perform similar behaviors.

  • Singetail: You may possess; the ability to launch fire and/or your firepower attack from your mouth, tail, and vents that will be near unnoticeable on your underbelly. You can also adopt chameleon-like eyes or sight allowing you to see in all directions of yourself.

  • Boulder: You may be regarded as a member of the Boulder Class, dragons that tend to be bulky in nature with incredible physical strength. Many boulder class dragons are capable of eating rock/stone/ore and turning it into a molten form, while also possessing exceptional digging abilities.

  • Gronckle: You may possess; a stomach capable of heating up anything you consume, including turning your stomach into a forge melting down stone/ore/dirt/sand to create molten metal/stone/glass respectfully that you can expel on command.

  • Whispering Death: You may possess; the ability to alter your body making you extremely suited for tunneling through the earth, developing multiple sets of teeth each row capable of rotating and helping to bore through earth, and production of rings of fire with a fireball within the ring.

  • Quaken: You may possess; the ability to roll yourself into a ball with your durability rising to the point that you can tank any attack without faults Ring in your movement.

  • Sentinel: You may possess; the ability to generate a stone and moss like coating over your body that won't inhibit your movements, the ability to remain stationary without any form sign of life for years, the generation of powerful air blasts (redirect attacks, force airborne foes to the ground, etc.), a quick mind and body capable of adapting to the attacks and strategies of others, a natural caretaker and guardian tendency, and the ability to enter hibernation when injured even if fatally allowing you to recover with the recovery time being sped up with heat.

  • Tracker: You may be regarded as a member of the Tracker Class, unmatched trackers and hunters with extremely sharp senses and exceptional cleverness.

  • Deadly Nadder: You may possess; a sense of smell that allows you to pick up on things multiple meters from you, heightened speed, exceptional beauty, and the ability to generate and launch sharp spines with remarkable accuracy.

  • Rumblehorn: You may possess; extremely powerful olfactory senses capable of picking up on scents that should have long faded over years or as a result of being washed, and you can track these scents over vast distances.

  • Sharp: You may Be regarded as a member of the Sharp Class, dragons that tend to possess specialized appendages or limbs far sharper than other dragons. These sharpened features are often held in the teeth and claws of the species but can also effect the wings, tail, and other limbs of the dragon. A number of this class have also adapted metal-like traits.

  • Razorwhip: You may possess; the ability to generate metallic scales/armor over your body, create and control tornadoes as well as set them ablaze, generate blades or sharpen your tail scales allowing them to slice through dragon proof metal, produce poisonous tears, a long prehensile tail that can launch metallic spikes.

  • Grim Gnasher: You may possess; a natural sense for the weak (aged, sick, wounded, etc.), the ability to launch your teeth as fast and deadly projectiles (and regrow them just as quick), and can easily pass yourself off as frail/weak. You can also consume bad raw/bad meats/food without any drawback.

  • Tidal: You may be regarded as a member of the Tidal Class, allowing you to survive in any water of any depth and pressure, achieve an incredible size without issue, live an aquatic and/or amphibious lifestyle, swim at incredible speeds, and utilize water as attacks.

  • Thunderdrum: You may possess; the ability to dampen your hearing making you immune to sound based abilities, and a powerful sonic blast attack.

  • Scauldron: You may possess, the ability to swallow large amounts of water, boil water within your body an expel it with the strength of a high power firehose, and consume poisonous planet adapting their poison into a venom for you to use and create an antidote from.

  • Submaripper: You may possess; the ability to generate powerful whirlwinds, whirlpools, and massive tidal waves.

  • Shellfire: You may possess; the ability to generate an armored plating, release multiple explosive molten blue boulders that explode on impact, and can grow to island sizes.

  • Mystery: You may be regarded as a member of the Mystery Class, the most enigmatic, unusual, and unorthodox members of the dragon species possessing strange ability or bodies that could be mistaken as originating from supernatural sources. Many members of this class are also skilled ambush predators.

  • Hideous Zippleback: You may possess; the ability to manifest a second head, produce a highly explosive/flammable gas (could act as a knockout gas if exposed to it for long enough), heightened flexibility, and the ability to generate sparks.

  • Snaptrapper: You may possess; the ability to manifest three additional heads, adapt flower-like 'jaws', produce sweet/attractive smells (Can mimic other smells), and produce a deadly venom.

  • Changewing: You may possess; a highly advanced camouflage that turns you near-completely invisible, a powerful acidic spit (burns through wood easy, not as effective on stone/metal, can easily burn through dragon proof metal, isn't diluted in water), and hypnotic eyes.

  • Smothering Smokebreath: You May possess the ability to generate a thick cloud like smoke fog around yourself with the cloud being larger than yourself.

  • Death Song: You may possess; an enthralling siren song that draws others towards you (this will only work on dragons unless taken with "Lycanwing" then you can toggle the effects on dragons, humans, and animals), produce an amber-like substance that is liquid when heated (and released) and becomes near-unbreakable when it's cooled.

  • Cavern Crasher: You may possess; a collapsible skeleton allowing you to squeeze through tight places, the ability to produce a flammable mucus (when covering your body it can; help you slip through cracks, protect you from outside fire (though it can be burned off by powerful infernos), you can also launch it as projectiles, powerful hands/claws for tunneling, and the ability to crawl on walls and vertical surfaces.

  • Dramillion: You may possess the ability to replicate the firepower/breath attacks of any other species even without the normal material that species uses (a Gronckles lava spit is a result of their diet or stones, you can mimic it without eating stones).

  • God of All Dragons (Requires "Alpha", "Titan Wing", "Attack", "Speed", "Armor", "Natural Immunity", "Additional Firepower", "Tv Magic", "Antidote", "Jaw Strength", "Stealth", "Strike", "Stoker", "Boulder", "Tracker", "Sharp", "Tidal", and "Mystery"): You are more than just 'a dragon', you are The First Dragon the primogeniture from which all other dragons came. You possess; the ability to alter your form to adopt anything from any other dragon, complete command over all dragons no matter their other loyalties, a sense for all dragons and their location, the ability to share the senses of other dragons, dragon creation/spawning asexually, immunity to the abilities of other dragons, and any abilities/powers expected of a literal god of dragons.

  • Soulmate: You may gain a partner who will be your other half like Hiccup and Toothless, that's right this would be a Dragon and/or Dragon Rider. You can choose canon individual, design your own including your history relationship, or some other option of you choice.

  • Mate for Life: Nightfurys and their subspecies mate for life, and Viking marriages last forever, you can have a similar luck in love with you and your partner(s) relationship being eternal and forever. You may choose and/or create an individual to be your romantic partner whenever you enter a new world/setting/etc.

  • Terror Mail: You may gain your own well trained and loyal Terrible Terror, it's particular purpose and skill set are meant to make it the perfect courier and messenger capable of flying great distances to deliver whatever you need to any set drop points or specific individual, simply allow your Terror to spend a few minutes (5 at max) in an area or with someone to recognize it as a delivery point.

  • Gronkle Metal: You may gain an endless supply of Gronckle Metal, a strong lightweight silver metal. Gronckle Metal is lighter and stronger than forged iron and capable of withstanding high heat like that of molten volcanoes and extreme pressures. Your supplies are easily moldable and smithed into anything you need or want it to be shaped into.

  • Wings: You may gain a flightsuit that can easily be integrated into any outfit. The suit allows for gliding, and contains secret pockets that hold; a dagger, compass, and free space. You may also gain a helmet to protect you from the winds and temperatures of your glide.

  • Dragon Proof Metal: You may gain an endless supply of dragon proof metal a green tinted metal impervious to dragon firepower and impossible for dragons to break with teeth and claws. Normally there would be some exceptions to these rules but your metal is truly dragon proof. The metal can also be used to craft boats and floating objects. You can easily mold and shape the metal.

  • Dragon Scale Armor: You may gain a set of dragon scale armor, it will have a slight aesthetic resemblance to the dragon the scales are from. The armor will provide the same resistances of the dragon the scales are from. You may also have the knowledge and skill to create more armor. You may take this multiple times.

  • Gold: You may gain a chest containing a fortune, the money within the chest will always match the setting/place your in when you open it. The money in the chest will replenish if taken/removed/used, and there will always be enough to run a prosperous village/town.

  • Team/Colony: You may gain a group of five human companions and their dragon companion, or you may gain a colony of a hundred dragons. Whatever the choice your new companions will be completely loyal to you, you can completely create them and/or choose canon individuals including deciding on relationships.

  • Tribe/Nest: You may gain a village of Vikings or 80'000 dragons, your choice will provide you with an island of your design to house your villagers and/or dragons. The inhabitants will be completely loyal to you, and the island will be capable of providing for you and your inhabitants.

  • Archipelago: You may gain a full archipelago of seventy islands, you can choose if the islands are inhabited and by what such as; Viking villages, dragon nests, a mix of the two, etc. The archipelago can be completely to your design, but by default will possess islands of different biomes.

  • Hidden World: You may gain a subterranean world that spreads around the whole planet, the world is completely sustainable to multiple forms of life possessing different bioluminescence that create unique biomes throughout the underground zones. This underground world is the ancestral home of all dragons and a perfect refuge/sanctuary for all dragons when/should they eventually return to it, as such it is near-impossible for other living things to find their way to the underground. You can import the underground world into other settings allowing it to birth dragons or exist as the birthplace of dragons in that setting.

  • Valhalla: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all HTTYD worlds and settings granting you access to every power, skill, item, species/race, planets, dragons, knowledge, afterlives, etc. ever to exist in this setting (Fanfics, Canon, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any HTTYD setting.

  • Optionally, you may at any time choose to take a trip into the world of HTTYD, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
supernaturaltransformationmagiccombatutility
Traits
immunityflightcompanionsdurabilitystealthenhanced intelligencecharismacrafting
Keywords
dragonleadershipintelligencemind controlshapeshiftingskill masterywealthcloningprecognitionbody modificationenhanced sensesillusions
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