Essence of TheElder Scrolls
byZagreusHades
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AI summary
An Elder Scrolls Essence letting you remake your body free of defects and take the form of one or more races: Man, including Nords, Bretons, Redguards, Imperials and Nedes, with lifespans reaching into the hundreds; Mer, including Altmer, Bosmer, Dunmer, Orsimer, Aldmer, Maomer and Falmer, with far longer lives; or Beast, including Khajiit, Argonians, giants, lamia and nymphs, with natural disease resistance. You may also be a dragon, a two-legged winged reptile with immortality and access to the words of power that fuel the Thu'um; a vampire sustained on the blood of warm-blooded creatures with strength scaling by age; or a were-creature able to shift into a hybrid humanoid and animal form of bear, wolf, crocodile or lion. At the divine level you may be an Et'Ada, one of the sentient forces of reality worshipped as gods or spirits, an Aedra with immortality, the reverence due a good god and dominion over dragons, time, life, death or mortals, or a Daedra, a prince who creates a plane within themselves reflecting their nature and rules dark forces.
Generated précis — the sections below are the author's original text.
Effects
36Character Creation: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may gain a comic book style physique being; attractive, constantly in good health and shape with your body not suffering any drawbacks or negative changes no matter what, and a slowed aging keeping you in your prime for decades without issue, you can also toggle your waste production removing it completely without issue. You have also been imbued with a personal field of reality manipulation that allows you to fit any aesthetic without it interfering with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements effected or suffer from the environmental issues (temperature, briars, etc).
Man: You may be and/or gain the form of one or more of the races of man (nords, breton, redguard, nord, imperial, nedes, etc) in the setting. You may also gain; lifespan that can reach into the hundreds, muscular bodies (bodies that develop muscle faster), a natural resistance to cold (even magical frost), the ability to produce frost, a talent for warfare and combat, a the knowledge and education expected of nobility, a greater charisma, a talent for diplomacy, quick agile bodies, a hardy constitution, the ability to use magic and weave spells, and advanced knowledge of arcane arts.
Mer: You may be and/or gain the form of one or more of the races of mer (altmer, bosmer, dunmer, orsimer, aldmer, maomer, falmer, snow elves, etc) in the setting. You may also gain; long lifespan reaching thousands of years to centuries, pointed ears with enhanced hearing, unique skin tones, thinner bodies (body that doesn't gain excessive weight), a natural talent and ability to use magic, a quick regenerating magic energy pool, a noble grace and demeanor, a natural talent for hunting and moving through nature, command over wild creatures, enhanced stealth (move silently), a resistance to fire, access to strong fire magic, a talent for smithing and crafting, a chameleon-like skin, command over serpents, and knowledge of advanced science and the mixing of science and magic.
Beast: You may be and/or gain the form of one or more of the bestial races (khajiit, argonian, giants, lamia, nymph, etc) in the setting. You may also gain; a natural resistance to diseases, the ability to breathe underwater, immense strength, night vision, enhanced stealth, access to multiple forms similar to those displayed by the various Khajiit, a perfect beautiful body, and the ability to drain the energy of others.
Dragon: You may be and/or possess the form and abilities of a dragon, reptilian beasts with two legs, wings in place of arms, possessing; immortality, access to words of power allowing you to use powerful magic, an existence that is eternal immortal and unchanging, and ageless body and soul, a immense endurance, access to a breath attack, and great strength.
Vampire: You may be and/or possess the form and abilities of a vampire, possessing; the ability to feed and survive on the blood of warm-blooded creatures, strength relative to your age, pale skin, alert eyes, immunity to the dangers of sunlight, the ability to take the form of mist, great strength, the ability to hypnotize others, enhanced stealth, a poisonous bite, the ability to teleport, a greater regeneration, invisibility, the ability to silence others, elemental resistance, paralysis inducement, and strength that increases at night.
Were: You may be and/or possess the form and abilities of a were creatures, possessing; allowing you to transform into a large hybrid humanoid form and an animal form of a; bear, wolf, crocodile, lion, vulture, boar, shark, bat, and access to any abilities natural/possessed by them.
Et'Ada: You may be and/or possess the form and abilities of a Et'Ada, forces of reality that possess sentients and are often perceived and revered as gods or spirits. You may choose one or more domains/forces to be the personification of.
Aedra: You may be and/or possess the form, abilities and domains of a Aedra, including; immortality, the reputation and reverence of a good god, and dominion over dragons, time, life, death, mortals, burial/funeral rights, beauty, love, wisdom, logic, air/wind, sky, elements, love, compassion, mercy, justice, charity, luck, might, honor, state law, work, commerce, trade, and creation (world creation).
Daedra: You may be and/or possess the form, abilities and domains of a Aedra, including; creating a world/plane within yourself that reflects your nature, the title of prince and ruler of dark forces, immortality (nothing can permanently kill or banish you), the reputation and reverence of a dark god, and dominion over balance, night, day, light, dark, deceit, secrecy, treason, deals, pacts, bargains, knowledge, memories, hunting, sport, paths, untraveled roads, unseen, order, deduction, strict order, the spurned and ostracized, destruction, violence, upheaval, the unknown, manipulation, discord, all living things, domination, enslavement, ancient darkness, repulsion, night, darkness, secrecy, pestilence, hedonism, debauchery, madness, unknowable motives, dreams, and nightmares.
Magna Ge: You may be and/or possess the form, abilities and domains of a Magna Ge, including; a star/sun form, knowledge of how history will play out, knowledge of possibilities, knowledge and access to realities, identity/sense for heroes and those with the potential to be heroes, push events to occur, and dominion over sun, stars, and magic.
Primordial: You may be and/or possess the form, abilities, domains and power level to equal the combined power and potential of both Anu and Padomay.
Reborn: You are an individual who has been touched by fate providing you with; prophecies that speak of your potential, an existence that has already graced the world (you are the reincarnation of an important legendary figure), an ageless body, immunity to blight and all other diseases including age, a potent charisma allowing you to bend other leaders under your banner, a talent for tactics and strategy, and the subject of great prophecy. You may gain your own version of the Ring of the Moon and Stars, a magic ring that enhances your persuasive abilities and will kill anyone who wears it that isn't you (it will recognize you in every life).
Champion: You are an individual who has been touched by fate providing you with; an aura that brings forth and ensures phenomenon on your behalf that can only be described as divine intervention, the potential to actively set the course of fate and the future with your actions, pick and choose individuals to be placed in positions of power and influence (and identify individuals who are meant to lead), the capacity to stop crisis that could endanger the world/universe, and a tendency to be placed in the highest positions ranks second only to leader.
Dragonborn: You are an individual who has been touched by fate providing you with; a natural capacity to hunt and kill draconic beings, the body of a mortal and the immortal soul of a dragon, the ability consume the souls of slain dragons absorbing their knowledge and power, the ability to learn and speak words of power (shouts, Thu'um), and the strength to destroy great evils especially if they are draconic in nature no matter their origin.
Apprentice: You have been born and/or possess the blessing of the Apprentice providing; a innate bonus to your magic, and while normally you would gain a weakness to magic you can ignore it.
Atronach: You have been born and/or possess the blessing of the Atronach providing; the ability to cast the absorption spell, an increased base mana pool size, and while normally your mana wouldn't naturally regenerate through rest to you can ignore it.
Lady: You have been born and/or possess the blessing of the Lady providing; a natural bonus to your endurance and social skills.
Lord: You have been born and/or possess the blessing of the Lord providing; an enhanced regeneration, and while normally you would have a natural weakness to fire you can ignore it.
Lover: You have been born and/or possess the blessing of the Lover providing; enhanced agility, and the ability to once a day paralyze others.
Mage: You have been born and/or possess the blessing of the Mage providing; a permanent bonus to your magic.
Ritual: You have been born and/or possess the blessing of the Ritual providing; a powerful ability to restore health, and the ability to turn away the undead.
Serpent: You have been born and/or possess the blessing of the Serpent providing; a slow acting potent poison that can be activated on touch and a cure, and the ability to dispel magic.
Shadow: You have been born and/or possess the blessing of the Shadow providing; the ability to become invisible once a day.
Steed: You have been born and/or possess the blessing of the Steed providing; an enhanced speed and agility.
Thief: You have been born and/or possess the blessing of the Thief providing; an enhancement to your agility, speed, and luck.
Tower: You have been born and/or possess the blessing of the Tower providing; the ability to unlock/open any door/container once a day, and reflect any damage you would receive back to the cause once a day.
Warrior: You have been born and/or possess the blessing of the Warrior providing; an enhancement to your strength an endurance.
Skills: You may choose your rank and talent in any skill available in the setting such as; Illusion, Conjuration, Destruction, Restoration, Alteration, Enchanting, Smithing, Heavy Armor, Block, Two Handed, One Handed, Archery, Light Armor, Sneak, Lockpicking, Pickpocket, Speech, Alchemy.
Treasure: You may gain any item, armor, artifact, etc. from any Elder Scroll world/setting, with all things you gain being loyal to you and unable to harm or act against you.
Mods: You may and/or utilize any mods that have been developed/created for the setting your in, and gain anything from those mods such as; companions, objects, properties, etc.
Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory and features. The interface will display things like energy, health, status effects, exp, needs, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the "player" in the game. Optionally, if you played the game you may gain the outcomes of your game history, including through multiple playthroughs.
The Elder Scrolls: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Elder Scrolls worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Elder Scrolls setting, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the Elder Scrolls setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicsupernaturalutilitysocialknowledge
- Traits
- divine powerimmortalityskill masterystealthregenerationsystem interfacecharisma
- Keywords
- divine magicdragonleadershipsuperhuman agilitycraftingillusionscompanionseternal youthimmunityprecognitionresurrectionvampirismenhanced senses