Essence of TheEast End
byZagreusHades
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AI summary
A Witches of East End package whose three baseline gifts are The Mirror, remaking your physical form and optionally guaranteeing a 10/10 that turns nearly every head while optionally making everyone else in the universe a 7/10; The Broom, making you a witch or warlock of Asgard who lives for centuries and ages slowly once past their prime; and The Heart, putting soulmates into the world and giving you one — a bond that always finds its way back to you across lifetimes. Everything past that point is optional, offering a set of power-source archetypes: The Traveler draws power from emotion with emotion-focused abilities heightened, The Wanderer is its twin with healing heightened instead, The Key draws on the strength of mind with mental abilities heightened, The Bridge draws on instinct with physical enhancement heightened, and The Gatherer draws on spirit with healing and soul magic heightened. The Dagger is the full package — every fiber of your being empowering your abilities at once, with no single vulnerable source.
Generated précis — the sections below are the author's original text.
Effects
31The Mirror: You may remake your physical form, with an optional guarantee to be extremely attractive a total 10/10 able to turn the heads of pretty much anyone. You may also take the ability to change it so everyone in the world/universe is a 7/10.
The Broom: You are a witch/warlock a supernatural species from the magical realm of Asgard, all witches/warlocks possess extremely long lives able to live for centuries and age at a slower rate once they’ve reached their prime. You are capable of changing and manipulating the world through the use of spells often spoken in Latin which you are now fluent in, mixing and crafting potions, minor control of the weather, telekinesis, elemental manipulation, aura viewing/sight, and any other abilities that aren’t listed here. This will also tie your powers/abilities/skills/etc. to your soul ensuring that should you die all those abilities will follow you into your next life.
The Heart: It seems that everyone in this world possess a soulmate/bond mate their other half, the person who completes them and no matter what both always finds their way back to one another even through multiple lifetimes. You like the other people here possess a soulmate this can be a random individual or a specific person or your choice. As soulmates you both will always find one another, if you possess a form of rebirth or reincarnation they will also possess a similar ability allowing them to always be reborn/reincarnated alongside you, this also allows you to identify your soulmates soul/essence being able to identify their past lives, tell if their being possessed or body swapped, etc. they have similar knowledge to you. This can also come with an added bonus of having shared dreams of one another before you have met and when separated from one another. Optionally, it does seem possible to break a soul bond and reforge as long as one member of the bond chooses to but it’s very difficult and draining, you can choose to do this without any of the downsides including modifying the soul bonds of others (including yourself) without the permission of any individual involved in the bond.
(Every part of this essence below this point is optional.)
The Traveler: You are a decently powerful witch/warlock with your emotions being a source of your power capable of strengthening your abilities and any abilities that focus on emotions are heightened and strengthened being more powerful, and your an amazingly competent and skilled potion maker able to develop a potion for any of your needs including antidotes for powerful toxins and poisons. You also possess a powerful form of astral projection, that can allow you to send your astral self anywhere even to specific individuals or locations with nothing being able to bar your path.
The Wanderer: Twin to The Traveler, The Wanderer is a decently powerful witch/warlock with your emotions being a source of your power capable of strengthening your abilities and any abilities that focus on healing are heightened and strengthened being more powerful, and you possess a strong healing factor that allows you to build up immunities to things that you come into contact with even poisons that would normally prove fatal to immortals like Argentium. You also possess the power to transfer any damage, sickness, poison, etc. from someone else to yourself no matter its original source. Your greatest power allows you to help, support, enhance, focus, etc. the powers and abilities of others.
The Key: You are a decently powerful witch/warlock with the strength of your mind being a source of your power capable of strengthening your abilities and any abilities that focus on the mind are heightened and strengthened being more powerful, and your an amazingly competent and skilled in spell casting and crafting which could see you reaching heightened levels of power since spells are the main power that allows witches/warlocks to effect the world. You also possess a powerful form of portal creation, that can allow you to open portals and doorways anywhere including between realms and time with nothing being able to stop you for long.
The Bridge: You are a skilled and powerful witch/warlock with your instincts being a source of your power capable of strengthening your abilities and any abilities that focus on the enhancement of the physical body are strengthened being more powerful, and your a very skilled diviner capable of using multiple methods to discern the past, present, and future. You also possess a powerful form of precognition, passively this will give you warnings of danger and the ability to notice patterns signaling dangers/threats, actively this makes it very difficult for anyone to get something past you as you see multiple paths of the future and can identify the various ways you can push/change the most likely path/outcome.
The Dagger: You are an extremely powerful and skilled witch/warlock while others possess a specific source to empower their abilities you are the “full package” with every fiber of your being empowered your abilities and strengthening them, you also don’t possess any specifically enhanced skills being skilled in every aspect of your abilities and powers to the point that your enemies would be foolish to attack and/or move against you head on. At your full power there is almost nothing you couldn’t do, and with the right motivations absolutely nothing could stand against you and no “rules/limitations” would be able to hold you back even an immortal could be brought down by you, can you imagine the power you would be able to call upon if you had help or back up.
The Gatherer: You are an extremely powerful witch/warlock with your spirit being a source of your power capable of strengthening your abilities and any abilities that focus on healing and soul/spirits are heightened and strengthened being more powerful, your a very powerful healer and necromancer able to revive the dead and break/change the rules of life and death.
You also possess very powerful powers and abilities related to soul and spirits allowing you to; gather, manipulate, judge (acknowledge their full history and identify fitting punishments), and punish them while this works better with the dead you can also effect the living.
You will become ruler of your own underworld where spirits of the dead will be brought, you will also gain an army of psychopomps both humanoid and beastly who are capable of tracking down any souls that are supposed to be in your kingdom or have escaped it.
The King: (Requires: The Dagger, The Bridge, The Key, and The Traveler) As expected this option gives you the full abilities of the options that make it up as well as granting you the powerful ability to grant others immortality and other forms of rebirth like those depicted in The Curse, you can also grant other access to The Traveler, The Key, The Bridge, and The Dagger transforming them into a witch/warlock and granting them access to the special abilities of the title you give them but you will loose access to those abilities but can reclaim them at anytime.
You also become the ruler of your own copy of Asgard including denizen of witches/warlocks and an army of Mandragora (near indestructible immortal monsters with a highly venomous poison, and while normally feral your army is completely loyal to you and you can even grant them sentience and remove it as you wish), this will also grant you a copy of any items and artifacts from the Witches of East End TV universe.
You are also fluent in Ancient Norse, the true language of magic this allows you to cast stronger spells and increase the power of other spells.
The Curse: You have been “cursed” with some form of immortality you may choose one or more of the options below:
Eternal Motherhood: You are extremely long lived even by witch/warlock standards, you have also have become near invulnerable becoming immune to all conventional means of damage mundane and magical only extremely powerful phenomena could kill you such as multiple powerful potions being used against you at exactly the same time, a powerful poison (Argentium), and divine level spells/threats. Of course this normally comes with a caveat that anytime one of your children dies all of them will, and then you will revert to the age that you where when you had the first and become nine months pregnant with your first born again. You have a bit more leeway first you can toggle whether all kids life is tied together or not, second if you didn’t originally birth the kid you can choose to be the parent that does now even if it was through adoption, third you may grant this curse to your partner if they are capable of birthing a child. Note: This will grant you knowledge of what/when disaster strikes and if you chose to toggle whether their lives are linked you will know what child is currently being reborn. The child being reborn will always be THE original soul and person with all they originally had.
Nine Lives: As the name suggests you possess nine lives, allowing you to revive after death up to nine times. Lives will regenerate every new jump/world or after ten years. You may also choose to gain the ability to transform into a cat, your choice if your clothing is absorbed into your form or dropped on the ground. Optionally, you may have this curse contained within an accessory like an amulet, ring, bracelet, etc. with the stones of the accessory showing how many revives it contains with green meaning 9-1 and red meaning zero. In this state only you can remove the accessory and by placing the accessory on to another person you can grant them access to the revivals it contains. If you took the cat form ability the accessory will remain on you no matter what.
Rebirth: The exact opposite of the Eternal Motherhood curse, you are able to be reborn should you die and possess no boost to your invulnerability and in return this will grant your birth parent the effects of Eternal Motherhood, and can choose to grant this ability to any siblings and remove it anytime you want.
The Glom: You may choose to take this to replace the setting from TV Canon to Book Canon, meaning you are no longer a witch/warlock instead you have some options as this opens your potential to all the Blue Blood Universe. This option also gives you a connection to the Glom, a magical realm made of memory and shadows that most supernatural beings are capable of tapping into/going to in order to use these abilities that come natural to you, you may also gain a copy of the Glom intimately tied to you granting you mastery of the five abilities it offers: telepathy, subtle suggestion, direct compulsion, suppression of another’s will, consummo alienari the dangerous ability to gain complete control over another beings mind, and you can choose who can tap into it/enter it.
The Witch/Warlock (Requires The Glom): While that may be what your called its simply the name the mortals of earth call your kind, in truth you are a goddess/god of the Norse Pantheon. As a Deity you possess True Immortality as long as nothing kills you, an animal familiar who you can cast spells through and can take the form of this can include a spider, raven, cat, pig, griffin, dog, etc., a magic flying broom (you don’t actually need it to fly but you have it), a magic wand that boosts your abilities, and you may choose to be/replace an existing Norse god (if a canon character already is that god you may replace them, be an alternate version of them, and/or a twin) or create your own taking one or more domains and special powers based on your domains. This will also include any other abilities even those not listed here. Note: If you took The King then you are the ruler of an Asgard inhabited by Gods and Goddesses.
The Destroyer (Requires: The Witch/Warlock, The King, and for you to possess your own copy of the Glom): By performing a powerful and destructive magic resulting in the destruction of a bridge between realms you have absorbed the complete powers and abilities of a whole pantheon equal to the Norse Pantheon.
Blue Bloods: While humans have taken to referring to them as vampires, in truth Blue Bloods are fallen angels punished into a curses state of existence destined to be reborn and grow into their vampire nature. Blue Bloods possess a unique blood that appears blue both inside and outside their body, when outside the body their blood evaporates leaving nothing behind the reason for this is to prevent mortals from looking into their DNA and blood which actually contains all the memories of a Blue Bloods past lives and will activate shedding a Blue Bloods human nature transforming them into their vampire state. All Blue Bloods appear as attractive humans, are resistant to disease, possess a specialized metabolism that makes them immune to obesity and the effects of alcohol, enhanced speed that allows them to travel miles in only a matter of minutes and/or read a book in a matter of seconds all while going unseen by humans, enhanced strength, heightened senses, mind control, telepathy, shapeshifting, and any other abilities not listed here.
Silver Bloods: A Silver Blood is a Blue Blood who has feasted on the blood of other Blue Bloods, this has resulted in their blood changing from blue to silver, their eyes changing to silver and red, this has made them abnormally strong, fast, and powerful able to overpower a normal Blue Blood with ease being ten times stronger. Normally, being a silver blood would result in madness do to absorbing the memories of other Blue Bloods/angels, you however are immune to this being able to absorb multiple different memories and personalities without ill effect.
Wolves: Originally ancient immortal spirits that protected and monitored the paths of time and hell, appearing as normal humans but possessing an astral wolf form that they shift into in order to traverse the Glom and astral plane. However, all wolves were betrayed by one of their own and transformed into fierce soldiers of hell this came with rigorous combat training and the ability to physically take the form of a wolf. All wolves are possess heightened senses, enhanced strength greater than most Blue Bloods, enhanced speed slower than a Blue Blood but capable of racing most cars, and enhanced resistance. Optionally, you may possess the original ability of a wolf that was lost when they became soldiers of hell, the ability to travel through time.
Hell Hound: Hell Hounds are Wolves who have been put through a ritual resulting in them being transformed into an amalgam form between human and wolf, this boosts their natural abilities to ten times their normal strength and allows them to summon a black metal armor and sword that could harm the supernatural including ghosts. You will not suffer from the normal downsides of this like loosing your mind and anonymity, or being trapped in your man-wolf form. Optionally, instead of being a hell hound you may be a Fenrir a wolf of prophecy who has the power to free the other wolves from their infernal slavery and return them to their rightful place as guardians of time (an ability that can extend to any race you are part of), as a Fenrir you also possess the abilities such as entertaining hollowed grounds an ability lost to other wolves, and the power to open portals to different worlds.
Optionally, you may gain an infinite supply of Argentium a powerful poison native to Asgard, it is extremely lethal beings able to instantly kill a mortals and painfully kill an immortal no matter the protection (Invulnerability, healing, immortality) they possess (with one exception in The Wanderer). Argentium is extremely destructive nursing into silver flames and destroying most inanimate objects unless they have been specially treated, you have containers and syringes designed to contain this poison.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from Witches of East End.
If The Glom is taken, Anyone from the Blue Bloods universe.
Optionally, you may at any time choose to take a trip into the world of Witches of East End and/or the Blue Bloods universe (if you took The Glom), or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- supernaturalcombatmagicspiritualutility
- Traits
- resurrectionimmortalitydurabilitygodhoodimmunitycompanionscrafting
- Keywords
- demoncurseleadershipportalsskill masteryangelflightmind controlprecognitionregenerationshapeshiftingsummoning