Essence of TheGathering
byZagreusHades
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AI summary
A Magic: The Gathering Essence letting you access and perfectly embody one or more colours of mana: green with its connection to forests, blue to islands, red to mountains, white to plains and black to swamps and graveyards, each granting easy navigation of that terrain and a sense of where it lies, along with the colour's characteristic nature. Maelstrom goes further, letting you use every form of magic and tap into whatever magic system exists in any realm you enter, drawing on that world's energies. Racial options include an amalgamated elf, naturally beautiful and pointed-eared with skin in any human or inhuman tone and optional additions such as small thorned horns, metallic hair, sharper teeth and mood-shifting irises, plus a wholly loyal giant wolf or fox as a steed; an amalgamated centaur with a humanoid upper body on an equine frame; and an amalgamated dryad, a nature spirit resembling a nymph or a living tree, potentially with floral hair.
Generated précis — the sections below are the author's original text.
Effects
73Green: You may access green mana and act as a perfect representation of it and its nature gaining; a connection to forests allowing you to easily travel and navigate through them as well as a sense of where the nearest forest is, a heightened instinct and gut feeling, create long lasting groups/systems that will always prove mutually beneficial for all involved, an innate understanding of your place in the world, the power to cause natural/living things to grow and evolve and in reverse cause unnatural/inorganic things to decay, an insight into that natural order and what needs to take place, a sense of what's predetermined, a fit body better designed to survive, a natural skill with taking down flying targets. You may gain access to; Deathtouch, Hexproof, Flash, Vigilance, Trample, Haste, and/or Reach.
Blue: You may access blue mana and act as a perfect representation of it and its nature gaining; a connection to islands allowing you to easily travel and navigate through them as well as a sense of where the nearest island is, a heightened sense of logic, an advanced knowledge and insight into technology no matter how primitive or advanced, the ability to create blank slates within your mind that can be filled with specific knowledge, knowledge into how to improve the world and yourself for the better, the power to be what you want to be when you want to be it, a perfect body and mind, a mind capable of easily absorbing and remembering information, the insight into the possibility and potential of yourself and others, an innate knowledge into the secrets of the world, the power to make possibilities real and dreams into reality, the power to alter what has been/would be predestined, the ability to change and shape the essence of things, and a free will that can never be bound. You may gain access to; Flash, Flying, Hexproof, and/or Vigilance.
Red: You may access red mana and act as a perfect representation of it and its nature gaining; a connection to mountains allowing you to easily travel and navigate through them as well as a sense of where the nearest mountain is, an unnatural freedom that prevents you from being contained or restrained both physically and metaphysically, a chaotic nature, a supernatural passion that keeps you from growing bored, an aura of true happiness, the skill to help others follow their heart, an insight into the emotions of others and the ability to push others to act in those emotions and/or shift the emotion, extreme speed and heightened impulse allowing you to move quickly instinctively without giving it much thought (this will never hamper or impede you, as you could attack and or run), and a sixth sense of adventure. You may gain access to; Menace, Trample, Haste, First Strike, and/or Double Strike.
White: You may access white mana and act as a perfect representation of it and its nature gaining; a connection to plains allowing you to easily travel and navigate through them as well as a sense of where the nearest plain is, a sense of the morality of others, an aura that brings peace and order to the area around you, a supernatural knowledge of law/order/and rules, an insight into and civilization allowing you to easily fit into any community, a heightened skill at working in a team and promoting effective teamwork in others, a natural instinct and boosted strength in defense, the power to heal yourself and others, and the ability to toggle the lethality of your attacks allowing you to only pacify a target rather than kill. You may gain access to; First Strike, Double Strike, Flying, Lifeline, and/or Vigilance.
Black: You may access black mana and act as a perfect representation of it and its nature gaining; a connection to swamps/graveyards allowing you to easily travel and navigate through them as well as a sense of where the nearest swamp/graveyard is, a free will that allows you to reshape fate as you desire it to be shaped in regards to you (you can give others this same right to rewrite their own fate), you are an expert in all forms of loopholes allowing you to avoid following the law/rules/contracts, find shortcuts to gain power and status as well as maintain it, you can also draw strength/power from the weakening/sacrifice of others (including drawing life from them), can toggle your morality allowing you to do anything to achieve your goal, the ability to reanimate things (restore life, necromancy, etc.), you can find power in anything and everywhere and fund out how to gain it, an aura that causes fear and others to be intimidated by you, an aura of honesty (an a knowledge to be honest without being fully honest), a knowledge of what's in your control and under your control influence, sixth sense of what can't be controlled, and a sense for what or who is useful to you at any given moment. You may gain access to; Flash, Lifelink, Menace,Deathtouch, and/or Flying.
Maelstrom: You are capable of utilizing all forms of magic and tapping into the magic system present in any realm/setting you enter, and utilizing the energies of that world.
Elf: You may be and/or possess the form(s) and abilities of an amalgamation of the various elves, naturally beautiful humanoids with pointed ears that can have skin tones ranging from; any human tone, blue, green, bright green, and/or pale white.
You may optionally gain and remove; small to modest horns sprouting from your head that can be covered in thorns and vines, metallic color hair, sharper teeth, irises that change color with your mood, plant-like features, cloven hooves in place of feet, and/or copper-like plates and spikes on your body. You will gain abilities including; long lifespans, a creativity that allows you to write and perform epic stories, a sense for giants, an attunement to the cosmos and their energies, a high alcohol tolerance, a perfect memory and recall, a natural symbiosis with beasts and insects, a supernatural grace, and sensitive hearing that allows you to hear sounds across miles.
You may gain a completely loyal giant wolf and/or fox that can act as a steed.
Centaur: You may be and/or possess the form(s) and abilities of an amalgamation of the various centaurs, chimeric beings with humanoid upper bodies in place of the head and neck on an equine body this can range from: standard humanoid with a normal horse, muscular human body with a warhorse, slight human body with an antelope, reindeer body with a rack of antlers on their head, and/or the lower half of a bull. You may optionally gain and remove; horns or antlers like those of elks. You will gain abilities including; unrivaled skill in archery, a aura of peacefulness, manipulation and control of snow magic, a noble and peaceful aura that can easily be flipped to savage and wild in a second, great skill in battle and combat, and advanced skill in diplomacy and diplomatic matters.
Dryad: You may be and/or possess the form(s) and abilities of an amalgamation of the various dryads, spirits of nature that can resemble nymphs and/or living trees, and may possess floral hair that changes with the seasons. You will gain abilities including; being completely at home and at peace in nature (you won't be uncomfortable in non-natural areas), the ability to heal others and share your life force (you can recharge your own life force by being in nature), entering exit plants and trees, and the ability to produce an release a poison breath.
Merfolk: You may be and/or possess the form(s) and abilities of an amalgamation of the various merfolk, aquatic humanoids that can breath on land and in all types of water, access to bipedal webbed legs with fins, access to a form with the lower half of a fish, normal hair, seaweed-like hair, an elaborate hair-like head fin, shining eyes, colors that can be blue, green, or as colorful as most tropical fish, an optional selkie form, and/or an eel lower half. You will gain abilities including; plant manipulation, extensive knowledge in commerce and trade, water magic/manipulation, leap great distances and heights, water shaping (create solid sustainable mobile constructs), pheromone sensing and communication, barbed scales, and a natural gift for divination. You may gain a completely loyal giant flying manta ray that can act as a steed.
Djinni: You may be and/or possess the form(s) and abilities of an amalgamation of the various djinni, spirits of wind and fire that tend to have a smoky smell, and pointed ears. You will gain abilities including; immense magical powers, sense when you have an advantage over another, high intelligence and incredible memory, no need to sleep, a gift for wordplay and trickery, shapeshifting capabilities, flight capabilities, wind manipulation, water manipulation, fire manipulation, and weather manipulation. You are protected from being bound like others of your kind.
Siren: You may be and/or possess the form(s) and abilities of an amalgamation of the various sirens, winged humanoid sea creatures, feathered hair and/or normal hair, feathers along your body, taloned feet, wings that can be on your back and/or attached to your arms, and/or no wings and the lower half of tentacles. You will gain abilities including; a melodious voice that can entice/seduce/and put others to slumber/dream-like state (man and beast), flight, enhanced hearing (hear a heartbeat an identify who's heart, feel air currents, etc.), keen sight, and heightened attractiveness.
Goblin: You may be and/or possess the form(s) and abilities of an amalgamation of the various goblins, small to hulking sized humanoids with skin that can be green, red, grey, silver, blue, beige, purple, translucent and can have textures ranging from skin-like, stone textured, and/or scaled. You may have; a monkey-like appearance, a face that more skull-like, a spiked turtle-like shell, fur over your body, powerful incisors, sharp fangs, claws, no tail, a short tail, a long prehensile tail, red hair that gets redder the more you kill, a glowing protrusion that sprouts from your brow, and/or curved or stubby horns. You will gain abilities including; natural adaptation to living underground, a chaotic nature and mind making you unpredictable, a natural ingenuity and affinity for artifacts and tinkering, heightened speed, the ability to make your bones flexible allowing you to wriggle into small spaces, a potent virility and fertility allowing you to reproduce quickly and in vast numbers (you can toggle this), an innate talent for destructive magic/abilities, the ability to cause explosions and fire blasts, the power to transform into a large hulking form with great size and strength, magic teeth that allows you to curse anyone you bite, the ability to be reborn (and you can share this with others), a strong mouth and digestive system that allows you to eat anything organic and inorganic without issue, the ability to shrink and grow as you wish, a greater climbing skill, a high resistance to fire and heat, the ability to utilize echolocation, and the power to 'sniff' out artifacts and relics.
Dragon: You may be and/or possess the form(s) and abilities of an amalgamation of the various dragons, powerful reptiles that can have; four limbs and two wings, two legs and two wings, no wings, no wings or limbs, two heads, wings that reflect light, spines along its body and head, horns, and/or thorny armored scales. You will gain abilities including; immense physical strength, high intelligence, great magical capacity, hardy bodies, a breath weapon that can incinerate most things, flying capabilities (even without wings, or a need to land), great acrobatics, a potent healing factor allowing you to easily regenerate from wounds weaker and equal to yourself, the power to be reborn and reawaken your power and knowledge, a vapor breath that cause flora to grow rapidly, the power to summon forth blizzards, a powerful venom that can cause pain that will effect someone for the rest of their lives, a potent mystic flame, swift speed and near instinctive evasiveness, the power to utilize your breath weapon through your body to boost your speed, and the ability to coat your body in flames.
Elder: You may be and/or gain the power of an elder dragon, wielding; the power to rival a Planeswalker, an ancient connection to the world and magic, an instinctive knowledge of existence and yourself, multiple hearts within your body, and overall devastating power.
Ur-Dragon: You may be and/or gain the power of the Ur-Dragon, the progenitor of fire and creator of all dragon kind in the multiverse. You will possess; enormous and immense power, wings that can extend across eternity stirring the cosmos (can stir up storms that birth dragons) and blow all things away if you desire, eyes that can see all things including piercing through illusions and darkness no matter their nature, a breath that can burn away all things including universes, claws that can tear asunder all things, a voice that can summon and command dragons and their ilk, the power to steal life from other things, sunder ancient bonds, knowledge of the deepest truths of the multiverse revealed to you, the power to travel across planes, infinite might/power/and intelligence, and an existence/life that's between both existence and nonexistent.
Minotaur: You may be and/or possess the form(s) and abilities of an amalgamation of the various minotaurs, humanoid beastmen with the heads of bulls and hooves in place of feet. You may optionally gain and remove features of; goat, moose, antelope, and/or a more 'bald' human body. You will gain abilities including; a body adapted to survival in mountains and canyons, an strong body, an exceptional skill in battle, a voice and mind skilled at storytelling and public speaking, incredible skill in dance and wrestling, eternal youth, and the ability to turn off your need for food and rest.
Angel: You may be and/or possess the form(s) and abilities of an amalgamation of the various angels, humanoids with large feathered wings that can be manifestations of mana and/or mortal souls that have been uplifted. You may optionally gain and remove; an attractiveness that is similar to a metaphysical aspect of earth and sky, a light that shines from your body, glowing eyes, four arms, ornate wings, four wings, wings of metal, a golden halo, and the ability to manifest a mask and/or veil to obscure you eyes/face. You will gain abilities including; interplanar telepathy (as long as you've met the individual or have knowledge of them, create the substance 'halo' in its various states (crystalline, liquid, vapor, or pure condensed magic) that acts as a boost to those exposed to it (giving purpose, sharpening senses, restoring stamina, boosting strength, and providing a massive surge in magic), flight capabilities greater than any other avian, the ability to see spirits and act as a psychopomp, the power to raise the dead, magical and powerful wards (prevent harm to others, prevent the dead from being messed with, prevent death, barriers to keep out threats), a nature that allows you to sync up and easily associate with monsters, an unclouded judgment, the ability to be unseen unless you want to be seen (including only to specific individuals), clones creation, the ability to toggle off your needs (food, drink, sleep), immortality, the power yo hear anyone who calls your name (and is referring to you, as well as sensing their location), and the ability to split into two bodies; the shepherd that can sense worthy individuals and their potential seeking those with courage and honor, and the reaper that senses cowards and will smite them to claim their soul. Optionally, you may be an Archangel.
Gargoyles: You may be and/or possess the form(s) and abilities of an amalgamation of the various gargoyles, winged humanoid and/or beasts with dense mineral bodies capable of flight. You will gain abilities including; flight capabilities, extreme patience allowing you to stay immobile for centuries, an instinct for guarding and protecting other people/places, illusion creation, the power to toggle your fear response, the ability to toggle your need for sleep, a sense for who is wanted and/or unwanted, a super scream that can shatter bones and/or wake the dead, and the power yo dampen magic/heat/sound/and light around you.
Demon: You may be and/or possess the form(s) and abilities of an amalgamation of the various demons, creatures with vastly different body types created from magic. You may optionally gain and remove; a tail, wings, horns/antlers, multiple arms/limbs, a crown of floating stones, razor sharp teeth, claws, additional mouths, tentacles, multiple eyes, tusk-like teeth, etc. You will gain abilities including; a phenomenon that makes you extremely difficult to control by any means, the power to exact a price from anyone you deal with, the power to consume life/souls/misery/pain/and negative emotions, an unnatural strength, a toggle-able cruel intelligence, an ageless body, command over the dead, the power to destroy the living, a potent venom that causes great pain, the ability to offer demon deals, the ability to summon specters to serve your will, bring forth stagnation and decay, the ability to exchange power with others, the power to shapeshift and access a large monstrous form, power over wealth/magic/and territory, the ability to bring forth plagues, and a touch that can bring excruciating pain or death as you desire. Optionally, you may be an Demon Lord.
Gorgon: You may be and/or possess the form(s) and abilities of an amalgamation of the various gorgons, snake skinned humanoids with hair of snakes and/or snake-skin tentacles. You may optionally gain and remove; serpent skin wings, scaly sharp claws, and the ability to replace your legs with a snake-like lower body. You will gain abilities including; the power to rapidly calcify organic things that you are looking at and/or that look at you, though only when you want it to be active.
Vampire: You may be and/or possess the form(s) and abilities of an amalgamation of the various vampires, creatures created from magic and/or the undead that have elongated fangs.
You may optionally gain and remove; red/silver/gold iris, black/white sclera, an inner glow in your eyes, tusk-like fangs, horn-like structures on your shoulders, a elongated prehensile tongue, and/or fangs on your hands.
You will gain abilities including; feeding on blood/lifeforce/and fuels like oil, an unnatural strength, the power to heal yourself and others, master flight capabilities, immunity to the sun's light, a natural aura of secrecy, command over bats and vermin as well as the power to summon hoards of them to you, an overwhelming aura of power you can toggle, a near-irresistible attractiveness, an ageless body, master psychic magic, the power to disguise/glamour and cast illusion magic, the power to transform into animals (bat, cat, rat), inhumane speed, resistance to injury, supernatural sharp senses, the power to drain the youth and mental abilities of others, and access to a large bat-like monster form. Optionally, you may be a Bloodchief, and possess the ability to create new vampires and you can choose to create other bloodchiefs to spread vampirism.
Werewolf: You may be and/or possess the form(s) and abilities of an amalgamation of the various werewolves, humans with access to a wolf-like beast form. You will gain abilities including; the ability to freely shift between your forms, strength and senses beyond wolves/humans/and most sapient biped, a heightened instinct, a magic bite that can transform others and will provide you the complete loyalty of those you transform, a howl that will call/summon other wolves and werewolves to you (even those that have yet to awaken their wolf), large bodies, supernatural strength that allows you to shred stone, enhanced speed greater than most wolves, and the durability to shrug off even blessed silver shots.
Sphinx: You may be and/or possess the form(s) and abilities of an amalgamation of the various sphinx, chimeric beings with lion bodies and human faces that can rival dragons in size. You may optionally gain and remove; feathered wings, a tail with a feathered fan at its end, and/or a ram head. You will gain abilities including; the power to rival a dragon, vast intelligence and cunning, multiple century long lifespan, supernatural hearing, a sense for when others are telling the truth and the ability to separate truth from honesty, vast knowledge, a supernatural insightfulness, the power of prophecy, and an impenetrable mind immune to mind control.
Hydra: You may be and/or possess the form(s) and abilities of an amalgamation of the various hydra, a multi-headed serpent (3 or more heads). You may optionally gain and remove; a snapping turtle-like appearance with a shell you can retract into, cobra-like heads, barbs and bristles over your body, a goose-like form, and/or a plant based body. You will gain abilities including; a supernatural regeneration allowing you to regrow heads, become the soul of the world/planet your on, extremely long lifespans, highly acidic blood, access to a hibernation-like state that won't effect your growth, and the ability to grow stronger with any fight and wound that doesn't kill you.
Faerie: You may be and/or possess the form(s) and abilities of an amalgamation of the various faeries, small winged humanoids that can range from 30 cm to smaller.
You may optionally access, gain, and remove; a human size, a six inch size, a toddler size, the ability to summon a flowing white outfit, access to an angelic glow, large whispy glowing wings, wings like shards of glass, black feathered wings, bat-like wings, access to a winged humanoid body made of wood with elaborate horns piloted by a hivemind swarm of dust sized fairy, sharp teeth, the ability to retract you wings, and/or hand-like feet.
You will gain abilities including; a gift for mischief and trickery, the power to grant wishes (and add a twist if you want), create glowing motes/lanterns, the ability to steal almost anything, knowledge of what would confuse others or cause annoyance to them, control over nature and its splendor, ageless body and immortality, the ability to repair things, knowledge of all gifts and promises made/given and how to ensure they be repaid/honored, the ability to misdirect others, powerful illusion magic, dominion over an aspect of the natural world, the power to create binding mystic deals, the power to bond with the elements of the world and call on their power, the ability to disguise yourself as another and gain a small portion of that creatures mind (anything they would share casually), access to a flaming aura, the ability to make your words be translated into riddles, the ability to travel the dreams of others, and the power to harvest the dreams of others. Optionally, you may be an Ur-Faerie, gaining a flower-like appearance that can produce flower buds that produce tiny insect-like fae children that all have a connection to you, immunity to changes in your form and mind (that you can share with others), and immortality.
God: You may be and/or possess the form(s) and abilities of an amalgamation of the various gods, immortal deities that personify domains.
You may optionally gain, and remove; an animal head, golden body parts, a mutable form, be a living enchantment, and/or have your shadows resemble the cosmos.
You will gain abilities including; immortality (making you extremely hard to destroy, the ability to reform if destroyed, be indestructible, transform into the land/environment until awakened), bless others with power, shapeshifting, choose a champion, create trials, see into the hearts of mortals, connect to the essence of the world your in, near-unmatched speed/strength/grace/power, access to one or more spheres of influence (can include a race), the power to cross between realms, a magic object synced to you that can open doorways between realms and lock realms access to other realms, the ability to toggle if you have godly children, access to the collective consciousness of all sentient races, and the ability to draw power from belief/dreams/and the subconscious thoughts of others.
Race: You may be and/or possess the form(s) and abilities of an amalgamation of the various members of another species/race present in the setting.
Artificer: You will possess the skills and talents of an artificer, easily being regarded as one of the top five in your field. You are a master of working with artifacts mastering; creation and tinkering, gaining random flashes of inspiration, easily replicating the natural world, tap into the metaphysical, and even merge the organic and inorganic.
Assassin: You will possess the skills and talents of an assassin, easily being regarded as one of the top five in your field. You are a master of bringing death and ending the lives of others, possessing unmatched accuracy, moving in utter silence and going completely unnoticed, an unrivaled skill in secrecy, manipulation, and espionage.
Bard: You will possess the skills and talents of an bard, easily being regarded as one of the top five in your field. Being a master entertainer skilled in; poetry, singing, instruments, composing, inspiring other, and charming your way into the hearts (and beds) of others.
Berserker: You will possess the skills and talents of an Berserker, easily being regarded as one of the top five in your field. Capable of entering an enhanced frenzy that raises your natural physical prowess to greater level far above normal to the point you could decimated an army in your rampage.
Druid: You will possess the skills and talents of an druid, easily being regarded as one of the top five in your field. Allowing you to tap into the natural magic of the land to gain dominion of plants and animals, manipulating the fertility and bounty of the earth, and commanding the magics of not just the earth but the lands and setting itself (at least the natural parts of it).
Knight: You will possess the skills and talents of an knight, easily being regarded as one of the top five in your field. Being a skilled and nearly unmatched fighter with exceptional skill in the use of swords and lances, while also having excellent talent in mounted combat and mundane riding.
Noble: You will possess the skills and talents of a noble, easily able to import into an existing aristocratic position and/or create your own organization to rule over. This will come with a rank and title.
Soldiers: You will possess the skills and talents of an soldier, easily being regarded as one of the top five in your field. You are a highly trained fighter capable of learning new forms of combat and adapting them into your style, easily allowing you to overwhelm your enemies.
Class: You may possess the skills and talents of any class, easily being regarded as one of the top five in any field you choose.
Double-Faced: You may possess multiple forms and skills, that you can switch to at will or as a result of some kind of stimuli (day, night, when one body takes to much damage, etc).
Alara: You may possess; a infinite reserve of rich mana stored within your body that you can utilize as well as convert into endless quantities of infinite natural resources, an aura of peace, the ability to manifest obelisks that will channel and help the flow of the energies of the place they are manifested in, a nature that adapts with changes the more extreme the changes the greater the adaptation, and the ability to split into five bodies that can each have their own appearance and strengths.
Arkhos: You may possess; the power to bring forth twilight and lock it in place preventing any other time, access to the dreams of others and a realm of dreams, and the power to materialize things from your dreams and the dreams of others into reality allowing dream and reality to intermingle.
Dominaria: You may exist as a nexus point in the multiverse with all it's energies flowing through you, and things that happen to you effecting the multiverse as a whole. When you enter a setting you can be a singular entity or have minor nodes that exist across the multiverse as your hands and eyes in those universes, this also grants you control of all alternate versions of yourself.
Kaldheim: You may possess; supernatural talent in storytelling and song, can generate planes and energy fields that are capable of blocking Planeswalkers and other realm travelers/teleporters, see the branches/rays of light that connect realms in a setting/universe, generate a mist that shrouds the area and makes spirits visible and tangible, the power to see and interact with ghosts and spirits, the ability to generate frigid temperatures and create snow/wind/frost, the ability to generate an aura that deteriorates magic and nullify its effects, the ability to generate sweltering temperatures and create fire, an innate sense of battle and combat, the ability to generate forests and flora around you with every step, a strong sense of humanity and connection to human/mortals, the power to call forth fallen heroes to aid you, shadow/darkness generation and manipulation, the ability to manipulate rocks and the earth, and the power to create bodies of water and identify the mysteries of the world your in.
Kamigawa: You may possess; the ability to move between the spirit world and mortal world, the ability to see and interact with the spirits of the world, and the power to enter a spirit form becoming invisible and imperceptible by any means.
Lorwyn: You may possess; the power to bring forth daytime and lock the world in a cycle of dawn/noon/dusk with no period of night, the ability to reside in the land of dreams, the creation of powerful blind spots that would make things go unnoticed by even beings like Planeswalkers, and an aura that manifests as an eternal midsummer with an unending season of growth and fertility.
Shadowmoor: You may possess; the power to bring forth nighttime and lock the world in a cycle of dawn/night/dusk with no period of day, the ability to reside in the land of dreams, the creation of powerful blind spots that would make things go unnoticed by even beings like Planeswalkers, the ability to manifest as a dark reflection of another, the power to lock away the memories of others, and an aura that manifests as an eternal night with an tainted darkness that alters and corrupts.
Ravnica: You may possess; an innate knowledge and understanding of large cities and urban areas, the ability to extend the lifespan of yourself and others, and the ability to cause the dead to manifest as spirits in the mortal realm.
Zendikar: You may possess; a mental compass that guides towards adventure, a rich supply of mana, the ability to generate dungeons filled with monsters and treasure, and the ability to cause things to defy gravity no matter their size or structure.
Innistrad: You may possess; the ability to sense the moons phase and position as well as 'see' all that it's light touches, an innate sense of the hunting patterns of predators/monsters, and the ability to influence the behavior of monsters.
New Capenna: You may possess; the ability to generate a protective barrier/dome that can keep any threats out and the inside safe/prosperous/and temperate, a great skill in subterfuge and clandestine acts, amazing acting skills that let you embody the concept of the world being a stage, an aura that let's you gather favors and makes others look the other way when you do things that aren't lawful, an unmatched skill in magic (specifically specialization in prophecy, divination, and fortune telling), a talent for information gathering and archiving, the talents of an assassin, unmatched artistic skill and art collection, unmatched talent and skill in building/architecture/construction/and destruction, an unmatched talent/skill in party planning, an aura of celebration and festivals, a gift for starting trends and picking up on the culture of the world, unmatched skill in law, and the ability to create mystic contracts that can allow the transaction of the metaphysical as well as erase the memories of those who sign your contracts.
Theros: You may possess; the strength and aura of a hero, the strength of mankind, the power to evoke strength in a group allowing them to overcome primal forces, the power to cause belief and dreams to become real, the ability to see the weave of fate (events that can't be changed), and the power of destiny (the path you can follow if you take active control).
Eldraine: You may possess; the potential to be a high royal, the power to cause magic/mana to become wild and untamed, a nature to forge strong unbreakable bonds of loyalty, the power to gain knowledge to any questions asked of you as long as a secret you don't know is told as payment (you can tell if the secret is sincere), heightened knowledge and a mind that records all things you learn, a persistence that you can toggle and direct, the power to return true life to the dead, a toggleable courage, the ability to strengthen and empower weapons making them magical, a heightened strength in body and mind, the ability to instantly travel to any location in the same plane as you, and the power to distort distance/directions/time/and seasons.
Amonkhet: You may possess; the ability yo lock the world in an eternal state of daytime never shifting, the ability to sense leylines and subtly influence them, the power to generate a desert around you, and a body that has been forged to its maximum potential and perfection physically/socially/mentally/emotionally/and instinctively.
New Phyrexia: You may possess; the ability to seamlessly mix and merge organic and inorganic things without hampering them in anyway.
Bloomburrow: You may possess; access to the form of an anthropomorphic animal form, the ability to transform others into anthropomorphic animals forms based on their native fauna, and the ability to become and/or manifest seasons and weather as living/physical beings.
Artificial Plane: You may possess your own plane of your design, a self-contained world/universe with any set of rules for its natural laws including laws that would be inconceivable by standard reality. By default the 'world' is similar to earth with a similar atmosphere, with you being able to choose one or more suns and moons, other planets nearby. This plane can avoid following any common law of physics, be an infinite expanse of matter or as tiny as you want, be ruled by logic defying reality, and be a sprawling universe with multiple solar systems or an expanse of nothingness.
Planeswalker: You may be and/or possess the powers of a Planeswalker, having mastered them above any other, including; being one of the most powerful being in the multiverse, the power to travel between universes within the multiverse you occupy (you can easily travel with other things, including organic/living things, travel instantly at a moment notice without any difficulty, you don't have a time limit able to perform travel instantly after completing a jump and can even change destination while traveling or appear instantly, you have no limits in your carrying capacity or what can come with you, perfect accuracy to any location, the ability to travel to places in the same plane, the power to sense and follow the trail of other reality hoppers), you are capable of covering your own trail and/or creating a false trail, your power is bound to you completely even in death, your power can't be removed/taken/diminished by any means, your power will adapt to other realms and settings, immortality, invulnerability, vast magical power, shapeshifting, the ability to compress energies yo create things like life and/or planes of existence, the ability to understand and speak any language, and protection from loss of sanity or humanity from your powers and years of living.
Ur-Spark (Requires: "Universes Beyond"): You may be the original Planeswalker though even that doesn't describe your nature enough as you can travel beyond multiverses into different multiverses and settings placing barriers up to prevent others from leaving their home multiverse, your body adapting to appear as a native to the new setting/multiverse you enter. You can grant others their own sparks and choose what version it is. As long as you have an idea of a setting/multiverse you can step into it, though you can also create multiverses by your own power, power that makes you the most powerful being/force in any multiverse/setting you enter (though you can dial it and hide it).
Loot: You possess; the power to locate and navigate portals between realms like the omenpaths, a complete map of the multiverse your in that's constantly updating as universes are born and destroyed (your mind will store and archive new multiverses as you are exposed to them), an infinite mind, and telepathy.
Universes Beyond: You may access things (races, class, abilities, powers, items, etc.), from settings that have had crossover with MtG such as; Doctor Who, Marvel, DnD, Assassin's Creed, Jurassic World, Godzilla, etc.
Game Interface: You may active a interface in your vision that is similar to the games. This will also grant you perfect copies of the games inventory and features. The interface will display things like energy, health, status effects, exp, needs, and anything else that the games interface would normally allow. This will also allow you to perform actions like those normally displayed by the "player" in the game. Optionally, if you played the game you may gain the outcomes of your game history, including through multiple playthroughs.
Sparkler: Your connection to this setting has expanded beyond measure connecting you to all versions of it and turning you into a living embodiment/god of all Bleach worlds and settings granting you access to every; aspect, skill, item, species/race, planets, magic, spells, knowledge, etc. ever to exist in this setting (Fanfics, Canon, AU, etc) while also granting you complete control over anything from any settings of this place. You can also grant things from this setting to others and take it back at anytime you desire. You can also freely travel to any variation of the setting and times in the setting while also hiding you nature. If taken with "Universes Beyond", this will include those worlds and settings.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Anyone from any Magic The Gathering setting, including fanfic/AU/Crossover/Etc.
If taken with "Universes Beyond", you may take anyone from any of those settings, including fanfic/AU/Crossover/Etc.
Optionally, you may at any time choose to take a trip into the Magic The Gathering setting or a variation of it. This can be any alternate universe, like a fanfic or one made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new. If taken with "Universes Beyond", you can choose for those settings to be the main focus to import into.
- Categories
- magicutilitysupernaturalknowledgecombat
- Traits
- flightskill masterydimensional travelimmortalityillusionsshapeshiftingsummoning
- Keywords
- dragonleadershipsystem interfacecraftingintelligencewealthdemondurabilityeternal youthprecognitionregenerationstealth