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Essence of TheEarth 27

byZagreusHades

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AI summary

An Essence based on the Earth-27 fan project, letting you remake your body free of defects into a comic-book physique and then choose a species. Homo Magi are a human subspecies able to use magic, having undergone a ritual to gain their gift; Metahumans hold one or more superpowers and abilities beyond ordinary human limits; Mutants carry an X-Gene with superhuman physicality and powers; Atlanteans are adapted to deep ocean life, enduring pressure and breathing water; and Amazons hold superhuman stamina requiring no sleep and constant self-renewing regeneration. Higher tiers include the Ambassador, an enhanced Amazon possibly descended from or created by an Olympian, with strength exceeding Hercules; Angels, manifest in both physical and ethereal worlds with feathered wings, flight and awareness whenever their name is spoken; Archangels, one of the seven originals or their equal, with true immortality, masterful leadership, an inspiring presence and a divine warrior's traits; and Banshees, with jet-black or pale blonde hair, a sonic scream that bursts blood vessels and cracks stone, and the ability to feed on death essence.

Generated précis — the sections below are the author's original text.

Description

(This Essence is based on a fan project focused on an alternate DC Comic Universe and the related movies, video games, television series, live action and animated media, by Roy Westerman with art by Phil Cho).

Effects

67
  • Human: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain a comic book style physique being; attractive, constantly in good health and shape with your body not suffering any drawbacks or negative changes no matter what, and a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue. You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interfering with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc), this would also qualify you to fit things like Mjolnir's enchantment even if you obviously shouldn't be able to.

  • Homo Magi: You may be and/or possess the form and abilities of an Homomagi, a subspecies of human that possesses unique ability, including; being able to utilize magic, have undergone a ritual to gain a new true name (its best you never reveal this as its powerful and dangerous for others to have, may be used in powerful rituals), can reinforce pacts, spellcasting, utilize magic a force that defies explanation and isn't bound by its rules.

  • Metahuman: You may be and/or possess the form and abilities of an Metahuman, a subspecies of human that possesses unique ability, including; one or more superpowers, possessing skills and abilities that are beyond the average human, possession of a metagene that usually activates when under stress or experiencing trauma. You may design your metahuman abilities.

  • Mutant: You may be and/or possess the form and abilities of a Mutant, a subspecies of human that possesses unique ability, including; an X-Gene, super human physicality, and superpowers that tend to develop around puberty or at birth. You may design your mutant abilities.

  • Atlantean: You may be and/or possess the form and abilities of an Atlantean, including; a biology that's highly adapted to life in water and deep ocean environments (endure ocean pressure, breath underwater and/or possess gills, amphibious nature, form may change when exposed to water (gills, webbing, fins, scales, etc) that may retractable when dry), enhanced sight (night vision that also allows you to see in the oceans depths, see within 11 km down), a high mutation rate, superhuman durability and resilience, resistance to extreme temperatures, enhancing hearing (can hear well underwater) and balance, enhanced speed (especially in water reaching cruising speeds of Mach 1 and 2) and reflexes, greater strength (lift two tons to thirty-five tons), stamina, electrokinesis, and short range telepathic communication with sea creatures and other atlanteans.

  • Amazon: You may be and/or possess the form and abilities of an Amazon, including; superhuman stamina (won't tire, no need for sleep), enhanced healing (body is constantly renewing itself, quick healing requiring only seconds to minutes, immunity to poison/toxins/disease), mastery of armed combat and unarmed combat, proficiency with any weapon, peak physical skill and capabilities, polyglot (knowledge of twenty languages including ancient Greek), and a slowed aging alongside a enhanced lifespan.

  • Ambassador: You may be an enhanced Amazon, potentially the child of one of the Olympians or one of their creations, possessing; power that exceeds a normal Amazon, strength greater than Hercules (could hold your own and potentially beat Superman), enhanced resilience (resist damage and magical attacks/effects, enhanced pain threshold, resistance to human weaponry only sustaining moderate injuries from them never anything life threatening), enhanced speed and flight (run 320 km/h, fly 3'220 km/h), enhanced reflexes (superior to Superman, react to multiple targets at once and come out unharmed), enhanced agility/balance/coordination greater than any Olympian athlete, enhanced insight (perception, detect emotions, distinguish mental illusions from reality), enhanced wisdom/intelligence/instinct, understanding of any and all earthly languages being able to read/write/and speak them, muscle control, voice mimicry, enhanced strategy and tactical knowledge, natural leadership skills, heightened charisma and diplomacy, unyielding courage, knowledge and understanding of magic, the ability to communicate with all non-sentient animals with your presence calming them and them being willing to follow your command, and peak senses.

  • Angel: You may be and/or possess the form and abilities of an Angel, including; being manifested in both the physical and ethereal world, feathered wings, sensing when your came is called/spoken, flight, teleportation, and healing (self and others).

  • Archangel: You may be an Archangel, one of the seven original angels, or an equal to them, possessing; true immortality, mastery leadership skills, an inspiring presence, the traits of a divine warrior (divine martial skills and knowledge, and a commanding presence), the ability to mellow other and prevent conflict, a calculating and judicious mind and understanding, foresight, enhanced intelligence capable of solving any problem, knowledge of when and how to rest and take time away from other matters, a knowledge and respect for the temporary that let's you maintain/possess a human-like mind set and understanding no matter your power, an understanding of mortal experiences and existence, cosmic awareness, dimensional shifting, energy projection, enhanced physical capabilities, a healing touch, empathy, telepathy, materiokinesis, nigh-invulnerability, necromancy, photokinesis, pyrokinesis, teleportation, winged flight, a supernatural charisma, the potential to be a cataclysmic threat to the universe, aerokinesis, hydrokinesis, instinctive linguistics, instinctive combat ability, chlorokinesis, cryokinesis, geokinesis, mastery of sorcery and magic, chronokinesis, instinctive management skills/knowledge, biokinesis, knowledge and mastery of art in all its forms, and aura reading.

  • Banshee: You may be and/or possess the form and abilities of a Banshee, including; jet black or pale blonde hair, a sonic scream (burst blood vessels, crack stone, etc), can feed off death essence, sense death, intangibility, teleportation (move to places with strong death essence), invisibility at night, a death touch, create curses that can effect a whole family line (cannot be removed, cannot inflict a second curse until the original curse is broken or the family line is wiped out), enhanced speed, take a skeletal appearance, and bright blue eyes. Banshee are female fae who can assume the identity of dead females, or are born from humans, and are all female. You can ignore the gender lock if you want being a rare example of a male Banshee.

  • Baubas: You may be and/or possess the form and abilities of an Baubas, boogeyman, including; an appearance that can be vastly different from other baubas, a body that goes through mutations every 5-10 years altering appearance greatly, no true gender, long lifespans, asexual reproduction, great reach, can fit into any space that a child could fit into no matter your size, wall climbing, nigh-invulnerability, unfazed by conventional weapons, throw around grown adults without issue, ear every 5-10 years, immortal, hibernation, develop beneficial mutations and cosmetic mutations, and can hunt for years without sleep.

  • Daemonite: You may be and/or possess the form and abilities of an Daemonite, a reptilian four armed alien, including; access to an incorporeal form that allows you to possess others, psionic abilities, enhanced physical capabilities, immortality, and enhanced regeneration.

  • Daimon: You may be and/or possess the form and abilities of an Daimon, totems/spirits/deities formed from emotions/thoughts/prayers and made of eldritch essence, including; being able to easily adapt to life in other realms, access to one or more domains with you prospering as your domain does, the ability to masquerade as a human, may possess animalistic traits, the ability to possess mortals/the inanimate/and corpses, versatile nature and existence, incredible magical power and knowledge, can grow in power and influence, immortality (as long as your essence is maintained), invulnerability (unharmed by conventional weapons, immune to pain), enhanced strength (even when in a weakened state, you could overpower and lift full grown humans), near-limitless stamina, enhanced senses (see and interact unseen forces), access to multiple souls natural to you, telekinesis, telepathy, teleportation, shapeshifting, cosmic awareness, and unique abilities based on your domain(s). Many gods are daimon, for example the Norse gods (Aesir are warrior daimon, Vanir are nature daimon, and Jotnar are titanic daimon).

  • Titans: You may be and/or possess the form and abilities of a Titan, a race of Daimon that have adopted various names through history, including; Jotun (intense ice essence), greek Titans (various essences), all the base abilities of Daimon, and the knowledge and abilities to perform a ritual that can endow other races with a fraction of your essence granting them abilities like those of the Olympians.

  • Gremlin/Mogwai: You may be and/or possess the form and abilities of a Mogwai, a type of daimon that act as caretakers for Lazarus Pits. Mogwai are furry omnivore that are better fit for living in low-light environments, possess multiple souls, are capable of normal reproduction (though exposure to water can cause them to multiply, normal reproduction results in stable benevolent offspring with a higher number of souls than the water created ones), an understanding of all languages, a talent for burrowing, mastery of mechanomancy, a cuteness that could be weaponized, and extremely long lifespans, they may possess a caste (alpha, queen, hunter, worker, etc), and are highly sensitive to light as direct sunlight is fatal to them. If a mogwai eats after midnight they go through a metamorphosis creating a raccoon and shifting into Gremlin, reptilian creatures that share many of the same traits as their Mogwai counterparts including; sunlight being fatal to them, water making them replicate, a caste, and long lifespans, etc. Gremlin unlike Mogwai are more likely to act on their own desires and instincts without care for how it effects other being more chaotic and malevolent at times.

  • Demon: You may be and/or possess the form and abilities of an Demon. Demons are made up of a loose collection of similar beings, with many delighting in suffering and torture. Demons possess; the ability to feed on chaos and suffering, a conniving and treacherous intelligence, mastery of games, skill in corruption/deception/and treachery. Some demon species include; Fallen (Angels that fell from heaven), Hellion (True demons, concentrated negative emotions, demon lords), Cambion (Children of demons, powerful psychic abilities, powerful sorcery), Grigori (Children of the fallen), Cursed (Mortal souls tainted by infernal energy), Beasts (Monsterous creatures), and Lilim (beautiful demons).

  • Lord of Chaos: You may be an Lord of Chaos, beings of pure chaotic energy, manifestations of destruction/energy/and discord. Powerful chaos magic.

  • Devil: You may be and/or possess the form and abilities of a Devil, angels that have retained their grace and had their form altered by infernal energy, potential gaining; scaled skin, bat-like or feathered wings, hooked/spiked tails, and/or claws. Some devil species include; Leviathan (pride devils, rarest and most powerful), Fiend (greed devils, advisors and seneschals), Fries (wrath devils, warriors), Succubi/Incubi (lust devils, messengers, diplomats, spies), Scourges (envy devil, thieves, spies), Malefactor (gluttony devil, entertainers), Imp (sloth devils, menial labor, lowest cast, child care), and Nephilim (offspring of devil and human, powerful magic).

  • Anunnaki: You may be an enhanced Anunnaki, the child of nephilim and cambion, possessing; incredible power that can easily make them a threat to other beings, master of acting as ambassadors/judges/and mediators.

  • Dwarf: You may be and/or possess the form and abilities of a Dwarf, including; short broad bodies, a mastery of metalwork and machinery, a appreciation of strong drinks, a strength greater than humans, the ability to mine the walls of reality to tunnel into different worlds, knowledge and skill to create Dwarven steel, a substance that's made to last centuries, hardy bodies (an extremely high tolerance to alcohol, can ingest poison that would be fatal to humans), eyes adapted to seeing in complete darkness, and an arcane aptitude.

  • Elf: You may be and/or possess the form and abilities of an Elf, including; a natural otherworldly grace, an innate connection to nature and the land, a natural harmonization with nature, heightened beauty, slender body, natural agility, pointed ears that can allow them to tune into different sound ranges, and greater mobility and flexibility. There are a number of different species of elves, including; Light Elves (fair complexion, live in plains and cities, masters of art/diplomacy/and trade), Dark Elves (ashen gray skin, red/orange/yellow eyes, nocturnal, masters of mastery and stealth), Shining Elves (adapted to cold/arctic areas, white hair, silver eyes, heightened wisdom, connected to aspects of cold, longevity, masters of preserving history and masters of ancient knowledge, and adept uses of ice/snow magic), Wood Elves (Guardians of forests and nature, masters of nature magic, caretakers of nature, intimate knowledge of flora and fauna, skilled hunters/gatherers/guides/healers, and knowledgeable of natural remedies), High Elves (ethereal beauty, elite aristocrats, noble demeanor, high affinity for magic, a high chance of twins during reproduction), and Swarthy Elves (adapt to living in subterranean environments, deep earthy hue, dark grey eyes, hard workers, master craftsman).

  • Endless: You may be and/or possess the form and abilities of an Endless, one of the seven siblings, or a being of equal existence and power, including; being the personification of a concept tied to sentient life made anthropomorphic, an existence of their concept and its contradicting concept, an endless existence, immortal (should they perish they will be reincarnated, if their purpose ceases they will shift to a new purpose), can mate with any lifeform and produce offspring (can be demigod-like, immortals or mundane), access to a different form for all who see you (with your form changing to fit the expectations of others, or a form that better fits with their view), powerful cosmic level intrinsic beings, cosmic awareness, read/speak/write/understand all languages, immortal, change form at will to appear as any species/concept, Mythical physicality, nigh-invulnerability, omnipotence, omnipresence (project portion of consciousness anywhere at anytime), omniscience (awareness over any and all matters), enhanced senses (see/hear/and interact with anything regardless of its state of manifestation), teleportation, unbeatable and untouchable within your realm, the realm is you and where you are unbeatable and all powerful it can be shifted and altered to your will. You may copy/replace canon Endless, gaining; Destiny (A book that contains the entire sum of existence past/present/future and all knowledge of all things and can't be destroyed or taken from you, exist as the personification of destiny and freewill, access to the Realm - The Garden of Forking Ways - a labyrinth that shifts and only you know its various paths, a house at the center contains a house with a gallery), Death (An ankh necklace containing immense power but is easily replaceable with the power transferring to the new one, exist as the personification of life and death, seen at the beginning of life and at its end, access to the Realm-The Light at the End a pit-stop for the deceased capable of changing at will, a gallery and scrying pool, as well as a bin of umbrellas), Dream (The Dream helm, sand pouch can induce sleep and be used for travel, the dream stone an object of immense power, an existence as dreams and nightmares as well as conscious and subconscious thought, eyes like pools of shadow with glimmer of light, access to the Realm - The Dreaming - where all go when dreaming, a diverse and expensive realm, thousands of ravens that act as spies and scouts, always changing and malleable to your will), Destruction (a powerful sword, existence as creation and ruin, access to Realm-The Fulcrum a realm that changed each visit and appears as a still moment of perfection and ruin), Desire (A sigil heart token to help invoke power, existence as love and hate, access to Realm - The Threshold - a massive statue of your body with never ending chambers and paths, a private chamber in the heart that includes a gallery, scrying pool, and a private bedroom), Despair (A hooked ring that can pull hearts to despair, an existence as hope and despair, access to Realm - Gray Room - where a legion of rats serve you, a fog filled realm with floating mirrors that display the faces of those in despair), and/or Delirium (a relic of chaotic unshaped colors, an existence of sanity and delirium, access to Realm – Madness - a strange realm of all colors/words/items and directions with a gallery and broken sun-dial). The endless are subject to the axiom, ancient rules that they are bound to, such as; no spilling the blood of kin, don't fall in love or show affection to mortals or the mortals downfall will be brought forth, respect hospitality as both a guest and host, some of the endless also possess their own rules (Destiny-Can't record certain beings and cannot see or interact with them, Death-live one day as a mortal every year, Dream-must not take life of a mortal except dream vortex, Desire-must not violate oath they've sworn, the rules of destruction/despair/and delirium are unknown).

  • Fable: You may be and/or possess the form and abilities of a Fable, a race of beings made of vorpal energy (dream and imagination) from myth and legend that cone in various shapes and sizes, including; immortality without aging (virtually unkillable, can reform somewhere safe if killed), various abilities, forms that may include anthropomorphic beings/animals/humanoids or multiple forms. You may design your forms and abilities and/or copy existing fables.

  • Fae: You may be and/or possess the form and abilities of a Fae, including; a timeless beauty, powerful magical abilities, mastery of mischief, a love of stories, diverse form and appearance, access to the rule of names (knowing the full true name of a being grants you power over them), contracts are sacred even verbal agreements hold the same potency with harsh penalties befalling any who brake them, knowledge and cultivation of fae food (non-fae who eat fae food are marked allowing fae to sense those who have eaten it, and if eaten within the fairy lands it will be addictive and may cause normal food to taste horrible), a mastery of language/word play/twisting words/half-truths all the better to get what you want, glamour (the main magic of fae, manipulate how and what others see, hide/change appearance, disguise objects, create illusions as glamour is the most powerful form of illusion magic capable of creating quasi-real and tangible things), Fae Offspring (All children of the line will have fae blood for five generations before it disappears completely), Immortality (Functional immortality, can live forever unless something unnatural happens).

  • You may choose your court; Seelie (Benevolent by nature but not good, kind and manipulative, ruled by King Auberon and Queen Titania), Unseelie (Directly cruel towards humans and outsiders, not unreasonable or evil, blunt, mean-spirited, ruled by King Finvarra and Queen Morgaine Le Fey), Sheeda (Fae corrupted by the bleed, rogues to the court, ruled by King Melmoth and Queen Gloriana), or be a solitary fae (live outside court system, live outside or border of courts, may be able to bounce between courts without issue).

  • You may choose your class/caste, the essence your made of and your position in Fae Society, including; Common (humanoid with one or a handful of tells such as; pointed ears, unnatural pigmentation, bright eyes, etc. They possess very little innate magic, may possess a talent that they are inhumanly gifted at and magic associated with that talent), Winter (cold/ice/night/wind/storm/hunting), Summer (heat/fire/day/travel/trade), Autumn (death/decay/harvest/earth/funeral preparations/farewells), Vernal (spring/rebirth/rain/water/new beginnings), and Noble (unable to produce other noble fae by breeding with noble fae requiring a harem of lesser fae (a noble and a seasonal will produce a noble, noble and common will produce a seasonal, noble and human produce a noble half-fae and a changeling twin), most powerful fae). Fae possess diverse appearances and many different species, such as; Dream Vortex (Fae that possess humans, they are naturally toxic to the dreaming, but completely benign to humans), Changeling (Imperfect twin produced from the union of a human and noble fae, while in fae lands they seem to be made of wood, while outside the fae lands they are near identical to their twin with minor differences, such as; different coloring, streak of discolored hair, birth mark, etc.), Fiara Faerie (Fae that resemble deer, the bases for many of earths magical deers and deer-like creatures of mythology, they may possess unique abilities alongside their; incredible speed and power of flight). Fae weaknesses, include; unforged iron (burns on contact, and weakens them), cold iron (is fatal and can kill them), Rowan Wood, Clothes Inside Out/Bells on Clothes/Fresh Baked Goods (Can protect against fae magic), Fresh Bread (May act as a cure against many fae curses), and most fae are incapable of lying (Nobles can tell white lies, and Tricksters are free to lie as they wish).

  • Finalist: You may be and/or possess the form and abilities of a Finalist, the arch-nemesis to Slashers born from chaos and carnage (usually as a result of a Slashers actions), possessing; a psychic sense (Detect presence of Slashers especially those you've previously encountered, detect lingering essence), heightened resistance to supernatural predators, and an iron clad willpower.

  • Slasher: You may be and/or possess the form and abilities of a Slasher, supernatural serial slayer, including; a supernatural being referred to as a Scourge that takes up residence in a host (the Scourge can be any kind of creature acting as a supernatural parasite such as; demonic, nightmare, fae, etc. The Scourge may be the driver or co-pilot of the Slasher but is always the source of their supernatural perks/power/and abilities. The Scourge provides the Slasher, with; strength (lift cars, break down solid doors, and overpower more humans), stamina (never tire, pursue targets relentlessly), invulnerability (withstand absurd physical damage, and keep moving unaffected by injury or damage), teleportation (can appear in places that others would least expect), shapeshifting (change/alter appearance), deception, luring, and resurrection), and the host that's referred to as the Sunder. Common ability possessed by Slashers, include; sensing other slashers, sensing psychic/mystic energies even if they are dormant, and energy harvesting. Slashers may possess unique ability.

  • Ghost: You may be and/or possess the form and abilities of a Ghost, including; being a spirit of the departed that's life-force became psychic entity, there are hundreds of different types of ghost (usually based on region, method of death, background, and reason their still around), do to their variety and differences there are no set features they possess, though they may possess; smoke-like feature flowing from their cause of death such as wounds, the ability to evolve and develop new abilities, telekinesis, clairvoyance, teleportation, possession, levitation/flight, manifest a physical form and presence, alter their appearance, magic user and knowledge, electromagnetic interference, temperature manipulation, invisibility (may be perceived as; an orb, light, a whisper, fog, a flickering form), teleportation, enhanced strength (based on their force of will), enhanced speed (appear to distortion and flicker), see invisible things, intangibility (and selective intangibility, phase through living things without issue or choose to cause harm to their internal), and they may be able to manipulate the environment in some ways. Rare abilities that ghost can possess, include; ectoplasm creation possession, electrokinesis, biokinesis, pyrokinesis, mental influencing, hydrokinesis, voice mimicry, EVP, soul absorption, shapeshifting, flight, and immunity (fetter, holy ground, normal weaknesses).

  • Kryptonian: You may be and/or possess the form and abilities of an Kryptonian, including; a human-like appearance, dense cellular structure that's more efficient than humans and are charged/enhanced when exposed to solar energy from a yellow sun (without a charge your physically identical to a peak human), specialized cells (store energy in cells, solar radiation absorbed into cells and act as battery for abilities), superhuman strength (upper limits unknown, can reach 400 metric tons), superhuman speed (move and react, run, fly, cruising speeds of Mach 5 and flying cruising speed of Mach 9), superhuman stamina (unlimited if exposed to yellow star, sleep is required to avoid the effects of sleep deprivation), flight (Mach 9 in earths atmosphere, faster in space), heat vision (beams, can be made invisible at a weaker blast, at its strongest it will be displayed as a red blast), nigh-invulnerability (resistance and immunity to most forms of damage; temperatures, toxins, disease, illness, etc), a protective field that extends to thing you lift (ensuring they don't get crushed by their own weight) and things you carry (keeping them safe from wind and molecules while your in motion with them), enhanced lungs and super breath (hurricane force winds, freezing breath), and super senses (hear sounds over great lengths, hear various sounds and pitches outside what humans can hear, hear sounds from around the globe, smell scents from kilometers away, see within the electromagnetic spectrum, telescopic vision, microscopic vision, x-ray vision (cant pierce lead, doesn't utilize harmful radiation), thermal vision, and the ability to toggle/dim/and focus your senses).

  • New God: You may be and/or possess the form and abilities of a New God, a genetically amplified race possessing unique abilities, including; divine healing (even being able to restore lost limbs and organs), divine physiological (agility durability capable of shrugging off things that would be lethal to humans only injuring you, reflexes allowing you to dodge multiple bullets and react at blinding speeds, etc), enhanced senses (see outside the normal spectrums that humans are bound to, and hear in wavelengths that humans can't perceive), move/think/and act faster than any human, function at your peak for for one-hundred fifty hours before you need to rest and recharge, super strength (five to six times greater than the stronger human, immortal (immune to disease/toxins/most things/weapons of earth/conventional weapons/etc.), and access to one or more domains that are intrinsic to your existence as well as a number of powers and enhancement based on your domain.

  • Olympian: You may be and/or possess the form and abilities of an Olympian, mortals that had been granted power through a soul bond with a greater being, including; powers and traits that grow with use and item, the channeling of essence, enhanced physical capabilities (all are altered by your purview(s),as such the base is described, agility/coordination/dexterity (stronger than peak human no matter appearance, an awareness and attunement to esoteric/arcane/and mythical things, see invisible things/beings, the more mystic the more you will see, durability greater than any human, immunity to conventional weapons in most cases, super strength greater than the strongest human easily able to break mundane barriers, and speed faster than the greatest human athletes), the ability to absorb essence from the environment, powerful magic skill and abilities, a greater affinity for particular magics/essences, master of magic and skills that are related to your purview allowing you to perform legendary feats and manipulate your purview, and access to one or more purview.

  • You may choose to be the spirit sibling of canon Olympians (individuals who's power was given to them by the same patron, like Zeus, Hades, Poseidon, Hera, Demeter, and Hestia who all received their power from Kronos and aren't actually related), optionally you may be an offspring of a god inheriting one ability/purview from each of your parents as well as a unique purview.

  • You may gain an endless supply of; nektar (converted into chord that can channel your essence), and ambrosia (heals injuries and helps to sustain immortality/life-force).

  • Vampire: You may be and/or possess the form and abilities of a Vampire, an undead being with various traits, including; enhanced strength (varies, stronger than when your were mortal, even at weakest your a match for an Olympic athlete, blood consumption boosts your strength, may naturally be stronger based on you as an individual), enhanced dexterity, sharper senses (apex predator, exceptional hearing, enhanced olfactory especially for blood, night vision, aura reading, thermal vision, vibration sense), shapeshifting (bat, wolf, rat, mist), animal influence (wolves, bats, rats), vertical surface scaling, mesmeric gaze, a physiology better adapted to nocturnal living, no need for food/water/air (Requires blood for sustenance), altered blood (contains an enzyme that can convert humans to vampires if they are near death), immortality (nothing aging as long as you consume blood, if you don't consume blood you'll age as normal but the consumption of blood can restore you to your prime once more, you cant die from abstaining from the consumption of blood), near-invulnerability (immune to most injuries), healing factor (virtually indestructible, blood can boost healing rate), stamina (blood consumption allows you to function without tiring), some vampires may possess one or more psychic abilities (psychokinesis, hypnotic stare, mind control, telepathy), appearance altering (claws, wings, fangs, shift to look like another being), sorcery (dark arts) , and the ability to create thralls (living beings that taste a vampires blood).

  • Werewolf: You may be and/or possess the form and abilities of a Werewolf, beings cursed with lycanthropy, capable of; shifting into a wolf-like creature (claws capable of rending steel, you have gained control over your beast half, enhanced durability preventing harm from conventional weapons, with only silver and magic being able to pierce your skin, enhanced speed allowing you to run 160 km/h without strain, sprint 1'127 km/h under the full moon and 483 km/h under the new moon, enhanced senses (sight, smell, hearing even when outside wolf form, in wolf form you can see in infrared, smell scents over kilometers, hear heartbeats over 30 meters away), strength (up to two tons and 1'815 kg, during the full moon this is enhanced to 10 to 25 tons and 9'000 to 23'000 kg), fangs capable of tearing through wood/cinder blocks/and steel), cursing others with lycanthropy by getting your saliva in their body (you will also always remember the scent of those you infect), a duel soul (human and wolf), strength (increases the closer to the full moon, and decreases the closer to a new moon), immortality (stop aging around 25 to 45 years old, body unaffected by age, immune disease and ailments), healing factor (rapid recovery, restore lost limbs and organs in a day, more effective and faster while in human form), enhanced senses (see ghosts and astral beings), immunity to vampires, and the respect of animals (canines bow to your presence even while your in human form). Optionally, you may be another type of therianthrope.

  • Kherubim: You may be and/or possess the abilities and forms of a Kherubim, a group of different humanoid species that have come together under a singular 'species' possessing unique abilities, such as; superior physical capabilities compared to humans, highly developed vocal chords and hearing (talk and hear pitches imperceptible to other races), nearly immortal (long lived). You may choose to be and or possess the abilities of; High Lord (pure blooded kherubim, manipulate energy, potent psionic abilities, incredible willpower, are capable of walking themselves back to life from near death, can exist as a pure energy being), Warlord (pinnacle and highly evolved, indomitable and invincible, capable of leveling cities in minutes, supreme physical capabilities and tactical knowledge), Shaper (shapeshifting mercury-like substance bodies/limbs), Titanthropes (purple skinned humanoids, yellow horns-like structures from back, can increase and decrease size and mass gaining strength as they grow but loosing intellect), Bladesman (lab grown, mass produced, foot soldiers, warriors of science), and Coda (warriors, arcane warriors).

  • Universe Inhabitants: You may choose to be and/or possess the form and abilities of one or more species present in the setting that may not be included above, such as; the inhuman, tameranian, thanagarian, etc.

  • Powderpuff/Rowdyruff: You may be and/or possess the abilities of an experiment created from kryptonite, a motherbox/fatherbox, and chemical X resembling the likes of the Powerpuff Girls and Rowdyruff Boys, possessing; enhanced durability (resist blunt force trauma, extreme temperatures, and environmental damage), enhanced senses (heightened ten times the average human), specialized vision (eyes glow, see in absolute darkness, see through solid matter, see psychic auras/ghost/ephemeral beings, thermal vision, the ability to detach your perspective to perform remote viewing of another area and can travel at least half a mile without training dense barriers may block your remote viewing), enhanced hearing (perfect analyze of sounds, pick up on ultrasonic sounds), enhanced speed (run at speeds of 2'414 km/h, potential to grow), enhanced strength (lift ten tones, hit with the same intensity, more when motivated, increases when angry), empathic link (when your calm you can share that emotion with others, when your full of cheer you can share that emotion with others, when other are in pain and you are in contact with them you can absorb their pain, when your angry you can channel your anger to others provoking them (this can be resisted but is exhausting to do so), when your relaxed you can channel it to others creating a false sense of ease or de-fusing violence, when your hurt (physical or emotional) you can evenly distribute the burden of your pain psychically among others in close proximity), electrokinesis (pink lightning, can absorb and redirect electricity), flight (defy gravity, supersonic speeds, 1'288 km/h, leave behind a colored trail that faded after several seconds, gravity acts weird around the trail until it fades), ice breath (super cool the air, causing moisture to freeze rapidly), laser vision, genius intellect and quick learning, natural animal friendship (communicate complex concepts with them), ectoplasm (blue white bubbly mass, launch with enough force to overturn cars/destroy brick walls/stumble and stun kryptonians, sticky, causes a sense of joy and elation, calm and sedate others, lingers for two hours before evaporating into a sweet smelling mist), hypnosis (singing causes listeners to fall into a trance, prone to suggestions, open to questioning), omnilingualism (speak and understand languages), launch psychokinetic pulses from your eyes, high pitch scream (melt steel, shatter eardrums), pyrokinesis (generate green flames, mold them into fireballs, launch them), rage mode (anger and pain, glowing eyes, burning hands, invulnerable to most damage, greater strength and speed), a natural affinity for hurting others, limited mastery of martial arts (any you've encountered, quickly figure out how to use weapon including improvised weapons), goo spit (a foul smelling orange mucus that hardens upon contact with oxygen, can be launched with it hardening mid flight to be used as a projectile, or launched on someone while still liquid creating a hardened trap/binding), enhanced learning (quick learning physical skills and talents by observing others, retain skills, if mental or social skills are needed once the physical part is mastered the other part will begin learning), Tears (your tears have the power to establish a powerful psychic connection to those who are exposed to it and in your presence for a prolonged time, the tears evaporate after a few seconds, if they are in a fluid they will retain their potency for longer), sound mimicry (replicate any sounds you've heard), a talent for music (perfect pitch singing, musical prodigy, learn to play any musical instrument with little training or just messing around), and toxic emission (emit toxic clouds of gas, emit through flatulence or belching, flatulence release is more toxic, the emission is flammable).

  • Analytics: You may design your skill and potential, including; Physicality (athletic training, acrobatics, dexterity, agility, speed, tolerance, stamina, resilience, health, strength, and immunities), Occult (esoteric knowledge, magic, psionic, arcane, aura, resilience and sensitivity to paranormal), Weaponry (combat skills, martial arts, weapon proficiency, lethality, efficiency, close quarter fighting), Expertise (adaptability, prior knowledge, intuition, specialized training), Range (distance, efficient, accuracy, teleportation, super speed, dimensional travel, flight), and Strategy (tactical, adaptation, environment usage, discern and exploit weaknesses, problem solving). You may choose how each of your analytics scale and their level based on; 0 (non-existent, no ability, limited ability, ineffective, threat point: 0), 1 (below average, minimal restriction, threat point: 1), 2 (typical, average adult, threat point: 2), 3 (exceptional, professional, exceptional training, threat point: 5), 4 (enhanced, high level, professional proficiency, metahuman ability, enhanced, natural edge, limited experience, threat point: 10), 5 (remarkable, true understand of all facets, metahuman or enhanced, some expertise, threat point: 15), 6 (superb, world class, leader in field, metahuman enhanced, refined experience, threat point: 25), 7 (legendary, proficiency undisputed, meta and enhanced, mastered, experienced, exceptional rating not given freely, threat point: 50), 8 (paragon, break the mold, defy ranking, immeasurable, mastery of ability, threat points: 100). The level of each of your analytics help to identify your threat ranking by adding the threat points up, you'll be ranked; 0 (No Threat, Points: 14 and Below), 1 (Minimal Threat, Points: 15-29), 2 (Low Threat, Points: 30-59), 3 (Moderate Threat, Points: 60-89), 4 (Elevated Threat, Points: 90-119), 5 (High Threat, Points: 120-149), 6 (Severe Threat, Points: 150-199), 7 (Apex Threat, Points: 200-249), 8 (Ultimate Threat, Points: 250-349), 9 (Cataclysmic Threat, Points: 350-499), 10 (Extinction Threat, Points: 500+).

  • Strength: You may possess enhanced strength that could be classified as; Class I (up to a half ton, 454 kg), Class II (up to two tons, 1'814 kg), Class III (up to two to five tons, 1'814 to 4'536 kg), Class IV (up to five to ten tons, 4'536 to 9'076 kg), Class V (up to ten to twenty-five tons, 9'076 to 22'680 kg), Class VI (up to twenty-five to fifty tons, 22'680 to 45'360 kg), Class VII (up to fifty to one hundred tons, 45'360 to 90'718 kg), Class VIII (up to one hundred to two hundred-fifty tons, 90'718 to 226'800 kg), Class IX (up to two hundred-fifty to five hundred tons, 226'800 to 453'600 kg), Class X (up to five hundred to infinity tons, 453'600 to infinite kg). No matter your strength you can dial it down to interact with the world around you without worrying about breaking it.

  • Template-Trickster: You hold a cosmic role as a Trickster no matter what group you are apart of, as at trickster you, possess; the ability to break and ignore laws/rules that others can't even if you where a god and those laws were ancient, a cunning and calculating mind, and a role meant to keep others humble.

  • Hunter: You may be and/or possess the traits and skills of a Hunter, including: having a strong will and not being shaken by the supernatural, the ability to maintain your wits even in chaotic situations, a talent for hunting and slaying monsters, occult training (knowledge of monster lore, rituals, wardsmithing, exorcism, vanishing, etc.), well trained in tactics and strategy, master of escapology/infiltration/and locks, master combat (grappling, armed, marksman, crossbowman, and unarmed), mechanic skills, mastery of tacking and survival, and an indomitable willpower.

  • Super Soldier Serum: You may be a super solider, possessing; enhanced mind and body capabilities that have enhanced you beyond the peak potential for your species turning you into the perfect specimen, a slowed aging, enhanced agility (hand eye coordination, spatial awareness, grace and ease of movement, a mastery with thrown weapons that allows you to ricochet them to the point of leaving physicists baffled), enhanced durability (shrug off injuries that would be fatal to the average member of your species, survive being frozen in sub-zero temperatures for years without your body suffering damage), enhanced healing (more efficient white blood cells, high immunity to infection and disease, immunity to intoxication), enhanced reflexes (ten times what an Olympic athlete could do), enhanced senses (if one sense is compromised the others will adapt their sensitivity to compensate), enhanced speed (maintain a sustained 48 km/h speed, cover 1.6 km in 58.6 seconds, sprint at speeds of over 97 km/h), enhanced stamina (your body eliminates fatigue chemicals, greater endurance) and enhanced strength (lift 363 kg and bench 500 kg as a warm up, lift 2844 kg with some strain). Optionally, you may gain an endless supply of super soldier serum that can provide similar benefits to those you give the serum to.

  • Intrinsic Field: You may have a connection to one or more of the Intrinsic fields, you may choose your connection (0-No Connection, 1-Low Connection, withered plants having a reduced connection to the green, 2-Basic Connection, a humans connection to the red, 3-Elevated Connection, heightened awareness of field but no power over it, 4-Special Connection, gifted by field, 5-Significant Connection, the potential to be an avatar of the field, 6-Powerful Connection, an avatar of the field, child of a member of parliament, truly powerful the peak of what magic could emulate, 7-Parliament Connection, member of the field parliament, 8-Absolute Connection, full unrestrained power, intrinsic field itself. Intrinsic fields are the forces that connect the forces of the natural order together, acting as paradox as they are sentient things and non-sentient things, defy the natural order and define it. The intrinsic fields, include; Green (plant life), Red (fauna), Black/Rot (death/decay), Clear (aquatic life/water), White (air/wind/gas/airborne element), Grey (fungal), Burn (fire), Melt (earth), Metal (metal/technology), Divided (bacteria/amoeba/microscopic life), Great Darkness (dark), Light (time force/temporal force/speed force), and Dreaming/Od (psychics/thoughts/dreams/nightmares).

  • Emotional Spectrum: You may possess access to one or more of the lights of the emotional spectrum, capable of; all the feats of a lantern of your light, as well as being able to call upon the entity of that light/emotion. The lights, include; Red (Entity: The Butcher, Emotion: Rage, seeks out those with rage in their heart), Orange (Entity: Ophidian, Emotion: Avarice/Greed, seeks out those with a touch of greed), Yellow (Entity: Parallax, Emotion: Fear, seeks out hose who have mastered their fear and respect its power), Green (Entity: Ion, Emotion: Courage/Will, seeks out those with great courage especially when it matters most), Blue (Entity: Adara, Emotion: Hope, seeks out hope and those that help others find it), Indigo (Entity: Poselyte, Emotion: Compassion, seeks out the guilty and those with a touch of compassion), Violet (Entity: Predator, Emotion: Love, seek out those with a geat capacity for love in their hearts), White (Entity: Life Entity , Life), Black (Entity: Nekron, Death).

  • Magic: You may be a spellcaster, capable of utilizing magic. Magic defies all explanation as its not natural to reality and thus unbound by the rules if reality existing as an anti-reality that defies science yet can co-exist with its opposing force. There are multiple methods utilized to perform magic (you may choose one or more methods that you have trained in), including; Belief (acceptance of magic through faith), Relics (utilizing arcane objects to increase magical capabilities, tge safest and more powerful method), Artificer (enchanter, capable of creating relics), Endowment (Magic gained from a higher being, also called prophets/saints/witcges/pacts/champions), Channeling (pull energy from another dimension, channel energies, summon and conjure things from the other dimension), Study and Discipline (the old fashion method, learn spells and rituals from mentors/texts/and practice, also called wizards/spellcasters/alchemist), and Birthright (born from a powerful and magical bloodline, also called mages/sorcerer). Magic always comes at a cost, though the price may not be obvious at the time or even accurate immediately. There are different types of magic (and you may choose what types of magic you have mastered), including; circle, aura, mirror, written, time, counter, sex, souls, blood, dream, mind, etc.

  • Essence: You are capable of tapping into and utilizing essence, an imaginary energy and extradimensional force that influences reality, usually through the use of magic. Essence with a positive charge is referred to as supernal essence, essence with a negative charge is referred to as infernal essence, essence with a neutral charge is referred to as eldritch essence. Supernal, infernal, and eldritch are the purest form of essence and thus the most difficult to control, usually requiring an element to be added giving it a bit of reality to make it easier for mortal minds to use becoming an element essence (multiple types). Prolonged exposure to essence can result in beings being reshaped; infernal (chaos, decay, corrupt, horns, scales, tails, fangs), supernal (order, stable, cleanse, purified, a form true to your core self, more uniformed), supernal and infernal essence are volatile when put together as a result of their opposing charges, and Daimon possess eldritch essence that has been defined. Fae possess their own type of essence, referred to as sidhean essence its neutral and cannot be defined as it defies explanation, gossamer is the purest form of sidhean essence and can act in any role being accepted as whatever is needed. You may be a wellspring of one or more types of essence, if they oppose each other you will be able to use them both without issue.

  • Cosmic Energy: You are capable of tapping into and utilizing cosmic energy, the fundamental building blocks that make up the universe and flow from the intrinsic fields, and the opposite of Essence. Positive charged cosmic energy is referred to as Vorpal energy (often held by the Monotor, Lords of Order, and the Endless), negative charged cosmic energy is referred to as Cthonic energy (often held by the Anti-Monitor, and Lords of Chaos), and the neutral charged cosmic energy is Intrinsic energy (held by Dr. Manhattan). Vorpal and cthonic energy are the substance of dream and imagination, with vorpal being the imaginary/wonder/hope/excitement/positive thoughts, whole cthonic is horror/dread/paranoia/anxiety/depression/the worst things the brain can thing up. Cosmic power hacks reality, where magic bends the rules of reality, cosmic breaks it.

  • Laws Of This Universe: You possess the abilities to; prevent time travel, block access to parallel worlds, make death final (barring exceptional events), allow the expected to be unexpected.

  • Guideline: When you enter a setting you may choose to alter it providing different personalities/relationships/origin story/super identities to the individuals present in the setting.

  • Amazon Armaments: You may gain; your own set of Bracelets of Submission (capable of deflecting any projectiles including energy attacks, when crossed they can generate an impenetrable barrier, and can channel lightning when struck together), the Lasso of Truth (a golden lasso, can stretch in size, those bound in it or touching it are unable to lie, unbreakable, can restore lost memories, can exercise demons from their hosts, can break mind control, and those bound in it can't escape), an enchanted sword (can cut electrons off of atoms).

  • Suit of Souls: You may gain your own version of the Suit of Souls, capable of; absorbing the essence of entities, grants enhanced physical capabilities, provides limited telepathy (the suit has a telepathic link with wearer), grants a sense for evil, is capable of emitting an aura of fear, enhances movement and provides limited teleportation, levitation, telekinetically enhanced jump, nigh-invulnerability, the suit can be telekinetically controlled with its wrappings and rag acting as extensions and substitute limbs.

  • Thirteen Artifacts: You may gain ownership of your own version of the Thirteen Artifacts bound to you, including; The Witchblade (a gauntlet designed to protect humanity from the war between order and chaos, creates armor that adapts to the needs of the wearer and is protective no matter how exposed the wear is, generates a barrier that wards and protects the wearer from harm and the supernatural (can spread to protect others), enhanced the physical capabilities of the wearer with it shifting based on the wearers needs (durability that would have small arms only leaving bruises), enhanced healing (instant healing for host and others, though it drains power from the Witchblade that will need to recharge), a artifact that protects the balance of cosmic and magical abilities, stores and shares the combined knowledge of past hosts, can shapeshift its form (weapons, bracelet, gauntlet), can generate wings for flight, and can fire with bolt (magic fire and holy lightning)), The Angelus (can create a legion of constructs made of living light that serve your needs (servants, sentries, concubines, etc), enhanced physicality (mythical strength (50 to 100 tons, 45'360 to 90'718 kg), speed (varies based on ambient magic in area, magic rich areas allow for instantaneous travel) reflexes, and resilience that when in magic rich environment expands to nigh-invulnerability), supersonic flight, wings, innate mastery of light magic, magical photosynthesis (as long as have access to some form of light you don't require sleep/food/water), photokinesis (shape and mold light), sorcery equal to a lord of order (a wellspring of supernatural essence, mastery of holy/order/and law magics, impressive occult knowledge, supernatural senses (see/hear/interact with ephemeral beings, sense beings with strong connection to supernal essence), teleportation (self and others, travel familiar locations, enter other dimensions), access to the Lance of Morning (a two-tipped spear, shaft made of pure Orichalcum, tips made of adamant and Mythril), and supernatural armor (creates field around wearer that reflects or destroys weak projectiles, provides immunity to environmental dangers, can be summoned and dismissed)), The Darkness (create darklings (mischievous/crude creatures formed of living shadow, impish in appearance, loyal soldiers and servants to the darkness, follow commands/cater/and care for master, Telepathic connection to master, can tap into darkling senses), shadow skin (nigh-impervious mystic armor, enhanced wearers physical capabilities (strength/speed/stamina), strength (50 to 100 tons, 45'360 to 90'718 kg), speed (varies based on light, darkness allows for instantaneous travel as you flit from shadow to shadow, while in darkness you have no need to sleep/eat/breathe), shapeshifting (modify life itself to serve host, manifest wings for sonic flight, razor sharp talons tear through brick), senses (see/hear/interact with ephemeral beings, sense those with connection to intrinsic darkness, perfect night vision), umbrakinesis (create and mold darkness), tremendous power, and sorcery equal to a lord of chaos), The Spear of Destiny, The Blood Sword, Glacier Stone, Ember Stone, Coin of Solomon, Pandora's Box, Wheel of Shadow, Rapture, Heart Stone, and The Thirteen. You may choose for your version of the Thirteen to not possess the sentients of the original, and instead of possessing items you may possess the power of the Thirteen Artifacts as power natural to you.

  • Lazarus Pit: You may gain a pond of mystic water, capable of; restoring youth, healing injuries/illness, and bringing the deaf back to life, at the cost of the exposed sanity. The waters of Lazarus also possess the ability to provide prophetic visions. Your pond will not have the sanity deteriorating effect of other pits.

  • Kryptonite: You may gain an endless supply of Kryptonite, of various types, including; Green (weakens and depowers kryptonians, prolonged exposure is fatal for kryptonians, has similar effects on half-kryptonians but only starts effecting them when they enter adolescence not while they are children, human metagenes may be triggered as a result of exposure, prolonged exposure and large doses are toxic to humans, has no effect on bizarros or doomsday), Red (kryptonians and half-kryptonians suffer from loss of inhibitions with prolonged exposure compelling them to act out their desires with no regards for consequences, young half-kryptonians powerscan be jump started with exposure, bizarros suffer paranoia and erratic behavior, the effects on Doomsday are unknown, humans meta-gene can be stimulated and may gain temporary powers if exposed to their bodies or integrated in some way), Blue (kryptonians and half-kryptonians are depowered and suffer from euphoric feelings of elation, prolonged exposure cause effects to last longer and will require sufficient solar recharge, weakens and depowers bizarro, prolonged exposure is fatal for bizarro, the effects on Doomsday are unknown, humans are unaffected), Gold (kryptonians and half-kryptonians experience heightened power and potency as well as development of new powers with prolonged exposure, repeated exposure will build up a tolerance and may cause server illness and disease, bizarro have complete immunity, the effects on Doomsday are unknown but theorized to hold the ability to depower, is highly radioactive to humans and prolonged exposure can prove fatal), Black (kryptonians experience paranoia and erratic behavior as well as their powers becoming unstable, the effects on half-kryptonians is unknown, bizarro suffer from loss of inhibitions with prolonged exposure compelling them to act out their desires with no regards for consequences, the effect on Doomsday is unknown, and humans temporarily develop kryptonian physiology), White (can temporarily take on the color and abilities of other Kryptonite that its exposed to), Pink (has an aphrodisiac like effect on kryptonians, half-kryptonians develop enhanced psychic abilities, the effect on Bizarro are unknown, Doomsday is temporarily weakened though may develop an immunity, prolonged exposure causes psychic abilities to develop in humans with integration in the body speeding up the effect), and Orange (has an unknown effect on kryptonians/half-kryptonians/and Bizarro, causes accelerated evolution in Doomsday, mild radiation to humans and will weaken their immune system with prolonged exposure, mild radioactive to animals and can activate meta-gene in animals).

  • Motherbox/Fatherbox: You may gain ownership of your very own motherbox/fatherbox, a highly advanced computer, capable of; sensing dangers and threats to you, sense life, omniscience, omni-knowledge, knowledge sharing, energy transferal, gravity manipulation, emotion manipulation, telepathy, health manipulation, boom tubes (portals that allow for infra-galactic, inter-galactic, interdimensional travel), technopathy, technokinesis, life support, and energy matter manipulation.

  • Fiara Faerie: You may gain the companionship of one or more complete loyal Fiara Faerie, fae that resemble deer, and are the bases of many of earths magical and mythological deer and deer-like beings. These fae possess: unique abilities among each individual, incredible speed, and the power of flight.

  • Hellhound: You may gain the companionship of one or more complete loyal Hellhound, voracious beasts that resemble canines. These beasts possess: heightened intellect and a clever mind (difficult to trick or distract), enhanced olfactory (once they have a scent they'll be able to track it down and recognize it for the rest of their life), a strong sense of duty (Track its prey tell they perish or its master (you) calls it off), black or red eyes, canine beast the size of a small horse, different breeds exist, muscular three clawed paws with a single back dew claw each, spinal ridge, invisibility and silent travel when it wants, immunity to conventional weapons, heightened senses, speed to outpaced any ground vehicle, enhanced stamina (go until missions done), enhanced strength and claws (break stone, tear through metal, break bones), immortality (barring violence), a psychic bond with their master and pack alpha (if you take multiple you can choose the alpha, you as their master can take control of them), and an aura that causes the weak willed to suffer from hallucinations and severe panic/stress.

  • Cerberus: You may gain the companionship of your own version of Cerberus, a divine hellhound with three heads. This beast possesses; skin impenetrable to mortal weapons, unique abilities for each head (blue eyed head; pierce soul/cause paralysis/cause fear and dread/freezing/chilling breath, green eyed head; see darkness/shadow/thickest fog/sharpest eyes/access to a poison that can kill on contact, and the red eyed head; can identify the dead/a fire that burns away everything leaving no ashes, burning gaze).

  • Yule Cat: You may gain the companionship of one or more complete loyal Yule Cat, fae that resemble large felines. These fae possess: overgrown canine teeth (saber tooth), tails tipped with crackling essence that can stun those struck with it, glowing eyes, the ability to turn invisible through glamours even for beings that can usually see the invisible (sometimes their eyes and teeth may be slower to fade or remain behind long aftrr they've left the area, enhanced agility, dodge supersonic gunfire, ambush predator, outrun modern sports cars, smell blood and essence from kilometers away, hear frequencies outside what normal animals can, strength (claws tear cars apart in seconds, break through brick walls, topple trees), and immortality (unless killed by violence, or starved).

  • Media-Verse: You may gain access to individuals, powers, species, items, properties, locations, realms, etc. from any spin-off, crossover, alternate universe, setting included in Earth 27, such as; GI Joe, TMNT, Marvel, Captain Planet, etc. and can access altered versions, including; mundane, switches alignments, past, future, fanfics, crossovers, alternate history/options, etc. Optionally, this can include anything from canon not mentioned in the Essence.

  • Fatewriter: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Earth 27 worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. If taken with "Media-Verse", this will include those worlds and settings.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

  • Anyone from any Earth 27 setting, including fanfic/Au/crossover/etc.

  • If taken with "Media-Verse", you may take anyone from those settings, including fanfic/Au/crossover/etc.

  • Optionally, you may at any time choose to take a trip into the world of Earth 27, or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new. If taken with "Media-Verse", you can choose for those settings to be the main focus to import into.

Categories
magicsupernaturalutilityphysicalcombat
Traits
skill masteryflightdurabilityimmunityimmortalityillusionspsychic powers
Keywords
demonsuperhuman agilityenhanced sensesteleportationleadershipstealthtelepathyintelligenceshapeshiftingsuperhuman strengthangelcurse
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