Essence of TheFucMon
byZagreusHades
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AI summary
An explicitly sexual Pokémon-parody Essence letting you remake your body free of defects with a toggle removing waste production, a personal reality field that lets you fit any aesthetic without practical hindrance, a far more resilient body that repairs itself after extreme physical or sexual strain and adapts to repetition, and free retroactive control over your appearance and gender including unnatural colouring. Role options include Trainer, whose aura pacifies others and wins their trust even from those with every reason to withhold it, resisting even esoteric countermeasures; Leader, a natural commander who draws the best from a team while instilling loyalty and devotion and teaches exceptionally well; Champion, whose strength scales with how attractive you are and how many people find you so; and Breeder, a talented caregiver ensuring proper growth and development for anyone in your care, with an aura of fertility and virility. Grunt makes you an underhanded scoundrel who can claim anything from those you defeat and excels at deception, disguise and slipping capture, while Nurse makes you a natural healer able to treat anything however eldritch or non-biological.
Generated précis — the sections below are the author's original text.
Effects
84Are you a..: You may remake your body removing any negative aspects (physically, mentally, emotionally, etc), you may also possess a toggle for your waste production removing it completely without issue, and a guaranteed protection that allows you to function properly even with enlarged "assets" far outside the norm without any worry of potential negatively drawbacks on you (you can choose to start with already enlarged or small assets).
You have also been imbued with a personal reality field that allows you to have any aesthetic without it interfering with you and your actions; run/climb/fight in the highest of heels, have hair longer than you are tall without worry of it getting in the way, wear any outfit and never have your movements hindered or suffer from the environmental issues (temperature, briars, etc).
Your body is also far more resilient capable of handling extreme physical interactions (sexual and violent) without issue repairing itself and restoring itself to its base point and adapting to repeated interactions growing more accustomed to it.
Boy? Girl?: You may freely and retroactively alter your appearance and gender as you desire whenever you want including unnatural ways (green/blue/anime hair, unnatural eyes, etc.). You may choose to toggle the retroactive part of this as you desire. Optionally, you may gain a setting wide reality warp that allows you to manipulate the gender ratio of the settings including giving genders to species that normally have no gender.
Trainer: You have an aura that naturally pacifies and draws the trust of others to you even if they've been mistreated and have no reason to trust you with even esoteric methods being effected by this aura. You are naturally friendly and can earn the friendship of others with only a few minutes of interaction, with any other experiences strengthening and progressing the relationship. You may also possess a reality warping effect that binds you to the setting making you a main character and leading you to important events and situations, while ensuring the 'plot' doesn't progress without you.
Leader: You are a natural born leader, getting the best from your team and subordinates while also infusing them with a strong loyalty and devotion to you. You are also an exceptional teacher and mentor capable of leading others and drawing out their full potential. Your strength and power is greatly boosted with the defeat of others (though you can lower your own strength if you want). You may possess a reality warping that allows you to enact rules and set amazing designs (buildings larger on the inside than the outside, walls of honey that are solid flexible, teleportation pads, etc.) on/in any building/property you own or have command over.
Champion: You possess incredible strength and power, which seems to align with your attractiveness (the more attractive you are and more people that find you attractive the stronger and more powerful you and your team becomes, and in reverse the stronger more powerful you are the more attractive you are). You possess an aura that makes many regard you as a leader and authority figure, it also draws many to try and get your attention and affection.
Breeder: You are a talented caregiver ensuring proper growth and development for everyone you care for no matter age or temperament. You possess an aura of fertility and virility that allows you to breed with anything and ensures all offspring are healthy, your aura also effects others boosting their fertility and virility producing multiple offspring, can heal the infertile, can allow different species/egg groups to breed, etc. Your presence naturally incubates and cares for parents and offspring. You may also have a natural m/dilf vibe.
Grunt*: You are an underhanded scoundrel who can claim anything from those you defeat, perform grand acts of deception and disguise. You are also extremely slippery always finding openings from capture and being cornered (light going out, cuffs slipping off, you being left alone, authorities letting you go for a favor, etc).
Nurse: You are a natural healer and medical professional capable of caring for anyone/thing no matter how eldritch or non-biological, and taking care of any medical issues no matter how severe or "incurable" it normally would be. If you don't have the right equipment on hand your body can release its own healing energies through physical contact the more physical and intimate the greater the healing, and your patience will always come back when they need healing.
Battle Endurance: You possess the reality warping ability to alter the nature of battles from there normal nature and methods into a sexual nature with attacks/abilities/move/powers all transitioning to a sexual effect/nature with the defeat being up to you (first to reach orgasm, first to run out of endurance/faint, first to present for their opponent, etc). You may choose other rules for this like; trainers can get involved, the ages of fighters/trainer is raised, normal battling can occurs with anyone your not interested in, etc.
Spoils of War: Whenever you win a fight/battle/conflict/competition/etc. you will receive rewards by default this will be monetary rewards (the amount based on the lifestyle, skill, power, etc. of your opponent), though it can be; items, new things, etc. If taken with "Battle Endurance", your reward can be your opponents body and potentially the body of their partners/team.
Base: When you enter a setting it becomes more erotic and sexy but overall no real changes, potentially granting sentients and understandable communication for the settings aspects (or potentially only communication with those close to them). You may possess the ability to speak and understand any language/vocalization. Optionally, transformation the whole setting populace into members of the Mon/inhuman species (mystery dungeon like).
Anthro: When you enter a setting the monsters or inhuman beings of the world will be transformed into anthro/furry/humanoid variations of themselves. You can can choose if the setting shifts with them living as equals to humans or not, and if some normal variants are still around.
Musu: When you enter a setting the monsters or inhuman beings of the world will be transformed into monster-like variants (centaur, mermaid, satyr, alraune, werewolf, monster boys and girls, etc).
Gijinka: When you enter a setting the monsters or inhuman beings of the world will be transformed into humanoid beings wearing armor and/or clothes based on their original form.
Breed True: When you enter a setting you can choose if the offspring of any union is always the same species as the mother or father no matter what (with a few exceptions: ditto), and/or if a union occurs between a human and monster the offspring will always be human or monster.
50/50: When you enter a setting you can choose if the offspring of any union has a chance to be a full member of the mother or fathers species, having an equal chance to be either.
Hybrid: When you enter a setting you can choose if the offspring of any union has the potential to by a mixed hybrid of the parents species, you can choose the percentages of how common this phenomenon is.
Fire: You may be and/or possess the power and abilities of a fire-type mon, plus some additional attributes including; enhanced passion, a warm and comforting body, the ability to stroke the flames of passion resulting in those effected entering a heat-like state of enhanced arousal, fire/lava/heat manipulation, immunity to burning, burn infliction, survival in hot areas/volcanoes/caves/urban areas, possess alarming body and/or features, enhanced strength/stamina/endurance from the sun, and a body that speeds up the development of offspring (eggs hatch quicker).
Water: You may be and/or possess the power and abilities of a water-type mon, plus some additional attributes including; a natural resourcefulness, natural lubrication, flexible body and orifice, enhance productivity of sexual fluids, adaptation to marine, freshwater, and wetland environments, gills that allow you to breath, water manipulation, boosted strength/stamina/endurance in rain, bubble production, and restoration from being exposed to water.
Grass: You may be and/or possess the power and abilities of a grass-type mon, plus some additional attributes including; high fertility/virility, vine-like tentacle sprouting, plant/fungal aesthetic/growths/form, natural resilience, immunity to powders/pollens, seed production, powder production, strength from nature, heal and draw strength from sunlight, release a soothing scent that calms and relaxes the body and can heal any issues, and drain the vitality of others.
Normal: You may be and/or possess the power and abilities of a normal-type mon, plus some additional attributes including; a phenomenon within yourself that allows you to adapt your form/powers/abilities/etc. based on both outside sand inside influences (environment, weather, items, abilities, etc.), an immunity to ghosts/spirits/spectral entities and their abilities, a heightened attractiveness that can charm others making them less likely to act against you, a natural Jack of all trades skill allowing you to fill any role and develop an average skill/talent in the things you do, Grant your abilities the chance to take a different type, utilize the attacks/powers of your teammates, tap into the universes archive of abilities and randomly use one of the abilities within with each use, strong healing abilities including removing negative status effects, a talent for dealing with others and figuring out their wants, and an aura that allows you to easily integrate into the lives of others.
Flying: You may be and/or possess the power and abilities of a flying-type mon, plus some additional attributes including; the ability to fly by your own power (ride the winds, wings, jet propulsion, etc.), a light body and touch, delicate and sensual feathers that tantalize those brushed with them, adaptation to any environment, immunity to ground type (earth, sand attacks), wind manipulation, incredible speed, and a mastery of movement both outside the bedroom and within.
Bug: You may be and/or possess the power and abilities of a bug-type mon, plus some additional attributes including; the ability to go through a metamorphosis into a stronger form, access to a hive mind granting you control of a colony of lesser beings who are all completely loyal/devoted/and subservient to you, the ability to produce a sweet honey and replace any bodily fluids with it (can also have a far more efficient body as it will break down any waste converting it into honey and/or a wax-like substance), wall crawling, silk/web production, a stinger, wings, and multiple hands/legs each as strong and useful as your dominant hand.
Rock: You may be and/or possess the power and abilities of a rock-type mon, plus some additional attributes including; extremely strong/tough skin, potential gem/rock/mineral skin/features, a prehistoric nature, adaptability to caves/arid environments/and mountains, immunity to sandstorms and boosted defense/stamina/endurance, stone/boulder/gem manipulation, a sculpted body, and a body built to allow a geovore diet (strong jaw teeth digestive track).
Ground: You may be and/or possess the power and abilities of a ground-type mon, plus some additional attributes including; earth manipulation (earthquakes, fissures, etc.), underground and desert survival, immunity to electricity and lightning, immunity to sandstorms, a body built for tunneling and digging, heavy bodies that bind you to the ground, strong rock hard bodies, and extremely tough skin.
Steel: You may be and/or possess the power and abilities of a steel-type mon, plus some additional attributes including; a near-absolute defense, a intricate knowledge of technology, metal covering over your body, immunity to poison, a living organic metal body (potentially alien in nature), cave/mountain/and urban living adaptation, immunity to sandstorms, and potentially bodies made of smaller versions of yourself.
Psychic: You may be and/or possess the power and abilities of a psychic-type mon, plus some additional attributes including; mental and supernatural abilities (telekinesis, telepathy, foresight, teleportation, hypnosis, illusions, force fields, identify a person life from birth to death, sleep inducement, dream manipulation/entry, limited reality warping, etc.), urban survival, a potentially alien nature, incredible intelligence (IQ 5'000), incredible memory allowing you to remember everything, emotion sensing, mind/body swapping, emotion/memory/willpower manipulation, desire sensing, and a natural resistance to psychic abilities.
Dark: You may be and/or possess the power and abilities of a dark-type mon, plus some additional attributes including; an intimidating aura, a natural skill for trickery and getting people into compromising conditions, a knowledge of criminal behavior and how to impact it without getting caught, an insight into the weak points of things to bring forth destruction, an easy time adapting to any environment, immunity to psychic-types and similar abilities, an aura that helps you move around undetected and silenced your noises, the ability to draw dark energies/emotions into a energy form, the power to steal normally impossible things (healing, stay boost, affection, etc.), an insight into the dark thoughts/desires of others, a natural cunning, and an insight into the omens of the world good and bad.
Ghost: You may be and/or possess the power and abilities of a ghost-type mon, plus some additional attributes including; an air of mystery, a sense for spirits and the afterlife, the power to become invisible, the power to be selectively intangible, an extremely long prehensile tongue, an aura that sends fear and arousal to those around you, a natural inclination to abandoned places and graveyards, levitation, protection from being trapped or prevented from escaping, the power to possess other things drawing new abilities from it, the power to invoke curses and mystic energies, manipulation of darkness/shadows and call for the dark energies of the spirit world, afterlife travel, a mischievous nature, immunity to normal and fighting, a enhanced strength/endurance/stamina in the dark and at night, the power to steal/drain souls, and the power to cause a rebirth in yourself or others.
Fighting: You may be and/or possess the power and abilities of a fighting-type mon, plus some additional attributes including; an extensive knowledge and an instinctive knowledge of hand to hand combat, strong and durable bodies, a strong honor and sense of heroic behaviors, the power to draw forth your aura/fighting energies into focused blasts/spheres, heightened physical prowess, greater progress/improvement from training and repeated activities, and complete body muscle control in EVERY way.
Poison: You may be and/or possess the power and abilities of a poison-type mon, plus some additional attributes including; the production of various venom, toxin, and poisons (that you can dial its potency, and alter into aphrodisiacs), a natural instinct in urban environments, forests, and highly toxic environments, immunity to poison, the production of acid (you can dial what is effected, the ability to touch and remove poison/acidic, the ability to make any attempts to take anything from you be infused with your venom (life drain, etc.), and the ability to alter your environment and its inhabitants causing pollution/decay/corruption to infuse it (optionally, your aphrodisiac-like poison can be the corruption, resulting in more erotic environments).
Electricity: You may be and/or possess the power and abilities of a electricity-type mon, plus some additional attributes including; lightning fast speeds, electrical manipulation (so delicate you can set off nerve receptors in others causing pleasure receptors to go off like crazy or just spark the beginnings of arousal, cause paralysis, immunity to paralysis, generate your own electricity, natural adaptation to living in urban areas/caves/forests, and the ability to turn yourself into a living lightning rod.
Ice: You may be and/or possess the power and abilities of a ice-type mon, plus some additional attributes including; ice/snow/cold manipulation, arctic and cold environmental adaptation, immunity to freezing, the ability to freeze others (without harming them, can also "freeze" a person at a point such as edging a partner preventing their release), immunity to hailstorms, boosted strength/endurance/stamina in snow, and the ability to manipulate temperatures.
Dragon: You may be and/or possess the power and abilities of a dragon-type mon, plus some additional attributes including; being able to hide and become elusive, incredible strength/power, an aura that depicts you as sacred and legendary, a potentially eldritch nature, the power to draw forth meteors, a bigger enhanced body or just parts of your body, an energy source of unlimited power and force, strong arcane powers, the potential to be an ultimate lifeform of strength and power, and a draw to hoard "treasures" and keep them safe.
Fairy: You may be and/or possess the power and abilities of a fairy-type mon, plus some additional attributes including; the ability to sense the belief in others, the power to restore purity to others, an ethereal beauty/cuteness, the ability to create or be living sweets and foods (restoring any lost mass and always being edible), immune to dragon-types and draconian abilities, a charming and attractive aura that also makes other perceive you as harmless, a nature of trickery and mischief, and the power to manipulate the environment and nature.
Mischief Holes: You may possess the ability to generate golden rings that are capable of; warping space, bending dimensions, and connecting across alternate timelines. These rings can; create a twin that they link to, have a set size, pull anything through, grow and shrink preventing things from fully passing through or pulling back, etc. You may also possess a pocket dimension to store things in sending them through your rings and pulling them out from them when you want.
Greatest Desire: You may possess the power to grant the wishes of others making their desires a reality, you can choose how this wish granting occurs such as pulling things from somewhere else, creating artificial versions from something else, etc. You can choose what wishes you grant and undue them as you desire.
Multi-Bodies: You may split your body into an infinite number of clones, you may design 28 unique forms. Each clone will take a different one of those 28 forms until all 28 are present them the other clones will randomly or by your choice be one of the 28 firms. You and your clones can generate fully prehensile tentacles. You and your clones can read the thoughts of other beings even their deepest most hidden thoughts are revealed to you, and the more clones present the greater a power awakens within you and them allowing for reality warping and distorting changing things as you or others desire.
Peachy: You possess the ability to generate a shell that resembles a peach around yourself, this shell can be opened with equal half's floating around you. You can manifest from yourself and your shell energy chains that can inflict poison (or an aphrodisiac), and empower either the body, mind, or appearance of others. You can also create and generate a delicious treat (mochi by default), that draws out the deepest desire and power in those who consume it but binds them to your will. You have a natural sweet smell that radiates from you. You can free others from your power and remove its influence.
The First: You possess the ability to alter your form, DNA strands, cells, atoms, etc. into any lifeform in the universe copying an existing being or appearing as a new being. Your body contains the DNA/genetic material of every lifeform that has exited, does exist, or will exist in the universe you are in (archiving them as you travel, even beings that don't have normal DNA). You are capable of; levitating, teleporting, invisibility to avoid notice, access to all powers/moves/abilities regardless of type, force field generation, sense the pure, and can split your body up.
The Second: You possess extreme power that could qualify you as the most powerful life form in the universe. You possess; levitation, mind control, memory alteration, telepathy, teleport, weather manipulation, soul transferal, breathe in outer space, a grip strength of 1 ton, sprint 100 meters in two seconds, stretch your body and limbs, destroy structures with a thought, etc.
The Creator: You possess your own versions of Arceus' elemental plates and all the power they would give such as; the ability to create new life, access to the move judgment, the ability to change your type and nature, create universes and life, create personifications for phenomenon (emotion, will, mind, space, time, matter, anti-matter, etc.), recreate things that have been erased from existence, erase things from existence, overturn the laws of nature, stop the destruction of the universe/multiverse, disintegrate world, calm others command their submission, break the unbreakable, change to adapt to situations, create an avatar, bless others with strength, transform the works of the universe into other things, enter dreams, utilize charged up versions of abilities/moves, and omnipotence, omniscience, and omnipresence. You may gain a personal dimension outside all known bounds untouchable to anyone but you and those you allow, you will also gain a army of one thousand completely loyal and submissive servants who will serve you faithfully and are completely devoted to you.
Running Shoe: You possess a pair of self repairing, self cleaning, shapeshifting shoes that are always comfortable and allow you to run endlessly without growing tired.
Wheel/Blades: Your shoes can deploy wheels and/or blades for roller skating and ice skating respectfully. You will always skate faster than your running speed. This will make you a great skater.
Bicycle: You possess a self repairing, self cleaning, shapeshifting bicycle capable of taking on the form and traits of any other bike and changing its paint job. The bicycle will always be faster than your running and skating speed.
Bag: You possess a backpack of your design with a number of pockets and pouches each one is a hammerspace capable of containing near-unlimited amounts of items with nothing getting in or out without your permission, you have a fully mental list of everything inside the bag and how much of it you have, you can always pull out what you want to pull out. Any living beings will not enter the hammerspace instead occupying the bag space unless in some form of container (Pokeball, egg, incubator, etc).
Balls: You have a supply of ten Pokeballs, five Greatballs, two Ultraballs, and one MasterBall. An appricorn section is present including a three appricorn incubators.
TM: You have a TM case that will start with ten move discs of one type, five move disks of a different type, and two move disks of another type. You may also gain two HMs.
Berries: You have a basket of ten Oran Berries, five Pecha Berries, and two Sitrus Berries. The basket will place any berries, fruits, vegetables within it into a state of stasis to keep it fresh.
Badges/Ribbons: You possess a case that can contain any collectibles such as badges, ribbons, bottle caps, etc. The case will always show you how many more of those collectibles you need to complete the set.
Medicine: You possess ten potions, five antidotes, and two revives.
Clothes: You have a pouch that will perfectly contain accessories, cosmetics, and clothing for both humans and Pokémon, without risk of damaging, wrinkling, etc.
Food: You possess a pouch that will perfectly preserve any foods placed within it and ensure no messes.
Misc: You have a pouch capable of storing a number of misc/key items including things like; full watering cans, Planting Box, bicycles, Flute, phone, etc. without having to worry about damage or mess.
Restock: Things in your bag will resupply/regenerate anything removed from it, anything new to the bag will have to remain inside it for twelve hours to be recognized and restocked.
Upgrade: You may include better quality items (Quickballs, Masterballs, Max Revive, etc.) in your bag and can choose the amounts of those items present.
Dex: You may gain a shapeshifting device that scans and records any/all lifeforms you encounter including; prints, info, sounds, size, etc. Your device includes; a call feature, map, camera, etc. and is fully charged and safe from and damage by any elemental ware or tear.
Hideout: You may gain a hideout that will be able to be summoned to your location with the hideouts appearance changing to fit your location like appearing as a tree, cave, etc.
Deco: You may gain any decorations you want to, and a hammer space to store them when not in use.
Home: You are the proud owner of a completely paid for, self sustaining, self cleaning, self repairing two story house of your design. You also possess the number for a moving company that will always help and ensure everything gets where it needs to go, and the helpers aren't to bad to look at (and would be down to sticking around a bit longer). You can store your house in a pocket dimension and deploy it without issue.
Resort: You may gain a large four story building with over a thousand rooms, this building has a large number of faceless staff member (all attractive and willing to serve you in any way) who will care for it and take care of your interest. The resort can have spas, hot springs, skiing, mon migrations, daycare, laboratory, fashion design, etc.
Yacht: You may gain a three and a half story luxury yacht, you can offer rides/trips using it as a cruise ship or travel liner. The yacht will have a number of completely loyal attractive faceless npcs who will do anything for you and oversee the yachts function and care.
Gym: You may gain a battle gym, you can designate its themes and gimmicks, and will receive a handful of well trained followers that you can design who will act as guards and block the path to you weeding out the weak.
Contest Hall: You may gain a contest hall, you can choose or have multiple contest types such as; pageants, shows, competitions, etc. you can set the type and requirements. And may gain the reputation and talent of one of the best contest performers in the setting.
Town: You may gain a copy of a canon town or create a new town that will include; a store, medical center, gym, residential, lab, and any other feature you would like ;safari, museum, fossil restoration, casino, hot spring, etc.). You can store the town in a pocket dimension and deploy it without issue.
Region: You may gain a copy of a region such as Kanto, Sinoh, etc. or create your own Region. You can store the region in a pocket dimension and deploy it without issue.
Starter: You may gain a completely loyal and loving mon willing to go through anything with you. It will always give you its all and try its best, giving you its trust and friendship through thick or thin. You may choose any non legendary or mythical mon, you may choose canon mon, fakemon, or create your own.
Team: You may gain five additional mon, they share the same traits and possibilities of "Starter", you can choose their relationship with each other. They are more than happy to share and accompany you.
Collection: You may gain as many mon as you want, they will share the traits and possibilities of "Team" and "Starter", you can choose their relationship with each other, but they are extremely happy to share you and travel with you. You possess a pocket dimension that expands to possess specialized biospheres for each mon you have, you can summon them and send them to the dimension as you want and enter it with your own biosphere existing in the center of the dimension.
Professor: You may gain the a highly intelligent and skilled scientist in some field of mon studies, they will offer you advice and may provide you with cool items and information using their influence to help you in situations. You may create your own professor, take a canon professor, or a fanon professor. You may take this multiple times.
Travel Companion(s): Yo may gain a trainer (if you choose to be a mon this can be your trainer, with you being their starter), they are a completely loyal and trustworthy friend willing to go through anything with you standing by your side and working with you to achieve your goals and reach greatness. You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
Rival(s): You may gain a friendly rival who will do everything in their power to challenge you and push you to greater strength and achieving your goal, they will be truly happy to see you succeed and willing to put aside your rivalry and settle down (or continue it as long as you need their push). You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
Admin(s): You may gain 1-4 talented and relatively competent individuals who are completely loyal and devoted to you. They are each willing and capable of acting in the way you would want and performing any orders you gives even acting as your mouthpiece and sit in to fulfill your plans, even commanding those under you in hopes of making you happy and bringing your dreams to fruition. You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
Officer: You may gain friendly and protective officer and their loyal mon partner. They are extremely protective and honest with you, going out of their way to check in and keep you safe and updated in odd happenings. They own a motor bike and a simple house in a rural area. This can be a Ranger, officer, detective, etc. You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
Nurse: You may gain friendly and caring nurse and their loyal mon partner. They are extremely caring and nurturing with you, going out of their way to check in and keep you safe and healthy. They own a healing center and a simple house in a populated area. This can be a nurse, doctor, etc. You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
Admin(s): You may gain 4 extremely talented and competent individuals who are completely loyal and devoted to you. They are each a force of nature and talented fighter capable of easily defeating most trainers and combatants who approach them. Each of them are extremely protective of you and will go all out to defend you and make it a challenge for others to get to you. You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
Sub-ordinates: You may gain 1-50 average skilled and competent individuals who are completely loyal and devoted to you. They are each subordinate to you and your desires acting as secretaries, assistants, grunts, employees, etc. They can fill any roll you put before then and will generally be of average skill. You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
Family: You may gain a loving and caring family member and their loyal mon partner. They are extremely supportive, protective, and honest with you going out of their way to check in, care for you, take care of your things (even acting as a bank), and keep you updated on the odd happenings or when others want to see/speak to you. They own a simple house in a quaint town, with a room for you always available. This can be blood relative, step family, adopted, parent, sibling, etc. You may create them whole cloth, take canon individuals, or even fanon individuals. You may take this multiple times.
FucDex: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all pokemon worlds and settings granting you access to every power, skill, item, species/race, planets, galaxies, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any pokemon setting, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the world of pokemon or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicutilitysocialsupernaturalcombat
- Traits
- immunitycompanionsflightpocket dimensionskill masterycloningspace manipulationreality warping
- Keywords
- leadershipshapeshiftingdurabilitygender changeillusionspsychic powersresurrectionstealthteleportationcraftingdragonintelligence