Essence of TheEssentrix Mk2
byZagreusHades
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AI summary
A Ben 10 Essence letting you remake your body free of defects, permanently at peak physical condition regardless of diet or self-care and holding you in your prime. Role options include Plumber, skilled enough in combat, science, research, exploration and teaching to match stronger and more experienced species; Mage, knowing the secret names of things so you can affect matter, energy and reality through magic across the dark and light traditions; Bounty Hunter, with extraordinary tracking skill and an instinct for finding both targets and the highest bidder; Genetics, a brilliant mind for genetic engineering able to produce animal, alien and human hybrids and mutants; and Freak, being a mutant yourself with abilities such as acidic breath, immense strength, prehensile hair or command over insects. Species options let you become a Pyronite with pyrokinesis and heat absorption, a Petrosapien with crystallokinesis, shard projection and an ageless body, a Vulpimancer with quills and gill-like nostrils granting 360-degree perception, or an Ectonurite with a detachable outer skin layer its eyes can travel across.
Generated précis — the sections below are the author's original text.
Effects
55Human: You may remake your body, purging any negative aspects. Your guaranteed to remain in a peak physical state no matter diet or self-care, this will include you staying in your prime even with the flow of time. You are naturally attractive to extraterrestrial beings with you easily being able to gain the heart and feelings of aliens.
Plumber: You are skilled in multiple things, easily being a match for species/beings that are stronger and more experienced, such as; fighting, science, research, exploring, teaching, and acting as a technician. You can; activate an aura that has others view you as a law enforcement officer no matter where you are or what species you deal with, can easily cover and hide your activities/organizations/and events you are involved in, knowledge of advanced technology, and can create secret bases hidden to all others. You may gain; a plumbers badge (communicator, SOS signal, sign of your authority), a plumbers suit (space survival, species appropriate life support features, armor), and a plumbers ship (space travel, holding cell, blasters).
Mage: You may have knowledge of the secret name of things allowing you to affect matter, energy, and reality by performing magic. There are multiple types of magic ranging from dark magic to light magic, thought most effects are based on the user and their intent, as magic has no set rules that it is required to follow. Magical effects, spells, artifacts, etc. are powered by mana an energy field that permeates all life in the universe. You are a master magician with knowledge of powerful spells such as; a spell to cancel the powers of celestalsapiens, passive levitation, energy bolts without a spell, force fields, elemental control, ad teleportation spells. You may gain ownership and rulership of your very own Legerdomain, a dimension where all magic is born and flows out of throughout the whole universe,
Bounty Hunter: You may gain the skills and talents of a bounty hunter and mercenary, possessing; unbelievable skills at tracking and finding targets and/or things of value, finding the highest bidder, a talent for combat both fair and underhanded, a mental list of all rewards and bounties present in the universe, a skill for strategy, and knowledge of advanced technology. You may possess; a set of basters, an energy net that will shock and restrain your target, energy cuffs that will the depower those around to it, and a set of armor that provides you with a self-sustaining environment git for your species no matter environment.
Genetics: You are a highly intelligent individual with a brilliant mind for genetic engineering and manipulation allowing you to create; animal hybrids, alien human/animal hybrids, and mutants (individual with various powers and abilities).
Freak: You may be a mutant possessing incredible powers and abilities outside the norm such as; acidic breath, incredible physical strength, prehensile hair, command over insects, etc.
Heat: You may be and/or possess the form and abilities of a pyronite, flaming magma based lifeforms, possessing; pyrokinesis, can generate and manipulate heat and fire, absorb heat and flames, launch blasts and create constructs of fire, melt rocks, surf on fire, immunity and invulnerability to fire/magma/heat, resistance to cold and ice, flight capabilities, and can survive underwater though you are weaker.
Diamond: You may be and/or possess the form and abilities of a petrosapien, diamond-like silicon lifeforms, possessing; crystallokinesis, shard projection, body alteration, an ageless body, can manipulate their atomic structure, control over their crystal, crystal generation, the ability to absorb/reflect/redirect lasers and energies, absorb electricity, energy conductivity, great durability, great strength, and a natural regeneration.
Mutt: You may be and/or possess the form and abilities of a vulpimancer, animalistic quadruped aliens, possessing; quills, gill like nostrils that are highly adapted to provide a 360 radius 'vision', adults develop tails, great athletic abilities, heightened hearing and taste, identify things and track them over miles, their heightened senses allow them to see invisible entities and see past disguises, sharp teeth and claws, prehensile feet, and can survive in an hazardous environment and sub-zero temperatures.
Ghost: You may be and/or possess the form and abilities of a ectonurite, ghost-like aliens, possessing; an outermost protective layer off skin with a track for your eyes that allow you to move all over your body (the skin can regrow if shed), body made of protoplasm, intangibility (can be selective, a chill when you pass through things, can share with others, disrupt electronics), invisibility, possession of bodies, prehensile tentacles, telekinesis, flight/levitation, can survive in space, don't possess mana, prehensile tail, shape alteration, your consciousness is stored in every strand of your DNA, and access to a true form when you shed your skin (horrific, exposed skull, claws, tentacles, energy beams, telekinesis, and strength greater in darkness).
Grey: You may be and/or possess the form and abilities of a galvan, small (15 cm) amphibious biped frog-like aliens, possessing; soft/flexible bones, lifespans ranging in the thousands, incredible calculative and technical intelligence, knowledge of advanced machinery, an innate understanding of the function of devices all with a glance, can easily replicate and repair complex machines, quick learning and information gathering, intuitive understanding of complex things and technology, the ability to easily climb and cling to any surface, sharp teeth, microscopic vision, breath underwater, and a long prehensile tongue.
Arms: You may be and/or possess the form and abilities of a tetramand, large (3 - 4.5 meters) four armed humanoids, possessing; incredible strength allowing you to lift several times your own weight, jaw strength that can allow you to bite through metal, strength that increases with age, shockwave generation, enhanced durability (rough thorny skin), resistance to fire and heat, jump height (seven stories) and distance, reflexes, immunity to cold, and resistance to strong winds.
Wolf: You may be and/or possess the form and abilities of a loboan, bipedal lycan-like aliens, possessing; four hinged jaws, powerful howl (concussive blast of sonic, reflect projectiles, propel self, etc), sharp and powerful fangs and claws, extraordinary night vision, enhanced olfactory and auditory senses, immunity to corrodium, immunity to lava, claws that can scale walls, and prehensile feet.
Mummy: You may be and/or possess the form and abilities of a thep khufan, mummy-like aliens, possessing; shell-like heads reminiscent of ancient egyptian masks, bandage-like prehensile tentacles (elastic (9.2 meters), can generate new ones, cloth-like, detachable, strong, can be hardened and sharpened), hollow bodied, sharp teeth, long tongue, reachable body, flight, slip through gaps, regeneration, space survival, underwater survival, immunity to corrodium, bioluminescence, and can see perfectly in darkness.
Franken: You may be and/or possess the form and abilities of a transylian, Frankenstein monster-like aliens with bodies resembling the sewn together parts of different beings, possessing; electrical generators on your body, life support systems, conductor coils, organic metals, bio-electricity (bolts, lightning, power machines, etc), magnetism, strength, space survival, technokinesis, and can see perfectly in darkness.
Mechamorph: You may be and/or possess the form and abilities of a galvanic mechamorph, sentient amorphous techno-organic nanite gel-like aliens, possessing; the ability to merge and possess any technology controlling it as a natural part of you, can merge with non-electrical machines, your DNA automatically programmed with blueprints and intimate knowledge of every alien technology, enhance technology transforming it into ultra-tech, information hacking and data reading, can enter video games if given a power up, change and manipulation of code, dismantle and destruction of machines, shapeshifting (can take the form of technology you've previously possessed before), plasma blast, electrical discharge, space survival, no need to breathe, resistance to fire and heat, can mimic and project distress signals, travel through electrical currents, and energy construct creation.
Chill: You may be and/or possess the form and abilities of a necrofriggian, humanoid moths-like aliens, possessing; four wings and two antenna wings that can fold into a cloak and extend, reproduce asexually every eighty years (you can toggle this), cryokinesis, create and influence ice, breath blasts of ice and fire blasts from hand, create ice constructs, a breath that reduces temperatures to absolute zero, wind blasts, freeze ray from hands, intangibility (pass solid matter, freeze things you phase through), invisibility, fast flight/levitation, claws, prehensile feet, underwater and space/vacuum survival, radiation immunity, resistance to extreme temperatures (hot and cold), can drink molten steel/materials and keep them hot, powerful jaws, and snow generation.
Humungou: You may be and/or possess the form and abilities of a vaxasaurian, large (3 meters) humanoid dinosaur-like aliens, possessing; the ability to increase your body size and mass reaching 18.3 meters in size, as you grow your body will develop more dinosaur-like features (body plating, tail spikes, etc), incredible strength (create shock waves), an armored hide, space survival for a few minutes, a powerful roar, and can run on all four limbs if needed.
Spidermonkey: You may be and/or possess the form and abilities of a arachnichimp, six limbed (four arms, two legs) 4-6 eyes monnkey-like aliens, possessing; prehensile tail that can launch webs, generating natural webbing, enhanced strength/jump/reflexes, hands and feet that allow for wall crawling, fully prehensile feet, a sound based radar that allows you to sense prey and threats, and webs that are sticky to all but you and can be used to generate constructs of web.
Echo: You may be and/or possess the form and abilities of a sonorosian, humanoid silicon lifeforms and living sound, possessing; an ultra-sonic scream (alter frequency, shatter steel, repel projectiles, can be transmitted through speakers, etc), audiokinesis (amplify other sounds), can create multiple exact duplicates (exist in a harmonious connection, you survive as long as at least one lives, will copy things in their possession), a passive vibrating field that boost your physical capabilities, and the ability to utilize echolocation.
Swampfire: You may be and/or possess the form and abilities of a methanosian, humanoid plant aliens, possessing; chlorokinesis (plant life manipulation, grow plants, effect alien plant life, effect sentient plant life, etc), methane generation, pyrokinesis (spark creation, fire breath, fire blast, etc), limited flight, seed generation, vine growth, slip through cracks, a body that's near impervious to physical harm, regeneration/regrowth, extendable root finger and toes, immunity to toxins, resistance to cold, and the ability to heal the wounds of others.
Stone: You may be and/or possess the form and abilities of a crystalsapien, crystalline humanoid aliens, possessing; a highly durable crystalline body, energy beams, dynakinesis, energy disruption, energy absorption and collection (electricity, mana, electromagnetic radiation, etc), collect energy in your body and convert it into every for you, energy redirection, levitation/flight, space survival, and resistance to intense heat and gamma radiation.
Water: You may be and/or possess the form and abilities of a orishan, humanoid mollusk-like aliens, possessing; hydrokinesis (water whip creation, manipulate all source of water, generate moisture from the air, generate pressurized water blast, underwater breathing, radiation resistance, and adapt technology knowledge.
Terra: You may be and/or possess the form and abilities of a geochelone aerio, turtle-like aliens, possessing; flipper-like hands, a shell with holes in the stomach that acts as vents to blast air, can shift your limbs into rotors, aerokinesis (hurricane force winds, influence direction of winds, etc), flight/levitation, immunity to poison gases.
Drillo: You may be and/or possess the form and abilities of a talpaedan, large (3 meters) armored aliens, possessing; armored bodies, jackhammer-like arms and hands, biomechanical piston arms, tremor/earthquake creation, can vibrate your body, transform your hands into drills, tunnel digging allowing you to glide through the earth easily, and tremor sensing.
Energy: You may be and/or possess the form and abilities of a prypiatosian-B, aliens of pure radioactive energy, possessing; flight/levitation, radioactive blast (melt metal, blast concussive force), extremely hot radioactive body, external energy source absorption (grow stronger), intangibility, agile flight/levitation, underwater survival, immunity radiation/lead/poison/heat/freezing, and energy detection and tracking. You may gain a containment suit that contains your radiation, a full large armored suit and a lesser harness-like version.
Am: You may be and/or possess the form and abilities of a amperi, jellyfish-like aliens, possessing; six tentacles (stretch), bio-electric generation (produce and discharge electricity, stun, paralyze, kill), electrical energy absorption, telekinesis, force field generation, transform into pure energy travel through technology, intangibility, flight/levitation, a boneless body capable of squeezing through tight spaces, underwater survival/breathing, quick swim speed, and though reading/projection.
X: You may be and/or possess the form and abilities of a celestialsapien, humanoid silhouettes resembling the cosmos and the most powerful species in the universe, possessing; immense power, space/time/reality warping (easily, any level, do anything, create and recreate the entire universe, reverse time, energy vortex, telekinesis, mind control, attack deflection, shapeshifting, teleport, force field generation, size alteration, self duplication, regeneration, levitation/flight, strength to destroy planets/universe, pierce extradimensional fields, strength greater than 5th dimensional entities, etc), near-invulnerability (survive destruction of universe, space survival, survive timeline destruction, etc), an existence separate from the universe, immovability by any means unless you want, and immortality. You do not have to obey the rules of other celestialsapien, and don't possess the multiple personality (you can manifest a voice of love and compassion and a voice of rage and aggression based on you that can provide you their views but not control your actions).
Highbreed: You may be and/or possess the form and abilities of a atasian, humanoid plant aliens, possessing; enhanced strength, powerful claws (can shoot claw tips), tentacles (nutrient collection), wings for flight, enhanced reflexes, immunity to cold and electricity, resistance to fire and heat, moisture absorption, and draw moisture through your skin.
Anodite: You may be and/or possess the form and abilities of an anodite, humanoid energy beings made of mana, possessing; the innate manipulation of mana and magic in all forms, mana manipulation (constructs, blasts, spells, etc), flight/levitation, invisibility, astral projection, immortality, body creation, manifestation, telepathy, memory manipulation, healing, teleportation, portal creation, reality warping, space survival, can reproduce with others races, draw mana from the life around you, talk to others through the mana field, and scan for life signatures.
Osmosian: You may be and/or possess the form and abilities of a osmosian, human-like aliens that can grow four horns on their head, possessing; energy absorption, machinery manipulation (overload them), matter absorption (dna absorption, directly or through devices, mutation and power from DNA, absorb matter onto body, can absorb multiple things into your body, enhance strength/durability proportionate to what you absorb, can absorb liquid, etc), alter body using materials (hammer, spikes, regeneration of damaged bodies, increase body size and mass, etc), material transferal (flow absorbed matter on to other things, transfer coating), matter generation (spontaneous creation of more of a given material, create objects).
10K: You are able to shift the age of yourself, others, and the setting your in, without negative effect on anything. When used on yourself this is simply you freely shifting your age forward or backwards to the point you want without any other effects on you such as; loss of memory, loss of skill/talent, developing illness, shortening your lifespan, etc. with you remaking yourself just in a older/younger body. If used on others you have more control and options as when you manipulate the age others you can choose to make the process similar to when you do it to yourself and only effect the body, or you can choose to also effect everything about them memories, knowledge, skills, etc. If used on the whole setting it can advance forward into the future with all inhabitants of the setting being effected and the result being a complete advancement of all things, there are some presets that are present (you can also do it manually) in this ability including; Epilogue (that progresses the setting to the "end" of the story ie. where the last "episode/chapter/plot/etc." ends off), Forward (advances the world 35-1'000 years into the future), and New (this will warp the world with a new generation appearing with connections to the older and original generation (children, protege, distant descendant, etc.) this can be used with the other two pieces). You may enter a version of the setting that is 35-1'000 years into the future (or a possible future) from the "ending and/or epilogue" of the setting, this will also include adding greater futuristic aspects to the setting (flying cars, energy weapons, etc). When you enter a setting you may choose to be a child, protege, distant descendant, clone, etc. of any character/individuals in the setting.
Charms: You possess your own copies of the charms of bezel including; luck (provides; supernatural good luck, anything/everything goes your way, possibility in your favor, success comes to you, and opponents suffer misfortune), reincarnation (return you to life, heal/recover any wounds and injuries, and regain consciousness), fire (generate/manipulate/blast fire), telekinesis (fly, telekinesis), lightning (create/generate/control/manipulate all electrical energy at will), and a keystone (increase all natural abilities/skill of user by tenfold, increase all abilities/skill of other charms by tenfold, and restore destroyed charms).
Ship: You may possess a ship of your design, this ship is; capable of acting as a jet/spaceship/and submarine, supersonic travel in an atmosphere, a hyperdrive for faster than light travel, a cargo area, extranet access (access to any database in the galaxy, even secure channels), manual and autopilot steering, holding cells, quarters and living areas, and is a flying arsenal (multiple; laser weapons, turrets, missiles, etc).
RV: You may possess a RV of your design, this vehicle possesses; jet propulsion capabilities, advanced laser weapons, a map of every secret bases, cables, electrical pulses, flamethrower, cannons, turrets, a ram, threat detection, a mundane mode, a bathroom, a bedroom (two beds) that can turn into a lounge area, kitchen, and a dinette that can become another bed.
House: You may possess a house of your design, this house possesses; a master bedroom with bathroom, two bedrooms, a large living room, kitchen, dining room, a basement, a garage, a front yard, and a fenced backyard.
Car: You may possess a vehicle of your design, this vehicle possesses; armor, off road capabilities, advanced alien technology (missiles, rocket launches, cloaking fields, autopilot features, etc), and can travel faster than any earth land vehicle.
Planet: You may gain ownership of a planet that is capable of sustaining life and designed to your wishes including; moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).
System: You may gain ownership of a Solar System that is capable of sustaining life and designed to your wishes including; number of life sustaining planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).
Galaxy: You may gain ownership of a Galaxy that is capable of sustaining life and designed to your wishes including; solar systems, planets, moons, sun, water and land percentage, if its populated (fauna, sentient life, etc).
Unitrix: You may gain and/or possess the abilities of the Unitrix. The unitrix possess the ability to; absorb and contain DNA, copy the powers and abilities of living things and manifest those traits for ten minutes without changing form, contain one main source of DNA to base their form on and absorb one other DNA to utilize, and possess an aura that attracts local wildlife and tames them while in its presence. You may take this multiple times.
Neme: Your Trix has been upgraded to a collar-like DNA Alterer, capable of; allowing its user to rapidly transform into different predatory and non-sapient alien species, scan new DNA and store it in an infinite interior storage, and rapidly scan and identify the natural predator of a species and quick change its user to that species. Your Trix has a safety mechanism protecting your mind from neural shifts of becoming non-sentient species without losing your sentients or suffering a drawback. If you chose to be/gain the abilities these will be abilities you possess. You may take this multiple times.
Omni: Your Trix has been upgraded to a watch-like DNA Alterer and Extinct Species Reviver, capable of; housing a constantly upgrading intergalactic genetic library within itself, rapidly alter its users DNA resulting in them transforming into a selected species, each transformation lasts a total of 10min, the watch requires a 5min recharge after a transformation ends, possesses a self-renewable power supply, sense its users distress and when their life is threatened transforming them to save them, adjust to the biochemistry and physicality of its user, alter its form and appearance to better fit its user, Repair DNA, remove/undue parasitic transformations, protect its user from possession/radiation/mutant rays/DNA altering while transformed, a voice recognition and command feature, a teleportation feature capable of scanning for and utilizing teleportation pathways/devices, a communicator, GPS, species creation, energy blasts (especially to prevent tampering or forceful removal), hologram projection (and instant mapping), a universal translator, a homing beacon, species revival, and the ability to generate a simulation within itself that mimics the home-world of a species DNA and display information on the planet and inhabitants. If you chose to be/gain the abilities these will be abilities you possess. You may take this multiple times.
Drone: Your Omnitrix has been upgraded now being capable of; projecting transformations onto other individuals, and/or can create robotic drones to project the transformation on. Multiple transformations can be projected and maintained at one time.
Ultima: Your Omnitrix has been upgraded to a now being capable of; all the same feats of its predecessor, altering its coloration, signal tracking, image projection, durability to take on bullet fire without damage, instinctive knowledge of its transformations, an evolutionary feature (evolve DNA, put DNA through a simulation of a period of time (you can set it by default it's million years), and scenario (you can set it by default a worst case survival of the fittest scenario) altering a copy of the DNA, and create/generate clothing and armor to make transformations safe/stable. If you chose to be/gain the abilities these will be abilities you possess. You may take this multiple times. If you are an alien species you may naturally be an ultimate member of that species.
2.0: Your Omnitrix has been upgraded, now being capable of; activating a lifeform lock preventing its user from transforming back to their normal form, releasing an SOS, acting as a flashlight, call and voicemail, hide itself, protection from genetic templates developing sentients or awakening sentients in cases where genetic material contains the individuals consciousness, and allow for gender shifting of species and user. If taken with "Ultima", you can utilize the features of your trix and the alien species without transforming. If you chose to be/gain the abilities these will be abilities you possess. You may take this multiple times.
Biomni: Your Omnitrix has been upgraded, now being capable of; allowing for the fusion of two or more genetic templates. If you chose to be/gain the abilities these will be abilities you possess. You may take this multiple times.
Custom: Your Omnitrix has been upgraded, with functions and advancements of your design this can be custom, fanon, etc. This can include things like generating a costume based on an alien, generating a perfect mate, magic based, and/or anything else you could think of or want. You may take this multiple times.
Master Control: Your trix has unlocked its master control granting; unlimited access to all its features, full access to all genetic templates (alien forms), instant transformation and changes, removal of time limits, no recharge, telepathic command/changes, an infinite charge, and removal of any other limits. You can disable this feature and set specific requirements such as only you can unlock it.
Generator Saturday 10: You may gain access to individuals, powers, species, items, properties, locations, realms, etc. from any spin-off, crossover, alternate universe, Ben 10 setting including; Generator Rex, Secret Saturday, etc. Optionally, this can include anything from canon not mentioned in the essence.
Omniverse: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Ben 10 worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. If taken with "Generator Saturday 10", this will include those worlds and settings.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Ben 10 setting, including fanfic/AU/Crossover/Etc.
If taken with "Generator Saturday 10", you may take anyone from any of those settings, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the Ben 10 setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new. If taken with "Generator Saturday 10", you can choose for those settings to be the main focus to import into.
- Categories
- magicsupernaturalutilitycombatphysical
- Traits
- flighttechnologyimmunitydurabilityregenerationtelekinesisintangibility
- Keywords
- shapeshiftingstealthteleportationillusionsleadershipskill masterysuperhuman agilitycloningcraftingimmortalityresurrectionintelligence